Narse
Nov 18 2007, 05:19 AM
And ICQ is.....what exactly?
(once again please excuse my ignorance)
Redjack
Nov 18 2007, 05:44 AM
(Please excuse the momentary thread-jacking in order to educate)
ICQ is a
program that uses the
OSCAR messaging protocol. (Yahoo (YIM) and the MSN Messenger, for example, use different protocols.)
A number of other programs like
Pidgin &
Trillian are able to login to the ICQ network (amongst other like Yahoo's & MSN's) allowing users to instant message.
OSCAR is the same messaging protocol used by AOL/AIM.
FrankTrollman
Nov 18 2007, 12:39 PM
I've been pretty happy with Trillian, which can be downloaded
Here.My own AIM/ICQ contact name is just my name.
-Frank
Catharz Godfoot
Nov 18 2007, 08:00 PM
When are you thinking of starting the game up for real?
FrankTrollman
Nov 18 2007, 08:55 PM
The Saturday after people get their character sheets in.
Edit: So it looks like 4 people are fine with Treasure Hunters and with Impending Doom. Can I get a roll of hands?
Also, what power level do people want to play at?
-Frank
Whipstitch
Nov 18 2007, 10:04 PM
With your houserules 400bps looks about spot on for Impending Doom. The higher amount skills and nuyen characters start with would make sense since it'd be dumb as hell to expect Evo to hire a bunch of green gutterpunks for a big job like that.
For Treasure Hunters I'd slightly prefer to keep it at 350 but 400 sounds pefectly fine too; I generally prefer playing slightly inexperienced guys rather than playing prime runners right out of the box, and that particular setting sounds like it could support any power level pretty easily.
Neither setting or power level is likely to be a deal breaker for me.
The more I think about it, the more I believe I want to play Treasure Hunt. I vote for that and 400 bps.
Cthulhudreams
Nov 18 2007, 10:28 PM
I'd like 400 or maybe a bit more power level wise. I'll tentatively vote Impending Doom.
Seven-7
Nov 18 2007, 11:41 PM
400BP and T.Hunt.
Catharz Godfoot
Nov 19 2007, 02:26 AM
I'd go for the 350 BP, as it tends to keep things a little tighter, but I'm more interested in how min/maxed people want to get. I mean, are we talking deckers with Hacking dice pools of 9 or 15? Again, I'd lean towards the former, but both options can be fun.
I'm also going to take a wild guess that a lot of the people interested are going to want to play hackers, at least in part to flex the house rules. If I'm right that might be significant in to the scenario.
"Impending Doom" sounds rad, but it seems like it might take a different skill set. I guess what I'm saying is, I'd like to play and anything sounds good. But playing a hacker of some kind would be cool. That or a Radiation summoner. Fuck yeah!
Cthulhudreams
Nov 19 2007, 02:37 AM
I was thinking technomancer actually, but that might not be suitable for the front running games.
Whipstitch
Nov 19 2007, 02:46 AM
I'd think a TM would work out just fine. If anyone is helped by the skill cost reductions, the removal of Agents and the elimination of BP-to-Karma inflation, it's the Technomancer. Then again, I'm not terribly certain what you mean by front running either.
Warning! Rant Incoming! I have a hard time putting into words how much I
hate the standard TM complex form costs; I can't decide if they're merely asinine or filled with draconian malevolence aimed directly at new players and those who just don't feel like min-maxing. Complex forms range from costing an arm and a leg at chargen to prohibitively expensive once you switch over to karma. It always appeared to me that the only rational way to build an effective TM was to pour every potential BP you had into your powers and then bootstrap your way up to being a reasonable facsimile of a well-rounded human being through play- provided you lived that long, of course. Considering that TM powers have been expressing themselves for well under a decade by the fluff, it is incomprehensible to me why the devs would construct the BP/Karma system in such a way that "beginner" Technomancers whose primary skills lie elsewhere would have near insurmountable hills to climb in developing their powers later through karma.
Uh, yeah, rant aside, I wanna play a mage.
kzt
Nov 19 2007, 04:53 AM
If it's Saturday afternoon at GMT -7 I'll give it a shot. My regular group (which played then) seems to have melted down. Never done a chat game before, so I might bail after a session or two.
