Toptomcat
Nov 12 2004, 02:28 PM
QUOTE |
Okay, suddenly I don't feel so bad about the minigun. |

Glad to help.
Fortune
Nov 12 2004, 03:50 PM
Shadow: Still room?
Ol' Scratch
Nov 12 2004, 04:35 PM
Since communications will be vital when battling a dragon, I went ahead and scored a rating 10 Personal Comm Unit (with BattleTac Receiver) for 50,000 nuyen. Everyone else might wanna do the same (the PCU 10 is only 40,000 on its own), and maybe including a Master Tactical Comm Unit for our rigger though I doubt the extra range will matter much since we'll be broadcasting out to 15 kilometers between individual units (thus allowing us to stretch out even further if we need to)...
Also, is anyone going to take a high score in Small Unit Tactics?
Whizbang
Nov 12 2004, 06:03 PM
*looks over the build rules again* man...I don't even know how to munchkin a normal build, let alone create a normal char with that much in resources/karma.
Ol' Scratch
Nov 12 2004, 06:09 PM
We'll all a bit overwhelmed.
Ecclesiastes
Nov 12 2004, 06:15 PM
Speak for yourself, I don't need that much cash, so I just traded in most of it for a bunch of extra karma. Makes creation so much easier.
Ol' Scratch
Nov 12 2004, 06:24 PM
Adepts are simplistic creatures. They don't count.
Whizbang
Nov 12 2004, 06:47 PM
hmm...perhaps I'll create an archmage...or perhaps take the chance to follow the Path of Kings...
Ecclesiastes
Nov 12 2004, 07:03 PM
Yeah, that'll happen.
Shadow
Nov 12 2004, 07:44 PM
Fortune your in.
Sab, since you will have absolutly no use for your deck in this game (accept maybe as a fireshield) you can do whatever the rules allow.
Also on a note about vehicles.
I hate anime. Really, really hate it (well except maybe Ninja Scrolls) so any walkers or anime robots will be rejeted out of hand. Vehicles have wheels, tracks or fly.
Ol' Scratch
Nov 12 2004, 07:46 PM
Oh great, there goes my enchanted Anchoring/Weapon Focus Exoskeleton of Doom. It was even going to have a friggin' laser beam strapped to its head! Thanks a lot, Shadow! <storms off pouting>
Mr Hamster
Nov 12 2004, 07:53 PM
Shadow, any room for a troll street sami or all full up?
Fortune
Nov 12 2004, 08:00 PM
Yay!

*Does the happy dance, flab knocking the half-full cup of cold coffee over perilously close to the lap-top.*

I sent you a PM ... that ok?
Shadow
Nov 12 2004, 09:02 PM
I think we are full for now Mr H. But if anyone drops you are my #1 guy.
Tanka
Nov 13 2004, 01:21 AM
QUOTE (Shadow @ Nov 12 2004, 02:44 PM) |
Also on a note about vehicles.
I hate anime. Really, really hate it (well except maybe Ninja Scrolls) so any walkers or anime robots will be rejeted out of hand. Vehicles have wheels, tracks or fly. |

Fiiine...
'Sides, being that my rigger has a Know skill in Opera and Classical Music, I think it'd be grand to do a bunch of roto-drones and start blaring "Flight of the Valkyrie."
So that gives me a few points to spend on Small Unit Tactics. So grab up your BattleTacs, kids!
Edit: Man, the only drone that could take a Medium Railgun is an Extra Large Walker.
Guess I'll just
have to settle for a Light Railgun at 8LN on four to six roto drones...
Ol' Scratch
Nov 13 2004, 02:58 AM
Any vehicle can be a drone. It's just not every drone can be a vehicle you can ride in.
Tanka
Nov 13 2004, 03:01 AM
True...
Hmm...
Oh, and Flight of the Valkyries is making me want to build lots and lots of vehicles. Mainly helicopters.
Ol' Scratch
Nov 13 2004, 03:14 AM
How about some of those rolling ball things from SOTA:2064? It's in the Lone Star chapter if memory serves. They sounded kind of interesting.
Tanka
Nov 13 2004, 03:16 AM
I don't have SOTA64, sadly.
Though, a thought. Room could be an issue, so I might only have two helis and a bunch of smaller rotos. I think two Medium/Heavy Railguns is enough (if we're in the open), tied in with that many Light Railguns. If we're in a cave of some sort with limited room, then a bunch of Light Railguns should do pretty decent.
Ol' Scratch
Nov 13 2004, 03:19 AM
Eh, my character could probably arrange transportation on his own. So there's at least 6 CF and 150kg you could free up for some extra cargo.
Tanka
Nov 13 2004, 03:22 AM
Not room on the vehicles, room of where we're fighting the dragon.
In a cave, even one full-size heli is going to be difficult for actual fighting. In the open, two should be plenty to really mess with his attention.
Edit: Alright, I'm gonna need a list of how many Dedicated Ports we'll need to take full advantage of everybody. Remember, money is
not an issue at this point.
Ol' Scratch
Nov 13 2004, 03:53 AM
Whatcha need to know? I only bothered with a rating 10 Personal Comm Unit, but I can upgrade it if everyone wants to get a higher rated one. I might even be able to slip a BattleTac Cyberlink instead of using the non-cybernetic one for our BattleTac network, but that would only affect me eitherway.
Any other gear we should talk about while we're budgeting?
Tanka
Nov 13 2004, 04:06 AM
I mainly need to know what senses you have so I can allocate enough ports for each unique sense.
If you can, get the cyber version, as it (IIRC) functions as its own radio.
Signal amps if you want 'em. I'll assume we should be fine, but assuming is usually a bad thing.
Ol' Scratch
Nov 13 2004, 04:13 AM
Bel has his five natural senses and eight enhanced senses, plus astral perception and sense link with his leprechaun (neither of which will work for those purposes). And nah, I have the whole "headware radio" thing covered via the PCU. God bless Direct Neural Interfaces and Transducers.

