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Ancient History
Many games, and gamers, at some point address the relatively mature issues that exist in game worlds, such as prostitution, sex, and rape (murder is too easy and common, but that's a discussion for another time.)

Now then, could anyone please give us the benefit of their reflections on how these matters should, should not, and are handled by various players, and if gender is a serious factor in this.

I'd appreciate it if everyone would avoid belittling others or the impact of sexual harassment/assault on others, no matter what gender.

You can still make jokes about trolls and dwarves though. That's funny.

"Toss me another elf Sargent, this one's split!"--Grunts, by Mary Gentle
Wounded Ronin
I remember reading a KODT issue where the male players were forced to run female PCs.

The result was that they used seduction to a frenzied unrealistic degree and then always stabbed the guy they were seducing to get EXPs and gold.
Moon-Hawk
It's important that the entire group be "on the same page" about what level of detail will be gone into regarding any "mature" content. This includes pretty much anything related to sex, violence (even in a SR game), and naughty language. If the entire group is comfortable dealing with such issues, then go wild. But no one, not even the GM, has the right to make anyother player feel uncomfortable at the gaming table (no matter how uncomfortable it is for their dwarf character to spend time with their troll-friend).
Boundries should be set, agreed upon, and followed by a group, but I will make no judgements about where any of those boundaries should be set. It's your game, keep me out of it.

Personally, my group sets the "that's just wrong" level pretty high. Different characters will react in different ways, but we haven't really had problems with players making other players mad. Well, not for those reasons, anyway.
DocMortand
The closest me and my group have come to this issue is one run where we tracked down a kidnapped daughter to a bunraku brothel. They did some *cough* unique methods to ID the daughter, then burned down the place afterward.

The whole idea of bunraku turned my stomach, personally...which means I probably would not allow sex crimes to go on in my games.
Moon-Hawk
Were you GM or player?
nezumi
Kinda unrelated...

A few years back my family was watching Attack of the Killer Tomatos (classic 80's horror). There's the scene where the tomatos are destroying a city and the narrator says how they burnt, pillaged and raped. My four year old sister asked what 'rape' means and my parents give that 'uh oh' kinda silence. I respond that she misheard, the tomatos GRAPED the people. Apparently that made perfect sense to her, as she didn't ask for clarification.

Since then, if I've wanted to keep the the adult content down, unfortunate women who are attacked by lust filled men return home and report how they were graped (to which their family tells them to stop their wining).

Hmm... maybe very unrelated...
Shanshu Freeman
In our game wrong stuff comes up kinda often. We usually aren't squeemish about it.

The topic was raised and smacked down again when someone asked if a severely localised manaball could be used as contraception.
DocMortand
QUOTE (Moon-Hawk @ Nov 4 2004, 03:42 PM)
Were you GM or player?

GM. It was a game where I had only two players that week, so I cooked up something on the fly from something I'd read in the underworld sourcebook. Between the concept of bunraku and the idea of Tamanous keeping clinics full of women being repeatedly pregnated for stem cell supplies....there were some nasty concepts that I was fairly determined to explore...until I went there and found out that I didn't like immersing myself in the details to get it right for the players.

However the run did crystalize in one of my runners mind that he is more of a paladin than he had thought (this from a Halloweener ganger phys-ad), so it worked and was a chilling run.

Not something I'd willingly submit myself to again - I'll stick to graping from now on, methinks. *grin*

Edit: whoa! I'm a moving target now! kickass! *does the happy dance*
RedmondLarry
While going for cinema-like violence (increased since "Saving Private Ryan") in my games, I tread gingerly on topics of violence against people of a personal nature. Since role-playing can have such a strong psychological effect on people (enough so that it is often used in psychological treatment), and since I don't know the abuse history, if any, of my players, I am hesitant to go there even in a long-running (4 year) home campaign. I will absolutely avoid it in any game open to the public, such as at a game store or convention.