My actual interests in order would be Eden Station, For Love and Justice, Impending Doom, Ghost Cartels, Privateers, Expatriotism, Night Hunters, Treasure Hunters, The White Flower Benevolence Society, Trick or Treat!. But I'll play whatever.
400 pts is good for me. Lots of languages are expensive if it's going to be treasure hunters.
SR4 has the bizarre rule that you can NEVER speak a foreign language fluently like a native. How do you handle languages?
Cthulhudreams
Nov 19 2007, 05:08 AM
QUOTE (Whipstitch) |
I'd think a TM would work out just fine. If anyone is helped by the skill cost reductions, the removal of Agents and the elimination of BP-to-Karma inflation, it's the Technomancer. Then again, I'm not terribly certain what you mean by front running either.
Warning! Rant Incoming! I have a hard time putting into words how much I hate the standard TM complex form costs; I can't decide if they're merely asinine or filled with draconian malevolence aimed directly at new players and those who just don't feel like min-maxing. Complex forms range from costing an arm and a leg at chargen to prohibitively expensive once you switch over to karma. It always appeared to me that the only rational way to build an effective TM was to pour every potential BP you had into your powers and then bootstrap your way up to being a reasonable facsimile of a well-rounded human being through play- provided you lived that long, of course. Considering that TM powers have been expressing themselves for well under a decade by the fluff, it is incomprehensible to me why the devs would construct the BP/Karma system in such a way that "beginner" Technomancers whose primary skills lie elsewhere would have near insurmountable hills to climb in developing their powers later through karma.
Uh, yeah, rant aside, I wanna play a mage. |
I meant 'front runner' in the same sense 'leading candidate'
The actual problems I see per spec are: the Matrix in a demon infested mars? And does war zone china have much matrix action?
It could probably work though.
Narse
Nov 19 2007, 05:24 AM
My vote is for Impending Doom at 400+ BP (keeps the magicaly active from being seriously gimped).
If we run treasure hunters I would prefer something along the lines of 350BP. I can certainly work with 400 though.
I tend to end up with dice pools closer to 9 than 15 as long as I keep my munchkin tendencies firmly squashed.
Oh and um, I think there would definitely be networks on mars. Research base implies computers which imply networks. Security employees implies really useful networks that we probably don't need to hack into. If we played impending doom I had a nice Matrix sec. specialist concept kicking around, but for the sake of not being overly redundant I'll figure something else out. My current thinking (for T.Hunters at least - could probably be adapted to Impending Doom) is along the lines of Adept. [although the prospect of initiating at chargen makes mages really tempting.]
Seven-7
Nov 19 2007, 07:01 AM
You guys do realize the Impending Doom is all a faux Doom 1, 2, & 3 make up, right?
Regardless, with the new rules for matrix, Treasure Hunting wouldn't terribly ruin hackers.
FrankTrollman
Nov 19 2007, 07:33 AM
Matrix penetration in the former PRC is highly variable. There are essentially zero computers per square kilometer in Tibet, while most of the states in the Canton Development Council have full matrix penetration.
The Poles have a pretty decent set of Chinese history in Shadowrun on their wiki:
http://pl.shadowrun.wikia.com/wiki/ChinaThe Mars base of course has the latest and highest tech computers available to the Evo corporation.
-Frank
Whipstitch
Nov 19 2007, 07:49 AM
QUOTE (Seven-7 @ Nov 19 2007, 02:01 AM) |
You guys do realize the Impending Doom is all a faux Doom 1, 2, & 3 make up, right? |
That's kind of my main concern. Well, that and the original post said campaign and Impending Doom sounds like a cool but rather short epic.
Cthulhudreams
Nov 19 2007, 07:54 AM
I actually view that as a plus. This is an online game and they tend to benift from a tightly focused and short story arc. We might actually get to finish it!
But yeah I'm pretty much equal on both.
