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SomeGuy
I wanna hear what makes the Deckers of shadowrun drool...

So assuming it's a custom built deck, what would make a seasoned decker drool over a cyber-deck. With in reason, nothing like the holy grail of decks... but if you had all the nuyen in the world to spend on the deck.
Crusher Bob
I believe the canon answer to that is:

5'10'', red hair, green eyes, legs up to here
Fygg Nuuton
no no no, he wants a serious answer man!

up to HERE
SomeGuy
rotfl.gif lmao.

ok ok beside the chick who is most likely a major reaosn why a lot of deckers get killed, or at least shot at.

Seriously though... hardware.. Cyber-decks... heh
Ancient History
MPCP 14, Persona ratings in the 10's and 12's, 25,000MP storage memory, Rigger Emulation Module, ICCM Biofeedback Filter, something like 3K active memory; a programming suite and a Cross Quick Coder.
John Campbell
Since there isn't, to my knowledge, any natural or artificial limitation on deck ratings, I can't see this question having a more interesting answer than "the biggest numbers I can get".

So I'm going to have to vote for the redhead, too.
Cray74
QUOTE (SomeGuy)
I wanna hear what makes the Deckers of shadowrun drool...

So assuming it's a custom built deck, what would make a seasoned decker drool over a cyber-deck. With in reason, nothing like the holy grail of decks... but if you had all the nuyen in the world to spend on the deck.

MPCP 4, Hardening 4, Active Memory 500 (enough to let some beefy agents run in when they're not out in the Matrix), Persona Programs (Sensors, Body, mebbe Evasion) at 4, and a suite of utility utilities like Browser, Evaluation, Read/Write, personal organizer. Some extra hardware would be a GPS and orientation system, video camera, several chip slots, a cell link, robust casing, and touch screen. If I could slip in an IR or laser link into it, I bet I could use it as a remote control, too.

Is it an IC-breaking wonder? Hell, no. It wouldn't even have masking. It's (almost) completely legal (depending on whether not Evasion is added to dodge pop-up ads and consumer information gathering worms). It's just a little utility deck about the size of a cellphone, like a Samsung i330 smartphone. Something for a decker (or any runner with some computer skill) to be jacked into during a meet for quick information gathering or to run porn simsense during long stakeouts (gotta love the integral ASIST interface of decks - cheaper than a simsense player).

The Agents would only be rating 4 or so, with pilot ratings of 4, and would run the utilities mentioned earlier. One might run some autosofts like Etiquette on the deck itself, turning the deck into a pocket secretary. This would redefine "hands off" cellphones - just tell the phone to do something ("What stocks look like good investments this morning?") and it (the agents) leap to gather information off the Matrix (Browse), determine what's worthwhile (Evaluate), and compile a report for you (Read/Write). I could understand paying extra for the agents, or taking the time to write them myself of course.

The dreamy part is that this high end, Matrix-surfing cellphone would cost 500 nuyen (with a 100 nuyen/mo, 2-year contract with termination fees) and the fresh memory chips for serious data storage would cost no more than .5 nuyen per Mp. However, the handmade MPCP-2 version came out to about 15K nuyen, and OMCs are (IIRC) 5 nuyen per MP.
SomeGuy
Ooh i like that idea. Heh heh show off the sweet all in one cellphone off to all the other members. "oh how cute you have a PDA..."

The reason I ask is in a game my decker has accepted a job (most likely a suicide mission.. but hey aren't they all?) But being offered a custom built deck.

Being very new to the game I'm still trying to figure out what would be worth it.
Downtym
QUOTE
So I'm going to have to vote for the redhead, too.


s/redhead/brunette
SomeGuy
lol ok ok enough with the redheads, brunettes, blondes and so on... Hard ware guys come on <Snaps his fingers, and points to his cyber deck>
Cray74
QUOTE (SomeGuy)
lol ok ok enough with the redheads, brunettes, blondes and so on... Hard ware guys come on <Snaps his fingers, and points to his cyber deck>


Could you give us a little more input on what your offer is? I mean, if someone said, "I can give you any deck you ever want," that's kind of like being handed a ring of wishes in DnD.

As John pointed out, there's no cap on deck ratings.

If you're after an uber-IC breaking deck, get a rating 16, or 24 MPCP monstrosity, especially if the offerer is putting no limits on it. Get the MPCP-related stuff maxed out, too. Make sure the Hardening, Persona, and reaction increasers are completely overboard. Or go to MPCP 30. The sky's the limit...

