Ok, how was this list made? I went through the equipment of the most commonly-used books page by page. Yes, I'm aware of the tables listed at the back of the books, but I wanted to add something more to it. The books used in this are Man & Machine, Cannon Companion, Matrix 3 and Rigger 3. Matrix 3 was a purely cursory thing - I definitely missed some stuff related to deck creation or something. After each listing is a page number for where you can find it at. What is NOT listed here is higher grade versions of lower-grade cyberware. That's a project in and of itself.
I was torn on listing the availability of vehicle-scale weapons and vehicle components. Why? Because by canon you don't even CONSIDER the availability of components if it's built into the vehicle, aka comes standard. Because you can potentially start with ANY of these, I wondered whether listing it for the purposes of balance was worthwhile. Then I remembered most GMs don't smoke so much crack that they would let a player start with a fully-automatic assault canon just because the rules say they can, so I decided to list them all anyways.
The only time I list higher-rating versions of things is when it uses a non-linear advancement scheme. For example, Remote Control ECCM is listed because rating 1-3 all availability 4 while rating 4-6 is rating 6.
What is the purpose of this? It's to inform GMs of what kind of equipment will become available if they loosen up the availability guidelines. You may want to do so, especially if you run your games more like action movies than the stealth implied in canon. Even if you do run a total stealth game, you may still want to loosen it up to 9. There's a couple of nifty stealth things in there that your players will love you for implementing. I was contemplating running a high-end mercenary campaign, jungle warfare and all that jazz and wanted to know the consequences of opening up each availability rating.
The only thing writing this has taught me is that the designers hate odd numbers.
Oh, things are listed in this order for each availability level: Stuff from the BB, then CC, M&M, R3, and I think I just threw whatever caught my eye in M3 on at the end. I'm not sure I actually found anything in there.
Who knows, maybe someone out there will make use of this thing or add onto it things I didn't bother adding on.
Availability 9
SA Puzzler(18 CC)
WW Infiltrator(18 CC)
Ingram Supermach 100(21 CC)
Supersquirt II(115 M&M)
ELD-AR(115 M&M)
Splat Gun(116 M&M))
Availability 10
HK227-S(278 BBB)
Tripod(282 BBB)
Plastic Compound XII(283 BBB)
Rentaku Kraftwek-8(304 BBB)
Cavalier Scout(16 CC)
Raecor Sting(16 CC)
Spike Launcher(27 CC)
Flamethrower(30 CC)
Gun cane(31 CC)
Glazer Rounds(38 CC)
Incendiary Rounds(38 CC)
Superflash Grenades(41 CC)
AV Mines(42 CC)
Zapper Rockets(44 CC)
Heritage Line(49 CC)
Second Skin Line(49 CC)
Personal Comm Unit Rating 5-7 (55 CC)
Laser Link(55 CC)
Satellite Link(55 CC)
HALO Parachute(56 CC)
Rentaku Krafterk-8 Cranial Cyberdeck(20 M&M)
Invoked Memory Stimulator(21 M&M)
RCD BattleTec FDDM(25 M&M)
Cyberarm Gyromount(37 M&M)
Adrenal Pump(64 M&M)
Chemical Gland(64 M&M)
Damage Compensators Level 3-5(72 M&M)
Thermosense Organs(75 M&M)
Nanite Facilitator(91 M&M)
Bioware Regenerator(92 M&M)
Carcerand-Plus(Transient)(92 M&M)
Nantidotes(Free-floating)(94 M&M)
Plastisteel Catalyst(113 M&M)
Spray Foam Explosive Can(114 M&M)
Valkyrie Module Modification(140 M&M)
BattleTec FDDM(98 R3)
Zapper Strip(101 R3)
Smart Armor System(134 R3)
BattleTec FDDM Receiver Module(142 R3)
ECM Rating 5(144 R3)
ECCM Rating 6(144 R3)
ED Rating 4(144 R3)
ECD Rating 4(144 R3)
Over-The-Horizon Sensors(146 R3)
Sensors Rating 6(147 R3)
Sonar Raing 6(148 R3)
Towed Array Sonar(148 R3)
Amphibious Operation Package Rating 2(149 R3)
Availability 11
Availability 12
Ranger Arms SM-3(278 BBB)
IWS Multi-launcher(279 BBB)
Anti-Personnel Missiles(281 BBB)
Anti-Vehicule Missiles(281 BBB)
High Explosive Missiles(281 BBB)
Light Security Armor(284 BBB)
Security Helmet(284 BBB)
Cranial Kink Bomb(298 BBB)
Stabalization Unit(304 BBB)
RCD ECCM Rating 7-9 (306 BBB)
Elchiro Hatamoto(19 CC)
Yamaha Pulsar(19 CC)
Walther MA-2100(21 CC)
HK G38(22 CC)
Steyr AUG-CSL(22 CC)
Mossberg SM-CMDT(23 CC)
Aztechnology Lasher(27 CC)
Shiawase Blazer(30 CC)
Bracer(31 CC)
Laser Designator(35 CC)
MP Jabberwocky Rocket/Missile(44 CC)