Prostitution and drugs are part of street and organized crime. I never give them cinema-like glamor. The prostitute as Cinderella and wealthy John as Prince Charming on a white horse to sweep her off to happiness never happens in my games. There is no place for this in a dystopia like Shadowrun. (If you don't know 'dystopia', compare dystopia with it's opposite, utopia. It's a good word.)

/Edit: added --
Gender and sexual orientation are fair game for roleplaying in our home campaigns. Over the last 8 years, among the 20 or so male and female players in various long-running campaigns I've been a part of, every one of them has run a character of the opposite sex at some point. The three players that I've known to be homosexual have often run characters that appear to be heterosexual. Sexual themes and behavior are rare in our games, so choice of gender or sexual orientation for a character rarely has an impact on play. It has never made an impact on level of competence, skill, or gumption.
winterhawk11
I once ran a game where it turned out that the upstanding citizen the team was looking for was a pedophile leading a double life. He was dead by the time they found him so they didn't get to do anything to him, but I remember they (players and characters) were pretty uneasy when they found his alter ego's apartment and his rather sizable stash of kiddie porn.

I'll go pretty far as a GM (and as a writer) but for whatever reason I draw the line at overt sexual themes. They just don't come up in my games, and usually not in the games the others run, either. No rape or other sexual assault (or if they happen, they happen off camera). My group is all male (except for me, and I always play male characters), older (we range from early to late 30s) and generally a pretty mellow bunch. Other than the sex thing, we don't shy away from mature themes.
GaiasWrath8
QUOTE (DocMortand)
The whole idea of bunraku turned my stomach, personally...which means I probably would not allow sex crimes to go on in my games.

Ummm, what is bunraku? I have never heard of that?
DocMortand
Basically sex puppets. It's a yakuza invention. Install neural shunts in unwitting girls, and the customer asks for a personality - the girl's real persona is trapped, and replaced by whatever persona the customer asks for.

You can just imagine - girl kidnapped, and can't escape because she doesn't have any control over her body.

I suppose it's equal opportunity - it goes the other way as well, I would think.

*shudder* Read pg. 19, Underworld Sourcebook.
GaiasWrath8
So is the real person or personality still aware and some program or AI is running her body? Damn that just gave me afew ideas for a game (non-sexual)
LinaInverse
Here's what went down on that game Gaias.

http://www.theghostsofdallas.com/viewtopic....php?t=335#3416
GaiasWrath8
Very interesting. So as this might be a little off topic could you use this same tech to create "sex pupets" on a street sam or corp worker to infletrait a group?
Kanada Ten
QUOTE
GaiasWrath8
So is the real person or personality still aware and some program or AI is running her body?

The personality is altered while the chip is in place and active, meaning the person might think differently about their actions afterwards they behave "in thought" as the personality fix chip prescribes. However, many, if not most, bunraku parlors install Data Filters to prevent the subject from remembering what happened. Some parlors may even use skillwires with p'fix qualities to have joytoys perform amazing abilities.
DocMortand
Still...does give a bad aftertaste if you can imagine being captured by the yakuza and made into one of the puppets. "Have sex with a Shadowrunner" might be a sick draw.

Meh.
Kanada Ten
QUOTE (DocMortand)
Still...does give a bad aftertaste if you can imagine being captured by the yakuza and made into one of the puppets.

It is worse than most things humans do to eachother.
Crimson Jack
I too ran a game once like Winterhawk's (with the pedophile). I included this, as I do with other serious tones in my games, to keep my gamers on their toes. Including serious subject matter is a great tool for keeping one's group of players never fully knowing what to expect on any given run. In this case, it turned out that the Johnson was in the child slavery market, not too mention his flair for keeping several of them locked up in his residence. The team decided to break into his condo to check out a lead and found the kids chained up in one of the Johnson's rooms. Now, the run had nothing to do with child slavery. The runners weren't transporting live cargo of any type, nor were they being paid to do anything revolving around the Johnson's sick tastes. However, when they found out what the guy was up to, they all decided to forego any type of final payment from him (walking away with only the fee upfront) and set out to capture, torture, and eventually kill the Johnson.

