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Sweaty Hippo
This is a Warhammer 40K game where you play Inquisitors in service to the Empire of Man. It is not a war-game skirmish like other Warhammer games, though.

It is grim and gritty, where death can be just around the corner, and having your body, mind, or soul in peril is enough to end your career.

I have checked out the book, and it looks promising, although my biggest problem is that in the 40K universe, there are no real good guys, and all the major powers have performed horrible actions that makes it hard to sympathize with them. It may not be good for all groups, particularly ones that love to save the world, or play "shining exemplars of justice."

But the game looks at first glance to be really cool, and can handle games that are not "pit armies of mooks against each other." Not to mention that the game is so hardcore, even the NPC butchers carry electric chainsaws connected to giant batteries on their backs (and those are just used for cutting meat)!
Synner667
QUOTE (Sweaty Hippo @ Sep 11 2008, 09:59 PM) *
I have checked out the book, and it looks promising, although my biggest problem is that in the 40K universe, there are no real good guys, and all the major powers have performed horrible actions that makes it hard to sympathize with them. It may not be good for all groups, particularly ones that love to save the world, or play "shining exemplars of justice."

Yah, it's a great game...
...With about 20 years of background material [novels, games, articles, etc].

There's definitely place for "good guys", "save the world" and "shining exemplars of justice"...
...After all, isn't saving the world/imperium what being an Inquisitor [or his entourage] is all about wink.gif

Check out the Eisenhorn and Ravenor trilogies, for very good stories about being an Inquisitor - what they face, their methods, their groups, etc.

They're very much written in a RPG/novel cross over way.


The Emperor prevails !!
jago668
I've got the book, and it looks pretty fun. Though I haven't been able to play it yet.

I do see SH's point though. For example Eisenhorn mentions that to be an inquisitor you have to be able to kill thousands of innocent people to get the job done sometimes. Specific from the book is the opening chapter in the frozen storage vault thingies. So I can see where there are no "good" guys comment would come from. Inquisitors are very much, the end justifies the means, kind of people.

Now you could obviously play "good" guys. Just that really the setting isn't setup that way. The Imperium of Man isn't really "good". More like, slightly less evil than those guys over there, who are only slightly less evil than the soul raping daemons. Even the Tau and their "for the greater good" are not really good guys.
Platinum Dragon
Remember, while the imperium's armed forces are generally completely f***ing nuts (and they have to be considering what they go up against), there are still uncountable numbers of ordinary humans trying to make ends meet. Just because none of the factions in the table-top wargame are 'good guys' doesn't mean your characters in Dark Heresy can't be. Chances are they won't be paragons of virtue either, but they can be nicer than marines or inquisitors are allowed to.
HappyDaze
I'm running Dark Heresy at the moment, and my group of 4 is about to jump up to 7!

Anyway, it's great fun and FAR less rules heavy than SR, which makes running/playing it a breeze. The universe is rich and detailed while the specific sector of space offered in the core book is still open enough for the GM to put in whatever he likes without feeling like he's bucking canon - the best of both worlds really.

As for being good guys - well if you can stomach being shoot-them-in-the-face criminals in SR then you should be able to handle being agents of the Inquisition. Sometimes you'll have to use terrible methods to ensure the continued survival of mankind, but mankind's future rests on your shoulders and your enemies are many and terrible.

Great fun!
Malokei
I recently got to stand in and watch a session run. A lot them were rules lawyers and I've seen them play other systems so it was nothing new. The GM on the other hand was solid. He kept rules from being a slow down and kept it true to Dark Heresy. It made it a solid enjoyable to listen to experience. Though I may not play it is still a game I'd consider running if Shadowrun wasn't an addiction for all my players.
PBTHHHHT
Yeah, ran a small module and overall it's not bad. Only thing was the falling damages rules, that was... interesting. Anyway, I can't wait to run the next one after work gets less hectic.
Wesley Street
I've read through it. It's... too depressing for me. I like games that allow for an emotional range beyond YOU LIVE IN A WORLD WHERE THERE IS ONLY WAR!

I remember being introduced to WH40K in junior high school and asking a friend why all these various races and factions were fighting each other. He couldn't give me an answer.
Stahlseele
Marines fight: FER TEH EMPRAH!
Guards fight: For The Imperium, or at least for whoever threatens to shoot us if we don't!
Sororitas fight: For the Holy god-Emperor, everything else has to burn!
Inquisitors fight: Because we are right and we know it, every alien, mutant and heretic is Scum that is only taking up valuable ressources that the imperium could put to a better use!
Chaos fight: For their Gods, one or all of them, to get moar Power etc.
Eldar fight: because the others are in the way and don't know better.
tau fight: for the greater communist nazi good in space!
Dark Eldar fight: because they like to make other people suffer and they want to steal other people stuff
Orks fight: 'cause it's fun! there's somewhere a good quote regarding this. i think some inquisitor or something like that basically said, that the orks are the perfect species, because they don't know stress and don't suffer from war at all and actually have fun with it all
hyzmarca
QUOTE (jago668 @ Sep 11 2008, 08:24 PM) *
I've got the book, and it looks pretty fun. Though I haven't been able to play it yet.