I'm curious, though... doesn't the Tactical Computer only use your own senses? It's been forever since I really read up on it. It's a convulted mess, as is the whole SUT ruleset.
Tanka
Nov 13 2004, 04:18 AM
QUOTE |
[...]Any "sense" may be linked to the computer, including natural senses (dwarf thermographic vision), cyber-sense implants (low-frequency hearing), or even externally connected sensor devices (a surveillance camera on a drone, transmitting images through the user's headware radio, linked through a router. |
That last portion has always led me to believe senses from multiple people can be added in.
Shadow? Your ruling on it is...?
Ecclesiastes
Nov 13 2004, 04:27 AM
Senses from other people can be added as long as they have a Cybered BattleTac Link.
Sabosect
Nov 13 2004, 04:27 AM
I am nearly finished crafting the character. At least, if you ignore the monster that is to be his history. For that much money, this guy must have a past.
Digital Heroin
Nov 13 2004, 04:48 AM
QUOTE (Doctor Funkenstein) |
Adepts are simplistic creatures. They don't count. |
Correction... Adepts can be simple creatures... mine required the cash... well, most of it... *cackles*
Ol' Scratch
Nov 13 2004, 05:05 AM
Bah, leave me to my bitterness and karma whoring. <mutters about high-grade magicians under his breath as he returns to his character sheet>
Digital Heroin
Nov 13 2004, 05:38 AM
Call me crazy, I like my characters, even my munckin ones, to have... well, character... it doesn't hurt that my 16 million nuyen background piece has some benefits to it.
Shadow
Nov 13 2004, 10:24 AM
Your good Tank, you can add other senses as long as they have B-tac.
Fortune
Nov 13 2004, 10:52 AM
What is the benefit of getting the Cyber version (for me) over the non-cybered BattleTac thingie?
Oh, and I'll be playing with a Shamanic Combat Doctor type. I don't think we'll be stepping on each other's toes Doc.

Shadow: I'm lazy ... who's all playing, and what?
Ol' Scratch
Nov 13 2004, 03:22 PM
The biggest benefit is that it's basically like a cybernetic smartlink vs. a non-cybernetic one; you get a -2 bonus isntead of a -1 bonus.
DH: Uhm, I was just bitching about how much karma an adept magician sucks up. Wasn't saying anything about your background or anything.

Those damn ally spirits suck the life right out of you...
<shakes his fist again>
Fortune
Nov 13 2004, 05:10 PM
Thanks. I was reading up on the BT link, but either I'm having a gray moment or it's a bit vague. It really doesn't seem worth it not to have the Link implanted, as it's usefulness is quite limited otherwise.
So, is it (or could it be) basically an attachment to a PCU, implanted or otherwise?
Ol' Scratch
Nov 13 2004, 05:38 PM
See CC pp. 104-105. The BattleTac Cyberlink is a cyberware implant that provides a -2 bonus on the commander's roll. A normal BattleTac Receiver module (which is what you would put on your PCU) only provides a -1 bonus and is purely technological; no implantation required. Those without either have to rely on hand signals and verbal communication, and receive no modifier to the roll. The base TN is a situational one; 4 if we're in LOS of each other, 6 if we're out of LOS but on radio, 8 if in LOS but without communications of any sort.
The way it works is the weird part. The commander makes a single roll and then we each get our own seperate target numbers to determine how many successes we get from that one roll. Kinda like a fragged-up version of area-effect elemental manipulation spells
(which, apparently, means that if anyone has a TN of 8, the commander can't default for everyone else even if they may have a TN of 2).

