http://forums.dumpshock.com/index.php?showtopic=7493
OK – I’ve been thinking a lot about Invisibility and it’s ramifications and effects.
It’s the main reason why I made a Poll about size of area effects being proportional to the Force of the spell cast.
I’m trying to approach this from a logical standpoint, which might be my first mistake

When talking about Invisibility I’m referring to both Mana and Physical versions, except where note.
I’m treating Invisibility as an illusion – things are not made transparent or see-through; an illusion is created that appears to make things invisible, without actually making something truly invisible i.e. light passes through it.
The two closest analogies to the Invisibility illusion are Ruthenium suits/cloaks, and the “Cloaking Device” from Star Trek.
This illusions works on the visible and infrared light frequencies – infrared being Thermal Vision, which Trolls and Dwarves have, is considered to be “normal vision” for them. Since the invisibility illusion works against “Normal Vision”, it stands to reason that it works against Infrared frequencies. Improved Invisibility would also work against Infrared Cameras.
As I picture how this illusion works (of course, if you disagree with this, it all falls apart):
You cast the spell, and the illusion recreates the environment without the subject of the spell. So when the invisible subject stands against a wall, when you look at him, you see the wall around the invisible subject… but when you look directly at the subject… you see an illusion of the wall that’s behind them – not the actual wall.
And by environment, I mean indoors, outdoors, above ground, in the sewer… wherever you happen to cast the spell.
http://homepage.mac.com/sweeneycolors67/In...visibility2.jpg
I’ve attached an pic to illustrate what I mean – from the point of view of someone looking directly at the invisible person and wall are on the left, while on the right shows a different viewpoint for ‘illustration’ purposes only.
On the bottom left, a white outline is indicated around the “invisible” character – outside that white outline, you see the real, actual wall. Inside that outline, you see an illusion of the wall.
On the bottom right, you don’t see the character, but the illusion on them (the wall) that has been created by the Invisibility spell.
Of course, if you changed your viewpoint In Game – you’d still only see what was behind them – the illusions matches the environment around the subject, no matter what angle you perceive it at.
Still with me? Still awake? Kudos to you!
So, even *if* you could make a wall invisible – things you perceive through the wall are just illusions, even if they exactly match what is on the other side. So trying to manabolt a target “through” the invisible wall just doesn’t work – you’re hitting an illusion. Spell fizzles. You take Drain if you’re unlucky.
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And now the Second Half of the Post…
Now onto the Force of an Invisibility illusion, and limitations of force as it applies to area.
Force 1 improved Invisibility. Lots of people like it. Lots hate it. For the same reason. The mage throws all his sorcery, spell pool, totem bonuses and foci into casting the spell. Uses 1 karma to re-roll. Has 10 successes. No mundane will *ever* see through this illusion. Under Canon rules, there’s no limit to the number of successes on an illusion spell (which is a debate for another time).
Now for a suggestion to change illusions spells just a little bit…
The maximum area for an Invisibility Spell (or any illusion spell) would be Force, in meters Radius.
Why limit the size to force?
Because, (and this is a biggie!)… under the right conditions, mundanes can follow the invisible subject with OMG successes on a Force 1 invisibility spell, even though they can’t see it. And they follow it using normal eyesight only. I’ll explain before ya start screaming and throwing rule books (but if you must throw sourcebooks I can use Rigger 3, and both SOTA sourcebooks, please!).
The normal area for a spell is Magic Attribute, no matter what force it is cast at. But if you limit illusion spells to Area = Radius(Force), you can limit the effectiveness of low force spells.
Picture the mage standing on a sidewalk under a streetlight at night. His shadow falls directly beneath him. (light still hits him, the illusion just hides that). The Invisibility illusion covers that shadow with an illusion that looks like light is still hitting the sidewalk.
Now the mage starts walking away from the streetlight. His shadow falls in front of him. The further away from the light he walks, the longer his shadow gets. As long as his shadow falls inside the radius of the spell, the illusion makes it look like there’s no shadow on the sidewalk.
Once his shadow falls OUTSIDE the radius of the illusion spell…. It shows up on the sidewalk, from the edge of the illusion spell to where the shadow normally ends.
http://homepage.mac.com/sweeneycolors67/In...nvisibility.jpg
So, a force 1 Invisibility illusion works just dandy… providing you don’t cast much of a shadow – the spell has a one meter radius – anything outside that shows up, as show in the pic above.
Force 6 invisibility…. You shadow can fall as much as 6 meters, or 19.6 feet and still be covered up by the illusion – i.e. no shadow exists to people who can’t see through the illusion. i.e. like the second example in the pic above - the size of the spell is big enough to cover the cast shadow.
Another advantage for using Force to limit area – Trolls would require a Force 2 minimum to become invisible – they’re almost 3 meters tall – too big for a force 1 spell.
And if said Troll carries a polearm? You just might need Force 3 to make him “invisible.”
However, since the size of the area effect has bugger-all to do with force, it makes the second half of my point moot.
Unless someone wants to use this as a house rule.
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And one other reason I don’t like the “You can’t see yourself if you cast invisibility on yourself rule”….
All mages/shamans can now be kamikaze mana-bombers…. Just ground a whopper of a stunball/manaball etc on yourself in the middle of a rumble… everyone but you is hit… you can’t see yourself, so you’re not a valid target.