Then again...that can almost break the character. It's like giving milgrade armor and an uber-gun to a samurai who only faces average security guards - he's unstoppable.

Were there any limits on the offer? Does the GM know what he's getting into?
SomeGuy
Ok, well I think asking for a deck with an MPCP of say 40 would be shot down right out. I know the GM won't allow any thing too insane.

My character is basically used as the IC breaker. Keeping the heat off any other members while they do what they need to on the matrix.

Since it's almost a "get what ever you want" deal, i'd like to see my character come out of it with a deck that'll let him move in a direction where he can work easier on his own... so more of a well rounded decker. (that'll come through the utilities i'm sure)

So, sorry for being so vague, but with the idea that he's a matrix combat specialist, what suggestions would fit that idea?
Crusher Bob
Ask them for enough money to retire on, if they can give you whatever you want deck-wise. Giving you a cool 5 to 10 million should be no problem... and make sure you get it up front, since it's going to amateur night.
Cray74
QUOTE (SomeGuy)
Ok, well I think asking for a deck with an MPCP of say 40 would be shot down right out. I know the GM won't allow any thing too insane.

My character is basically used as the IC breaker. Keeping the heat off any other members while they do what they need to on the matrix.

Since it's almost a "get what ever you want" deal, i'd like to see my character come out of it with a deck that'll let him move in a direction where he can work easier on his own... so more of a well rounded decker. (that'll come through the utilities i'm sure)

So, sorry for being so vague, but with the idea that he's a matrix combat specialist, what suggestions would fit that idea?

In that case, I'd go with an MPCP 14-16, with buff hardening, Persona, and reaction increase scores - the hard stuff that would take your Decker forever to code and kitbash personally. I think a more specific suggestion was made for an MPCP 14 deck earlier in the thread, which would be a reasonable step up over "off the shelf" Fairlight Excaliburs. (Or just take an off-the-shelf Fairlight and improve it stats somewhat - a "tweaked" MPCP 12 deck would be the safe back-up to ask your GM for.)

Then you tack on a laundry list of the high-rating utilities, the ones that would take you forever to code personally. If you have Matrix 3, don't skimp on options like optimization and various targeting assists.

Finally, present your wish list to the GM and say, "This is the draft of what I want. I'm looking for your input as to if this is too much, or if I can get more, or what. I can always cross stuff off."
Peter Pan
QUOTE (John Campbell)
Since there isn't, to my knowledge, any natural or artificial limitation on deck ratings, I can't see this question having a more interesting answer than "the biggest numbers I can get".

So I'm going to have to vote for the redhead, too.


Well, at some point, the cost of the custom built deck will reach the GNP of the entire 6th world... that would be one artifical limit...

but seriously, the most powerful deck a PC has ever gotten their paws on in my game was a prototype Fuchi Cyber-10 with an MPCP of 14

I also as an exercise, calculated what the most powerful delta-grade cranial cyberdeck possible is, it came out at MPCP of 17.... and those are now running around the campaign in the hands of NPCs

there are also two more powerful custom decks than that, MPCPs of 27 and 20, in the hands of NPC deckers... one of whom is Smiling Bandit from the sourcebooks (e.g. "Ha-Ha-Ha/Strikes Again!" instead of time/date stamps), the other of whom isn't a red-head, but a stunningly beautiful blonde with a Red Porsche...

PCs were too narrow minded to thing that the uber-decker they had been dealing with was really a beautiful female and assumed the one with the Porsche was merely a meat-space intermediary
Zeel De Mort
Going by what it says on p76 of Matrix, one of the limiting factors on how good a deck you can have is the Computer (Programming) skill of whoever is writing the software for it. The text there says you can't have presona programs with a rating higher than Computer (Programming) x1.5. I'd assume that includes the MPCP, and not just the persona chips.

So what's the highest Computer (Programming) skill anyone has in your game world, maybe 16 or so? So you *could* have a deck with an MPCP of 24 in that case. The problem being that the base target number of the programming test would be 24.

Let's say you have a guy with Cyberterminal Code Design 12, and a task pool of 3, and a LOT of karma pool. He gets 15 successes (against TN 5) after making plenty of rerolls. Then you send your programmer off to the ZO, where he gets a further -4 for programming on a red host, and -2 for having double the memory required. Great, his target number for the programming test is now down to only 3, pretty good! He's even got 12 complimentary dice from the host.