Would shadowrunners do something like this in reality? Hell, I don't know. Maybe. I want to think every human has a bit of soul left in them, no matter how criminal the acts they commit are. I felt more of the group's reaction was due to their real player-based feelings on the subject. It was interesting to see how they acted. I wasn't really surprised.

As for prostitution and drugs, I tend to paint these kinds of things for what they are. I'm not pro or against any of it, truth be told. Its not my place to pass judgement on anyone for what they do for a living or recreation. Having lived in a very urban area for quite some time though, I've seen a lot of the problems these two types of activities can cause. I'm pretty fair about how I describe these elements, keeping in mind that there are both high and low-society angles to view both of these story elements by. For instance, street hookers are definitely a lot scarier than escort girls. Crack houses are nastier than executive coke parties. Both have their repercussions.
Wounded Ronin
QUOTE (DocMortand)
Still...does give a bad aftertaste if you can imagine being captured by the yakuza and made into one of the puppets. "Have sex with a Shadowrunner" might be a sick draw.

Meh.

Wow, cool. That's a good idea.
Crimsondude 2.0
I'm pretty comfortable playing characters of different sexes (haven't really gone into other gender identities), but that's because I play with people who are also comfortable with it. Since I game online, I find myself around people who just do it, and generally do it pretty damn well. Of course, the incentive is that doing it well reflects a good writing ability, while doing it badly reflects not just the opposite, but will also draw the ire of people who aren't the least bit hesitant to call dogshit, "dogshit."

Hubert Selby, Jr. once told a journalist, "“When you write about somebody you hate, write about them with love . . .” I have taken that strongly to heart. I have three major characters right now, and I hate two of them. I hate them to their very core for various reasons, most notably of which is that the three all reflect different aspects of myself, and those two reflect the worst parts of myself. It took me nine months just to create them, to write their backgrounds before I ever posted with them. I went through Hell and back with them, played out their successes and failures, their loves and losses. But it was their sex and sexuality that has played an important part of my creation of them. I didn't need to read Sprawl Survival Guide to guess how it's been articulated in canon. And I didn't need to screw with their sexuality to make a point, but I did it because it is an articulation of my own desire to be a good writer and at the time it became something I couldn't resist doing. It matters if a character is a homosexual, but I am fortunate to RP where substance matters, and I never have to worry about shadowpr0n--other people's or my own. It's just not done, mainly because it's just unnecessary. Just to make a point on the level of intensity I have put into these characters, I became so caught up agonizing over the question of character sexuality that I started questioning my own sexuality. But then again, it's been a rough last six months.

On the other side, one of the three characters is a woman. God, I love writing about women characters. It's funny, though, given the proclivity some of my writing has had in treating many of them very, very badly. But of the three, I put the most love into writing about her, writing her dialogue and comments. Ironically, she's the one who's the one who has suffered the most on the face of her background and what I've RPed so far. But at the same time, she is the hardest of the three; the most professional; most powerful. Of course, she has to be. She's based on a couple of women I know, and it would be an insult to them if I didn't ensure that I make every effort to write about her with the love I have for the character out of respect for them, too.

It's a shame that most of what I write I do in notebooks, or on my computer to file. I burn through PCs rather frequently. Few people have read what I write, and those that have I don't keep in touch with. I say that only because I've mentioned it before, but I can't show you the best thing I've ever written. It was a short story I wrote about Nadja Daviar set sometime in 2058. You know, I do respect Jak Koke. As I've gotten older, I've found myself disappointed parts of the DHS, though not all of it. But he was the one who wrote the novelization of Nadja. My favorite piece of fiction, not by far the longest (I once wrote a short story in longhand that was over 40 pages long), but the one I did with the most love. I love that character--the one I wrote about. It's funny how something that was supposed to be completely banal (and political) became a piece of reflection of her life and existence based on what I had to go by from the canon, and the loss of Dunkelzahn from her life.