I do see SH's point though. For example Eisenhorn mentions that to be an inquisitor you have to be able to kill thousands of innocent people to get the job done sometimes. Specific from the book is the opening chapter in the frozen storage vault thingies. So I can see where there are no "good" guys comment would come from. Inquisitors are very much, the end justifies the means, kind of people.

Now you could obviously play "good" guys. Just that really the setting isn't setup that way. The Imperium of Man isn't really "good". More like, slightly less evil than those guys over there, who are only slightly less evil than the soul raping daemons. Even the Tau and their "for the greater good" are not really good guys.


The easiest way to paint the Inquisitors as the good guys is to show the PCs why the end justifies the means. If they're a bit ambivalent about capturing psykers and sending them off to their doom, have the PCs witness first hand what happens why an innocent psyker slips up and accidentally lets a demon into his body, the suffering and immense devastation wrought by a single being. Once they do, they'll never question the morality of their actions again.

But watch out for rehashes of a certain recurring Monty Python sketch.
jago668
I don't have anything against playing them. As someone pointed out, we all play shadowrun so we shouldn't have too big a problem with it. I was just pointing out that you can view them both ways. That they can be good if you want them to, or not.

Personally, I don't think they are "good". Necessary and doing a rough job with what they have, sure. As a quick example using a daemon as the threat (in keeping in line with your above). Say you know that a pregnant woman in an area is going to give birth to some kinda daemon baby thing. If it is born billions will be corrupted/die. You search and find all the pregnant women in the area (random number 1,000). What do you do with them? What if you can't determine which it is going to be?

There will be varying answers. Yet you and I both know there would be some inquisitors whose answer would be, "kill them all and burn the bodies." Are they wrong considering the potential outcome of allowing it to be born? Are they really "good" at that point. Very much fits into, the end justifies the means. As an Order I don't think the Inquisition is evil, but by no means are they good either. There will be evil inquisitors, good ones, and ones just doing their jobs. So you can play whatever variant fits for any particular campaign. I was more refering to the entirety of the Imperium of Man, and the Inquisition. It isn't good, and virtuous, and pure. The Imperium is all about self preservation. Doing what you have to, to stay alive does not make one good.

I can see myself clear to saying they aren't evil (retracting my slilghtly less evil than those guys over there statement), but they are a far cry from being the good guys.
HappyDaze
QUOTE
I can see myself clear to saying they aren't evil (retracting my slilghtly less evil than those guys over there statement), but they are a far cry from being the good guys.

Much like runners... wink.gif

The Imperium opposes evil but that does not make it good. That's not really any more depresing than SR, Vampire, or a host of other games out there.
HappyDaze
QUOTE
I've read through it. It's... too depressing for me. I like games that allow for an emotional range beyond YOU LIVE IN A WORLD WHERE THERE IS ONLY WAR!

With billions of worlds and countless masses of humans, there's going to be plenty of emotional range. Not every world is on a war footing - those that are will be the ones highlighted in the minatures games - and the Dark Heresy rules concentrate on the 'interior matters' of the Imperium. If your game ventures into an active war zone you're likely to get very bleak and depressing - like a grim war movie set to 11,000! On the other hand, within the more stable sections of the Imperium, the full range of human experiences are present.

QUOTE
I remember being introduced to WH40K in junior high school and asking a friend why all these various races and factions were fighting each other. He couldn't give me an answer.

That might have something to do with the fact he was in junior high. The WH40K universe is built on the assumption that humanity will carry a manifest destiny concept to covert the galaxy. Along the way they meet aliens that oppose this (Eldar, Tau) and thus become enemies due to a conflisct of goals. There are also enemies that are so by their very nature (Chaos/daemons, Orks, Necrons, Tyranids) whether totally alien or even daemonic. However, most of Dark Heresy concerns itself with the hidden dangers that exist within the Imperium itself (generally humanity along with some daemonic and alien influences).
Wesley Street
Well that sounds cheerful... I'm skimming through the Fantasy Flight site now and this doesn't sound like the kind of game that would appeal to me. But that's just me and I'm not making any value judgments. I know WH40K is very popular and I get a kick out of the amount of detail artists can pull out of the little lead sculptures. But the setting and tone give me the heebie-jeebies.

