The DocWagon runs are like a bad mix of MASH and Predator - everyone wants your ass and the perp you scraped up off the road has at least 2 megacorp recovery teams after his ass.
It's fast, it's brutal and believe me, you'd better have _very_ skilled runners, because your Doc has just copped a Barret 121 through the centre-ring and the covering fire isn't working too well.
The upside is that the riggers have a massive field-day with the VERY sweet equipment, deckers have a little play with the security and surveillance and the mages have a lot of time to have six kinds of crap kicked out of them. Adepts are...odd, depending on play. The Sams are meat-on-legs and it's a god time to have a lot of cyber done
If your group are pretty hard-core, and have at least a BioTech (5) each, well, try it.