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tjn
QUOTE (Neko Asakami @ Jun 2 2014, 03:05 PM) *
@tjn: Are you familiar with the illusion of choice? I gave him the illusion of a chance at the maglock so he could feel he made a decent attempt (and I'd already established it was a maglock in a prior session). IIRC, it was a rating 6 maglock and had rating 6 anti-tamper (yes, I know it only goes to 4, hush). The plan was for him to not get the required hits and to just have it shut down. No problem. I can't remember how, but he managed to get this absolutely insane pool (way higher than I expected or even thought possible) and got around it. Usually, when this happens, I will just roll with it, but as I detailed before, I didn't want to. My mistake, which I'll totally admit.
Are you referring to the Illusion of Control? Yeah, that's the problem with the illusion, if they call your bluff, you've got nothing. When you tell the player you have a 1% chance of doing this insane stunt, all they hear is "you... have a chance," and they run with it. And Murphy's laws being what they are, you'll be put in the very position you got yourself into with the decker. You never wanted to be in that position, but you left yourself get pinned there, and then had to break the one player's fun to keep the game fun for everyone.

The very best way of handling that would have been before the session, pull the decker over to the side and say "Hey, I know hacking lets you do a lot of nifty things, but I think in exercising everything the Matrix is capable of, I feel that you're inadvertently starting to steal some of the spotlight from the other players, and with so many players as we have, making sure everyone has a time to shine is very important. To that end, I'm hoping if you would work with me in toning down some of what you're doing, and maybe you could have your character suggest that the Face take some of the heavy lifting this run? Maybe he's getting a little tired of doing all the footwork himself when the team has a perfectly good Face sitting on his hands?"

Given his reaction when you explained your reasoning... that might not work. Maybe the player is Type A, or is very competitive and has a hard time letting up for the sake of the game. Whatever the reason, and given that you'd like to keep his selfish ass as a player, that's when you bring in the False Dilemma. It's somewhat underhanded, but it beats the pants off of the Illusion of Control if just asking the player to rein it in doesn't work. Give the players a choice between A, B, or C. You're fine with any of these choices and can work with any of them, but what you don't want is choice D. Never talk about D. By never presenting D as a choice, the players never have the expectation that D is a choice. When they choose A, B, or C, they feel in control and are happy, while you don't have to worry about them chosing the choice that you never wanted them near in the first place.

You presented the back door as being hackable, when it really wasn't. Tell them straight up that the door is only openable from the inside, be it the ninja stealthing in, a face schmoozing his way in, or some blackmail on a current employee. Honestly, there's still ways to make an unhackable door hackable to a determined enough team, but because you presented that it was only openable from the inside, players will usually ask themselves "how can we open it up from the inside?" and not "how can we make the unhackable, hackable?"
Plasteel Frankenstein
QUOTE (fistandantilus4.0 @ Jun 2 2014, 06:50 AM) *
extinguish.gif
Plasteel, you can play the devil's advocate without being so abrasive. Bring it down a notch or three please. We understand that you don't agree with some of the view points others are expressing. You aren't going to make yourself better understood or your audience more receptive by drowning them in sarcasm.

Also, violating the Terms of Service by flaming within your first dozen posts isn't really a good start.

All I did was offer my opinion, then other users felt like they needed to tell me I'm a bad gm. I'm not here to be criticized by random forum users or lectured by admins for standing up for myself. Delete my account, I don't want to participate with such an obnoxious community.
Neko Asakami
Yeah, Illusion of Control, sorry. I'm going to blame autocorrect and the early hour of my post for the mistake. nyahnyah.gif There was plenty of talking out of game about the issue beforehand. The hacker is also the GM for the off-week sessions (non-Shadowrun), so we often collaborate on what we think are group issues. He just didn't happen to think it was an issue, so I tried an in-game solution.