Note: Everyone except Fortune can ignore the snide hold-over from a past argument found in the faded out text above.
Ol' Scratch
Nov 13 2004, 06:02 PM
Oh, and
Shadow, can we create custom totems and the like by making minor changes to existing ones? For example, say I wanted to create a Butterfly totem. Is it cool if I take the Dove totem (the closest match) and changes it from...
DOVEEnvironment: Forests and savannah.
Advantages: +2 dice for healths pells, +1 die for detection spells, +1 for spirits of the sky.
Disadvantages: Dove shamans cannot cast combat spells. They must make a Willpower(6) Test to hurt another being.
...to...
BUTTERFLYEnvironment: <unchanged>Advantages: +2 dice for detection spells, +2 dice for spirits of the sky.
Disadvantages: <unchanged>...or other minor changes along those lines? I was just using this as an example as I haven't been able to make my mind up what I want to do quite yet, but I figured I'd go ahead and ask now.
Fortune
Nov 13 2004, 07:20 PM
There was mention of a Butterfly (and a Firefly) Totem somewhere in canon in reference to 'good' Insect Spirits. Not that this means there isn't another non-insect version, since Totems can be solely related to mindset.

[edit] I'd give +1 dice to Illusion spells as well. (reasoning being they can be very distracting at times

)

[/edit]
More on BattleTac and You: So to get any real bonus for moi, I'd have to take a TacComp with BTLink, with enough ports to cover my senses? Add in a radio (PCU?) connection and my bonus (if better than the leader's) could apply to everyone, assuming a good SUT skill on my part?
Shadow: How do you handle Cyberlimbs? I'v never really bothered to get in to them before. The book way sucks when it comes to trying to match up a limb's Quickness with that of the rest of my character's body.
Tanka
Nov 13 2004, 08:19 PM
Fortune: You just need the reciever. I'm taking care of the TacComp and all the senses you guys will be throwing my way.
With that said... I need everybody's lists of extra senses over their regular five (or six if they have Astral Perception/Projection).
Fortune
Nov 13 2004, 09:01 PM
From the way it sounds when I read it, just having the receiver is not as good as having the TacComp. The BattleTac addition would only be for every one else's benefit.

I worked it out ... but it isn't finalized.
3 - 5 natural senses - but you probably won't need touch and taste.
1 Low Light Vision
1 High Frequency Hearing
1 Spatial Recognizer
1 Orientation System (counts as 2 senses - 1 port)
In my opinion, Vision Magnification and Hearing Amplification shouldn't count in regards to ports, because the output of these augmentations is already being registered by the computer via the normal senses.
I have a question in this regard though. If Daniel (my character) has a TacComp, wouldn't the output from that be considered to contain all the appropriate information from all sources, and therefore only take up one port on tanka's character's BattleTac?
I do really need to know what (house) rules can be used for Cyberlimbs. I don't mind the extra money, but it shouldn't cost Essence for increases below your current Strength or Quickness.
Ol' Scratch
Nov 13 2004, 09:15 PM
The TacComp basically just gives you the Combat Sense adept power. The BattleTac Receiver gives you the advantagef of a seriously cranked-up Small Unit Tactics skill. If two or more people have a TacComp, at least one function of that TacComp becomes redundant and useless to you (namely the SUT bonus). All you gain are the Combat Sense abilities it grants -- if that's worth the cost and Essence for you, then it's worth it. Otherwise, it's a waste.

Vision Magnification and Hearing Amplification most definitely should fit. While your sense of sight and hearing is being registered, it's not being registered to the extended range those two senses can grant. In effect, the bonus is coming from the potential to spot and analyze dangerous situations that you couldn't normally spot on your own... thus they should qualify.
Ol' Scratch
Nov 13 2004, 09:24 PM
Oh, as for my senses, at the current state of development (and it may change), they include the basic five plus...
1. Astral Perception (can't be recorded by technology, so doesn't count)
2. Sense Link to Red Tom (magical sense that requires focused concentration to use, shouldn't count)
3. Dampener (protective sense, doesn't count)
4. Flare Compensation (protective sense, doesn't count)
5. Low Light Vision
6. Eye Light System
7. Thermosense Organ
8. Ultrasound Vision
9. Hearing Amplification
10. Spatial Recognizer
11. Select Sound Filter 5
12. Vision Magnification (Optical) 3
So as mentioned, eight of 'em.

