Hello gang,
Some of you may recall my yammering about a campaign I'm running a month ago or so. I have a group of six runners and we are playing 3rd edition, but the game is set in 2056. I've started running Harlequin, and have run them through the Sylvan Information adventure in that book so far. I then ran one of the Shadowrun "Missions" adventures (the one that takes place in Freeway park) and they did OK there. Not spectacular, but they made it through. Many of these players are first time runners. Eventually I'm going to run them through the NAN series and the rest of Harlequin, but not until they are far more experienced.
As of right now I'm going to run Mecurial and have a couple of questions. What have GM's found to the be the easiest way to adjust old adventures to 3rd ed stats (minimizing the reworking of stats)? Does anyone have any suggestions about 3rd ed themes that would be suitable to enhance this adventure with? Has anyone run Mecurial in 3rd ed, and how did it go? Maria is supposed to be this smooth slick cyber killer with ultramodern mods, but her book gear basically sucks, any suggestions on how to cyber her up properly?
Thanks for all and any ideas!