QUOTE (AKWeaponsSpecialist @ Jan 8 2010, 01:41 PM)

Strange. My group found that roleplaying was enough to put "uniqueness" into a character. Then again, we recognize that there's nothing new under the sun, so we're not particularly horrified by the fact that I'm playing (GASP!) a neutral good cleric of Pelor. YMMV, but if we were after
"uniqueness" (instead of, say, creativity, which *is* different), well, we'd just give up on RPG's altogether. 3.5 was a ridiculous system, one I memorized the core rules for, glanced at 4e, and decided that the latter was more accessible to my friends, and lo and behold, we're having fun with it. Sure, druids lost a bit. But my friends still enjoy playing them (and we all like the fact that CoDzilla no longer exists).
The problem that I have with 4e is that every single character is a cookie cutter copy of every other character, mechanically. I made two very different characters--as far as the class, race, and stat allocation (which by the way, railroads your class feature choices) and in the end I looked at the two characters--each had seen some combat play in two different games--and found that both did the same thing on the battle field to the same net effect at the same efficiency. They were identical in all aspects except name.
I have no problem with people making characters that are "human wizard" and whatnot, but never uses "fire" spells because his home was burned down when he was a child,
that is flavor that can be seen in the mechanics.
That is what I find interesting and unique.
That is what I find fun about characters I build: finding a theme and building it with the rules: personality effects choices. When the mechanics don't support meaningful choice then it is identical to no choice at all in everything but name.*
*There are two doors before you, which do you open? One has treasure, the other has a monster.
What you don't know is that the "game" will decide what's behind which door when you open the first door: you will always be presented with the monster
first, effectively nullifying your choice.