And yet when I RP, I almost exclusively play male human gunbunnies, or make them just to keep me sharp on my ability to whip up stats. Although I've been toying with physads and mages, and more elves recently. Anyway, I thought I'd share since I can't really concentrate on work right now.
Kanada Ten
QUOTE
Anyway, I thought I'd share since I can't really concentrate on work right now.

Thank you.
CoalHeart
As for a question on Adult content in the games I have been involved in. I have to say I'm very open to whatever anyone wants to play out with their character.

I did notice however since I'm playing with 2 seperate groups is that the male group tends to lean towards the more action pacted, ultra macho, tough guy stuff. Any references to sex are mostly done like so ' I call up my girlfriend after the hard run, and fuck her brains out ' Sometimes they humorously elaborate example ' I bend her over and slap that ass and ride her like a tenspeed' , I guess it's slightly embarrasing so they make it non serious and humorous.

The Face character tends to be the smooth guy, hitting on ladies whenever appropriate or inappropriate to varying degrees of success and usefulness. Like hitting on the woman at the front desk might open up the opportunity to get a look at the computer terminal she's working on. Sexing up the crimeboss's secretary will get you his schedule for the next day. He treats it as part of his job.

The Face works his leads. The sams bang their girlfriends. The shaman treats his wife well, and they go to the ballet.


The predominantly female group is a strange lot. They talk about it fairly openly their rl experiences with boyfriends and girlfriends, and are more sensual about it. I think they do it to tease me and the one other guy in the group to see the look on our faces. (Evil evil bitches heh heh heh) None of their characters is attached to any boyfriends or husbands. Two of them are 'seeing' eachother. The two shamans, they're using it to make a magic group called the Sisterhood. It's not an every session thing that they talk about it, usually happens after some drinking and it gets later in the evening.
Occasionally they joke about summoning some powerful spirit and having a hentai tentacle orgy. I roll my eyes and shake my head. "There's no Chthulu in Shadowrun, but good try"

As for my runs that I GM when I do. Sex and adult themes are always around, it's part of life. One mean run I did to the male group was a large roving band of gay ork Gogangers, who rape and rampage and extort money from neighborhoods. They were called 'Invaders'. Luckily none of the players were caught, for their sanity. Gang was pretty well mashed up afterwards, only 3 barely living members. The Johnson was an undercover memeber of Lonestar trying to get clean up part of the city without putting his men or their pride on the line. Runners got paid well, and forever more fear the sounds of approaching motorcycles.


Hmm, hired runners to break up a child slavery ring, had child porn hinted at, but it's pretty taboo so no one goes into detail or asked for any. (thank god, *shudders*)

Ran that one run from the SR website with the Unicorn shaman lodge out in the woods, and everyones minds getting wiped of the location and seeing everyone turn into horses and mounting up. So I suppose that counts as beastiality? or does it count for shapechanged? I don't know, don't really care. Didn't go into detail on graphic descriptions.

Benruku Parlors are a common scene, prostitution, rape on occasion. Extreme violence, serial killers, stalkers, mass murderers. Torture fanatics, cults, drugs. A touching story of the team's Trog sam befrending a little girl who was being abused by her dad in a bad way. The dad had his legs and arms broken and he was tied around a tree, smeared in honey and left for the hungry bear at the zoo. The little girl was trained to defend herself with her new tazer and razorclaws.

Good way to introduce a new runner into a group after a character dies is to encourage the new guy to attempt to save some poor woman from a horrible fate at the same time as another member of the main group.



You can go anywhere your group is ok to go with, as long as you communicate it before hand with them. Ask them openly, Anyone have objections to X topic? No. Ok we might have a run dealing with that then.
Vagabond
I would like to throw in this disclaimer:

Be careful if you're playing with female PCs. Statistically speaking, 1 in 3 women in the US are victims of some form of rape. Believe me when I say they can hide it well, and if brought up in poor taste is highly offensive.
GaiasWrath8
Its almost funny how many horibal things are done to people each day in america (not to mention the world). Now a days, almost every one has some sort of termatic event in there life that makes other people walk on egg shells. Its really sad we cant live in a world were every one treats each other as they would like to be treated.