The Illusion of Control was situationally the best option, I think. At this point, the legwork had already been done, including physical scouting, meaning they knew it was a maglock and any attempt to say they'd fortified the door within the past 48 hours was going to be met with calls of bullshit. Plans had also been formed, so I couldn't never talk about Option D (ie, no False Dilemma). They had decided to send in the Face in through the front and have the hacker go in through the back. When it came time to split the party, basically everyone went with the hacker because it was gonna be easier. I was not happy with this (the Face needed to be the Hero, not the Hacker doing it the easy way. Again.) and thus Maglock of Doom. Now, I don't remember the exact stack of modifiers that went into the roll, but as I was planning this, I checked to make sure my hacker didn't have a sequencer for the maglock. Without that, there was no realistic way he could do it. What I wasn't expecting was our unmedicated sociopath of a street sam to have a damn rating six sequencer. I basically had taken every precaution and was beaten by something I couldn't see coming. I still blocked him and assumed wrongfully that he would be okay once he understood my plan. Butthurt ensued.

Was it a mistake? Totally. Do I still think it was my option most likely to work? Yup. Although, I didn't mention it (it didn't seem especially relevant as I was writing it up), I was going to have a long sit down talk with this player after this session anyway and I strongly suspect he still would have been insulted. Such is life.

Edit: for clarity.
KarmaInferno
There are two important parts of any game, Player Choice and Player Agency.

The first is the feeling that a player has the ability to make decisions, rather than having things dictated to him. The second is the feeling that those choices MATTER. Both are essential for any player to feel engaged, a part of the game instead of just an observer along for the ride.

The first, Player Choice, CAN be an illusion. You might give two choices but make one less attractive, or the other more attractive. Done skillfully, the player may never even realize that he was guided into one direction or another.

The second, Player Agency, has to be genuine. Players must know that their choices matter, even if that choice was guided.

In the drone example above, the player certainly got to exercise his choice equip a drone with all sorts of stealth abilities and use it to scout. However, his choice didn't matter. The stealth abilities were summarily ignored and the drone destroyed by pure GM fiat, presumably because the GM had some macguffin he didn't want the player to find out. The player's choices were marginalized.

How might the GM have done things differently? He might have rolled the dice, to give the player a sense that the effort spent on the stealth gave the drone a chance of succeeding. He might have come up with a plausible reason why the drone wasn't able to get through, like a faraday cage cutting off the drone's signal. Or he might have just rolled with it and had the drone get through, and hidden the macguffin some other way while still letting the player feel accomplished by finding some other intel. There's lots of possibilities, those are just a few.

Instead, the GM just told the player it didn't work. No reason given, no hints about what was going on, not even an attempt to roll dice or justify the result. Just a flat denial.

THAT is what causes the frustration. That is what can cause players to just throw their hands up and quit. You can't just tell a player, "You fail". You have to give the player a chance, and if he still fails you have to give the player some clue as to why so they can internally start thinking on how to succeed on the next try, instead of feeling like whatever he's doing doesn't matter.


-k
ShadowDragon8685
QUOTE (Neko Asakami @ Jun 2 2014, 12:26 PM) *
A real life example: Recently my hacker has had way more than his share of the spotlight, often outright eliminating the need for the face to do anything because all of the legwork had already been done digitally. I decided to remedy this with a better-than-average maglock on the rear door to the facility the hacker couldn't just pop open. This would necessitate the face talking their way in and sneaking to the back to let the rest of the team in. This was all supposed to go down without either player knowing what had happened and all would be good. However, Lady Luck had other plans and the hacker rolled an ungodly amount of hits. I still wouldn't let him in. He knew that by all right and reason he should have beaten the lock and started to argue.


I would have argued, too. I would have been outraged.



QUOTE
After the game, the hacker came to me more than a little angry. He knew I basically failed him on a whim and he was rightfully pissed. When he called me on this, I blatantly told him that I personally felt that he'd been getting way too much time in the spotlight and that the face and accomplice hadn't had much of a chance to do anything significant lately. I'd love to say that he was understanding and forgave me, but he didn't. He pitched a bit of a tizzy fit and proceeded to bitch about it to me constantly for the next few days. ... Eventually the hacker stopped being butthurt and I was able to explain what I did and why.


