Ankle Biter
May 4 2006, 09:53 AM
Drain for mind control spell at f 5 (10d6=35) 4 hits. What's the drain/damage code on that? (Left book behind, oops.)
Thanee
May 4 2006, 11:26 AM
(F/2)+2 IIRC, so 4 hits is right on target.

Bye
Thanee
Tattered~Seraphim
May 4 2006, 11:39 AM
On his next move, Alastor will do the same again as last time. How many ghouls are charging towards him?
Tattered~Seraphim
May 4 2006, 01:13 PM
Right, Alastor's going to take aim this time, and take 2 shots, going for the head. Um, do I need to have lost dice for changing target at all? Cuz the second shot (ghoul 2) is using his other gun.
Ghoul 1:
Rolling 16- 1 dice = 15 dice
Rolls: 6, 6, 2, 2, 2, 1, 1, 6, 5, 5, 5, 3, 2, 1, 5 = 7 hits
Ghoul 2:
Rolling 15 dice
Rolls: 6, 5, 5, 5, 5, 4, 3, 6, 6, 6, 5, 4, 4, 2, 1 = 9 hits
Moonwolf
May 4 2006, 01:59 PM
Influence spell
3 hits:
DiceDrain:
DiceDrain soaked just a bit.
Ophis
May 4 2006, 11:30 PM
Moonwolf how do you have a second pass?
Second pass actions in order
Felice- shooting ghoul charging her
Alastor - Shooting both charging ghouls
Ghouls - One charging Felice the other Alastor
Sander - shooting fleeing ghoul
Shiver - casting control thoughts on least injured ghoul
Shiver's spirit - jumping ghoul
Moonwolf's spirit - jumping ghoul
Can people not describe action that may or may not happen in the IC thread. Please PM me the descriptions and I'll cut and paste it into the results posts. As it stands it's make the IC thread hard to read.
Second Pass being posted.
Tattered~Seraphim
May 5 2006, 12:16 AM
Sorry bout lack of IC post for Alastor's second pass. Was waiting for Eury then Felice's IC posts then got sidetracked by other SR, thanks to Ophis.
Thanee
May 5 2006, 03:37 AM
Actually I was wondering how we would do the IC stuff in combat... should we post our actions in the IC (at least the 'beginning' of them, without the results, which also depend on the opponents dice rolls usually)?
Or should we post something here along with our action declaration for you to use in the IC post for the IP?
Bye
Thanee
Mister Juan
May 5 2006, 06:45 AM
Never bring claws and fangs to a gun & bike fight

I believe it is fair to say that we owned them.
I'm just starting to be afraid that the next baddies Ophis throws at us will be ridiculously powerful
Ophis
May 5 2006, 07:54 AM
Post here or send me PMs with descriptions, it mean I can keep things tidy and just fit in the results, I'll find it less confusing that way.
I figured you'd flatten them as long as no one did anything stupid. Just so you know Ghostwalker is waiting for you outside

. Nah kidding, next fight should be aimed at being a bit more dangerous... Though the next possible combat will be entirely avoidable.
Ankle Biter
May 5 2006, 03:10 PM
Sorry, am new to this whole posting character actions thing. I have a very hard time keeping My PM folder clear, so from now I will post my intended actions here, and wait for you to say when to roll.
I am queitly gettting back into my body, and getting my spirit back to astral watch. Can I get it to use guard on us and keep astral watch at the same time, and if so how many services is that?
Ophis
May 5 2006, 07:35 PM
Don't worry about non combat actions, though anything that has rules effects would be nice to have here to.
On the service I see a command of "Guard us and watch for astral threats ," would be one command."
Thanee
May 5 2006, 07:39 PM
| QUOTE (Ankle Biter @ May 5 2006, 05:10 PM) |
| I have a very hard time keeping My PM folder clear. |
Save messages you want to keep, but don't really need in your PM folder here, to a file.

Bye
Thanee
Thanee
May 6 2006, 09:40 AM
No, we did not totally forget about those squatters.