I grew up on Star Trek and enjoy space sci-fi games like 2300AD where I can play anything from a farmer to a journalist to a diplomat to a soldier.
PBTHHHHT
QUOTE (Wesley Street @ Sep 24 2008, 01:55 PM) *
Well that sounds cheerful... I'm skimming through the Fantasy Flight site now and this doesn't sound like the kind of game that would appeal to me. But that's just me and I'm not making any value judgments. I know WH40K is very popular and I get a kick out of the amount of detail artists can pull out of the little lead sculptures. But the setting and tone give me the heebie-jeebies.

I grew up on Star Trek and enjoy space sci-fi games like 2300AD where I can play anything from a farmer to a journalist to a diplomat to a soldier.


But do you really want to play a farmer in a universe that's at a constant state of war? And diplomats? Well, there are adepts, scum, and such which are kinda equivalent. Actually scum is the closest one to diplomat. This is WH40K bullets and chain swords do the talking. wink.gif
HappyDaze
QUOTE
I grew up on Star Trek and enjoy space sci-fi games like 2300AD where I can play anything from a farmer to a journalist to a diplomat to a soldier.

Any of those backgounds/roles are possible within Dark Heresy too. The assumption of the core rules is that you go from whatever walk of life into the service of the Inquisition, but this doesn't have to be the case anymore than you have to be a shadowrunner in SR.
Malicant
QUOTE (HappyDaze @ Sep 24 2008, 03:42 PM) *
The Imperium opposes evil but that does not make it good. That's not really any more depresing than SR, Vampire, or a host of other games out there.
No, it opposes the corruption of Chaos. The Imperium itself is evil. Thousands of people are killed every day just to prevent the Emperor from getting out of his stasis (or to keep him from dying, depending on who you ask). The Imperium would rather burn a world to the ground than let even one heretic life. Unfortunatly, they don't really have a choice about it, but from our viewpoint they are evil.
Synner667
Define "good", define "evil"

The Imperium is a huge, galaxy spanning collection of worlds and people...
...Most of whom are living "normal" lives [as normal as they can be, considering the way the Imperium is run]

The Imperium isn't "good" or "bad" - it's an organisation.

Individuals may be "good" or "evil", and there's always a balance to be made...
...Policemen do it all the time = catch the smalltime criminal, or spend the time on a bigger fish.

That doesn't make them "bad" or "evil"

There's nothing to stop a Dark Heresy campaign being based on a single planet, and run like high-tech Call of Cthulhu or [legal] Shadowrun...
...Several times in the novels, mention is made of Inquisitors [and their teams] spending years rooting out cultists before or after a major event.
HappyDaze
QUOTE
No, it opposes the corruption of Chaos.

Among others, yes. Is that not a laudable action?
QUOTE
The Imperium itself is evil.

I do not think that word means what you think it means. The Imperium may do harsh actions when necessary, but they do not inflict horrors and hardship without cause.
QUOTE
Thousands of people are killed every day just to prevent the Emperor from getting out of his stasis (or to keep him from dying, depending on who you ask).

Not people, psykers. Weak and vulnerable psykers that present the very real possibility that they would allow daemons to access the material world were they left alone. Instead they serve in death to allow for better navigation through the warp. A noble death in service to the Imperium rather than contiued existance as a entry point for unspeakable evil.
QUOTE
The Imperium would rather burn a world to the ground than let even one heretic life.

No, they would not. What you refer to is Exterminatus and it is only called in on worlds that are fully without hope of redemption. One man gets a squad of Inquisitorial acolytes (that's what the PCs generally will be) or an assassin's bullet.
QUOTE
Unfortunatly, they don't really have a choice about it, but from our viewpoint they are evil.

I would avoid using the 'imperial our' on this one - I certainly don't see them as evil, just grim and harsh.
hyzmarca
QUOTE (HappyDaze @ Sep 24 2008, 06:35 PM) *
Among others, yes. Is that not a laudable action?


Maybe, maybe not. It is all a matter of perspective. From one point of view the forces of Chaos are undeniably the good guys, from one point of view.
HappyDaze
QUOTE
Maybe, maybe not. It is all a matter of perspective. From one point of view the forces of Chaos are undeniably the good guys, from one point of view.

The forces of Chaos are hostile to human existance. From any rational human perspective, opposing them is a 'good thing'.
hyzmarca
QUOTE (HappyDaze @ Sep 24 2008, 09:54 PM) *
The forces of Chaos are hostile to human existance. From any rational human perspective, opposing them is a 'good thing'.