Butthurt? That's how you describe it - mocking and belittling the player's anger that you fucking shafted him by GM Fiat?

I'd have fucking walked on your ass. If you had a plan to make the Face do his thing by stonewalling the Hacker, and the dice don't go your way, you improvise. If need be, let the Face do his thing later. Or, and here's a better idea, stop the hacker completely dead by making the door not electronically controlled; manual maglock controls on the inside only. Don't fucking let him roll, under the pretense that this is an actual roll he is capable of succeeding at, and then watch him succeed to such a wild degree that the maglock on that door would have to be the kind of maglock that's on Damian Knight's private office door for him to have failed, only to tell him he failed because your script called for him to fail.

It's still railroading if you do it to make the players roleplay more. Choo choo! All aboard the 3:15 to Facetown!

QUOTE
I know a lot of you, especially players, won't agree with what I did and that's okay. There's a reason I'm talking about this.


Because you wronged your hacker's player, and then you belittled his outrage at having been given a false sense of agency only to have it cruelly mocked.

It's not okay to wrong one player in order to give another a chance to shine. Giving this building exceptionally sturdy back door security is valid, but you either set it up so it's not hackable at all, and make this known at the outset, or you let the dice land where they land.
Neko Asakami
ShadowDragon8685, do me a favor and turn down the hate, okay? I've already admitted that it was a mistake and not handled the best way. I've already explained my logic (faulty as it was), there's no need to rehash it. As far as belittling his anger? Yes, I totally am belittling it for the sake of a little humor in a story on a message board. He's still in my group, didn't walk away, and we successfully handled things. Yes, it was a heated discussion that was made worse by my mistake of denying him like I did, but mistakes happen. As it was all going down, I treated him and his complaints with the respect I give all of my friends (note that I didn't say players there).

Now, however, I feel the need to defend myself a little. I've been playing since 1996 and GMing since 1998. In that time, while I've made more than my fair share of mistakes (and I've made pretty much ALL of them), but I have never had a player walk away from the table or leave one of my campaigns. There has been anger and yelling on occasion (especially when I was younger), but at no point have I lost a player. I've removed one player from a convention game due to inappropriateness (he was later kicked out of the con), I've removed one player because he was making my family uncomfortable (he was welcomed back a few years later after a bit of maturing), and I've removed one player for cheating. That's all I've ever had happen. To put this into perspective, my current campaign had to be moved from the game store where it started to a private residence because our game actually was drawing crowds of spectators that were making it hard to play. When I run D&D Encounters at my FLGS, there is a waiting list for vacancies at my table. The D20 Dark Matter game I GMed in the dark basement of another game store saw people literally offering me money to be allowed to play. I have been told by old timers who played with Gygax and Arneson at conventions back in the first early days that I'm one of the best damn GMs they've had the pleasure of playing with. I could go on.

But now that I'm done waving my penis around for all to gawk at in awe, let me be clear: I know what I'm doing and I'm damn good at it. That doesn't mean I don't make mistakes. Faelan, binarywraith, Dracos18, tjn, and KI were all kind enough to phrase their disappoint me in a way that didn't border on a personal attack. I'd really appreciate it if you'd do the same. And, if you'd like, I would be more than happy to explain my faulty logic even further if there is something you don't understand. I asked a serious question asking for opinions and advice and got some very good replies. I'd like to keep it going, if that's okay.
Critias
There is no such thing as badwrongfun. If someone is having fun, they're doing it right. If the players in their game(s) are having fun, they're doing it right.

