Tanka
Nov 5 2004, 04:45 PM
Unless the GM says otherwise, roll 'em yourself.
Wind Rider
Nov 5 2004, 06:16 PM
tanka... thanks!
rokur... perception rolls are 5, 4, 2, 3, 2, 2.
Sabosect
Nov 5 2004, 10:38 PM
AAAARRRRGGGGHHHH!
I just rolled four successes to summon a force-5 spirit and enough successes to stage the damage down to nothing! Why am I "arghing"? Exclusive action. I can't do it at all while astrally projecting.
Tanka
Nov 6 2004, 02:46 AM
Ouch, man, ouch.
Nine-9
Nov 6 2004, 05:59 PM
in the words of the prophet homer...... *doh*
Sabosect
Nov 7 2004, 06:47 AM
Well, if this goes south, I'm manaballing the friggin' group. If I'm lucky, my ball will be enough to crush their Johnson and leave the trolls quite limp.
Toptomcat
Nov 8 2004, 06:18 PM
Safety off on the assault rifle: wired reflexes are ON.
AR drawn under the coat.
Tanka
Nov 8 2004, 10:05 PM
Guns? Who needs those? Pfah!
Sabosect
Nov 8 2004, 10:41 PM
Attempt to summon a force 5 city spirit: 3, 9, 1, 2, 5, 2
Drain Resistance: 9, 1, 5, 5, 4, 10
Okay, how did I pull that off again? I will be doing a few random tests of that die roller.
Toptomcat
Nov 9 2004, 02:48 AM
So it likes you. Why look a gift horse in the mouth?
Nine-9
Nov 9 2004, 10:59 AM
Rokur, a quick note
Ballerina doesnt have a subdermal mic, she has a transducer, so theres no outward sign of her communications......my bad, should have made it clearer
Open stealth test gave a roll of 17
Ruthemium w/6 scanners adds +6.....
23 target number to see her hiding in the alley, plus or minus any environmental factors.....hot damn
Mumbles
Nov 9 2004, 01:08 PM
Once Rip launches the Strato-nine, he'll leave Captain's Chair mode and pilot it down the alley away from the van, bringing it around the block so that its one street away from the van.
Vehicle Stealth: 10,4,3,1
Active Senso: 5,3,3,2,1
Passive Sensor: 9,7,4,2,2
Rokur
Nov 10 2004, 05:12 PM
Hey Ballerina.... pick one, High or Low?
i needed it last time, but made one for you.... this time please pick high or low.
Nine-9
Nov 10 2004, 09:06 PM
High or low what?
If your asking as to whether shes on the ground or not, she is, in the alley next to the cafe where jones is having his conversation.
If its a guessing game, I'm going for low
Toptomcat
Nov 10 2004, 11:06 PM
Percep rolls: 1, 4, 5, 1, 11. So Siggy recognizes the elves as elves.
Sabosect
Nov 12 2004, 12:22 AM
Is it just me, or are we missing a few people?
Mumbles
Nov 13 2004, 02:36 PM
Active Sensor rolls for the Strato-nine: 8,4,4,4,2
Passive Sensor Rol: 5,3,2,2,1
His Condor will keep moving up, and away from the bar.
Rokur
Nov 15 2004, 03:27 PM
sorry for the delay.. give me till the afternoon and i'll get back on it
Shadow
Nov 15 2004, 09:53 PM
I am here, but I seem to be slipping through the cracks.
Sabosect
Nov 16 2004, 02:24 AM
Innitiative: 4 + a roll of 3. Total: 7. Dead-fraggin-last I bet.
Tanka
Nov 16 2004, 02:49 AM
Initiative: 1 + 5 + 9 = 15
Wind Rider
Nov 16 2004, 05:22 AM
Initiative: 10 + 4 + 1 + 3 = 18
Toptomcat
Nov 16 2004, 11:07 AM
Init: 5 + 3 + 6 = 14
Can I get a range category ruling on the Condor? I'm using an AR.