Bye
Thanee
Ophis
May 6 2006, 09:48 AM
I never said you did

Apoligies for me being slow, last couple of days have been busy.
Points at IC thread, look ROLE playing! wow!
Ankle Biter
May 6 2006, 11:51 AM
| QUOTE (Thanee) |
| QUOTE (Ankle Biter @ May 5 2006, 05:10 PM) | | I have a very hard time keeping My PM folder clear. |
Save messages you want to keep, but don't really need in your PM folder here to a file.  Bye Thanee |
Thanks for the tip.
By the way, Ophis, my spirit is getting that command, and "Guard" in this case means the Guard spirit power that prevents glitches, just to be clear.
Ophis
May 6 2006, 12:08 PM
Yep thats clear, it's all in the inflection you know.
Thanee
May 6 2006, 12:09 PM
| QUOTE (Ophis) |
I never said you did |
...only indirectly.

| QUOTE |
| Points at IC thread, look ROLE playing! wow! |
Ophis
May 6 2006, 12:10 PM
Felice can add a con1 loy2 contact. Tommy.
Ankle Biter
May 6 2006, 02:01 PM
Following on from my post in the IC thread I actually speak like that only when I am running, to create a greater rift between that and my "clean" alternate ID.
Ankle Biter
May 7 2006, 12:02 PM
Shiver is somewhat keyed at the moment, When you say ill fitting do you mean gun bulges or not well fit, even gun bulges are suspect as concealable holsters are cheap these days and go with the suit. Either way I am observing this Michael guy's aura for stress indicators.
Dranem
May 7 2006, 03:18 PM
Searching known databases for the face of the drop contact, see if his name is Michael, and what he does.
| CODE |
Browse (5) + Data Search (3) + Treading (4)= 12 dice [5] 4 4 2 2 [5] 1 [5] [5] 4 [6] [6] Hits:6 |
umm... lets try threading that search.
| CODE |
Resonance (5) + Software (3) = 8 dice [5] 4 1 3 [6] [5] 3 [6] Hits:4 |
Giving me 4 more dice which are added above.
Rolling Fading
| CODE |
Resonance (5) + Willpower (4) = 9 dice [5] [6] 2 4 1 [6] [5] 1 4 Hits:4 |
Reg feels no pain

Also going to check the land titles branch to see who this house is registered to.. probably cost me anywhere between 50-200

if I recall... Will roll a Data Search check is you need it:
| CODE |
Browse (5) + Data Search (3) = 8 dice [6] [6] 3 2 1 1 4 3 Hits:2 |
Once that is done, I'm going to probe the estates security system.. I want to see how tight it is, I won't push it to trigger alarms. First scan to see what signals are available, then analyse to see if it's an easy hack or not.
| CODE |
Scan (5) + Electronics (3) = 8 dice 3 [6] 2 [5] 3 2 [6] 4 Hits:3 Analyze (5) + Computer (3) = 8 dice 4 3 1 4 [5] [6] [6] 1 Hits:3 |
That should keep me busy for oh, 10-15 minutes at most
Tattered~Seraphim
May 7 2006, 03:27 PM
Alastor's keeping an eye out for things and trying to figure out what security measures are visible.
Perception test:
Int 4 + Perception 3 = 7 dice
Rolls: 5, 5, 5, 3, 2, 1, 1 = 3 hits
As his guess is that this is a high up Corpie's pad, knowledge corp security test:
Int 4 + Corp security knowledge 3 = 7 dice
Rolls: 6, 6, 5, 4, 3, 2, 1 = 3 hits
Thanee
May 7 2006, 04:40 PM
Just to chime in with the general paranoia...
While talking to Michael, Felice will also try to get a hunch about him, and discern, whether he is being honest or trying to set us up.
Charisma + Negotiation has a Sense Motive specialization, that seems to fit for that...
2 hitsBye
Thanee
Ankle Biter
May 7 2006, 05:16 PM
Ophis
May 8 2006, 09:35 AM
Tattered~seraphim
No obvious security other than some sensor packs, attached to the building.
Felice and Shiver
He seems honest, and bored.
Reggie
Search underway, I'll tell you when you get results.
Ophis
May 8 2006, 09:41 AM
Everyone is up by the house, you need to be for most of the perception people are doing.
On the suits, no obvious gun bulges, they're just off the rack suits rather than tailored and so don't fit as well as they could.
Dranem
May 8 2006, 12:19 PM
Query: When Michael said
all, does that mean non of us should be staying behind? Reggie can do the check on route if needed, works either way for me - though Reg may appear to be 'distracted' as information is gathered and needs to be filtered through
Thanee
May 8 2006, 02:34 PM
I'm pretty sure he meant the three of us staying behind, yeah.
Bye
Thanee
Thanee
May 8 2006, 02:41 PM
What's going to happen (read at your own peril):
[ Spoiler ]
Inside we will find out, that the 'boss' is in fact Metatron, the blue-skinned elf. The whole run was just a test, talent scouting so to say, there have never been any rivals and the letter just contains some silly joke (in case we open it). Whoever might have been following us was only to see how we handle ourselves.
Bye
Thanee
Ophis
May 9 2006, 08:05 AM
Damn you Thanee!!!! How did you know my plan?
[ Spoiler ]
nope wrong
Apologies if I've haven't been about but I have had a series of busy/stressful days.
Thanee
May 9 2006, 09:29 AM
Heh, well it did seem somewhat reasonable at the time.

