QUOTE (Wesley Street @ Sep 24 2008, 08:05 AM)

I've read through it. It's... too depressing for me. I like games that allow for an emotional range beyond YOU LIVE IN A WORLD WHERE THERE IS ONLY WAR!
I remember being introduced to WH40K in junior high school and asking a friend why all these various races and factions were fighting each other. He couldn't give me an answer.
The orks are a fun-loving race, free of responsibility other than satisfying the urge to have fun. What an ork finds fun, above all else, is proving that he's stronger than other people around him. In the event that a particularly strong ork manages to satisfactorily prove that he is stronger than all the nearby orks, he will seek out new competition (read, any living thing nearby, including other sentient races). Due to this, the only possible outcome of a meeting between an ork and a non ork is combat.
Tyranids are like a universal ant hive. They exist to propagate their species, and everything is treated as a resource. As a result, inhabited worlds that don't wish to be harvested must needs take up arms.
The necron exist solely to wipe out all life, precluding any form of peaceful contact with other species.
Chaos is a lot like a cancer - it arises naturally as a result of sentience and seeks to infect any other cells nearby, not because it has an agenda, but because that is simply how it works. The only cure is to cut off the infected flesh. The Tau are actually rather lucky in that they are immune to the psychic corruption of chaos, but they've still been subjected to enough of chaos' physical horrors to know that they must be exterminated at all costs.
Dark Eldar to be honest, I have no idea why they're evil since I never cared much about their fluff, but basically they view everyone in the universe who isn't dark eldar as a slave or a threat, so yeah, peace is kind of out of the question.
Eldar are one of the 'nicer' races in 40K, but they view the imperium and the tau as misguided children, and tend to be standoffish. In return, the imperium don't trust them, being wary of their deciet. Occasionally alliances between eldar and the imperium will occur if there is a common enemy, but far more often they will come into conflict over territorial disputes. Eldar are also directly responsible for one of the chaos gods.
Tau are basically innocent, as far as the 40K universe goes, and tend to try sending diplomats when they meet someone new. They've managed to take control of several imperial worlds this way, and thus are seen as a threat. I don't know much about the relation between the eldar and the tau.
The Imperium of Man believes itself to have a righteous cause, spreading the word of the god-emperor to the stars. They are constantly beset on all sides by enemies, and often from within by the threat of chaos. As a result, they have massive armies spanning the galaxy, and tend to view anything out of the ordinary as 'corrupt,' since even risking potential contact with chaos can have terrible consequences.
So basically, it boils down to there being only 3 races civilised enough to do anything other than try to slaughter each other, and two of them being paranoid nutbags who wouldn't trust anyone as far as they could throw a star.
That said, I agree with you that the setting is a little depressing.
QUOTE (hyzmarca @ Sep 25 2008, 10:20 AM)

Maybe, maybe not. It is all a matter of perspective. From one point of view the forces of Chaos are undeniably the good guys, from one point of view.
There is no point of view from which chaos can be seen as the good guys. Khorne's only purpose is to murder everything in his way, and slaughtering everyone you meet pegs you soundly as a 'bad guy.' Slaneesh is the god of physical sensation and excess - doesn't sound so bad, right? Wrong. Slaneeshi followers will indulge their tastes no matter the cost to those around them, and, eventually, strive to greater and greater excess in an attempt to match the last high, going so far theat they damage theri bodies to the point that they are no longer even able to feel the sensations they crave so badly, being driven to insanity by their needs, they take it out on those around them. Also soundly in the 'bad guy' camp. Tzeench is the god of secrets and power, and, as a rule, gives you just enough rope to hang yourself with. He's the least 'nasty' of the chaos gods, but also the most insidious, opening up antire worlds to chaos infection. Bad guy. Nurgle is an interesting one, and you could probably make the best case for him being a good guy - he's essentially innocent, a happy, bouncy chaos god who is oblivious to the suffering that his plagues cause the people around him. He may not have the ill intent the other chaos gods display, but he still causes the loss of countless lives and souls. Bad guy, even if he doesn't realise he is.
Chaos = bad guys. End of story.
QUOTE (Malicant @ Sep 26 2008, 06:29 PM)

You are kidding me, right? Let's say the Imperium locates a cult on a highly populated world. They kill them, but maybe one member escapes and eludes them. Or maybe not, thaey are not sure for some reason. What do they do? They burn the whole fucking world to the ground. Because of the potential that one guy might still be out there. Yeah, harsh might not be the word to use here.
Incorrect. A single cult will be hunted down until it is stamped out. An entire nation infected by chaos is reason to bring in armed forces to halt the spread of the taint. Only when an entire world is infected (usually by chaos or tyranids, though orks are a candidate) and what little population is left alive has no hope of survival is exterminatus ordered. I suggest you read up on your fluff before you blow things out of proportion.