The forces of Chaos aren't really hostile to human existence. They are, after all, a product of thought and emotion manifested in the Warp. Without humans and other thinking feeling beings, there would be no Chaos at all. Rather, the Chaos Gods and their daemons, being imbalanced personifications of certain aspects of collective sentient emotion and psyche, tend towards excess in one thing. Some would see this single-minded devotion to an ideal to be laudable, though it does tend to result in billions upon billions of deaths.
HappyDaze
QUOTE
The forces of Chaos aren't really hostile to human existence.

I disagree with this, and your further sentences don't really support the idea you present here. How do you propose that the forces of Chaos are not hostile to humanity's continued survival and advancement?
Malicant
Guys, there are no perspectives in Warhammer 40k. Everyone is evil. Well, maybe not the Tyranids. But everyone else is. The only thing that matters, where you stand in the conflict between order and chaos. Good or evil do not matter in that universe, so the only definition of those words that apply are ours.

QUOTE
I do not think that word means what you think it means. The Imperium may do harsh actions when necessary, but they do not inflict horrors and hardship without cause.
You are kidding me, right? Let's say the Imperium locates a cult on a highly populated world. They kill them, but maybe one member escapes and eludes them. Or maybe not, thaey are not sure for some reason. What do they do? They burn the whole fucking world to the ground. Because of the potential that one guy might still be out there. Yeah, harsh might not be the word to use here.

Oh, and Chaos does not view itself as good, because, again, that those not matter to them. At all. They view themselfs as Chaos and that's kind of it.

This is Warhammer we are talking about. There are no greys, there is also no good, because the "good guys" have to do really, really bad things so the "bad guys" don't get any advantage. Also, the "good guys" do really, really bad things because they have no idea what happens if they don't do them.

Any Good vs. Evil discussion in this Universe is so pointless. Corruption vs. Integrity would be more appropiate.
HappyDaze
QUOTE
You are kidding me, right? Let's say the Imperium locates a cult on a highly populated world. They kill them, but maybe one member escapes and eludes them. Or maybe not, thaey are not sure for some reason. What do they do? They burn the whole fucking world to the ground. Because of the potential that one guy might still be out there.

Bullshit. You're going by the much simpler flavor of the mini-games which focus on 'lost causes' on the frontlines of war rather than what the RPG is focussed on. If it were that common to torch worlds there would be little need for the Inquisition, and the Dark Heresy RPG goes into much more detail on what happens than your simplistic example. The Imperium does not inflict horrors simply for the sake of doing so.

QUOTE
Any Good vs. Evil discussion in this Universe is so pointless.

They can bve seen as pointless anywhere, but that's a much broader topic. Regardless, the Imperium can be said to act for the betterment of humanity, and as a human, that makes them the 'good guys' to me.
Malicant
QUOTE (HappyDaze @ Sep 26 2008, 10:37 AM) *
Bullshit. You're going by the much simpler flavor of the mini-games...
Like the mini-game Warhammer 40k. Which has a lot of lore, you know. Well, I guess you don't, but let's just say, the Imperium of Man is evil. You as of yet have failed to produce any facts or examples that contradict this, because they simply do not exist. Religous fanatics tend to not to be the nice guys, never, ever.
QUOTE
...which focus on 'lost causes' on the frontlines of war rather than what the RPG is focussed on. If it were that common to torch worlds there would be little need for the Inquisition, and the Dark Heresy RPG goes into much more detail on what happens than your simplistic example. The Imperium does not inflict horrors simply for the sake of doing so.
Never said that. They still inflict horrors. If you even remotely say that killing over a 1000 innocent people every day on Terra alone can even slightly be justified as anything else than evil, you sir are a sick, demented person.
Exterminatus might not be common, but you still would need Inquisitors to find out which worlds to burn. Official policy regarding anything touched by Chaos was still "burn it" last time I checked. If Dark Heresy changed that... well, it lied and you fell for Imperial Propaganda. You can't tell the Imperial Guard that you will kill them all after they defeated the Legions of Chaos, now can you? Bad for the moral. vegm.gif
Synner667
Define "good", define "evil"

The Imperium is a huge, galaxy spanning collection of worlds and people...
...Most of whom are living "normal" lives [as normal as they can be, considering the way the Imperium is run]

The Imperium isn't "good" or "bad" - it's an organisation.

Individuals may be "good" or "evil", and there's always a balance to be made...
...Policemen do it all the time = catch the smalltime criminal, or spend the time on a bigger fish.

That doesn't make them "bad" or "evil".

QUOTE (Malicant @ Sep 26 2008, 01:53 PM) *
Like the mini-game Warhammer 40k. Which has a lot of lore, you know. Well, I guess you don't, but let's just say, the Imperium of Man is evil. You as of yet have failed to produce any facts or examples that contradict this, because they simply do not exist. Religous fanatics tend to not to be the nice guys, never, ever.