Whipstitch
Nov 19 2007, 05:07 PM
Yeah, I'm more of a sandbox type player who's perfectly used to having sessions that go from "let's pursue the plothook" to "let's go steal that Westwind... I always wanted a Westwind". Not that I endorse derailing games here, mind you, but I must admit that I've always been rather more interested in collaborative problem solving than collaborative storytelling. Focus and direction in a campaign is a beautiful thing, but the ending has never really been a motivator for me.
FrankTrollman
Nov 19 2007, 07:01 PM
400 BP seems to be a clear victor. We'll work with that.
Currently Impending Doom is very slightly ahead, with Treasure Hunters close enough behind that it could go either way (several other settings have two votes, but that's basically out of the running at this point). So here's some backstory in either case:
Impending Doom The Hellas Planitia Research Station is located near the middle of the largest crater on the planet. The ridges of the crater are 1100 kilometers away the
short way. The rim is 9 kilometers up from the facility. The crater is deep enough that ambient pressure can sustain liquid water when the temperature rises above zero degrees. It does this for about two hours each day around noon (longer in the summer, shorter periods during mid-winter, but about 2 hours right now). 7 kilometers up and pressure is low enough to hit the triple point of water, and partially due to the amount of water the station ends up pumping into the air the ice clouds at that height are continuously shifting in phase. The result is a prismatic haze which casts a rainbow pattern in the sky whenever the tiny and distant sun deigns to shine through it. The facility itself generates enough waste heat that the water around it is always liquid, giving you several meters of sloshing before you hit the ice even in the middle of the night.
Thaumaturgical surveys located this region as a point of interest as it represented a relative mana spike: for a hundred meters in any direction the background count measures at only a mana ebb of -1. Digging down it was discovered that a stable mana region was available 10 meters below the surface. The excavation began almost immediately. The first stage of the mission is essentially an open pit mine. Massive drilling machines operated by riggers cleaved the stone down to the perceived mana source: a small set of caves with some interesting artifacts going back about 7000 years.
The base has three layers. The external layer is a series of individual buildings which are each separately pressurized. The main base is a complex built into the rock itself which is continuously pressurized and has most services in it. And the Dig, which is pressurized with nitrogen gas in order to facilitate work and minimize damage to the artifacts. The base has a very helpful and powerful network overseen by an AI. As an Evo construction, it runs Orb. The total staff on site is 50 people, including security staff. The next supply comes in four months, and the requested supplies
must be finalized in 94 Earth days. Satellites are in place which supply a GPS system and limited remote power, but the base itself runs off of a fusion reactor.
Treasure HuntersBefore 2011, no substantial archaeological evidence of the Xia Dynasty or the Three Sovereigns and Five Emperors had been found. Since that time however, substantial numbers of relics have been found from that period. With newfound arcane insight, a number of sites have been reinterpreted, and the racial type of various historical and mythical figures has become politically important. There is more to be collected than can be taken in a lifetime, the team will have to pick their targets. Here are some examples:
Writing on a shell in oracle bone script indicates the existence of an additional Daxi walled city whose walls were made of wood. Unfortunately, it is presently under water behind the Three Gorges Dam.
Continued fighting in and around Chengdu over the succession of General Liang threatens the existence of pottery and other artifacts from ancient Baodun settlements. Lung could clearly save these pieces of history, but for whatever reason he does not.
The Guwan Shichang of Tianjin is going to be holding an auction selling off some of the weapons recovered from the tomb of Qin Shihuang Ti. Some of those should probably not go to just anybody.
A wealthy and mysterious benefactor is willing to finance your trip to Tibet in order to reclaim a statue of Buddha which he insists is in a temple that was revealed by receding snow caps in 2035. It is the stated policy of the Theocracy of Tibet that noone is allowed entrance to that or several other temples without being a hereditary priest lord.
The bloody ethnic purging of Hui people from the Gansu region continues unabated, and the ethnically Han Army of Insurmountable Wisdom has declared that relics of non-Han cultures are abominations and are to be destroyed. This includes Majiayao bronzes, Dadiwan stone blades, and Mongolian tapestries.
The Empire City of Beijing is under siege. The Forbidden City subject to shelling. When two thousand years of history resides in a building, what can you save before the mortar rounds destroy it?