What doesn't work for you doesn't not work, it just doesn't work for you.
Elfenlied
I gotta agree with ShadowDragon8685. Based on what little information is available here, unless I was good friends with the DM, I would have walked out of such a game.
Jaid
eh, that seems a bit excessive if it's an isolated incident. if it's something that happened once, i'd be upset, but that doesn't make it time to leave. it's when it becomes an expected pattern; if i'm literally choosing not to buy a maglock sequencer because i know from past experience the GM is going to always rule that it won't work no matter what i do, that's when it's time to leave.
ShadowDragon8685
QUOTE (Neko Asakami @ Jun 3 2014, 03:12 PM) *
ShadowDragon8685, do me a favor and turn down the hate, okay? I've already admitted that it was a mistake and not handled the best way.* I've already explained my logic (faulty as it was), there's no need to rehash it.As far as belittling his anger? Yes, I totally am belittling it for the sake of a little humor in a story on a message board. He's still in my group, didn't walk away, and we successfully handled things.⊛ Yes, it was a heated discussion that was made worse by my mistake of denying him like I did, but mistakes happen. As it was all going down, I treated him and his complaints with the respect I give all of my friends (note that I didn't say players there).


* Figuring out what you did wrong and admitting it only half of the way to making it right. The other two quarters are "apologizing with sincerity" and "making reasonable amends." Neither of which include mocking the person you wronged where they can't see it. (Or even where they can.) That's what shifted me into full-on anger mode.

⁑ Your logic was sound, it simply led you to an unsound conclusion. Your problem: "the Face feels left out because the group always has the hacker gain covert access rather than letting him do his Burn Notice thing" is a genuine problem. Your proposed solution: Making the doors to the outside impossible to access electronically by remote was one valid means of solving that problem; with the caveat that players determined not to go through the front door by talking can and will find other solutions, which may or may not involve physically dismantling the recalcitrant door, or creating their own.

Your implementation, in that you let the player make a roll against a maglock door with a Rating defined as "more hits than he scored," sucked donkey balls, especially when Lady Luck decided to go down on him and give him a godlike hacking roll, and you still followed through. You maintained choice and transparently shat all over agency.

⊛ See, there's a reason that's a bad idea, and you found it: It does not come across at all as you having worked things out, it comes across as you standing by an assumption that you were 100% in the right and he was wrong for being outraged at what you did.


QUOTE
Now, however, I feel the need to defend myself a little. I've been playing since 1996 and GMing since 1998.In that time, while I've made more than my fair share of mistakes (and I've made pretty much ALL of them), but I have never had a player walk away from the table or leave one of my campaigns. There has been anger and yelling on occasion (especially when I was younger), but at no point have I lost a player.✠ I've removed one player from a convention game due to inappropriateness (he was later kicked out of the con), I've removed one player because he was making my family uncomfortable (he was welcomed back a few years later after a bit of maturing), and I've removed one player for cheating. That's all I've ever had happen. To put this into perspective, my current campaign had to be moved from the game store where it started to a private residence because our game actually was drawing crowds of spectators that were making it hard to play. When I run D&D Encounters at my FLGS, there is a waiting list for vacancies at my table. The D20 Dark Matter game I GMed in the dark basement of another game store saw people literally offering me money to be allowed to play. I have been told by old timers who played with Gygax and Arneson at conventions back in the first early days that I'm one of the best damn GMs they've had the pleasure of playing with. I could go on.


excl.gif Appeal to authority, naming yourself as that authority. (Specifically, ispe dixit.) I've been driving since 2002, and a licensed driver since 2003; ergo, I must be an expert driver with sufficient weight of experience to authoritatively weigh in on any matters related to motoring?

✠ Good for you. You would've had your first had I been the player in question, if you'd shafted and railroaded me so transparently, and then I'd found you referring to my objections and anger as "butthurt"edness. Guess the hacker's player is more forgiving than I, but I have orchestrated entire group walk-outs on the basis of railroading.

☦ That's an awful lot horn-tooting combined with excl.gif appeal to authority in the form of anecdote without evidence. If I were feeling even more vindictive, I'd accuse you of argumentum ex culo, but I'm willing to take you at your word as to the veracity of these events, whilst still calling you out for the ispe dixit.