Considering that WH40K and DH share the same universe, and are different aspects of each other, and focus on different things...
...You would also consider Chess an evil game because you can't have them do anything but fight.
WH40K is not meant to represent anything other than war...
...And I'm sure that if you release an RPG set in the DH universe that focuses on the daily life of George the Heroic Shop Keeper, who is nice to people and never does anything you consider "evil" or "bad", it'll be really interesting and there'll be lots to do.

But then again, maybe not.

QUOTE (Malicant @ Sep 26 2008, 01:53 PM) *
Never said that. They still inflict horrors. If you even remotely say that killing over a 1000 innocent people every day on Terra alone can even slightly be justified as anything else than evil, you sir are a sick, demented person.
Exterminatus might not be common, but you still would need Inquisitors to find out which worlds to burn. Official policy regarding anything touched by Chaos was still "burn it" last time I checked. If Dark Heresy changed that... well, it lied and you fell for Imperial Propaganda. You can't tell the Imperial Guard that you will kill them all after they defeated the Legions of Chaos, now can you? Bad for the moral. vegm.gif

You know, religion is a funny thing...
...The people involved are convinced they're right and everyone else if wrong.
The God-Emperor is supposed to be 10,000 years old and uses the life force of psychics to stay alive [using the term, in a very loose sense]
The myth is that his own psychic powers are all that stop Humanity being overwhelmed, overwhelmed by things that have shown themselves to be very dangerous.
Your view is that 1 man should die, ensuring that many billions of people who are currently being protected by that 1 man, should also die.
Not sure how that would go down if you tried to use that as a reason to kill him.

QUOTE (Malicant @ Sep 26 2008, 01:53 PM) *
If Dark Heresy changed that... well, it lied and you fell for Imperial Propaganda. You can't tell the Imperial Guard that you will kill them all after they defeated the Legions of Chaos, now can you? Bad for the moral.

What are you wittering about ??

I would ask, that if you hate DH so much - because you can only really play an evil Human Imperialist, why would you play DH ??
Platinum Dragon
QUOTE (Wesley Street @ Sep 24 2008, 08:05 AM) *
I've read through it. It's... too depressing for me. I like games that allow for an emotional range beyond YOU LIVE IN A WORLD WHERE THERE IS ONLY WAR!

I remember being introduced to WH40K in junior high school and asking a friend why all these various races and factions were fighting each other. He couldn't give me an answer.


The orks are a fun-loving race, free of responsibility other than satisfying the urge to have fun. What an ork finds fun, above all else, is proving that he's stronger than other people around him. In the event that a particularly strong ork manages to satisfactorily prove that he is stronger than all the nearby orks, he will seek out new competition (read, any living thing nearby, including other sentient races). Due to this, the only possible outcome of a meeting between an ork and a non ork is combat.

Tyranids are like a universal ant hive. They exist to propagate their species, and everything is treated as a resource. As a result, inhabited worlds that don't wish to be harvested must needs take up arms.

The necron exist solely to wipe out all life, precluding any form of peaceful contact with other species.

Chaos is a lot like a cancer - it arises naturally as a result of sentience and seeks to infect any other cells nearby, not because it has an agenda, but because that is simply how it works. The only cure is to cut off the infected flesh. The Tau are actually rather lucky in that they are immune to the psychic corruption of chaos, but they've still been subjected to enough of chaos' physical horrors to know that they must be exterminated at all costs.

Dark Eldar to be honest, I have no idea why they're evil since I never cared much about their fluff, but basically they view everyone in the universe who isn't dark eldar as a slave or a threat, so yeah, peace is kind of out of the question.

Eldar are one of the 'nicer' races in 40K, but they view the imperium and the tau as misguided children, and tend to be standoffish. In return, the imperium don't trust them, being wary of their deciet. Occasionally alliances between eldar and the imperium will occur if there is a common enemy, but far more often they will come into conflict over territorial disputes. Eldar are also directly responsible for one of the chaos gods.

Tau are basically innocent, as far as the 40K universe goes, and tend to try sending diplomats when they meet someone new. They've managed to take control of several imperial worlds this way, and thus are seen as a threat. I don't know much about the relation between the eldar and the tau.

The Imperium of Man believes itself to have a righteous cause, spreading the word of the god-emperor to the stars. They are constantly beset on all sides by enemies, and often from within by the threat of chaos. As a result, they have massive armies spanning the galaxy, and tend to view anything out of the ordinary as 'corrupt,' since even risking potential contact with chaos can have terrible consequences.

So basically, it boils down to there being only 3 races civilised enough to do anything other than try to slaughter each other, and two of them being paranoid nutbags who wouldn't trust anyone as far as they could throw a star.

