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Cain
QUOTE (Shortstraw @ Dec 22 2014, 05:49 AM) *
If you are saying raising edge too high at the beginning is too powerful I would point out that maximizing agility would also be too powerful which would lead you to a cap on all attributes.

Agility does have a cap, though. You can't get it above 6, 7 for elves, and it can only be pushed 4 past that point (something which is effectively impossible for a standard mundane character).

QUOTE
As far as a fix to the Edge attribute is concerned I do have this gut feeling that you'd already get a sufficiently well result if the limits on (net) successes weren't completely removed through Edge expenditure but rather the possible (net) successes just doubled instead. That would remove the cheesy factor on the low end and become virtually indistinguishable on the high end.

Interesting, but I'm not sure it'd work. I think you're suggesting that Edge could double your limit, which is fine in theory, but doesn't stop limits from being a problem in the first place. Also, I think you'd still need to be able to spend more than one Edge per roll to make that work; it'd suck to spend Edge, get a great roll, and then not be able to use it because of your limit.
SpellBinder
Any Attribute maximum can be increased by two above the racial limit. Metagenetic Improvement from being a changeling, and Exceptional Attribute.

Now if you're crazy enough for it, and it's brought back in the next cyber/bio book, there was Genetic Optimization in Augmentation, a gene treatment that improved your racial maximum by one.

Edge actually gets to be the poor one, now, that has only one way to improve its racial maximum: the Lucky quality.

Still, though, I am wondering how many more maneuvers and/or abilities are going to pop up that have the requirement of spending a point of Edge just to be able to perform.
Shortstraw
QUOTE (Cain @ Dec 23 2014, 03:38 PM) *
Agility does have a cap, though. You can't get it above 6, 7 for elves, and it can only be pushed 4 past that point (something which is effectively impossible for a standard mundane character).

Yes and you currently can't get edge above 6, 7 for humans but if you want to lower starting max edge to 2 or 3 why not a starting cap on all attributes?
Sendaz
QUOTE (Cain @ Dec 23 2014, 12:38 AM) *
Interesting, but I'm not sure it'd work. I think you're suggesting that Edge could double your limit, which is fine in theory, but doesn't stop limits from being a problem in the first place. Also, I think you'd still need to be able to spend more than one Edge per roll to make that work; it'd suck to spend Edge, get a great roll, and then not be able to use it because of your limit.

Actually I don't think he is talking about doubling the limit, just keeping more dice to roll and keeping the limit so it stays in play, but I could be wrong. As it is now limits are sort of like an optional thing since so many things seem to override it
Cochise
QUOTE (Sendaz)
Actually I don't think he is talking about doubling the limit, just keeping more dice to roll and keeping the limit so it stays in play, but I could be wrong. As it is now limits are sort of like an optional thing since so many things seem to override it


At the core I was indeed talking about doubling the limit: I would make it an explicit trait of Edge expenditure to not remove the limit on a particular roll but doubling the existing limit for (net) successes of said roll. A "cheesy" force 1 spell could then still only ever reach 2 net successes while other situations - particularly those with higher limits - wouldn't see a too drastic change - if any - in their outcome.

My suggestion was merely directed at the specific problem of Edge causing such "cheesy" situations. If Limits in general really cause a problem then I'd suggest making yet another thread that talks about fixing Limits. I can't comment on that however, since I don't play SR5 and thus have no reliable experience with how often Limits actually come into play.
Cain
QUOTE (Shortstraw @ Dec 22 2014, 11:59 PM) *
Yes and you currently can't get edge above 6, 7 for humans but if you want to lower starting max edge to 2 or 3 why not a starting cap on all attributes?

Other attributes aren't as problematical. No other attribute is exponential in nature.

QUOTE (Cochise @ Dec 23 2014, 07:49 AM) *
At the core I was indeed talking about doubling the limit: I would make it an explicit trait of Edge expenditure to not remove the limit on a particular roll but doubling the existing limit for (net) successes of said roll. A "cheesy" force 1 spell could then still only ever reach 2 net successes while other situations - particularly those with higher limits - wouldn't see a too drastic change - if any - in their outcome.

My suggestion was merely directed at the specific problem of Edge causing such "cheesy" situations. If Limits in general really cause a problem then I'd suggest making yet another thread that talks about fixing Limits. I can't comment on that however, since I don't play SR5 and thus have no reliable experience with how often Limits actually come into play.

Problem is, that means even spending Edge won't help in low limit cases, and still be out of control in higher ones. Since the players with greater system mastery will naturally go for the highest Limits they can anyway, that will result in system mastery being an even bigger reward.
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