QUOTE
But now that I'm done waving my penis around for all to gawk at in awe, let me be clear: I know what I'm doing and I'm damn good at it. That doesn't mean I don't make mistakes.Faelan, binarywraith, Dracos18, tjn, and KI were all kind enough to phrase their disappoint me in a way that didn't border on a personal attack. I'd really appreciate it if you'd do the same.〒 And, if you'd like, I would be more than happy to explain my faulty logic even further if there is something you don't understand. I asked a serious question asking for opinions and advice and got some very good replies. I'd like to keep it going, if that's okay.


※ I didn't make any specific generalizations on the topic one way or another. I expressed outrage that you appeared to be publicly mocking the player in question, and ripped into what you did.

〒 And I did make a personal attack? I rather vindictively attacked your actions, and specifically the way you appeared to be belittling your player, but I have not made any personal attacks against you.

〽 Was "I would have walked out if you did that to me" not a useful reply?
Redjack
QUOTE (Neko Asakami @ Jun 3 2014, 02:12 PM) *
ShadowDragon8685, do me a favor and turn down the hate, okay?
I would like to "officially" second this.
FuelDrop
Protip: if playing with a diver, ensure that the campaign is nowhere near water.
kzt
QUOTE (FuelDrop @ Jun 3 2014, 11:09 PM) *
Protip: if playing with a diver, ensure that the campaign is nowhere near water.

The "rules" such as they are, really do suck. But given that you have to invest actual points in what amounts to a background skill...
FuelDrop
QUOTE (kzt @ Jun 4 2014, 01:52 PM) *
The "rules" such as they are, really do suck. But given that you have to invest actual points in what amounts to a background skill...

My main problem is that they're liable to "improve" the rules and gear on the fly. Also, if it's your gm you WILL end up diving, regardless of how practical that method of entry would be.
Neko Asakami
So, I wasn't really sure what to do with your response. On one hand, being scientifically taken to task sentence by sentence is more than a little angering (albeit rather impressive). However, it is kinda what I asked for, so I'm going to accept the criticism as intended and respond in what I hope comes across as a mostly polite manner. I'm also gonna put this whole thing in a spoiler tag so people who don't wanna read my ranting can skip over it easier.
[ Spoiler ]

Now that I've successfully wasted three hours of my night, I'm just gonna drop this here and walk away.
Sendaz
QUOTE (FuelDrop @ Jun 4 2014, 01:09 AM) *
Protip: if playing with a diver, ensure that the campaign is nowhere near water.

Nono.. you just make sure that water is only the sewers.

They can choose to dive, but most won't want to nyahnyah.gif
kzt
QUOTE (Sendaz @ Jun 4 2014, 01:22 AM) *
Nono.. you just make sure that water is only the sewers.

They can choose to dive, but most won't want to nyahnyah.gif

Public safety divers generally don't get the fun jobs. Viking dry suits, full face masks, dry gloves, dry hoods are really useful in the kind of places and kind of jobs where they get called in.
Elfenlied
QUOTE (Sendaz @ Jun 4 2014, 08:22 AM) *
Nono.. you just make sure that water is only the sewers.

They can choose to dive, but most won't want to nyahnyah.gif


Alternatively, the underwater arcology they are hired to infiltrate is like Rapture, with background count out of the wazoo and other nasties waiting for them.
Neko Asakami
QUOTE (Elfenlied @ Jun 4 2014, 11:28 AM) *
Alternatively, the underwater arcology they are hired to infiltrate is like Rapture, with background count out of the wazoo and other nasties waiting for them.

Would you mind if I totally stole that idea for an upcoming intermission in my current campaign? I've never been able to play BioShock since I have issues with motion sickness in FPS games and so it totally never occurred to me just how awesome that would be.
hermit
QUOTE
Alternatively, the underwater arcology they are hired to infiltrate is like Rapture, with background count out of the wazoo and other nasties waiting for them.