That said, I agree with you that the setting is a little depressing.

QUOTE (hyzmarca @ Sep 25 2008, 10:20 AM) *
Maybe, maybe not. It is all a matter of perspective. From one point of view the forces of Chaos are undeniably the good guys, from one point of view.


There is no point of view from which chaos can be seen as the good guys. Khorne's only purpose is to murder everything in his way, and slaughtering everyone you meet pegs you soundly as a 'bad guy.' Slaneesh is the god of physical sensation and excess - doesn't sound so bad, right? Wrong. Slaneeshi followers will indulge their tastes no matter the cost to those around them, and, eventually, strive to greater and greater excess in an attempt to match the last high, going so far theat they damage theri bodies to the point that they are no longer even able to feel the sensations they crave so badly, being driven to insanity by their needs, they take it out on those around them. Also soundly in the 'bad guy' camp. Tzeench is the god of secrets and power, and, as a rule, gives you just enough rope to hang yourself with. He's the least 'nasty' of the chaos gods, but also the most insidious, opening up antire worlds to chaos infection. Bad guy. Nurgle is an interesting one, and you could probably make the best case for him being a good guy - he's essentially innocent, a happy, bouncy chaos god who is oblivious to the suffering that his plagues cause the people around him. He may not have the ill intent the other chaos gods display, but he still causes the loss of countless lives and souls. Bad guy, even if he doesn't realise he is.

Chaos = bad guys. End of story.

QUOTE (Malicant @ Sep 26 2008, 06:29 PM) *
You are kidding me, right? Let's say the Imperium locates a cult on a highly populated world. They kill them, but maybe one member escapes and eludes them. Or maybe not, thaey are not sure for some reason. What do they do? They burn the whole fucking world to the ground. Because of the potential that one guy might still be out there. Yeah, harsh might not be the word to use here.


Incorrect. A single cult will be hunted down until it is stamped out. An entire nation infected by chaos is reason to bring in armed forces to halt the spread of the taint. Only when an entire world is infected (usually by chaos or tyranids, though orks are a candidate) and what little population is left alive has no hope of survival is exterminatus ordered. I suggest you read up on your fluff before you blow things out of proportion.
Platinum Dragon
QUOTE (Malicant @ Sep 26 2008, 10:53 PM) *
If you even remotely say that killing over a 1000 innocent people every day on Terra alone can even slightly be justified as anything else than evil, you sir are a sick, demented person.


The imperium has a choice. Sacrifice 1000 psykers each day to sustain the god-emperor's life - the god emperor who's will alone keeps chaos stuck in the warp for the most part, I might add - or allow the emperor to die, causing the walls between reality and the warp to crumble, allowing chaos to run rampant in the universe and sealing the fate of every living thing in the universe to unspeakable torment (except the orks, who will go down fighting and have a blast doing it) and eventual destruction.

1000 people per day, or every living being in the universe? Suddenly 1000 people per day doesn't seem so bad does it? Sacrificing 1000 innocents may be evil in an objective sense, but given the alternative, the imperium has no choice - and thus are not inherently evil. They certainly aren't good guys, but they have a reasonable justification for being paranoid nutbags.
PBTHHHHT
Isn't the god emperor also the shining beacon in warpspace that astropaths use to navigate through the warp. Without which the Imperium would be at a disadvantage at space travel?
jago668
Well considering that chaos didn't pour through before the emporer, I doubt it will if he dies. The only real side effect of him dieing would be the loss of the warpspace signal used to navigate. Though for all we know the sacrifice of the 1000 per day might be fueling that. The Imperium is very big on propaganda, and likely doesn't even know what any of their stuff even does anymore.
Malicant
QUOTE (Synner667 @ Sep 26 2008, 03:32 PM) *
Considering that WH40K and DH share the same universe, and are different aspects of each other, and focus on different things...
...You would also consider Chess an evil game because you can't have them do anything but fight.
WH40K is not meant to represent anything other than war...
What the hell are you rambling on about? There is a huge pile of friggin' books full with lore Dark Heresy cannot hope to compete with under the WH40K label. Yeah, I think that is kind of more reliable than one single book meant for looooooooooooooooow-level play.

QUOTE
The imperium has a choice. Sacrifice 1000 psykers each day to sustain the god-emperor's life - the god emperor who's will alone keeps chaos stuck in the warp for the most part, I might add - or allow the emperor to die, causing the walls between reality and the warp to crumble, allowing chaos to run rampant in the universe and sealing the fate of every living thing in the universe to unspeakable torment (except the orks, who will go down fighting and have a blast doing it) and eventual destruction.
Well, no. Those sacrifices keep the Emperor in stasis, while providing a beacon in the Immaterium that helps navigation. The God-Emperor might or might not cease existing if the Emperor ever awakens. But even if the Emperor died and the God-Emperor ceased to be reality would not collapse, although some sects sure believe just that. Humanity would go down the gutter, though.