Language Information: I would consider anyone who had a 4 in a language to be “native� in any living language. However, dead languages such as Oracle Bone Script, Bronze Script, and Xia Script are never “native� no matter how many point you have in them.
-Frank
Whipstitch
Nov 19 2007, 07:15 PM
The Guwan Shichang of Tianjin Auction and the Infiltration of Tibet sound cool.
It's somewhat limited for actual negotiations, but I'd be willing to take the Translate spell on my Mage if that's a concern. My goal as a mage is typically to be exceedingly useful rather than a combat monkey anyway. A full suite of combat spells is nice and all but frankly, it's the samurai's job to handle that crap. I say let his dermal plated ass get shot at, and besides, full bursts don't require drain tests.
Narse
Nov 19 2007, 09:28 PM
Oh, I should probably state that while I currently reside in GMT -7 (U.S. Mountain Time) from approximately Dec. 15 to Jan. 15 I will be in GMT -9 (Alaska Time) and will probably have a harder (although not insurmountable) time making the scheduled game times. I may be in transit Dec. 15th and unable to make that game. I will have to check my ticket.
Cthulhudreams
Nov 19 2007, 10:09 PM
Aha, wireless power projection exists?
Anyway, again, I'm in for either game with potentially with a slight plus vote to Impending doom 'cause of the defined structure, though raiding an auction has fun 'hudson haw' feel. I'll definitely play a technomancer in either.
kzt
Nov 20 2007, 02:04 AM
In Impending Doom, what would the PC's role be that they should be competent in? Are the PCs supposed to be multi-talented "expert in one field, plus ok in combat" or something else? Is it reasonable to assume that Evo wouldn't staff a 50 person team on Mars with people who couldn't do something useful every day, so no hyper optimized combat monsters?
Cthulhudreams
Nov 20 2007, 02:23 AM
The blurb mentions evo security employees, so I'd imagined that we'd either be top shelf evo commandos similar to the plot line presented in Doom the computer game, senior evo corporate staff to oversea operations, similar to the guys you only find when they are dead, or highly rated evo research scientists working on evolutionary weapons programs or whatever.
But thats just what I'd imagined, how do you guys see it?
Narse
Nov 20 2007, 05:29 AM
I don't really see top shelf commandos. Certainly most people posted to mars will be higher echelon personnel in their usefulness, but it could also be seen as a backwater posting for security personnel (actually I think that was the reason Doom's protagonist was on Mars). So I see definite needs for: highly skilled Thurmatugical/Magical (cause that's one of the primary researchers, and Matrix defense specialists (I am assuming that the station has a link to the wider matrix, as well as some VERY secret data on its networks. Of course there would be a time lag on outside attacks, but still the threat would be appreciable, things like agents only need to transfered once before they start working in realtime.) also talented security would be needed (risk of physical attack is rather low, but reinforcements are a LONG ways away) Highly skilled riggers (they're just really useful when short on manpower), of course fusion reactor engineers and research station managers would also be necessary although they make less intriguing PCs.
The primary survival concern in Hellas Planitia would be the low level of atmosphere. Mars is actually much more habitable then other extraterrestrial objects in that you could actually survive a short period of time unprotected during the nice part of the day. I'm guessing form the fact that the atmosphere is about 1% of sea level (at the bottom of Hellas)earth atmospheric pressure and that it is only 0.2% oxygen that you would asphyxiate long before you froze. I'm guessing that the next biggest threat to survival is the lack of pressure in the thin atmosphere. It would probably cause
Ebullism which would probably be fatal. Much later you'd freeze.
Oh, one more thing. The only ShadowRun books I have are SR4 and Street Magic. That won't be a problem will it?
EDIT: This won't be like doom in that switches in one place open doors several hundred meters away will it? Who the heck designs facilities like that anyway?
Whipstitch
Nov 20 2007, 06:37 AM
Bleh, we'd be company men? I must have skimmed that part... I won't be playing a mage in that event. The mage concepts I have floating around in my head atm just wouldn't really fly with that. I have a neat li'l designer baby samurai in mind though that would make sense as company man though.