BattleTec Master Component(54 CC)
BattleTec Receiver Component(54 CC)
Remote Trigger System(54 CC)
Master Comm Unit Rating 1-4 (55 CC)
Personal Comm Unit Rating 8-9(55 CC)
Cybereye Laser Designator(15 M&M)
Tactical Computer(23 M&M)
BattleTec Cyberlink(23 M&M)
RCD ECCM Rating 7-9(25 M&M)
Move-By-Wire Rating 2(31 M&M)
Ablative Body Plating(37 M&M)
Articulated Arm(41 M&M)
Tailored Pheremones(71 M&M)
Damage Compensators Level 7-9(72 M&M)
Guardian Angel(91 M&M)
Carcerand-Plus(Free floating)(92 M&M)
Fingerprint Mappers(92 M&M)
Nanosymbiotes(93 M&M)
Retinal Tailors(94 M&M)
FAE Bomb(113 M&M)
Thermite(114 M&M)
Cascade(115 M&M)
*.*Delta Clinic Rating 1(138 M&M)
Ablative Armor Rating 2(131 R3)
ECM Rating 6(144 R3)
ECCM Rating 7(144 R3)
ED Rating 5(144 R3)
ECD Rating 5(144 R3)
Sensors Rating 7(147 R3)
Sonar Rating 7(148 R3)
Amphibious Operation Package Rating 3(149 R3)
Availability 13
Availability 14
Ultimax MMG(279 BBB)
APDS Ammo(281 BBB)
Medium Security Armor(284 BBB)
Facilty(288 BBB)
Transys Highlander(304 BBB)
Executive Action(18 CC)
Ruger Thunderbolt(19 CC)
Barret Model 121(21 CC)
Ares HVAR(22 CC)
Gyrojet Plus(40 CC)
Trapdoor Smart Mine(42 CC)
Master Comm Unit Rating 5-7(55 CC)
Personal Comm Unit Rating 10+(55 CC)
Microwave Link(55 CC)
PAB Unit Rating 1(70 CC)
Transys Highlander Cranial Cyberdeck(20 M&M)
Gemini(93 M&M)
Gremlins(93 M&M)
Thermite Burning Bars(114 M&M)
Green Ring 3(119 M&M)
Ablative Armor Rating 3(131 R3)
BattleTec IVIS Receiver Module(142 R3)
ECM Rating 7(144 R3)
ECCM Rating 8(144 R3)
Sensors Rating 8(147 R3)
Sonar Rating 8(148 R3)
Availability 15
Availability 16
*Vigorous Assault Cannon(279 BBB)
Heavy Security Armor(284 BBB)
Deluxe Stabalization Unit(304 BBB)
Programs Rating 10+(304 BBB)
*Panther Cannon(26 CC)
AV Rounds(38 CC)
Big D's Temper(39 CC)
Master Comm Unit Rating 8-9 Master Comm Unit(55 CC)
PAB Unit Rating 2(70 CC)
Nanite Hunters(93 M&M)
Green Ring 8(119 M&M)
Piranha Launcher(90 R3)
Firearms Conversion Kit(MMG/HMG/Assault cannon)(136 R3)
ECM Rating 8(144 R3)
ECCM Rating 9(144 R3)
ED Rating 6(144 R3)
ECD Rating 6(144 R3)
Sensors Rating 9(147 R3)
Sonar Rating 9(148 R3)
Availability 17
Availability 18
RPK HMG(279 BBB)
Cranial Microbomb(298 BBB)
Novatech Slimcase-10(304 BBB)
RCD ECCM Rating 10(306 BBB)
Macautl(8 CC)
FN MAG-5 MMG(26 CC)
Stoner-Ares M107(26 CC)
***M-12 Portable Mortar(26 CC)
**Ballista Launcher(28 CC)
Voljager Launcher(28 CC)
Redline(30 CC)
SAM(44 CC)
Light Military Grade Armor(51 CC)
Military Grade Helmet(51 CC)
Master Comm Unit Rating 10+(55 CC)
Novatech Slimcase-10 Cranial Cyberdeck(20 M&M)
RCD ECCM Rating 10(25 M&M)
Move-By-Wire Rating 3(31 M&M)
Nanite Hive(91 M&M)
Vengeance MMG(90 R3)
Vanquisher HMG(90 R3)
ECM Rating 9(144 R3)
ECCM Rating 10(144 R3)
Sensors Rating 10(147 R3)
Sonar Rating 10(148 R3)
Availability 19
Availability 20
Cranial Area Bomb(298 BBB)
Ares HV MP-LMG(26 CC)
PAB Unit Rating 3(70 CC)
Move-By-Wire Rating 4(31 M&M)
Cutters(92 M&M)
Seven-7(121 M&M)
Vigilant Cannon(90 R3)
Victory Cannon(90 R3)
ECM Rating 10(144 R3)
Availability 21
PAB Unit Rating 4(70 CC)
Laes(120 M&M)
Availability 22
Fairlight Excalibur(304 BBB)
Availability 23
Availability 24
Monofilament Whip
Vindicator Minigun(26 CC)
Laser III(30 CC)
Microwave Designator(35 CC)
Radar Designator(35 CC)
Medium Military Grade Armor(51 CC)
PAB Unit Rating 5(70 CC)
Fairlight Excalibur(20 M&M)
Monowire(96 M&M)
Availability 25
Availability 26
Availability 27
Heavy Laser Plus(30 CC)
Availability 28
Heavy Military Grade Armor(51 CC)
*I don't list assault AV cannon ammo because the availability of all assault cannons is equal to or greater than 16, the availability of AV assault cannon rounds.
**I'm not listing the ballista missiles because they all have availabilitys equal to or less than the launcher. It's fairly pointless to have ammo and nothing to fire it with.
***The M-12 has a problem opposite the ballista in that it is listed at 12, but all mortar rounds have an availability of 18. That is why I list it at 18, as there is no point in owning a launcher but no mortars.
*.*Yeah, I list rating 1 delta clinics. I felt it to be an important milestone - It means your characters can now implant themselves with deltaware. If they can come up with a supplier for the 'ware itself, they will not neccessairily be beholden to them to also perform the neccessary installation and upkeep.