QUOTE
1000 people per day, or every living being in the universe? Suddenly 1000 people per day doesn't seem so bad does it? Sacrificing 1000 innocents may be evil in an objective sense, but given the alternative, the imperium has no choice - and thus are not inherently evil. They certainly aren't good guys, but they have a reasonable justification for being paranoid nutbags.
The sacrifiece of 1000 innocents per day on Terra alone just for a good lightshow in the Immaterium is not bad, ne? You sir need therapy. The Imperium has a choice, and not the one you mentioned, they simply chose the easier way of killing a bunch of people for no reason other to uphold a shitty Status Quo.

QUOTE
The Imperium is very big on propaganda, and likely doesn't even know what any of their stuff even does anymore.
It's the Dark Ages in space. Knowledge is power and the clergy does not want anyone beside them to have power, so knowledge is more or less banned. Even the Mashine Cult does not really know what they are doing, calling computers "mashine spirits". Bunch of hicks, if you ask me. "And then his hand started to glow in divine light" - "That was a flashlight, stupid" rotfl.gif

And just to humor the audience:

QUOTE
Define "good"

Not killing 1000 psykers per day.

QUOTE
define "evil"

Killing 1000 psykers per day.
HappyDaze
QUOTE
Isn't the god emperor also the shining beacon in warpspace that astropaths use to navigate through the warp. Without which the Imperium would be at a disadvantage at space travel?

Yes, that is correct. The deaths of the psykers powers what is essentially a galactic-scale lightlhouse within the warp that also has the effect of lessening the power of Chaos within the space it covers (it dims towards the 'Halo worlds' on the outer fringes of the galaxy).

QUOTE
The sacrifiece of 1000 innocents per day on Terra alone just for a good lightshow in the Immaterium is not bad, ne? You sir need therapy. The Imperium has a choice, and not the one you mentioned, they simply chose the easier way of killing a bunch of people for no reason other to uphold a shitty Status Quo.

In scale, this is FAR less than the troops 'sacrificed' by the United States and Britain in the current operations in Afghanistan and Iraq for the purposes of making the world 'safer' (essentially the same purpose), but it would be FAR too simplistic to call these RL nations evil. I think your blood-colored-glasses need to be cleaned, and your sense of what eveil is needs to be rexamined.
HappyDaze
QUOTE
What the hell are you rambling on about? There is a huge pile of friggin' books full with lore Dark Heresy cannot hope to compete with under the WH40K label. Yeah, I think that is kind of more reliable than one single book meant for looooooooooooooooow-level play.

The wargame-based fluff is not necessarily relevant to the RPG anymore than the SR videogame is relevant to the fluff of SR. Each comes from the same IP but is fully indepedent both mechanically and fluff-ily. If you're playing the Dark Heresy RPG then it's own fluff (currently three books and a booklet from the GM's screen) matters far more in game than 100 WH40K products (many of which simply replace earlier products and rewrite the games fluff in contradictory ways).
hyzmarca
QUOTE (Platinum Dragon @ Sep 29 2008, 10:50 PM) *
There is no point of view from which chaos can be seen as the good guys. Khorne's only purpose is to murder everything in his way, and slaughtering everyone you meet pegs you soundly as a 'bad guy.'
Is there not some beauty and nobility in this purity of purpose?
HappyDaze
QUOTE
Is there not some beauty and nobility in this purity of purpose?

About as much beauty and nobility in the purity of the ethnic purges in Africa. None.
Platinum Dragon
RE: 1000 psykers and the God-Emprah

As HappyDaze mentioned, the Emprah's will lessens the effect of chaos. If you actually go back and read the old fluff (before everything became C'tan'sfaultlulz), the emperor actually holds chaos at bay through sheer will. This is why chaos can only enter the material universe through warp rifts (like the Eye of Terror) or by piggy-backing a ride on a ship that's leaving the warp, rather than anywhere it damn well pleases.

QUOTE (HappyDaze @ Oct 1 2008, 04:12 AM) *
The wargame-based fluff is not necessarily relevant to the RPG anymore than the SR videogame is relevant to the fluff of SR. Each comes from the same IP but is fully indepedent both mechanically and fluff-ily. If you're playing the Dark Heresy RPG then it's own fluff (currently three books and a booklet from the GM's screen) matters far more in game than 100 WH40K products (many of which simply replace earlier products and rewrite the games fluff in contradictory ways).