(Some one stop the planet, I want off!)
Crimsondude 2.0
You're playing a game where people are regularly expected to do horrible things to each other, so please get off your high horse.
GaiasWrath8
God I hate people. Good bye.
DocMortand
QUOTE (Crimsondude 2.0)
You're playing a game where people are regularly expected to do horrible things to each other, so please get off your high horse.

gah, there's a difference between being on a high horse and wishing for a better life. Heck, most of the time the reason we play these games is to escape reality, remember?

Just because we play a game that has nasty themes doesn't mean we can't rise above it.

Also, I thought this was supposed to be a mature discussion? please keep it that way, thanks... sleepy.gif
nezumi
To be honest, what is and isn't appropriate in shadowrun is a big question. It is a game, and it has a LOT of fun parts, so even if you don't like one aspect, there's still plenty of reason to play (for instance, Demonseed who doesn't like magic, but still loves SR. If he can keep interested, I can't think of anything much bigger we can take out.) And what is or isn't appropriate in your game really depends on the people playing.

Case in point, my wife loves SR, but is very sensitive about gun violence. Yes, one of the core pieces of SR she dislikes. So when I play, I do what I can to downplay gun violence, while still keeping the nature of the game the same (which isn't really all that hard. There really is a *LOT* to draw on in this game.)

I don't know of Gaia actually takes out all the bad stuff in SR, or if he's just commenting on the sad state of affairs, but in reality, both issues are valid and serious when you're running a mature game.
Trashman
Gender relations have taken on a strange form in my group's games.
To start, we're all of the male persuasion, and it took some time and heavily authoritarian gamemastering to get one particular guy off playing top-heavy manga dolls with attitude and big guns. Now he's got a male Turkish-German hobgoblin ex-merc and seemingly feels quite comfortably with that.
But I digress.
I decided (being the GM) to develop the chars' social lives insofar as they happen independent off their own actions. Enter the fairer sex. I've thrown all sorts of stuff at them and they have accepted it all in very good grace (amazing, since before we started they went for the approach of "let's tweak the rules to our maximum advantage, get top gear and then blast our way through the main entrance... and then blast out again the same way" I think they made it impossible for Deus ever to appear since they blew up the arcology way before anybody in the game ever thought about the rogue AI). One guy wanted to have a girl-friend from the very start. Fine. But he didn't play her as an earnest secondary character so I felt obliged to take over. Finally got bored with performing the ever helpful little girlie at his side. Now she's had her coming-out, she's taken over the bar the runners invested in as their own neighborhood hang-out, her new girl-friend runs it together with her - and they are still all easy about that. Good thing, I would say.
The poor guy who has now lost his relationship doesn't know about it yet, as he has missed the last few evenings (cruel me!), I ought to add...

What is more intriguing is the fact that three of the group have sort-of occasional relationships going. I introduced the women NPCs basically to give the group hints as to what levels of roleplaying, i.e. verbal interaction, were possible. I have a definite feeling those particular female NPCs might one day more or less shove the PCs into directions they would not hae dreamed of.
It appears I have more experience with women than my group (easy since I'm a fair bit older than they are) but still I feel uneasy about performing them to their full possibilities in the game. On a surface level they all have in common that parts of their character are the opposite of character traits akin to the PCs/gamers. It's not a head-on thing, nothing which leaves them at loggerheads. Especially since I'm not interested in turning some decent whacky runs into a string of soap operas. But the tension of two people meeting and trying to make ends meet is there.
I've no idea how far I am willing to go with that.
That the group is very open-minded towards a) harsh often misogynistic reality hitting them fully in the face and them feeling it hurt and b) exploring role-playing beyond "the rules are gospel" is good on one hand, I think. But it leaves one thinking on the other hand...
Critias
Gaia was specifically commenting about the thread that got locked because of him (causing this one to be born), wherein he said no "man" can ever be raped, because any "man" who is so weak and pathetic he gets raped is no "man" at all.