I did that once. There is a Rapture in Shadowrun, actually, it's the old Gunderson aquacity in the Carribean (Source: shadowboxer, an old novel). I can give you an outline and my notes (translated) if you want to, Neko.
Brazilian_Shinobi
Fire and blood aside, yes, I agree with most people about talking with the GM, possibly right at the moment.
There were two games where something happened to me like this as a player. One, I actually quit the game, the other I was about to quit unless the GM explained himself right then and there.
The first one was a Werewolf, the Apocalypse campaign, I arrived at the game and there was this guy whom I had met previously and I could not tolerate him for the love of God, he was only watching the game but one of the players said: (I thought then, jokingly) "he will be joining us next game" to which I responded: "if he join, I leave". He laughed but said nothing else, next week arrives, I arrive at the game and there he is making his char sheet. I turned away and went back home. My friends called my cell phone to ask what happened and I told them what I had told last week, I won't play with him, period. Keep playing, I don't mind, but I won't play with him. They called me childish, but then what can I say? I had told them I wouldn't play with him because I don't see the point in playing with a person who is an asshole and I had made myself clear the week before so if they thought I was joking, I don't know what else I could have said (maybe adding a "seriously" after I had said I would play with him).

The second game, was a Shadowrun campaign, it was reaching the end of its arc. After getting a fuckload of money, we were happily spending it with an arms dealer of connection 3 and loyalty 6 (to me) and loyalty 3 with the rest of the guys (my character and the arms dealer were both of Japanese descent and she was a former Yakuza who I helped to leave the organization for good). We spent almost 3 in-month games for our order which included a Thunderstike gauss rifle for me and some painted over red samurai armor for me and 2 more of the team, all the while we kept working in about 4 runs, the last of which was a complete fail and we were being chased by triads. Our only hope was the equipment we were waiting for to help us level the game and our gm says the arms dealer appears and tells us that the equipment got strayed away. I got up right then and there saying I would stay in a game just so the GM could enjoy a TPK while we were trying to run away.

The gm chased me the way to my car and asked for a leap of faith. Now, he is a really good friend, hell, one of my best friends and he told me he knew what he was doing and wasn't trying to railroad us, so yes I gave him the benefit of the doubt and I returned to the game and it went well. We were able to track down who got our shipment and it began a race between us and the triads, we got the equipment in the nick of time and that was where I nicknamed my newly acquired gauss rifle "Trollslayer" biggrin.gif.

Now, sorry for getting away of the topic, but my point is: communication works, one way or another, in my first anecdote there was miscommunication because the other players didn't think I was being serious I wouldn't play with the new player, in the second case, it did work because the GM asked me to not leave and give him a chance. He knew we were pissed and he aknowledged you could leave the game, but he asked to trust him at least this once.
Then again, if we ended up rail roaded I would never play with him as a GM again...
Elfenlied
QUOTE (Neko Asakami @ Jun 4 2014, 06:39 PM) *
Would you mind if I totally stole that idea for an upcoming intermission in my current campaign? I've never been able to play BioShock since I have issues with motion sickness in FPS games and so it totally never occurred to me just how awesome that would be.


Feel free! Tell me how it goes! smile.gif

Hermit, I'd be interested in those notes as well. No translation necessary if they happen to be in German.
Neko Asakami
Hermit, I'd love that, actually. If you wouldn't mind terribly much, would you send both versions though? I could use the excuse to practice my German.
X-Kalibur
I feel a little late joining this little party, but I feel there's always something useful to add.

It does seem like you ran into the number one problem with a decker hacker - they are practically a side game and as a result, can eat up a lot of spotlight and time. But there are generally other ways to circumvent this that don't involve shutting them down completely. No legwork for the face because the data search covered it? Data isn't always accurate (neither is word of mouth) or complete. Heck, some information may simply not exist on the Matrix unless you've got contacts in the right places.

