for what it's worth...
first for the people who don't have RA:S a quick runthough of the floors with some notes for events.
4 UCAS being chased towards the players by 2 Medusae. Save one UCAS… he will thankfully lead runners to floor 4 (last UCAS controlled floor)
Few minutes after the fight trolls will blow up the tunnel.
B5-B2: Up through several parking garages. Avoiding drones and UCAS.
B2: Mantas and Dervishes and Blues. Has ramps to the interstate (more or less blocked)
B1: service tunnels for the mall (1) loading dock for seagoing transport. Many drones.
1: Principal entrance Renraku Mall (1-5). Fun-Zone amusement park. Forest. Zoo.. ect. Heavely battered by battles.
2-5 Monorail station. Renraku Mall. Also battle scared. UCAS guards stairs and elevators to upper floors.
6: Club quarter norther half. Mall offices southern half. Lot of fighting was here. Packs of Medusea patrol and guard the stairs. Blues on patrol with Skelbots.
7-20: Residential floors. Hospital on 13th floor. 14th “holding pen. Residential area bordered by green area with trees and bushes and big windows. All houses are empty no people at all. Utopia city abandoned. Patrol scares runners into the holding pen on floor 13 ?
Hospital, many blues… cyberware and patients.
21: Food storage. Sneaking past some guards? Food event sign says ”hydroponic gardens and food production”
22: Electronics Manufacturing. Tight security. Drones and Blues.
23-30: Corporate offices. “The Hunt” occurs here. Get the runner out of maintenance shaft with blue patrol.
31: Middle-class residence. Thoroughly thrashed. Occupied by blues. Outdoor gardens barricaded.
32-39: Deceptively normal residence area. Blues and Green here.
40: Hospital floors.
41: Holding pen. All walls removed sedated people under heavy guard. (Blues and Drones). Maybe have a Minidrone discover the runners.
42-50: Middleclass housing. Most houses empty now. Maintenance crew escapees hiding. Manta drone passby.(picture) With bad stealth have the Manta gas the runners with DMSO gamma sco. And a Blue team pick up the paralyzed runners.
51: Food event
52: PC manufacturing. Runners can pick up the wrist secretary… whites sometimes comes scavaging electronics for their experiments on higher floors.
53-60: worker housing. Walls removed workers sleeping in shags. Observed by Blues.
61: worker housing with hospital. Bizarre brain surgery. “Recovery room” Have runners forced out with patrol or cameras. Next to hospital facilities a rotten stench manifests. Turning the corner a pile of mutilated bodies lies next to a storehouse. Cyberimplants gone wrong. Picture
One patient has crawled out of the store house…
“You have to help…. Help me find my wife and daughter…..”
Inside the rovery room. Stench of urine and feces. Some patients moving some not. Starved, toxic experiments, pain exp., limbs removed or altered… cross species grafting.
62-70: Worker housing. Former patients. Brutal war zone. Survival of the fittest. Encounter with a patient ? this area can be skipped.
71: Gardens, aquaculture food storage and waste collection. Food again better guarded against mayhem below
72: Cyberware research. Filled with gas door is aittight. Machines working.
73-80: Corporate offices. Greens working here.
81-100: Middle-class housing. Converted to prison like structure. Blues and drones roam here.
101: Food again
102: Software development. Mostly abandoned.
103-120: Blues, Greens and non-banded Otaku live here. Worker housing.
121: Food again
122: Greens work on simsense
123-130: Corporate office. Abandoned. Resistance base. Meet with resistance group ? … floor without electricity. Gorgon encounter…
131-132: Greens and blues monitor the labyrinth. “middle-class housing”
133-148: The Labyrinth. maintenance shaft is closed for 15 floors. And without light. Stair end at top floor of the labyrinth… entry point.
149-150: Monitoring for the Labyrinth.
151: Food, garden ect.
152: Drone construction floors. “Software and Hardware Manufacturing”
153-167: Blue-collar housing. Free to rein. Patrolled by Blues and drones. Hard punishments. Encounter with the Errant Children. Children playing sees runners and approaches. “who are you?” “can you help me find mom and daddy?” “this is for you… Deus wills it”
Very suspicious dolls. Will call players by name.
168-170: Proving grounds. Maze of catwalks, bumblebee hives.. and a spiked floor. (vacuum entry ?
171: food again
172: computer systems manufacturing. Spiders take components to floor 72 and 202.
173-180: Corporate offices. Blues security center. Many SCIRE mainframes.
181-189: Middle-class housing. Families sealed in houses gets food brought.
190: Greens monitor floors below.
191-193: the Glass Maze
194-199: Middle class housing. Everything disassembled. Stores well stocked.
200: Greens monitor floors below.
201: Gardens, aqua, food and waste collection. Climate control for floor 202.
202: Computer research and production. Gas. Mainframe systems.
203-209: Housing and Magical research.
210-212: Vacum cleaned mage housing.. libaries stirped down.
213-230: Coroperate offices. Hardcopies scanned for the SCIRE.
231-236: Housing for scannerheads.
237-240: “The Web”
241: survivors from “the Web” are examined here.
242-250: Floors cleared and made into Zombie rooms. Residents jacked in… Deus monitors reactions.
251: Gardens, aqua, food and waste collection.
252-253: Asembly lines for microtronics. Bumblebee and dervish construction.
254-259: Houseing for highranking Greens.
260: Hiroshi Usida’s floor. Former director of Arcology.
261-279: White Otaku living here. Cham Lam Won wanders floor 272.
280-320: "upper floors"
[ Spoiler ]