Eh, it's just a little mistake. If you use it, change it to a normal reflex trigger. I've made those kind of mistakes a lot, because I've made revisions to characters and forgotten to do things like re-calculate Combat Pool or change the flavor text referring to something in the original configuration.
@iPad: Archetypes generally
are generic and unfleshed-out. They are meant to be a generic "type" such as bounty hunter, break-in decker, ex-corporate assassin, etc. They are ready to play, but the player still needs to fill in the details of description and background. I like to see a bit of flavor text with an archetype, though. A description of the character's role helps, but a first-person monologue and a few quotes are even better. I liked that about the old first and second edition archetypes.
@twofalls: I have a few archetypes that I have done. I may post them here later (with spoilers, so they won't take up too much room for people scrolling down the thread). Here's one of them, a former Lone Star sorcerer:
[ Spoiler ]
I usually custom-craft my own characters, but for those who like pre-created Archetypes, I offer this one. This is a former Lone Star sorcerer, not one of the special team guys, but one assigned to a beat patrol or undercover duty. He/she was a capable officer, but eventually either left or was fired due to excessive scruples or bitter disillusionment. This is an archetype for players who like a lighter touch and a wide array of useful skills, although by no means is this character useless in combat.
Here is the breakdown:
A: Skills
B: Magic (Sorcerer)
C: Attributes
D: Race (Dwarf)
E: Resources (5,000 -10% = 4,500 Nuyen)
Former Lone Star Spellslinger, Dwarven Hermetic Sorcerer
Attributes -
Body: 5
Quickness: 4
Strength: 3
Charisma: 5
Intelligence: 6
Willpower: 6
Essence: 6
Magic: 6
Reaction: 5
Initiative: 5 + 1d6
Combat Pool: 8
Spell Pool: 6
Karma Pool: 1
Active Skills -
Athletics: 3
Biotech/First Aid: 3/5
Car: 3
Computer/Search Operations: 3/5
Etiquette: 6
Negotiation: 6
Pistols/Colt Manhunter: 5/7
Sorcery: 6
Stealth: 6
Knowledge Skills -
(Languages)
English/Cityspeak: 4/6 R/W: 2/-
Japanese: 4 R/W: 2
(Other Skills)
Corporate Politics: 3
Criminal Psychology: 5
Gang Identification: 3
Magical Background: 6
Medicine: 4
Police Procedures: 5
Underworld Politics: 4
Spells -
Stunball: 5
Stunbolt: 6
Diagnose (E): 5
Heal: 6
Improved Invisibility: 6
Control Actions: 6
Levitate: 3
Edges -
Bonus Attribute Point
Bravery
Friendly Face
Flaws -
Bio-Rejection
Pacifist (-2)
Contacts -
Fixer (Level 1)
Lone Star Decker (Level 1)
Lifestyles: 1 Low (1 Month prepaid), 1 Squatter (1 Month prepaid).
Matrix Service: Premium Matrix Service (Illegal Hookup) with 1 extra wireless device (1 Month prepaid at 225 Nuyen/Month)
Credstick Balance: 3d6 x 100 Nuyen.
Gear -
Weapons: Colt Manhunter with Concealable Quick-Draw Holster, 160 Rounds of Gel Ammo, and 5 spare Clips.
Armor/Clothing: Secure Long Coat, Ordinary Clothing (x 5).
Other Gear: Duffel Bag (of 100 Nuyen cost), Medkit (Rating 6) with Supplies (x2), Survival Kit, Wire Clippers, Earplug Phone, Pager, Metal Restraints (x2), Telecom(5 Mp) with Vidscreen and disposable Printer.