Cthulhudreams
Nov 20 2007, 07:28 AM
Agents are not a feature of Frank's rules for 'trix stuff.
Onto more serious stuff - don't multiple corps have bases on mars? If you are working on a top secret project, you might want to be able to fend off the others if they get wind of it.
The top shelf commando in doom is actually the guy that is body guarding the 'review team' leader.
But you do make some really fair points.
(Also, I'm still keen for treasure hunters too guys)
Whipstitch
Nov 20 2007, 07:52 AM
Frank, I was thinking of taking some genetech but noticed that the prices in the book don't all match up. Would you prefer us to use the prices listed in the chapter or the prices listed in the back of the book? Provided you really want us screwing around with Aug at all, of course.
FrankTrollman
Nov 20 2007, 07:59 AM
QUOTE |
Bleh, we'd be company men? I must have skimmed that part... I won't be playing a mage in that event. The mage concepts I have floating around in my head atm just wouldn't really fly with that. |
That's possible. But remember that the difference between having a spirit with movement and not is huge for an airplane or freighter. Corps will put up with amazing amounts of crazy from mages that they would never accept from a more replaceable mundane.
QUOTE |
Oh, one more thing. The only ShadowRun books I have are SR4 and Street Magic. That won't be a problem will it? |
Not especially. There is stuff you can use in Augmentation, but pretty much all it says about the thaumaturgical research station is that it exists.
QUOTE |
This won't be like doom in that switches in one place open doors several hundred meters away will it? Who the heck designs facilities like that anyway? |
Doors generally speaking are designed with manual systems on site. The master computer can also open and close doors, and it is about 200 meters from some of the more distant doors. So for example, if one room gets punctured and starts depressurizing, the computer can respond by bringing down doors to cut that area off and the rest of the base will remain pressurized until someone can fix the hole.
QUOTE |
So I see definite needs for: highly skilled Thurmatugical/Magical (cause that's one of the primary researchers, and Matrix defense specialists (I am assuming that the station has a link to the wider matrix, as well as some VERY secret data on its networks. |
The place is likely outside the high density signal range of anyone. But the risk of someone sending a drone or a small team to take the research data is very real. The research team themselves are also considered to be a security threat because a lot of them are magicians (who talk to invisible friends) or have had several previous employers, or
both.
If you want to play one of the secondary research staff, that's certainly doable. The primary research group is about 10 people. The rest is support staff. The support team has a number of people with different positions:
- Cook
- Engineers
- Heavy Machine Operators
- Janitors
- Mechanic
- Matrix Staff
- Medical Staff
- Scouts
- Secondary Science Staff (Botanist, Astrophysicist, Microbiologist, Geologist, Linguist)
- And yes, Security. Evo knows what Ares says comes out of their Eden Station gate, and is prepared to accept that as a possibilty.
And yeah, your character could be nominally any of those people. If your core skills are Perception and Demolition and you want to be one of the Engineers, that's entirely plausible.
QUOTE |
Aha, wireless power projection exists? |
Yes. This was apparently first rolled out by Shiawase which is why they are a megacorp and why the Empire of Nippon kicked so much ass.
QUOTE |
Are the PCs supposed to be multi-talented "expert in one field, plus ok in combat" or something else? Is it reasonable to assume that Evo wouldn't staff a 50 person team on Mars with people who couldn't do something useful every day, so no hyper optimized combat monsters? |
There is plausible use for both actually.
-Frank
Whipstitch
Nov 21 2007, 07:26 AM
Speaking of the movement power, how do you handle the whole "within terrain it controls" portion of the text? It's pretty cut and dried with the elemental spirits, but pretty vague with stuff like Guardian and Beast spirits (most Spirits can take Movement as at least an optional power). Frankly, if you ruled that the Movement power is essentially useless for such Spirits outside of their home plane, I could hardly blame you. Movement is a great power, and with a strict interpretation, it makes Hermetics/Chaos Mages into unparalleled masters of terrain instead of merely being saddled with a fairly redundant Spirit selection. On the other hand, that'd still leave me puzzled to just what exactly it is Beast Spirits are supposed to be good for if their movement power is crappy (animal control is alright, I guess, although Guardians can get it too, for some reason).
