Ever since I started this old thread on geasea I keep coming back to the idea of either changing geasea to make them more like the "aspect" of an aspected mage, or vice versa. It seems odd to me that there are these two very different ways in which magic can be limited in metahumans that on the surface seem so similar. I've got an idea brewing in my head of a way to unify the two and in a way simplify the whole process. If you're interested, read on.
Well, here's the idea. First off, it's pretty plain that there are two de-facto "levels" of geasea: major and minor. The major geasea are those like the shamanistic geas or the domain geas, which is usually only taken under very special circumstances or as a deliberate RP disadvantage. Others, like the Talisman geas, are taken fairly frequently and are usually less of a disadvantage. To reflect this (and to help with my take on Magical Aspects later on,) I'm going to explicitly separate these types of geasea, and make the "major" versions cover 2 points of lost Magic points. In general:
Minor Geas: These geasea work just as the geasea in Magic in the Shadows do, and can geas exactly one point of Magic loss. Examples of minor geasea include the Talisman Geas, the Gesture Geas, the Incantation Geas, the Meditation Geas, the Anchor Geas (described below,) and others. Any Major Geas can be used as a Minor Geas, if a mage so chooses.
Anchor Geas: The character must stay inside of his body for the geas to be fufilled. Any attempt to leave his body, such as through astral projection or projecting to the metaplanes, breaks the geas. Note that the character does not leave his body when Astrally Perceiving.
Major Geas: These geasea are more powerful and holistic restrictions on a magician's power. Major geasea can geas up to two points of Magic loss, but the areas they cover are usually much more restrictive than Minor geasea. For example, the Time Geas, if used as a major geas, must impact at least half of the magician's wakful hours; a Sorcerer's Geas would forbid him from using his Conjuring skill without breaking his geas; a Domain Geas would restrict the magician from using magical skills outside of a very restricted domain (for instance, occupied buildings.)
Now, on to magical aspects. An aspected magician (or magical adept) is just like a full magician. However, an aspected magician begins play with three Magic points worth of geasea, called Aspects. These Aspects may be chosen in any way the player desires--three Minor Aspects, one Minor and two Major, or even two Major Aspects. These Aspects, however, differ from "normal" geasea in one important way: an Aspect cannot be broken. These Aspects are hard blocs on the aspected magicians power, and any attempt to break them will simply cause their magic to fail until the Aspect's conditions are properly fufilled.
For example, a magician with the Fasting Aspect cannot use any magical skills or abilities for 24 hours after eating, drinking, or accepting any nourishment other than water. A magician with the Shamanist Aspect cannot perform magic that does not provide a Totem Advantage. A magician with the Gesture Geas cannot perform magic without gesturing visibly and freely.
Also, unlike geasea taken by full magicians, or any subsequent geasea taken by aspected magicians, these Aspects cannot be shed on initiation; they are quite literally forever.
One Aspect in particular that most aspected magicians begin play with is the Minor Geas Anchor as a minor Aspect. Since both astral projection and projecting to the metaplanes are magical activities, an aspected magician with the Anchor Geas cannot astrally project, nor would be be able to project to the metaplanes. Astral Perception is still fine, though, because the character does not leave his body.
All of the Aspects on pg. 160 of the BBB are available as Major Aspects. This allows backwards compatability with "older" aspected magicians, who have the Anchor Aspect, as well as their chosen Major Aspect. For example, a normal Sorcerer Adept is simply an aspected magician with the Anchor Aspect and Sorcerer Aspect.
So, how's that look?