Wait, what? I was under the impression that DH was canon, kinda like WFRP is to WFB.

And yes, the fluff re-writes are annoying and poorly done. The Necrons were supposed to be soulless machines bent on wiping out life from the universe dammit, not lolGitSgonewrong.
hyzmarca
QUOTE (HappyDaze @ Sep 30 2008, 07:40 PM) *
About as much beauty and nobility in the purity of the ethnic purges in Africa. None.


You have no sense of romance.
Platinum Dragon
QUOTE (hyzmarca @ Oct 1 2008, 01:42 PM) *
You have no sense of romance.


Romance:

1. a novel or other prose narrative depicting heroic or marvelous deeds, pageantry, romantic exploits, etc., usually in a historical or imaginary setting.
2. the colorful world, life, or conditions depicted in such tales.
3. a medieval narrative, originally one in verse and in some Romance dialect, treating of heroic, fantastic, or supernatural events, often in the form of allegory.
4. a baseless, made-up story, usually full of exaggeration or fanciful invention.
5. a romantic spirit, sentiment, emotion, or desire.
6. romantic character or quality.
7. a romantic affair or experience; a love affair.
8. (initial capital letter) Also, Romanic. Also called Romance languages. the group of Italic Indo-European languages descended since a.d. 800 from Latin, as French, Spanish, Italian, Portuguese, Romanian, Provençal, Catalan, Rhaeto-Romanic, Sardinian, and Ladino. Abbreviation: Rom.
–verb (used without object)
9. to invent or relate romances; indulge in fanciful or extravagant stories or daydreams.
10. to think or talk romantically.
–verb (used with object)
11. Informal. a. to court or woo romantically; treat with ardor or chivalrousness: He's currently romancing a very attractive widow.
b. to court the favor of or make overtures to; play up to: They need to romance the local business community if they expect to do business here.
–adjective
12. (initial capital letter) Also, Romanic. of, pertaining to, or noting Romance: a Romance language.

Synonyms: adventure, affair, amour, charm, court, courtship, exaggerate, fable, fancy, fantasy, fling, gest, geste, liaison, love, novel, sentiment, story, tale


---

I do not think that word means what you think it means. Seriously, it's a pretty big leap to ramonticise Khorne solely because of his singularity of purpose.
Entropian
I think perhaps what he meant is you have no sense of HUMOR.
hyzmarca
QUOTE (Platinum Dragon @ Sep 30 2008, 10:54 PM) *
I do not think that word means what you think it means. Seriously, it's a pretty big leap to ramonticise Khorne solely because of his singularity of purpose.



Conan, what is best in life?
Fortune
QUOTE (hyzmarca @ Oct 2 2008, 08:57 AM) *
Conan, what is best in life?


notworthy.gif
Grinder
QUOTE (Entropian @ Oct 2 2008, 12:19 AM) *
I think perhaps what he meant is you have no sense of HUMOR.


Humor? No way! This is SPARTA! ehm... DUMPSHOCK! grinbig.gif
Platinum Dragon
QUOTE (hyzmarca @ Oct 2 2008, 08:57 AM) *
Conan, what is best in life?


To hear him tell it, to see your enemies driven before you, and to hear the lamentations of their women (I forget the exact quote). Which, for the most part, he didn't live by, not to mention the fact that Conan was more fantasy than romance (yes, I am aware that they are all but sister-genres).

Plus, Khorne doesn't have time for hearing the women's lamentations, he's too busy killing them and the children to notice. You might romaticise a being of pure angry, but that says more about you than it. >.>

Aulthough, I think it's more likely you're just playing devil's advocate for the hell (ba-dum, tshh) of it.
Particle_Beam
Suffer not the Mutant, the Witch and the Heretic to live.

As for the Chaos-Gods, they've become quite one-dimensional, antropomorphic, and quite imbecilic, since 3rd edition Wh40k.
Keep in mind that Chaos will engulf the entire galaxy anyway. According to 5th edition, the Inquisition doesn't catch all psykers, many worlds have openly and successfully rebelled from the despotic Imperium, and a lot of warp-storms are erupting over a thousand planets, unleashing unlimited legions of the Fell Powers. Because more and more of mankind is becoming psychic, more and more become possessed by the daemons, and so eventually bring down a planet.

Of course, there is the problem with the star-swarms from some unknown galaxy, eating all life, and so all source of energy for the gods of chaos. It all depends who will destroy the milky way first. The Tyranids, gobling up all life, killing so the Warp Gods, or Chaos, by turning the entire galaxy into a warp-hole.

My bet is on the Orks, for Gork and Mork (or was it Mork and Gork?) shall make the four fledgling gods of Chaos eat worms. biggrin.gif
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