A troll bodyguard, a human sam, and a dwarf merc, eh? And you're giving the elf at least a Force 1 weapon focus, so the "something special" should be worth about 100,000 nuyen, give or take? The key here is figuring out how you plan on differentiating between the three aerchtypes, and play to that. What sets the bodyguard aerchtype apart from the merc aerchtype, or from the sam?
The dwarf merc, for instance, you could give a half-dozen or more extra level 2 contacts. These would represent buddies from his old platoon back in whatever war he came out of, before they all got discharged and went to work for themselves. They'll all work in different industries that happen to support each other well: one would be a medic-type running a street clinic; two would be weapons dealers, decently overlapping professions but with specializations: one dealing primarily with melee and concealable weapons/special order ammunition, while the other deals mainly in heavier ordinance, grenades, rocket launchers, crowd-pleasing sorts of things.
Another might be a rigger, and get you guys transport to/from runs; another a decker, etc. Give him a decent Cha and Ettiquite(Mercenary) skill, keep his cyber fairly light (Essence ~3) and his skills high, and he'll be the "supply-guy" for your team, which I note lacks a good Face character to do that sort of role. He could also go out drinking with them fairly often, which is a decent way to play up the fun "dwarves love their ale" stereotype.
The bodyguard, hmm. Let's make him big on the covert ops and surveilance deal. Give him a good selection of tools for surveilance and B&E, like a good maglock passkey, as much Sensorware as you can reasonably pack on, maybe an alpha VCR1 and an RC deck in a cyberlimb, a few Condor blimp drones w/ high Sig and Sensor packages for that "Eye in the Sky" deal, etc. Focus his skills on the same: Electronics, Stealth(Awareness), etc. Basically make this guy the kind of bodyguard who protects people by knowing
everything that's going on around him and planning accordingly. If a fly sneezes seven blocks away he hears about it and has contingency plan in case that fly has a microbomb implanted on it.
If you *really* want to make the sam unique, you give him 100,000 nuyen worth of bioware from M&M. Reflex recorders, a mnemonic enhancer, enhanced artwinkulation, etc etc. Explain it ass "unique" bleeding-edge 'ware, which he gets from his L2 bioware researcher buddy. He'll have the lowest Essence of the group, but that's okay because when he gets into combat he'll be twitch-killing an army before they can blink, especially if the dwarf merc gets him the proper tools to do his job.