The base time for the programming test is 24 x 24 x 8 = 4608 days

So he rolls his 16 base dice, 3 task pool, and 12 complimentary dice, and keeps pumping in the karma pool until he gets all successes. So that's 25 successes total, for an actual programming time of 184 days. Hmm... Well, how about this guy actually has a twin brother, who also has a Computer (Programming) skill of 16. So they divide that time between them with the team programming rules and it takes about 61 days. Heck, there's not much else to do up in the ZO, and these guys are REALLY dedicated, so maybe they get that time down to more like a month.

Okay, so you've got the finished code, now we just need someone to roll a 24 (or a few of them) on a Computer B/R test. Hmm, well these guys know an old man who's been hand-crafting decks all his life, and has Computer B/R of 12. He's got a big old karma pool of 20, so he Hooper-Nelson's that 24 down to about a 6, burning off 18 points of karma pool in the process, but getting a couple of successes on the installation test.

Pretty tough, but hey those guys have now got an MPCP 24 chip in their hands.

They then go about writing up the code for the persona chips, ASSIST interface, ICCM, Response increase, RAS override, etc etc. All this is comparatively easy, and locked up in the ZO the boys get the whole lot done in a couple more months. Then they find a few more Computer B/R and Computer (Cybernetics) grand masters who don't mind burning off all their karma pool for one test. They get this done and slap the whole thing together.

Woo! The parts cost for the hardware is thrown in for free by the ZO staff, and if they ever wanted to sell the thing I'm sure it would have a base price somewhere around 10 million+ nuyen, comparatively cheap eh?

You now have a deck with MPCP 24, and BEMS 18/18/18/18 (or whatever you like), about 12 points of hardening, all the active and storage memory you could ever want, and everything else rammed in that's useful.

Now all you need is some utilities worthy to run on it and you could probably take on Fastjack...



In short, I'd say more like MPCP 16 is about the highest in existance.

As far as just numbers go, with some clever messing around and a decent decking skill, you could probably crack anything you like with a customised MPCP 12 deck and utilities, ZO included.
Peter Pan
QUOTE (Zeel De Mort)
Going by what it says on p76 of Matrix, one of the limiting factors on how good a deck you can have is the Computer (Programming) skill of whoever is writing the software for it.  The text there says you can't have presona programs with a rating higher than Computer (Programming) x1.5.  I'd assume that includes the MPCP, and not just the persona chips.


to the extent that I'm going off of any sourcebook, it's VR 2.0, but I'll take your word for it... biggrin.gif

QUOTE (Zeel De Mort)
So what's the highest Computer (Programming) skill anyone has in your game world, maybe 16 or so?


high-end NPCs are known to have 20+ skills in my campaign, people with higher stats than that are of the immortal variety and generally have a skill level I like to call "more than sufficent", but that generally doesn't apply to Computer skills that only showed up in the last century or so.

QUOTE (Zeel De Mort)
Woo!  The parts cost for the hardware is thrown in for free by the ZO staff, and if they ever wanted to sell the thing I'm sure it would have a base price somewhere around 10 million+ nuyen, comparatively cheap eh?


I calcualted something like 10 mil for the MPCP 20 deck, 25 mil for the MPCP 27, both before cost of utilities, and if they were for sale, which they are not.

QUOTE (Zeel De Mort)
Now all you need is some utilities worthy to run on it and you could probably take on Fastjack...


assuming Fast Jack doesn't happen to have an uber-deck himself

QUOTE (Zeel De Mort)
In short, I'd say more like MPCP 16 is about the highest in existance. 


I don't dispute your line of reasoning, the MPCP 18+ decks in my campaign are meant as arbitarily powerful tools in the hands of NPCs that far outclass the PCs, not as something that I strictly applied the rules to when I was building them. The MPCP 17 delta grade cranial cyberdeck was meant as an exercise for myself to figure out how powerful a cranial cyberdeck you could really have, then I used it as a plot device... assuming that the resources of a megacorp and it's delta clinic were being focused on it, I don't find a MPCP 17 delta-grade cranial cyberdeck to be too out of whack with with your proposed max MPCP of 16.