And -- reread his current post, here (well, the one right before he said goodbye) -- he's just saying he hates how he has to "walk on eggshells" around here. His comment has nothing to do with the actual quality of life anywhere in the world, or sympathy for those who've suffered anything, or empathy and concern for the status of the human species. The opposite, actually. And the "high horse" comment is simply taking away what he thinks is his righteous indignation about the whole thing.
Ancient History
QUOTE (Crimsondude 2.0)
You're playing a game where people are regularly expected to do horrible things to each other, so please get off your high horse.

Dude, I thought I asked for a mature discussion with no belittling. You dinnae have to be belittling to state a disagreement with someone else.

QUOTE (GaiasWrath8)
God I hate people. Good bye.


Aside from a lot of things I don't want to get into, your response was both pointless, paradoxical, and in poor taste.

For everybody, please consider: "Western Society" today is a culture of victims. You can choose to argue that if you want to, and you can choose what impact it has on your games. Terrible things happen everyday, and you can choose what impact it has on your games. Shadowrunners typically do terrible things everday, and you can choose what impact that has on your games, your character, and you. In your game, if not your life, you can choose whatever horrible events have or have not happened to you, and you can choose how to deal with them. Hell, you can even ignore them.

Shadowrun is not necessairilly a game about heroes, and how you play your character is essential to the tone of the setting. This isn't a four-color world with alignment charts, the closest arbiters to what is right and what is wrong are you and the GM.

Now, if we can please continue, without calling each other out again? I'm not in charge and I'm not perfect, but I think we can at least try to avoid insulting one another while going over touchy subject matter.
Moon-Hawk
QUOTE (Trashman)
one particular guy off playing top-heavy manga dolls with attitude and big guns.

I had "the same guy" in my group. For every character, the only thing that changed was the euphamism for his character's.....top-heaviness.
I'll admit, it was kinda funny.
Then we grew up. Not too much, just enough that the joke got old and stupid.

Since then there's been many more groups, including several women. I've noticed that, with one or two exceptions, all of the girls I've played with have been interested in MUCH shorter sessions than the guys. When they're interested, they don't seem to play much different from the guys, maybe a touch more bloodthirsty, if anything, but even the girls who swear up and down that they love the game and want to play it often tend to want shorter sessions. The guys I play with usually want to set aside 6-12 hours at a time to play, and the girls usually want 3-5. Anybody else have that experience?
Critias
And I somehow managed to click "add reply" when I meant to just hit enter and keep typing. I am teh tech wiz.

On to the actual topic at hand, gender and role playing and the required or suggested maturity level of players and GMs: I'm all for a mature game, if and when everyone else knows it's coming and is likely to be okay with it. Likewise, I'm all for a silly-ass game if people know that ahead of time, and can still have fun.

I like realism in my games, whether I'm playing or running, of Shadowrun. I like that it's a setting that allows -- if not demands -- a grittiness to it. Things like joygirls and drug addition and BTL addiction and organlegging all exist right there in rulebooks, which means it's not by any means a stretch to include them; they're built into the setting, are almost a necessary ingredient to get the flavor right. Brutality and violence are at the game's core (most of the time), right alongside the catch-all phrase "professional criminal."

Which makes it very easy to include the more unsavory (yet depressingly realistic) elements of society. Sexuality isn't always a negative, of course, far from it. All the maturity in your games doesn't have to be joygirls feeding BTL addictions and bunraku parlors -- inter-character relationships happen all the time, a character sheet's "contact list" is full of people characters meet all sorts of ways, etc, etc.

But, the golden rule of it all (the whole game, not just setting the movie PG/PG-13/R rating of it) is that everyone has fun.