You might want to snag Generic Ports and just buy a program for each possible type of sense. With everyone contributing, it actually works out cheaper since you'll only need to copy the same program over a couple of times. Makes it more versatile as well!
I'm also considering Olfactory Boosters and Thermographic Vision, but I haven't decided on thsoe two yet.
Shadow
Nov 13 2004, 09:26 PM
Doc, isn't Butterfly an insect? But yes, that's fine if you want to do that.... (Belfast?)
Fortune, whatever the book says, I belive you get a attribute of 4 to start with (depending on your race).
As far as I know here is who is playing
Doc
Ecce
Whiz
Tanka
Digital Herion
Fortune
Raiko
Sabosect
????? still open for someone I invited.
Ol' Scratch
Nov 13 2004, 09:28 PM
Like I said, I wasn't going to do a Butterfly shaman, I was just pointing them out as an example of what I meant. And yes, Butterflies are technically insects, but their not Insect Spirits as far as I know... no more than Spider is (yes, it's an arachnid -- bite me).
Also, I think Fortune was looking for a rundown of characters at this stage, not players.
Tanka
Nov 13 2004, 09:41 PM
If you're still weighing out whether or not to get the Cyberlink...
QUOTE |
If installed with an orientation system, the BattleTac cyberlink is purchased at half its cost and Essence cost. |
Might swing a few people, might not.
OK, so I'll need headmem for the programs (or can I just route the TacCom to a datajack and plug a PSec into it for the programs?), 8 generic ports for Doc, 6 for Fortune... At least, if I'm reading right.
They're a bit too vague on the rules for this thing...
Digital Heroin
Nov 13 2004, 10:05 PM
Cyberlink out, and not just because my character's an Adept... nope...
Now I need to decide if two katanas, or one no-dachi would be better... from a munckin perspective the Katana is the superior weapon, along with the whole two weapon deal... but a no-dachi is just cool, and one foci is cheaper than two...
Fortune
Nov 13 2004, 10:56 PM
Make it 10 for me ...
3 - sight, sound, smell
1 - lowlight
1- eye lights*
1- vision magnification*
1 - hearing augmentation*
1 - select sound filter 5*
1 - spatial recognizer
1 - orientation system
I count 13 for the Doc.
I still think that of I already have a TacComp processing all this info, it should only take 1 port to relay everything to tanka.
* things I don't think should count towards ports.

Shadow: Those rules suck big dripping sacks of iguana dung! Especially since there is not even a half-price Essence cost for partial limbs.
Tanka
Nov 13 2004, 10:59 PM
Basic senses don't jump in, nor do any astral-type senses, nor protective senses.
So Doc has 8, you have 7.
Everybody else, I need counts before I can move on. Need to know how much I'll need for all the generic ports.
Fortune
Nov 13 2004, 11:01 PM
QUOTE (Doctor Funkenstein) |
The TacComp basically just gives you the Combat Sense adept power. The BattleTac Receiver gives you the advantagef of a seriously cranked-up Small Unit Tactics skill. If two or more people have a TacComp, at least one function of that TacComp becomes redundant and useless to you (namely the SUT bonus). All you gain are the Combat Sense abilities it grants -- if that's worth the cost and Essence for you, then it's worth it. Otherwise, it's a waste. |
Bear with me here ...
I have a TacComp installed, which grants me the Combat Sense bonus. It has a BattleTac link, thereby plugging me in with the rest of the unit ... which gives everyone the benefit of my senses. Why wouldn't I also gain the benefit of the Link over and above what the TacComp is doing. The Link is what is important, and would function fine without the TacComp. Why does the inclusion of both nullify anything?
Fortune
Nov 13 2004, 11:04 PM
QUOTE (tanka) |
Basic senses don't jump in, nor do any astral-type senses, nor protective senses ... you have 7. |
Works for me (although I don't know why you wouldnt' count everyone's basic senses?).
I still think mine should count for only 1 though.
Tanka
Nov 13 2004, 11:05 PM
Because only the latest roll applies to anything.
So if I roll SUT first, then you roll, we take your successes, and not mine.
Being that I have SUT 6, plus everybody's ratings, I'll most likely get the better roll. If you just have the ratings, there's a higher probability of you making a worse roll than me and giving people fewer benefits.
Basically, if two people give orders, whose do you follow?
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