Okay, see, back in the day this was an NPC I used with my 2nd-edition SR game. Found her stuck in the pages of my old Seattle Sourcebook. so I decided to update her to 3rd edition and present her to the community...y'know, in case you want to use someone like this in your games. A note: this character uses the old Summoning Talent Edge.
History: The Necromancer is a hermetic mage, originally from New Orleans, with a rather unique access to certain spirits types relevant to her area of interest. Her principle focus of study will be spirit lore, and she could make a lovely villian, specialist contact for a PC, or anything else you can dream up. Please note she's not a necrophiliac or that she needs to summon up a horde of undead monstrosities to satisfy a power trip (though she can, and could if you want her to). Rather, she prefers a scholarly existence: her current area of interest is in shedim.
A note: The Necromancer prefers to use spirits in combat, and will have one on hand at all times (usually an Ancestor spirit or Spirit of Ghede at Force:5). When summoning an Ancestor spirit, the Necromancer prefers to summon Great Form ancestor spirits, who resemble ancient, mythological elven heroes. She centers by speaking invocations in Coptic.
Handle: The Necromancer
Real Name: Mellanie Daron
Female Albino Elf
Apperence: A slim woman, whose smooth skin belies her thirty years of age. Her sharply-pointed ears poke from her silk-fine platinum-blonde hair; and her slanted eyes are a piercing blue, surrounded by blood-shot whites. Standing nearly two and a half meters tall, the NEcromancer's pale ivory skin is stretched across a hideously thin exaggerration of the typical elven body, her breasts are small but firm looking, and her hands and fingers are exquistely long, tipped by silver-hued nails.
Body:2
Quickness:4
Strength:2
Charisma:8
Intelligence:6
Willpower:7
Essence:6
Magic:11
Reaction:5
Initiative:5+1d6
Advantages: Low-Light Vision
Pools:
Astral:6
Astral Combat:12
Combat:7
Karma:6
Spell:11
Edges:
Spirit Affinity (Ancestor Spirits)
Summoning Talent (Ancestor Spirit, Spirit of Ghede, Zombie)
Flaws:
Allergy (Sunlight, Minor)
Bio-Rejection
Cursed Karma
Simsense Vertigo
Spirit Bane (Blood Spirits, Toxic Ancestor Spirits)
Active Skills: Aura Reading:6, Centering:6, Conjuring:9, Enchanting:9, Etiquette:6, Negotiation:6, Sorcery:9
Martial Arts: Carromeleg:5 (Focus Will, Kick Attack)
Knowledge SKills: (Aztech Mythology:5, Evauate Magical Goods:10, Magic Background: 10, metaplanes:4, New Orleans Magic:6, Shamanic Magic:4, Spell Design:6, Spirit Lore:8, Talismongering:8, Totem Identification:4)
Languages: Coptic:6, English:6 (R/W:3), Sperethiel:6 (R/W:3)
Initiate Grade:6
Metamagics: Centering, Channelling, Invoking, Masking, Possessing, Reflecting
Spells:
Combat: Death Touch:7, Slay Vampire:8, Sleep:8, Slow Death:5, Spirit Bolt:5
Detection: Analyze Magic:9, Detect Magic:9, Diagnose:4, Mind Probe:8
Health: Antidote:6, Cripple Limb:4, Cure Disease:6, Detox:6, Heal:8, Hibernate:6, Oxygenate:4, Preserve:6, Stabilze:4, Treat:8
Illusion: Agony:6. Physical Mask:6, Silence:4, Stealth:4, Stink:6
Manipulation: Alter Memory:5, Animate:7. Astral Barrier:10, Astral Window:4, Control Actions:5, Control Emotion:5, Control Fire:4, Control Thoughts:5, Corps Cadavre:8, Influence:5, Mana Static:9, Mob Mind:4, Mob Mood:4, Petrify:6, Shape Earth:4, Shape Water:4, Wind:4
Possessions:
Tres Chich Clothing (black cotton t-shirt, thin black leather jacket that ends at her knees, black and dark grey fatigue pants tucked into boots.)
Full-body suit of Form-fitting body armor (Fire Resistance (2). Nonconductive(1))
w/Forearm Guards (4/2)
1 pair of Hardliner Gloves
Earplug cellphone
Through her academic conenctions, consider Mellanie to possess access to Rating 10 hermetic libraries in all subjects.
Three hand-made rings of platinum and electrum wire on her left hand (fetishes to conjure an Ancestor spirit)
Stone Medallion inlaid with Orichalcum pattern [Ancestor Spirit Focus (5)]
Force 6 Ally Spirit Familar (Medaron)
B:6, Q:6, S:6, C:8, I:6, W:7
Forms: Decaying mummy enshrouded in tattered wrappings and charms, black cat with collar clasped with a gold Egyptian scarab, a younger and slightly shorter (5 cm) version of Mellanie.
Powers:Aid Power, Materialization, Sense Link, Sorcery, Telepathic Link, three-Dimensional Movement
Active Skills: Sorcery:9, Etiquette:6
Knowledge Skills: Magic Background:6, Metaplanes:4
Spells: Analyze Magic:5, Corps Cadavre:6, Heal:6, Spirit Bolt:5