A little sensetivity is called for, for the good of your own interpersonal relationships with players and GMs, and the sake of the game continuing (which is to say, if you hate being a caring person in the first place, this is a good time to at least fake it). If someone was molested as a child, maybe you should ask them first how they'd feel if you introduced a recurring NPC opponent who was a pedophile. If someone you game with (and isn't the statistic something like "one in three" women?) has been the victim of rape, you might want to ask them, alone, before the game, if it would be allright to add whatever plot-driven bit of sexual brutality you have in mind for a go-gang's hangout, or the fate of Mister Johnson's daughter, or whatever.

If you do it for the purpose of fleshing out (pun intended) the setting, setting the scene more colorfully and realistically, and adding to the feel and flavor of a game...increasing the amount of fun that's had by all? I'm all for adding sexuality, negative and violent or otherwise, to a game.

If it's done for cheap shock value, and no one but you is interested in hearing about it on their "fun" gaming night? Thumbs down.
Crimson Jack
QUOTE (Ancient History)
Shadowrun is not necessairilly a game about heroes, and how you play your character is essential to the tone of the setting. This isn't a four-color world with alignment charts, the closest arbiters to what is right and what is wrong are you and the GM.

Word.
CircuitBoyBlue
Maybe I'm lucky, but the people I play with are all my closest friends, and we don't need to ask each other anything, because we all know EXACTLY what the others have been through, which thankfully is almost nothing, unless you count watching billows of smoke from a terrorist attack (which I don't, because I barely remember it). I do sometimes worry about whether or not the subject matter in our games would offend new players, but it never comes up because we don't meet new people, and if we did, we probably wouldn't feel comfortable playing with them until they were a member of our circle of friends anyway, at which point the problem wouldn't exist anymore.

Though we don't really pull many punches in terms of our subject matter, I don't think we include anything that would offend anyone based on gender. Of course, I'll never know, because we don't play with any females, and I don't really speak to any in real life.

I think a lot of the subject matter offends me, and that's why we play. I know the difference between ME and evil corporations that ruin people's lives for profit; but it's great fun exploring what the difference is between my CHARACTER and evil corporations that ruin lives for profit (besides, of course, issues of competence and means). It's also good to see how my character is different from me morally, though it leads to some interesting hesitation, just because since the values aren't really mine, I need to spend a second or two to review what they are. For example, when the combat troll rips someone in half takes a bite out of them, I know that disgusts me, both on a gross-out level and on a moral level. But it takes a little while to figure out that my character isn't grossed out, but he IS disgusted on a moral level, though not as much as I am. And also, it's fun to see what the other guys do with their characters, such as the cannabilistic troll (well, he ate a human, but same species), who is played by the nicest guy I've ever met, who also rarely eats meat (heh, by "rarely" I don't mean he doesn't cook it). That's what these games are about, not necessarily testing the limits of what you're comfortable with, but also for some people going way beyond it and seeing why your character IS comfortable with it, and thus indirectly why you're NOT comfortable with it. Of course, that's because I'm talking about mostly economic oppression, I can definitely see why some people wouldn't need to find out why they aren't comfortable with things like rape and child abuse.
DocMortand
I think GMs as a whole tend to take a view of society as it relates to how and what they experienced as they grew up. In other words, if you didn't deal much with rape you won't think about it in the searing emotions than a rape victim would.

One of my best female friends was raped by someone I knew and I only found out about it years later and I still remember the searing anger. So that sort of thing is naturally repugnant to me, and that emotion is transferred in my games. However I also grew up really sheltered, so the reality of struggling for food every day doesn't enter my game because I don't really comprehend it.

This game has so many details that you tend to pick and choose what elements to bring out. I haven't really gotten to true seccessionist urges yet (and thanks for the ideas, guys vegm.gif) but that's mostly because I'm still fleshing the world out in my head. I bet even Lina will admit that my runs have gotten more complex. Heh.