FrankTrollman
Nov 21 2007, 08:25 AM
"Within the terrain it controls" is flavor text. In previous editions, some spririts (notably Nature Spirits and Loa) were limited to specific terrains while using their powers. But Elementals always controlled the terrain wherever they happened to be. Now all the spirits do that.
-Frank
kzt
Nov 21 2007, 05:03 PM
Are there any wacky things about summoning spirits on mars that we should know about?
FrankTrollman
Nov 21 2007, 07:06 PM
QUOTE (kzt) |
Are there any wacky things about summoning spirits on mars that we should know about? |
Mostly it's the background count issue. Much of the planet's surface is covered with a -3 Mana Ebb. In some places (especially around Olympus Mons) it goes up (down?) to -4. At that extreme point, no uninitiated mage can summon a spirit. A Magic of 6 is reduced to 2 and the maximum Force you could overcast would be 4, which is not enough to avoid being auto-disrupted. Also note that Watchers cannot be summoned in Mana Ebbs of any kind for much the same reason.
And of course, Binding a spirit requires a lodge, and you'd have to bring your own supplies (because Evo corp doesn't know or care what goods are important to your personal conjuring techniques). You can set up a lodge, there is space for that sort of thing. But obviously enough wherever your lodge is, it is going to be in a specific part of the base - it's definitionally not in some abstract part of the world.
Spirits you conjure and Bind ahead of time on Earth can in fact be brought over through the metaplanar shortcut. You just snap your fingers and there they are. On the other hand, if you leave them at home, you can telepathically communicate with them.
--
Finally, traditions which summon regional spirits (like Shamanism) will note that conjured spirits occassionally look pretty weird. Nothing special happens to them game mechanically however.
-Frank
Narse
Nov 22 2007, 04:18 AM
QUOTE (FrankTrollman) |
...
QUOTE | This won't be like doom in that switches in one place open doors several hundred meters away will it? Who the heck designs facilities like that anyway? |
Doors generally speaking are designed with manual systems on site. The master computer can also open and close doors, and it is about 200 meters from some of the more distant doors. So for example, if one room gets punctured and starts depressurizing, the computer can respond by bringing down doors to cut that area off and the rest of the base will remain pressurized until someone can fix the hole. ...
|
What I meant was that it doesn't make sense if the ONLY way to open the door is 200m away. In real life I have yet to encounter any door which was intended to be operated and had no means of opening it within 3m. If someone doesn't want you to be able to open a door easily generaly they lock it (or maglock it). Your system does sound eminently reasonable though.
On a compleately different note: what equipment do the janitors on the station use? Do they still have mops? And yes, for some reason I want to play a Janitor.
kzt
Nov 22 2007, 06:35 AM
QUOTE (Narse) |
What I meant was that it doesn't make sense if the ONLY way to open the door is 200m away. In real life I have yet to encounter any door which was intended to be operated and had no means of opening it within 3m. If someone doesn't want you to be able to open a door easily generaly they lock it (or maglock it). Your system does sound eminently reasonable though. |
The only way to get to the roof of the WTC was to call them and have it unlocked from the security command center 60 flights below. This was after you reached it via an electronic access controlled door. Which kind of sucked when a 757 destroyed the cabling and the fire contaminated the air inside.
FrankTrollman
Nov 23 2007, 01:25 PM
QUOTE (Whipstitch) |
Frank, I was thinking of taking some genetech but noticed that the prices in the book don't all match up. Would you prefer us to use the prices listed in the chapter or the prices listed in the back of the book? Provided you really want us screwing around with Aug at all, of course. |
I honestly don't know what that's about. For now, just use the higher cost and if it turns out that it gets rectfied down (which I consider unlikely) then we'll give you an immediate retcon rebate.
