That's exactly what I mean. Every skill point should NOT COST A BUILD POINT. At least, not from levels 1 through 6.
oh and I'm talking about BeCKS2.0, not the original. I've only used 2.0.
Anyways, back to why 1 skill shouldn't equate 1 BP.
A skill rating 3 is average. Something that's probably a hobby, you do it for fun or a living, but its not yet your main focus.
Level 4 is starting to get to that line. Its something you're probably working on perfecting.
5 and above and its a passion, an innate gift, something you've dedicated your lifetime to pursuing, whatever you want its something that you just can't magically pull out of your ass and say "here it is!" You had to put in a LOT of effort.
To me, a level 6, something that the BBB says is innate, something you do about as well as you BREATHE doesn't qualify for two rinky dink shmucko rank 3 skills. Not in my lifetime anyways.
Its more like what becks2 does. 30 karma for level 6. 8 karma for level 3. one HELL OF A DIFFERENCE, ya know?

Three level 3's, a level 2 (4 karma) and two level 1's (1 karma) is more like it.
A level four costs 14 karma. Two dedicated interests is a better representation of the time you spend on that innate skill. You even get a couple introductory level 1 skills to boot.
Hell, a rating 5 costs 21 karma and you can STILL get another level 3 and a level 1 for the SAME PRICE AS A LEVEL 6.
Catch my drift? No way in hell does 1 BP = 1 skill point from start to finish.
Sure its convenient, its quicker for the average dumbass to pick up on if they've never seen it before, but really, anyone who can read and use a calculator can work with BeCKs2.0 without any difficulties.
I can only see a problem for the 100% new guy. Evne 99% ignorant fools like myself have no troubles.
Like I also said before BeCKs2.0 uses karma in the same manner as SR3. Hell, the tables are just there for convenience. So long as you meet the attribute requirement you can use that table lickity split. Didn't take me much more than a couple of times writing in the karma cost next to the skill before I learned the values.
If you don't qualify no sweat, there's the formula right there for you to calculate.
BeCKS stresses more rounded characters. When you have to pay THIRTY KARMA for a level 6 skill you ain't taking a lot unless you're a specialist. Hell, for 90 karma I can get 16 active skills at rating 3 or I can get 3 active skills at rating 6. Whoopee.
Of course a rating 3 won't do you too much good, but say you boost that to level 4, which would probably be the cutoff point for like, a firearms skill and not too shabby for things like athletics and stealth. 14 karma into 90 gives you 6 level 4's and 6 karma to spend elsewhere.
Where I REALLY like BeCKS is specializations. God damn its cheap.
Say you have 6 quickness and want to fire a pistol at skill level 6. You only want to really use one so you specialize.
30 karma for a rating 6 by itself isn't too tempting when you can pay for a 3/6 skill for a measly 11 karma. 33 karma is almost the cost of that ONE rating 6 AND its three skills.
Shotguns/spec, pistols/spec, Cyber implant combat/spec and you've basically covered your heavy firepower, general purpose firepower, and melee needs all in one go and for just a bit more than a rating 6. All are 3/6 too so you can even use other weapons of their types to decent effect.
I like BeCKS2.0 because you have a good assortment of skills, a good amount of money, and/or a good amount of contacts.
More well-rounded characters is what you get with BeCKS.
Gets even better with knowledge skills. Rating 4 is only 10 karma, and that's pretty good is it not? Presuming you can spend karma on knowledge skills you not only get free karma for knowledge + language skills (similar to the free Intx5 skill points) but cheap access to an endless pool of what I think are really useful skills.
Afterall if its not who you know, it what you know.
Statements such as "I'm not the mechanic here ironsides, I mostly just hurt people!" (Alien:Resurrection) won't get you far when you have to apply non-active skills to solving problems. Contacts may not come up with anyone/thing/etc so it could be up to your own abilities.
If nothing else you can get a lot of free complimentary bonuses. Biotech/First Aid 3/6 with medicine 6 can be had for 32 karma. Get a rating 6 medkit (Doable using the formula in M&M's medical section) and you get 12 dice and 6 complimentary, giving you a potential of 15 successes and that's without any help at all. Quite fun, inexpensive to boot.