*steps off soapbox* wow...did I just say all that? Seems so miniscule compared to everyone else. nyahnyah.gif
The Question Man
Sexual preferenes have not been a problem with mature gamers, but has been with immature ones.

Prostitution and realted topics I try to keep in the background. I personally am uncomfortable with them.

Drugs I use as a McGuffin. When I play characters they generally spend their off time following the Punishers philosophy. My job and observations leave me ill disposed towards Drugs of any type. Gaming allows me to vent my frustrations.

Pedophiles get a my characters would kill in the blink of an eye (Faster with combat characters). Depending on the difficulty of the target.

Topics that outrage me personally that come up in game, become goals for my characters. unfortunateely they turn into Morale Killers.

I slap down these topics when GM'ing or interrupt the game session when playing and inform the GM and Players how I feel. If things do not change I leave (and in one case never returned to the group. easiest way to get rid of me).

Cheerful thoughts

QM frown.gif
Vagabond
QUOTE (Crimsondude 2.0)
You're playing a game where people are regularly expected to do horrible things to each other, so please get off your high horse.

Since you don't direct the comment at anyone in particular, I can only assume you're trolling.
Crimsondude 2.0
QUOTE (Ancient History)
QUOTE (Crimsondude 2.0)
You're playing a game where people are regularly expected to do horrible things to each other, so please get off your high horse.

Dude, I thought I asked for a mature discussion with no belittling. You dinnae have to be belittling to state a disagreement with someone else.

I didn't intend to belittle anyone. It just annoys me that every so often someone feels it necessary to post with breathless incredulity some lamentation to the extent of, "the world is an awful place."

Regardless, I had a single point to make. I made it. We can discuss that, someone else's or pontificate on our own sensitivity. Subsequent comment, which I made for whatever reason, notwithstanding. I'm only discussing my first post, or not.

Anyway, thanks for the comment Kanada Ten.
Halabis
On a side note, exactly what cyberware needs to be installed into the bunraku girls for the trick to work?
Ol' Scratch
A Chipjack or any variant thereof.
Kremlin KOA
a chipjack minimum and probably skillwires if they want somethng really cool
Ol' Scratch
Like Super Kung Fu Death Hacker hookers. Most custom talents would be classified as Knowledge Skills; no Skillwires required. A Personafix with a clustered Knowsoft or two would more than suffice.
Ancient History
A bunraku personafix chip is usually a dedicated chipjack, which requires surgery to alter or access. They're not necessairily skillchips at all, more like custom dreamchips.

Incidentally, they're really handy when combined with cosmetic surgery for "fantasy" look-alikes of celebrities like Nadja Daviar.

For a Molly Millions-style getup, the chipjack would be connected to a radio and an invoked memory stimulator or some variant on that theme: the client walks in, the girl's brain goes off into dream-sleep while the P-fix chip takes hold.
Kanada Ten
QUOTE (Doctor Funkenstein)
Like Super Kung Fu Death Hacker hookers. Most custom talents would be classified as Knowledge Skills; no Skillwires required. A Personafix with a clustered Knowsoft or two would more than suffice.

With a data filter (or lock?) to make sure the toys don't remember anything afterwards... like how long they've worked there or who "discovered" them.
Bigity
I can't figure if it's better or worse that they can't know what they are doing, or stop it.

I guess it's more of a crime then when some drug-crazy person just sells themselves for money.
Kremlin KOA
uh sex is more likely a specialization of athletics hence the skillwiree, Kama sutra would be a knowledge skill as would personality type, also the chipjacks would not be dedicated as different clients would want different personas in their meat puppets
Kanada Ten
Considering Dance (in the actual sense of dancing around) is a Knowledge Skill accoding to SotA64, I doubt the various types of sexual methodology are anything other.

Besides, using p'fixes and teaching the toys how to perform is much cheaper than installing skillwires.
Kremlin KOA
okay if we use that bit of SOTA '64 then yes it would be a specialization of dance(horizontal)
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