Mumbles
Nov 16 2004, 12:40 PM
Initiative: 8 + 3 + 4 = 15
Shadow
Nov 16 2004, 09:18 PM
Init: 10
Toptomcat
Nov 17 2004, 02:10 AM
I just realized the range doesn't matter, because combined with 4x Take Aim, Sigmund's Smartlink and his Rangefinder, both Long and Extreme are a happy TN 2, even with the +1 Recoil modifier an 8-round burst'll bump me.
Complex Action: 8-round Burst, base Damage Code 19D, (adjusted 8S?). No Combat Pool, Take Aim doesn't allow it. Aaaaand...
1: 3 ... Success
2: 5 ... Success
3: 6 + 6 + 1 = 13. ... Success
4: 1
5: 3 ... Success
6: 3 ... Success
7: 2 ... Success
8: 4 ... Success
7 successes. This'll be fun.
Edit: This is my first Shadowrun game. Are drones treated to vehicleness a la 1/2 Power, -1 DL? If so, make that a 6-round burst with a Called Shot to negate the DL decrease. Total TN is 3, so I lose 1 success and I have 6 left.
Kremlin KOA
Nov 17 2004, 02:49 AM
okay init rea 9 + 6 5 3 3 = 26
first action set
4 combat pool used after 1 take aim action on a 3 round burst (dam becomes 10 S base) TN 4 after the take aim action and the SL2 with range finder
13 08 04 04 03 03 02 02
4 successes 10 D+1
Toptomcat
Nov 17 2004, 02:51 AM
Init 9 + 4d6? Yeow. You're one twitchy fella.
Kremlin KOA
Nov 17 2004, 09:17 AM
only one of those dice comes from cyberware
Rokur
Nov 17 2004, 08:41 PM
Ok ladies and gentlemen... the three incoming pairs will be called p1 p2 and p3. while the other two pairs noone really has seen yet are bp1 and bp2:
Their initiative is: p1: 12 p2: 8 p3: 15
bp1: 17 bp2: 6
For hits and damage... i will be making the rolls personally. Sorry guys, heh, but tell me what u wanna do, and if there are rules u like to abuse, like.... let's say taking aim for 4 full rounds
, then yea say that too.
order i believe from who we got is:
Cinder - 26
Nerd - 18
bp1 - 17
Tanka (highest reaction of 9) - 15
Rip - 15
p3 - 15
Sigmund - 14
p1 - 12
Raven - 10
p2 - 8
Sabosect - 7
bp3 - 6
Rokur
Nov 17 2004, 08:43 PM
I'm away from my dice right now... but if u wanna declare ur actions beforehand.. that'd be fine... everything else will be taken accordingly. Now one word of advice: don't hold back, these guys aren't, and even though they're not as strong... they hate your boss right now.
Oh and ballerina if you're out there.... ur choice of low (hehe i rolled a 3 got lucky) u hear the spray of gunfire coming from behind u if u were looking straight at the bar.
Tanka
Nov 17 2004, 08:46 PM
...
You know...
My brain must be fried.
I rolled for Charlie, who isn't in this game.
Frag is only 1d6 + 4.
So, er... Reroll...
5 + 4 = 9
Wow. That was an interesting mistake.
Toptomcat
Nov 17 2004, 09:10 PM
To quote an earlier post:
QUOTE |
Sigmund gets a bead on the Condor, firing if it displays very unusual behavior. (Take Aim actions until the stand-off's over) |
So, 8-round Full Auto burst (CA) or a 6-round burst (SA), depending on if drones are treated to vehicleness as reguards to staging down damage. If they are, a +2 Called Shot (O happy Smartlink-2!) will negate it, and will be used with the 6-rounder. If they aren't, the non-Called Shot 8-rounder will be used. The TN's 3 the first way and 2 the second...
You can roll the dice, but with eight of them vs. TN 2 or 3 I don't think a re-roll will make much difference...
Mumbles
Nov 18 2004, 09:49 PM
Rip's Gunnery skill: 5, +5 Combat Pool dice: 11,8,5,4,3,3,2,2,2,1
Damage: MMG: 10S (8S +2 EX), 3 round burst: 13D, 3 point's recoil compensation. Manual Gunnery using Smartlink II.
