Something just occured to me as a good thing to address in SR4: spells. There have been lots of debates over specific and general spells that need to be/should be changed, and I think Detection spells are high up there on the list. So I'm starting a thread for proposed changes to Detection spells in particular (and probably will be starting seperate ones for Health and Illusion Spells at least, if you want to rant about those.)
First off, there are Detection spells that enhance an existing sense, like Nightvision, Clairvoyance/audience, etc. Personally I think it's more internally consistent if Clairvoyance and other Detection spells that enhance an existing sense just aren't resisted at all. Clairvoyance and Catalog already have limits to how far they can go based on Force (thus why I'm still buying Clairvoyance at a high Force even if it's not resisted); they don't really need *another* limitation.
Further, it brings to mind some odd contradictions: if objects are not targetted and thus are automatically seem, why can't I just look for pocket secretaries/clothes/watches/etc, and thus know where everyone is even if they *do* make their resistence roll? Can I target that high-Willpower guy, knowing he'll make the resistance test, and see through him?
On a mechanical level it's also kinda dumb to have clairvoyance be resisted. The casting TN is a really high static number (6), meaning that anything being cast at Force 4 or under--even Force 5, really--has little likelihood of seeing *anyone* at all with even an average willpower.
Now, spells that go around actively gathering information, like Detect(Enemies) or Mindprobe, *those* I can see being resisted. But stuff like Clairvoyance and Nightvision... why?