QUOTE (Zeel De Mort)
As far as just numbers go, with some clever messing around and a decent decking skill, you could probably crack anything you like with a customised MPCP 12 deck and utilities, ZO included.


given that a COTS Fairlight Excalibur is MPCP 12, I'd have to think the pool of deckers with customised Excaliburs is sufficently large, that from a game balance perspective, ZO has to be harder to crack than that

my interpretation, and I stress, this is just my interpretation, given that my campaign takes 2nd ed as a starting point and deviates wildly from there, is that ZO has an AI... VR 2.0 does mention ZO as a rumored UV host... but the ZO AI is by far the most removed AI of my meta-plot... basically I've dubbed it David (as in Zurich orbital, the gnomes of Zurich, the "David the Gnome" books and cartoon series... ahhh...well... maybe you had to be there ) and left it at that

Zeel De Mort
Well, my prediction that you could get into the ZO is, as I said, based purely on the numbers, i.e. the stats of your deck and utils, decking skill, and the security rating, ACIFS, and sheaf of the host. Actually finding one of the vanishing SANS and being there at the right time, and all kinds of other crazy problems, are what would stop any real attempt at getting in. The numbers aren't the main problem, it's all the other stuff that's not so tanguble. But if I was the GM, I'd probably just boost the ACIFS even more, or put wicked levels of system tricks and UVs and stuff in there, and tighten up that security sheaf (I mean come on, it lets you get a security tally of 1 without repercussions!).

I do agree that, for reasons of game balance and general megacorporate stability and suchlike, it shouldn't really be possible to deck your way in there unless you're some kind of matrix god. Fastjack (in Target: Matrix (another 3rd ed book, bear with me here!)) mentions that it can be done, so one would assume he's done it, as have probably a few other guys.

Anyway, that's all a bit off topic, but I was just pointing out that if (I think) you can do the ZO with the right MPCP 12 deck, then there's maybe not much need for anything better than that. I guess it would make life a little easier though if all your numbers were 16s instead of 12s, or whatever.


Hmm, skills at 20+ in your campaign eh? smile.gif Pretty ridiculous, but in a good way. wink.gif It is actually possible for a decker with "only" a couple of hundred karma (roughly) to get his decking specialisation up to those kinds of figures if that's all he spends it on.

I guess, as with most other things, skills/attributes/deck MPCPs etc just need to be measured against what the PCs have. If some PC decker has a decking skill of say 16, then the very best (i.e. Superior) NPC deckers would need to have skills in the 20s. Not that I require much reasoning for seeing extremely high power levels... biggrin.gif
Peter Pan
ZO and it's defending deckers being in orbit and attacking deckers being (one would suppose) dirtside, creates a significant time lag (e.g. 1 second or so), at that point, ZO being an UV system, having SOTA black IC, defending decker(s) with (at least) a Fairlight Excalibur, and (in my version of events), an AI, etc. is really just icing on the cake

game balance is preserved in my campaign largely because most of the matrix gods with the uber-decks of MPCP 17+ are also involved with having supplied ZO with it's AI, so it's not likely they will be hacking ZO...

and skills of 20+ are relatively rare in my campaign, reserved for high tier NPCs... I'm too busy with school and work to spend the time neccesary to beat power-gaming PCs at their own game, so I am not ashamed to admit I just use a brute force approach. I don't think the PC decker has higher than a 10 or 11 in her computer skill.. and she's not the power-gamer... in that respect, I mostly have to worry about the guy playing the shaman in my game... but this is why I have things like a million year old free spirit that casually mentions (in 2056) that he/she/it has to be off to the Great Ghost Dance and if they wouldn't mind apologizing to UCAS about NORAD for he/she/it...
Mightyflapjack
MPCP: 20 deck, running a Masking of 20, and a Sleaze of 20, Running in Masking Mode (Masking 30, Sleaze 20) = Detection Factor : 25. If allow optional rule for Hacking Pool dice to be assigned to DF (assuming intelligent character with decent reaction) character "10" dice.. Now DF = 35.

The odds of any system rolling a 35 on a D6 = less then 1 in 500 chance.

Now add in utilities with "sneak rating 10" (making the DF=45 on those actions) and all attack programs with "stealth: 20" to make "Crashing" icons not add anything less then rating 20 to security tally...

It would be a miracle for a system to detect a decker with that deck.

The scary thing about this deck is that even a "newbie" decker could hack some of the darkest-red systems with it.
Zeel De Mort
The max hacking pool dice you can add to DF is six, giving you +3DF, but otherwise yeah, it can get pretty sick. Even with "only" MPCP 12 you can get DF 18 before any utility options, which means the host would have to roll like 216 dice to get 1 security tally, which is quite crazy.
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