Stymying them on a maglock though? Wouldn't it have been more simple to allow them to open the door but cause a security team to make a round by it? Then you still give them a chance to bluff out of it (or start shooting).

Of course, that's all hindsight with the ability to look at it after the fact. No run should ever go smoothly, even the milk runs. Throw some monkey wrenches in if they are just killing the tests, after all, the players don't know what you wrote. But taking control away from them, unless you know they won't react poorly to it, is one of the big no-nos of gaming. Which I find funny because for CRPGs it's such a common thing.

I think it ultimately helps if there's just general trust as well as a certain... lack of attachment to characters. You're all playing a game where people die all the time. Some situations are going to be inescapable immiediately. But play it out, you never know where it might lead. It can't possibly go as poorly as my encounters with robots in Wasteland 2 have been... "It has 200 HP? How much am I hitting it for... 3 with a sniper rifle? F***".
hermit
Neko, Elfenlied, shoot me a PM with an email address that's valid until tomorrow, and I'll send you my file. It's disorderly and contains a lot about Miami, not just the Gunderson aquacity, though.
Jhaiisiin
QUOTE (X-Kalibur @ Jun 4 2014, 04:23 PM) *
I think it ultimately helps if there's just general trust as well as a certain... lack of attachment to characters. You're all playing a game where people die all the time.


I find it interesting how often people here lose characters. That's never been my experience in RPG's, Shadowrun or otherwise. I think I've actually had characters die less than a half dozen times across multiple game systems and 2 decades of gaming. Character attachment becomes the rule in our groups, just because we play the same characters for so long.

Maybe I'll make a thread about this at some point. I can understand the idea, but the whole concept is pretty foreign to me, TBH.

On topic, yeah, FD, I think your GM needs to open up a bit as to what he/she is doing. It's a bit excessive to screw over your scouting every single time. I know I'd happily let my character bail and make up a different, more annoying character for that kind of game. "Oh, scouting is useless? Fine, here's Mongo the super troll who's a walking weapons platform. Eff stealth. Hur hur."

Yeah, I've done that. No, it's not mature. But it got things back on track with that GM.
Brazilian_Shinobi
Well, for my gaming group it's about the character dying because of player's stupidity or an appropriate dramatic time.
Granted, with burning edge rules, you can always save your character, but some of us don't like the idea of burning xp this way, and if the death occured in a pretty dramatic way, we *starts singing* LET IT GO, LET IT GO, erh, sorry, don't know what happened to me.
And through our other campaigns, Werewolf, for instance, what are the chances of a Garou dying in a non-dramatic way, anyway?
Sendaz
QUOTE (Brazilian_Shinobi @ Jun 6 2014, 08:39 AM) *
And through our other campaigns, Werewolf, for instance, what are the chances of a Garou dying in a non-dramatic way, anyway?
Depends, is it keeping up with his Heartworm medicine? nyahnyah.gif
toturi
QUOTE (Brazilian_Shinobi @ Jun 6 2014, 08:39 PM) *
LET IT GO, LET IT GO,

Character death never bothered me anyway... nyahnyah.gif
X-Kalibur
This is why we can't have nice things.
toturi
QUOTE (X-Kalibur @ Jun 9 2014, 02:00 PM) *
This is why we can't have nice things.

*sings* "Do you want to build a street sam?"
Meatbag
Hey look, a dead horse! Can I take a whack at it?

Situations like this are why GMs shouldn't get too attached to "the story". When I GM, my job is to set up conflict, that's all - how the players deal with that conflict is the story.

Problem: locked door.

Solutions:

A. Battering ram!

B: Talk your way in.

C: Hack your way in.

D: Dismantle the lock and "pick" it.

E: Drive the van through the side of the building.

Some of these are easier or harder. Some of these are more sensible, some are less so, and I get to decide exactly how hard each one is - but if they do it, then they do it, and the world reacts as it should.

They control five guys, I control the rest of the universe, I don't need to cheat.
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