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Edward
How to protect your meat from shedim spirits.

Is it really this easy?

There’re are several ways to astraly protect a room from invaders but the problem is getting out. Could it be as simple as having a keypad-activated door where you implant FAB2 or another dual natured substance into the keys?

Edward
Ancient History
Yes, insofar as the shedim will not get to your warm, comatose body. However, please note the many, many, many conversations regarding FAB. Your GM may well rule that you can't move the FAB, which means the door stays closed, and you're stuck without a body.
Dashifen
Nevermind. Misread the question.
Cray74
QUOTE (Edward)
There’re are several ways to astraly protect a room from invaders but the problem is getting out. Could it be as simple as having a keypad-activated door where you implant FAB2 or another dual natured substance into the keys?

Alternatives to avoid the question of an astral form activating physical buttons:

*Timer on the door
*Spirit or elemental manifests and pushes a simple open/close button/lever
*Have a buddy near the door - manifest and tell him to open the door
Edward
Could a force 2 spirit of man (int low by meta human standards) enter an access code? A single leaver leaves you open to attack from phiscal threts ((althow building security should do the job.

Timed is good if you know when you want to be back but a hurried return or a delay will cause problems.

Having a friend watch the door you your meet works but a friend you can trust to watch for what could be several hours without wandering off or dozing is not always viable. Especially for unimportant astral jaunts like attending a concert party on the astral.

Alternatively rewire the touch pad to trigger based on light instead of pressure and pack them in FAB1 surrounded in plastic (to block other light).

Edward
Black Isis
Uhm, there's probably much easier ways to do this guys. Any magician can create a ward with relative ease, and mages can make hermetic circles. Both of these should stop most shedim, under the same principle as house door locks -- sure, the shedim could try to break through the barrier and get at your body, but there's plenty of other bodies they could take too that don't involve forcing their way through magical barriers. Remember, wards and circles keep bad guys out, but will let anyone in the creator allows in (including the creator, obviously).

Sheesh. smile.gif
hobgoblin
whats the problem of useing a ward? take a look at the text on page 88 of mits about fooling astral barrier. the creator and anyone he designates can pass the ward without problem...
Edward
Where is the information on creating wards and there effects I thought it was quite costly (in terms of karma).

Edward
Ancient History
Nah, wards are cheap.
mfb
not just cheap, free. all you need is astral perception and some time.
Kanada Ten
Shedim recieve a -2 Target Number to deceive wards, but there are many ways to protect your body from them, and powerful wards certainlly work. Because FAB is dual natured Shedim can use Mana powers against it or even engage it in Astral Combat, not to mention FAB is costly to maintain. Might I suggest Foreboding (Shedim) quickened or in a sustaining focus near the body?
Edward
Ok Quickening is expensive (karma + metamagic). Sustaining focus less so but what is this spell Foreboding.

Edward
Kanada Ten
Foreboding is an Indirect Illusion spell that causes the targets to flee an area if they fail to resist it. Foreboding (Shedim) would be a variation of the spell, one likely developed quickly by cemeteries and funeral homes, that only affects Shedims. Quickened Spell, especially legitimate one such as this, can be purchased (at a market value of Force * 15,000¥ plus focus cost I think).
hobgoblin
err, when did shedim start attacking living people (that isnt astraly projecting that is) or have i missed something (in fact i have missed the whole book on shedims but i have gotten some info from this board)?
Black Isis
As far as I know they don't -- at least not in astral form. I assumed that the original poster was talking about the body of someone who was astrally projecting.
danbot37
why not have a mic or vid camera hooked up to a computer set to open the door on a certain code sound or image your voice, then when you get there cast trid phantasm? would that work?
Kanada Ten
No, because Astrally Projecting subjects cannot cast A) physical spells or B) spells that affect the physical plane. They could, however, manifest and speak - thought I don't think machines can record the sounds or their image either.
hobgoblin
then what use would forboding be in that enviroment? either the shedim is targeting a corpse or its targeting the comatosed body of a mage...
Kanada Ten
Foreboding (Shedim) can be cast on the Astral Plane because it is a Mana spell; it can also be cast prior to Astral Projection. The spell targets any Shedim that enters the Area of Effect which is centered on the body of the mage.

I suppose one could cast Trid Phantasm before leaving the body (but what if some nefarious character Dispells it? Then you're screwed).
hobgoblin
remeber that projecting is a exclusive action. and there is the question if a spell held in place by foci or quickening carry over to the projecting mages astral form. and if so then it follows the astral form, it does not stay locked to the meat (in my view). and if it stays locked to the meat but warns the target (ie the caster or whoever its supposed to warn) i feel its starting to push the limits of magic in sr. the prosess of projecting should not be done when the magican feel like it. he should be calculating risk before doing so and never be 100% secure...