He'll allocate his Control Pool for dodging or soaking damage if he's attacked.
Rokur
Nov 19 2004, 03:49 AM
question for ya sigmund.. i can't seem to find ur gun thingy... so is it HV type shooting as in a 6point Recoil modifier type deal or what? oh snd yes i treat drones as vehicle body and vehicle armor.
Toptomcat
Nov 19 2004, 05:17 AM
It's a Cannon Companion custom creation, as are all his guns.
It does, indeed fire 6-round bursts with a +6 recoil modifier, entirely negated by a combination of Siggy's strength and integral recoil comp.
So Sigmund is firing a 6-round burst with a Called Shot to negate vehicle armor.
TN 9 for Extreme range, +6 for recoil, +2 for Called Shot (SL-2)...-6 for recoil comp, -2 for smartlink, -2 for Rangefinder, -4 for Aimed Shot for a total TN of 3.
Skill for the Demon is 8 dice. Base damage for the burst is 17D, Power is halved but DL not adjusted for the drone's vehicleness.
Following that, his second Simple Action will be to switch to SA and fire off a round at one of the pair who just opened up on the roof: this'll be a simple range - smartlink, possibly -rangefinder TN, with no special mods except those you deem needed. He'll throw 4 Combat Pool dice into it for a total of 12.
Toptomcat
Nov 20 2004, 01:42 AM
Armor adjusts SMG burst to 2S
Sigmund has 8 Body dice for resisting damage. Here goes...
1: 5 ... Success
2: 6 + 6 + 3 = 15. ... Success
3: 1
4: 5 ... Success
5: 4 ... Success
6: 3 ... Success
7: 4 ... Success
8: 5 ... Success
So. SMG bursts go *dink.*
And let's see if he can't resist knockdown. 8 Body Die, TN 4, 4 successes needed. I'll throw another 2 Combat Pool dice into it just to be safe.
1: 1
2: 2
3: 3
4: 4 ... Success
5: 6 + 1 = 7. ... Success
6: 4 ... Success
7: 5 ... Success
8: 5 ... Success
9: 4 ... Success
10: 5 ... Success
Good.
For Sigmund's next Combat Phase, he'll first fire another single shot at one of p3, then switch to Burst as a FA and fire off another 6-rounder at the Condor.
He'll devote 2 Combat Pool to each target.
Kremlin KOA
Nov 21 2004, 03:13 PM
soak test
11 11 08 07 04 04 04 04 03 02 02 01 01 01 (screw dodge if the hydrant and cyber-armor don't save me I don't deserve to be saved 2 combat pool to soak though)
outfit provides 7 ballistic armor so TN 3 is 9 successes more than enough to soak everything
09 07 05 05 04 04 03 02 02 02 02 01 for knockdown test 4 successes enough to not fall down
cinder returns fire: 2 more from pool for 7 dice, aim plus fire is TN 3 at extreme range... not using the SL2 mod using the electronic vis mag
08 05 05 04 04 02 01
5 successes stages up from 10S base that should taker the guy down.
Sabosect
Nov 24 2004, 07:18 PM
Force 4 powerball, half spell pool to the casting of it and half to resist drain.
Rokur
Nov 24 2004, 07:46 PM
we're gonna have raven wait....
questions... all spell pool on one spell ok... but what level damage do u want done?
Sabosect
Nov 24 2004, 07:52 PM
Considering my innit roll, I only have one spell to cast before it refreshes anyway.
Power level? I knew I forgot something. Serious. Don't want to be killing anyone on my side, but I do want the opposition to notice they've been it.
Mumbles
Nov 25 2004, 01:07 PM
Rip: Gunnery skill 5, 5 Combat Pool: 9,5,5,4,3,3,2,2,2,2
Toptomcat
Dec 7 2004, 03:40 PM
I pronounce this game morally, ethically, spiritually, physically, positively, absolutely, undeniably and reliably DEAD!
Tanka
Dec 7 2004, 05:18 PM
*sniff*
But Frag was so fun!
Ah, well. Rest in peace. Maybe we can pick it back up when Rokur comes back. (If Rokur comes back?)
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