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Thansal
I was told by a friend (and gm) that there is a physad netbook around. Unfortunatly all I could google up was:
http://shadowfaq.dumpshock.com/Netbook.html
a page with alot of borked links (mmmm booorrkked)

So, what I was wondering is if any one has a link (or copy of) a good suplement (net style) for Phys Ads
or just a bunch of good house rules.


Now for the explenation:
I am a combat bunny (generaly guns), I freely admit this (I tend to be not so munchie and not TOO silly, though I have had my moments nyahnyah.gif)
I have a thing for the more fines style cyberboy
prefering 2X handguns (anything aries will do, I just like em nyahnyah.gif) and intrusion.
Though I will ofcourse take out the gigantic weapons if I actualy get to do a run where I can feasibly use them nyahnyah.gif

So, I have decided that making a PhysAd version of this general style would be much more fun and interesting (not to mention the amount of time it takes to spend 1mill newyen nyahnyah.gif).
So my GM and I agree that there are certain things just kinda reserved for cyber (smartlink style bonus) and somethings only for PhysAds (good skill enhancers etc).

however I have a few things that I Personaly believe should be PhysAd things, and yet don't exist (save as edges) Like forinstance ambidex, it just fits the entire idea so well.

Ok, I am gona end my (kinda) little post here, seeing how as I jsut woke up and still need to get ready for work in an hour thirty nyahnyah.gif

So, thanks for any help you can doll out smile.gif
Drain Brain
I see where you're going, Thansal, and I would reccomend you go rent out a copy of Equilibrium... rockin movie. Dual gun physad action. Mental stuff.

Regardless...

You should easily be able to accomplish this with a decent set of house rules. You can make any old physical adept power you want and so long as the GM agrees then you're in luck.

Now, if you want to look at the work of others, I suggest you try starting off at the Shadowrun Webring, which can be accessed from the Dumpshock main page, and just trawl through. The good point about that is that you'll likely find a load of other stuff on your way to where you want to be, and it will inspire you.

The search is half the fun, my young padawan...

Thansal
well, I will try that out

My GM and I had already figgured we could do that but it is always nice to beable to stand on the sholders of giants (or even midgets so long as the sugar is only like 3 feet higher then my reach)
Raén
What you were looking for is here, for the last version I found:

http://www.mwrycraft.pwp.blueyonder.co.uk/...ptHandyBook.pdf

Your GM may refuse some of these powers, as they aren't canon, so make sure he agrees with the power you choose.

Hope that helps...
Thansal
weeeeeeeeeeeeeeeeeeeeeeeeee


ty ty

and yah, I am enough of a non munch that I let my gm know what I am doing (seeing how as I will probably need her help in making some additional stuff any way)
Raén
I meant ask BEFORE creating the character. I once created a character based on a special power (a canon one), just to learn that my GM refused that power, so I had to totaly rethink how the character would be...
Thansal
yah, thats what I ment nyahnyah.gif

I tend to give GMs a running update on char concept (and specialties)


now off to teach myself becks v2 (she might want use to use that)

again, thnak you VERY much smile.gif
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