Kanada Ten
Because Foreboding is an Area of Effect spell that has a subject area, not required to be a subject person, you could place the focus next to the body, or Quicken the spell to the clothing or a cane placed next to the body, or something else.

Someone could Dispell the Foreboding, a powerful Shedim could overcome it, you can still get trapped somewhere else, and so on. Projecting doesn't become suddenly safe because you spend a few rounds preparing for it.
Edward
There’re are degrees of safety.

Even summoning a force 3 hearth spirit and ordering it to guard your meet while you are gone makes you much safer.

Edward
Necro Tech
Remember as quoted by the Zombie survival guide.

"No place is safe. Only Safer."

Damn undead.
hobgoblin
the forboding spell is a area detection spell yes? the area then defines the area of detection, not who to notify. you target it on someone and he will get the effect of the spell when it detects whatever its supposed to detect (i dont have access to the straight text of the spell but that is how most area effect detection spell work from my understanding).

the question still is if the effect would carry over the the projecting mage. yes the body is there but the mind is out on a astral trip. the mage do not hear or see anything of what happens around the body while he is over in the next building or next county astraly. allso unless the spell is specificly cast in the astral (or defined in the text as dual natured, like the mana barrier spell) it affects only the physical plane. yes it will detect a astral precence but it will not alert anyone astraly inside the area, they should be doing perception checks anyways as they are on the same plane as the shedim after all. why not put up a alarm ward or maybe even a masking ward? then you would allso know if some other astral being dropped by wink.gif
Herald of Verjigorm
QUOTE (hobgoblin)
the forboding spell is a area detection spell yes?

No, it is an area illusion that creates a nasty fear in anyone who enters.
hobgoblin
figures. its one of those spells that kinda goes into two groups frown.gif

oh wait, now i found it. i was going by kanada ten's nameing and it seems like he is talking about a very diffrent spell.

forboding givesanyone that enters the area a feeling of terror or danger. while this is basicly the effect mr ten wants to give he combines that effect with a detection effect to detect shedims and then give people in the area of effect the sense of danger. not a bad thinking pr see but as it would be a detection spell (its the main reason for the spell) it would have to be cast on a person and that person would then get the effect...

the only way to get mr ten's effect with the existing spells would be for a detect shedim spell used to trigger a anchor with a forboding spell inside it. aworkable solution but in no way a handy one compared to a spirit bodyguard or a ward (personaly if i wasa mage i would allways have atleast one room in my livingspace warded so that i could use it as a startingpoint for a projection).

err, that is unless he is thinking of limiting the effect of the forboding spell to shedims, in a attempt of scareing them away. well its a nice idea but it would realy then be up to the gm of the game its done in. personaly i would not make it a reliable effect (some shedim may resist the effect, and how they react to the effect is somewhat up to the gm) as this is spirits that steal bodys for one thing...
Herald of Verjigorm
The way I read it, he wants to make a restricted target version of foreboding that only affects shedim. The name I saw was reminicent of the standard set forth in Slay (tuna) and similar restricted target spells in the books.
hobgoblin
yes but its allso used for restricted target detection spells. and the description of effect that he gave made me atleast think detection spell. ie, detect shedim, scare the hell out of the people in the are to get them moveing. must be a damn strong one if they are to scare the dead into fleeing silly.gif
Raptor1033
huh, i read it as not making other people flee when a shedim enters. i read it as saying have a constant AOE up and running that targets shedim, any that enter the radius get scared and run away so they don't enter your body. nothing about detection, just a sustained indirect illusion targeting shedim, not (meta)humans
Edward
hobgoblin coments that a foreboding spell limited to shedims and intended to scare them away would not be reliable. And he is right.

The way the foreboding spell limited to shedims would work is that you would cast it. The GM would determine wether a shedim spirit happened to be in the aria. If it was he would role the spirits resistance to the spell. If it failed it would run away. If it succeeded it would wonder what was so worth protecting. Net effect (assuming a signifgant force spell) you are less likely to have a problem with shedim spirits borrowing your meet but when you do it will be a more powerful one.

Personally I would have thought it was a control manipulation. A close relative of mass mood spell.

Edward
Kanada Ten
QUOTE
Personally I would have thought it was a control manipulation. A close relative of mass mood spell.

Control Manipulations require line of sight on the target, which you wouldn't have. That's why Indirect Illusions are so powerful, they are cast on a subject, not the targets.

Because Foreboding (Shedim) is a very restricted target spell it would have a low drain, +0 M in fact. If cast for Quickening, the caster could use at least 12 dice against a TN of 4 gaining an average of 6 successes. That means the Shedim needs to have a Willpower of 6 (or higher) to even have a chance of resisting against a TN equal to the Force (presumably 6). Not bloody likely.
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