OK, i know that this has most likely come up at many points, and i am sorry if i am repeatedly beating the rotted (possibly fossilized) corpse of a dead horse, but...
The books for SR are usually a little on the unclear side. I Know, I know, i can just read it again and get a whole new and better perspective, but after the second or third time, it should stop being different. I have (most unfortunately) been in and out of groups too much. The worst part about it? having to teach a whole new group of people the same things that i know drove my old players away (and i don't mean explosive, APDS, Barrete rounds to their heads! Not that i ever do that at all, ever, or nothing... ) It is hard for them to just pick up a book looking for the ultimate combo of gear/magic/cyber to make them cheesy *AHEM* happy with thier characters.
I personally feel I have a good hold of the system. But what I really (oh god, better put on the flame retardant equiptment *shuffle shuffle*) wish *cringes, throws up arms hoping not to get blasted for saying the W word* that the book had a little better organization and layout.
My players always seem to find something, and then read it in a way that I am sure is wrong, and then even though we noth no we saw it, can not find it fast enough to keep a game going. Then I make a GM call, that kind of leaves them wanting and me wondering. (I even think that they make crap up jsut to get me to make a ruling on things that don't really exist. not that i mind, or nothin. Hell! being creative is kind of the point right? right?) anyways, i guess my complaint is that i LOVE (LOVE!!!) SR, but i wish i could just have a true understanding.
Anyways, is there a possibilty that could happen anytime soon? At least for the main book? Like, maybe instead of the way it is, take everything and lay it out in an outline style of format, with step by step charts that don't get too wordy till they get into the breakdown later on? And maybe take everything that goes together and moving it together and then adding page references to other good points in the book that will add to what you are looking at?
What do ya'll think? Maybe it is just me (go ahead and say it to whoever is going to say that, and go ahead and pull this spot to go with it if ya want to), but I know when a player is not getting total satisfaction, and when they keep focusing on not having something cool becuase we never figured it out, that sucks.
BTW- want examples of the stuff they bitch about? Melee combat, just about the whole thing none of them get, and i bareley get either. magic, they never really know what a fetish is, and what it does, and why it is not a severly dicounted power focus. Cyberwear, they don't seem to know what they are getting into untill I add up the spent Essence, and tell them they are now a zombie, or worse that the doc didn't even need them to make them into what they are, jsut fuse all the parts together and vioala! samerai! it is mostly little things like that, that are not very clear to them (well the cyber thing is a stretch, but they do get a little confused about what some gear does and whether it will work how they think) but the little details are what kills them. becuase the book is too vague for the little details.
one more thing, PLEASe don't flame me. i am out of the gel that helps me keep from catching fire so easy, and my eyebrows still haven't grown back from the last time that happened...
feedback guys, i jsut want others views and possibly some hope for a more organized SR3 rulebook.