Bye
Thanee
Ankle Biter
May 9 2006, 11:30 AM
Is my Spirit still contactable? Also Thanee, if you have an IC suspicion as to what is going on, a hint would be nice...
Dranem
May 9 2006, 11:47 AM
Read my IC post... I just hinted that we're about to face the main man of the Chavez mafia.. think they call them Sotocapo. (lets see if the spell checker gives me the right spelling, not sure I got it right.)
Tread lightly and don't talk till spoken to is the mafia rule of thumb when talking to the head man. (don't think he's high enough to be a Don, mind you this is Spanish mafia so they may not have the same hierarchy)
Thanee
May 9 2006, 11:56 AM
| QUOTE (Ankle Biter @ May 9 2006, 01:30 PM) |
| Also Thanee, if you have an IC suspicion as to what is going on, a hint would be nice... |
I was mostly kidding. Just read my spoiler above, if you havn't already.

Bye
Thanee
Ophis
May 9 2006, 12:01 PM
I was just insulted that you thought I would use such a cheap plot device... Okay I would but thats hardly the point.
All sp(i)rit(e)s are contactable.
Thanee
May 9 2006, 01:39 PM
| QUOTE (Ophis) |
| ...that you thought... |
Well, not really... see above post.

Bye
Thanee
Ophis
May 10 2006, 08:05 AM
Anklebiter, all communication with your spirits can be done by telepathy, no need to whisper.
Ankle Biter
May 10 2006, 09:06 AM
I know that, but it was an IC reaction to a tense situation.
Ophis
May 10 2006, 12:33 PM
Just checking
Ophis
May 10 2006, 11:36 PM
Well done guys, job one done and dusted. Feel free to wax lyrical IC about you IC activities for about a week in game time. It would help if the team decided to work together in future. I'll post the meet details for the next run in a day or two.
Oh karma? You want karma for that? Okay if you insist.
Sander 6
Shiver 6
Eury 6
Alastor 6
Felice 6
Reggie 7(bonus for right time, right place on the know how)
I run karma spending a tad differently to normal
Skills NV*1.5
Specs 2
Knowledge skills NV*1
Skill Groups NV*4
Attributes NV(remove racial mods)*3
Spells/complex forms 5
Otherwise advancement runs as per page humpty hum in SR4.
Ankle Biter
May 11 2006, 12:46 AM
Well, I'm gonna be learning "improve reflexes", so that is most of the week out, I imagine. Am I allowed to use my unspent edge for this adventure on the first of extended Int+spellcasting roll?
Dranem
May 11 2006, 01:05 AM
I'm going to be buying more drones.. I want to pick up at least 1 more fly-spy drone, and then I want to outfit the sensor suits on the Stormcloud and my bike.
Mybe even put a weapon mount on the floater... all depends on time and availability. I'll at least put orders in if it takes more than a week to acquire the goods... I can always mount them later.
I'll look over what I'm going to add and submit you a 'work order' by Friday with the parts I'm looking for

