How do people play organised crime in their games? How up to date and organised are they? This question stems mainly from a couple instances in the film Collateral and this story.
At one end you've got a couple bent cops that were on the Mob's payroll and did, or at least tried to, the odd hit on people. Fairly traditional and low tech - although the infiltration of OC taskforces is good. In the film though it's the other extreme - when the cabbie gets into the club to get another set of dossiers the main drug guy gets pissed about how he lost the results from their counter-intelligence operations or something along those lines. They're smart, high tech with a lot of capabilities, have extensive files on the targets and have keys to their buildings or information on how to gain access. Not surprising really considering how the modern day drug cartels drafted in freelance western security specialists or the ex-intelligence types woring for the Russian mobs. But anyway.
So where do you play the different syndicates on things like this? Cutting edge security opertions that surveil the police and Feds back as much as they watch the bad guys, Fat Tony that does all his business the old fashioned way in the back of his social club or something else somewhere in between the two?