QUOTE |
On a compleately different note: what equipment do the janitors on the station use? Do they still have mops? And yes, for some reason I want to play a Janitor. |
Water is recycled, and the recycling tanks are near the surface. Even so, a fraction of water is unrecoverable, and the black sludge is put in containers and dumped in a pit on the ground some distance from the base. Mops are used, as are pressurized tanks of cleaning fluid which are used through a spray nozzle. The mops themselves are hollow titanium poles with absorbant rags on them which change conformation and become extremely slick when an electric current is passed through them. The base is fairly concerned about germs and there are about a dozen disinfectants which are used in succession. Standard practice is to use one kind of disinfectant for three days and then switch to another type, and in this way combat the creation of MRSA style growths on the base.
Janitorial staff overlaps slightly with the mechanical technical staff.
-Frank
kzt
Nov 26 2007, 12:30 AM
So I sent my (mostly finished) reactor engineer in to Frank and was wondering if anyone else had actually put together and submitted a character?
Cthulhudreams
Nov 26 2007, 01:13 AM
I'm working on one as we speak - I wasn't totally sure we'd committed to Mars, but I might just get onto it then.
Whipstitch
Nov 26 2007, 03:50 PM
I'd have a character done but all the sheets I keep coming up with are leaving me cold or else would be fairly worthless anywhere near a mana ebb.
FrankTrollman
Nov 26 2007, 05:15 PM
Warning, I didn't actually get kzt's submission. I haven't been able to adjust my controls in some time and I don't think I get the emails through the "send mail" button in Dumpshock. My current email is:
ftrollman @ gmail.com
(No Spaces). My AIM is:
FrankTrollman
And sending it to me through either should work. So it looks like we have an Engineer and a Janitor so far. Looks like it's going to be more Half-life and less Doom, which is fine. Once everyone gets their sheet in or at least declares their occupation I put together the whole roster of the base staff. I should be able to have that up by Friday because I don't have an Anatomy test this week.
-Frank
kzt
Nov 26 2007, 05:40 PM
Hmm. I did send it to that address, which looks like the same one from your insane journal. But it's not in my gmail sent folder... Odd.
I guess I'll try again.
Whipstitch
Nov 26 2007, 08:23 PM
<--- Mage
I've decided to basically just sheet up one character that I could use for either setting; I still favor treasure hunters. I'm also busy trying to figure out just what the hell a 400 bp janitor sheet could possibly look like.
kzt
Nov 26 2007, 11:03 PM
how about a rigger with a PhD in microbiology and several useful PS like Life support systems, plumbing and cleaning. And possibly an unusual, shall we say neuritic, interest in cleanliness. They are unlikely to haul someone to mars who can just clean floors. Even though supervising the cleaning robots might be his main job.
Whipstitch
Nov 27 2007, 12:21 AM
Agreed. I'm just willing to bet that calling the character a janitor will be in many ways akin to saying Jesus was a carpenter.
Catharz Godfoot
Nov 27 2007, 03:43 AM
Are useful drugs (i.e. cram & long haul) available at the station? It looks like I'm going to play a local netadmin or tech, and therefore also a communications guy, and I'm wondering if the usual combination of programmer drugs will be available
Whipstitch
Nov 27 2007, 04:16 AM
And Psyche! Don't forget Psyche. Gotta have Psyche!
Narse
Nov 27 2007, 06:01 AM
Well, as for the Janitor concept I was thinking of taking things like:
Exotic Ranged Weapon (Chemical Spray)
and probably a smattering of technical skills.
Don't worry, I'll find some way of using all 400BP

- even if it is just having tons and tons of contacts.
FrankTrollman
Nov 27 2007, 06:16 AM
If you want to call them "sanitation engineers" that's fine. I'm sure that their actual job title is something like that, but in Russian.
And yes, you can get drugs for free for as long as you are on the mission. When you get back to Earth you'll have to pay for any you still want out of your own pocket, which is part of why they do that.
-Frank
FrankTrollman
Nov 27 2007, 10:31 PM
Oh, and something Kzt stumbled upon: If you write up your contacts before the roster gets finalized, then you can grandfather in characters to specific tasks on the base. For example: the cook is named Elizaveta Katenin, and she's from the New Soviet near the Mongolian and Turkestan borders. That means that when left to her own devices she makes Uighur food although she is trained in classical Russain Haute (similar to French Cisine as it happens).
-Frank