I don't know if anyone wants to continue RP in the IC channel. Sander wants to go back to the Denim and pick up his car, so that's where I'm going first.
After, Reg will probably stay at the Denim for an bit or go back to the Five by Five to catch up with some old friends. The music at the latter isn't really Reg's style (Being more into Techno and such), but it's worth putting up with to catch up with old friends
Thanee
May 11 2006, 06:30 AM
Sweet, that went smooth, thanks to Reggie's useful knowledge skills.

Bye
Thanee
Tattered~Seraphim
May 11 2006, 08:05 AM
Sorry guys for the fast disappearance of Alastor. It's due to the aforementioned evilness of exams in RL that's preventing me from doing more RP atm.
Dranem
May 11 2006, 08:48 AM
I'm only as smooth as the GM lets me be.
Seriously, I can do the rolls and think up all kinds of scenarios, but I thank Ophis for being as good of a GM as he was to allow for all the information and my eccentricities.

To be honest, I wasn't sure about this game at the start, as I'm more of a role-player than a roll-player, I'm more accustomed to long poses, described actions, no quotes IC, no signatures in character, and - to be honest - the bulk of spoilers was a little nuts. Too used to IRC and MUSH playing I guess...

But as the game moved along, so did the character of the game develop, thanks for all the fun, Reg still has a lot of potential (not to mention a few secrets - as we all do), and I look forward to developping the character more.
Ophis
May 11 2006, 08:50 AM
| QUOTE (Ankle Biter @ May 11 2006, 01:46 AM) |
| Well, I'm gonna be learning "improve reflexes", so that is most of the week out, I imagine. Am I allowed to use my unspent edge for this adventure on the first of extended Int+spellcasting roll? |
YES!
Glad people seem to be enjoying themselves. I'm still finding my feet at forum games, both playing and running. Thoroughly enjoying the experience I must admit, it's been a while since I had something so new as a ref. I ref an awful lot of table top and try to find a good balance between Roleplaying and action, somthing I was trying to here. This first run is by it's nature a way for me to get you guys together, with a rep (fast, reliable, smooth) ready for the next two runs I have planned which are much more freeform, deal with however you want type set ups.
Thanee
May 11 2006, 09:26 AM
Yep, starting out small (*throwing a sideways glance towards Manchester*) makes sense to get things going. As you see, things are going really well - hey, we have one (small) run finished in only like 3 weeks, that's reeeally fast for forum-based games. Good job!

Bye
Thanee
Ophis
May 11 2006, 09:32 AM
I know, I'm impressed with the speed, the next run will possibly take less or more, depends how you do it.
Thanee
May 11 2006, 10:23 AM
| QUOTE (Dranem @ May 11 2006, 10:48 AM) |
| To be honest, I wasn't sure about this game at the start, as I'm more of a role-player than a roll-player, I'm more accustomed to long poses, described actions, no quotes IC, no signatures in character... |
I, personally, don't really care whether there are signatures in IC, as long as they are not huge. I just see them as part of the forum frame rather than the individual posts.
As for the IC posting, we probably should hash out something how we do the IC action descriptions during combat turns (which is where it got a little confusing, I think).
What I would consider, is to have all players post actions (and relevant rolls, if applicaple) in the
OOC (as Ophis also said before), but include an IC text there (probably a bit seperate), which describes the character's action (but without a result, which is not known at this point). Ophis can then copy that text (best quoting the post then copy the part from the forum editor that opens, to preserve layout tags) into the big IC post, which contains all the actions for the current IP and expand them with the results (or even change it, if it makes no sense anymore; i.e. two characters are shooting at the same target, but it goes down after the first lucky shot already).
That way, during combat turns, only Ophis posts in the IC thread, and everything is clean and tidy there.

Bye
Thanee
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