
The thing is, not seeing it anywhere else (and being, new, probably not looking in the right place) I want to get some opinions on a major aspect of the SR game.
To whit: A couple of weeks ago, the group I'm in (And not the GM of) had a guy make a cabbie as a character. The hitch is he made him as a PhysAd. This touched off a whole side discussion (during the times when the people involved in the discussion were not active in the game) about his obvious shortcomings as a driver/pilot type and eventually, I made the statement that I felt that the rule disallowing reaction and initiative enhancements to count when driving/piloting a vehicle were quite the unfair load of {naughty}.
Hoo-boy!

A) Way to cheesy and broken and Uber and overpowered etc.
B) Essentially the same as removing the Rigger Class/ making the same worthless.
C) Physically impossible.
Now my opinion is that, since driving relies heavily on reaction, (Heck, most of the pilot skills default to it as their attribute!) and that having a faster reaction time doesn't magically "poof" into nothingness just because you get behind the wheel, those characters that have enhanced Reactions/Initiatives be allowed to reap the full benefits of said enhancements behind the wheel. (I.E. extra actions, etc.)
Now before all you CheeseBusters™ out there descend upon me with your MunchBasher® auto rifles blazing. Consider these fun facts:
1) FanPro revised the ENTIRE magic/initiation system to resolve the "zero to lightspeed" problem. (It's in the "why we revised this system" part of MITS)
1a) As it currently stands, you go from Stupid-Slug the Pedestrian Meat-Sandwich Guy© without a VCR to Vortrack The Vehicle God© with one. And if they REWROTE the magic system to eliminate this, then why not do the same for driving?
2) Riggers are gods of the asphalt (and they should rightly be so!

2a) Riggers get Initiative and Reaction bonuses in vehicles.(Right now, NO ONE ELSE DOES! Period! At all! Ever!)
2b) Riggers get a Pool Specifically Devoted to driving (Control Pool) which allows them to effectively DOUBLE the amount of dice they roll for any vehicle test they make. (Within the logical limits of the pool system of course) No one else can do this, either. (And yes boys and girls, Combat Pool does you NO GOOD when driving, with the exception of resisting damage.)
2c) In addition to all of the above, Riggers reduce all pilot/driving/maneuver target numbers by an amount equal to TWO TIMES their VCR rating. (meaning a really bad TN [we'll say, 8] is reduced to a 6 with only a VCR 1, and reduced to a TWO with VCR 3)
It is my humble opinion that, given these HUGE advantages, those who have other methods of enhancing their Reactions and Initiatives be given their rightful rewards of enhanced speed and actions. (Note, that I'm not asking for any special pools or TN reductions, just more chances per round to prove how inferior I am to Vortrack the Magnificent.©)