Unseen
Jan 14 2009, 03:19 AM
Technomancers are a bit tricky to build and very, very DP hungry. Beyond Resonance, TMs need to "purchase" Tasking skills and complex forms (think Technomancer "programs") are bought at 1 bp per level, which is much more expensive than buying programs for hackers (maxing out a hacking prog costs approximately 3300 new yen, so one could buy two maxed-out hacking progs for what it costs TMs to take one CF to level 2). Being an Orc afforded me some durability in meat space, but the fact remains that TMs are not warriors, and my skills reflect it. I may have to hide outside the building somewhere and do all my work from the Matrix.
That said, I'm still considering a hacker. Cyber/bioware is sexy, and I could fashion a human hacker to be pretty damned tough on and off the net.
Knight Saber
Jan 14 2009, 04:05 AM
QUOTE (pbangarth @ Jan 13 2009, 01:45 PM)

Knight Saber, Lamia is well constructed. I see some cool Knowledge Skills that will come in handy.
You should list your native language (presumably English?) in your languages list. For slow thinkers like me.
Peter
Thanks!
Ahh, there's my cultural imperialism showing. Yes, it's English.
I'm thinking about adding Gremlins 1 and Mentor Spirit (Dark Goddess) to her. I'm kind of old-fashioned though... having a hermetic mage with a mentor spirit feels odd.

I've got a question about the fake SINs. Isn't the limit on gear rating six or availability 12? A fake SIN has an avail. level of 4x rating, so 3 would be the tops. Yet even template characters have them at level 4.
Octopiii
Jan 14 2009, 05:10 AM
QUOTE (pbangarth @ Jan 13 2009, 12:58 PM)

Octopiii, you gotta love a character that knows fish! Glad to see some muscle showing up in the group.
I think you over charged Fishbreath for Attributes by 20 BP. Possibly, you overlooked the fact that orks start with STR 3. Have a look.
All the core books are available for use.
I haven't checked the restricted vs. forbidden thing. Have another look at that to be sure.
Peter
The extra 20 BP went towards his metatype - I wish I had an extra 20bp!
Jake is right about the restricted v. forbidden, except I don't have any fake licenses for forbidden equipment; the two guns I have licenses for are the AK-97, which is 4R, and the Ares Crusader, which is 7R. Though after looking at it, it turns out Ex-Ex ammo is F! Ah well, i'll scrap that and buy some grenades... say 8 High-Explosive grenades sounds nice!
ChiPsiUp
Jan 14 2009, 05:27 AM
Okay, lemme pose my character. This is everything EXCEPT his gear, since I'm still working out what drones to buy. The main issue is keeping track of how much resources I've spent...

Everything else is complete though.
[ Spoiler ]
Name: Patrick Fitzgerald
Handle/Street Name: Skullcracka
Race: Human
Gender: Male
Stats
Body 3
Agility 5
Reaction 5
Strength 2
Charisma 2
Intuition 4
Logic 4
Willpower 3
Edge 3
(Body Points 200)
Active Skills
Aeronautics Mechanic 3
Automatics 3
Automotive Mechanics 3
Electronics (Group) 4
Gunnery 4
Perception 2
Pilot Aircraft 5
Pilot Groundcraft 5
Pilot Anthroform 4
Hacking 3
Armorer 2
ElectronicWarfare 3
(Skills 180 points)
Knowledge Skills
Ork Culture 2
Goblin Rock 2
Safe Houses 4
Drone Identification 4
Vehicle Identification 3
Matrix Security Systems 3
Language Skills
English *N
Japanese 1
Chinese 3
Orcish 2
Positive Qualities
High Pain Tolerance (2)
Negative Qualities
Ork Poser
Allergy to Shellfish (Mild, Uncommon)
Addiction to Jazz (Mild)
SINner (Common)
(Points from Qualties: +10)
And for the background and gear to come soon!
Octopiii
Jan 14 2009, 06:37 AM
QUOTE (Unseen @ Jan 13 2009, 07:19 PM)

Technomancers are a bit tricky to build and very, very DP hungry. Beyond Resonance, TMs need to "purchase" Tasking skills and complex forms (think Technomancer "programs") are bought at 1 bp per level, which is much more expensive than buying programs for hackers (maxing out a hacking prog costs approximately 3300 new yen, so one could buy two maxed-out hacking progs for what it costs TMs to take one CF to level 2). Being an Orc afforded me some durability in meat space, but the fact remains that TMs are not warriors, and my skills reflect it. I may have to hide outside the building somewhere and do all my work from the Matrix.
That said, I'm still considering a hacker. Cyber/bioware is sexy, and I could fashion a human hacker to be pretty damned tough on and off the net.
I don't know; I know TM's are tough with 400, but hopefully they're not so gimped we can't make one with 450 .
Let me see.. ok, you have a lot of complex forms. They're nice, but a TM really lives or dies by his sprites; CF's should be saved for stuff you think you will be using either constantly or in battle where you can't afford the -2 or potential fading damage. Defuse, for example, is pretty situational - if you come across a data bomb, you can thread up defuse or compile a Sprite with that CF to do it for you (which also allows you to get the heck out of the node, just in case

). Command is another thing you can probably leave to your sprites or thread, unless you think you'll be using/taking over drones regularly. Some of the CF's are useful, but don't need to be super high, like Encrypt. One CF you may want to look into is Shield from Unwired.
You should max out either compiling or registering. Drop St to 3 and Bod to 4 and Natural hardening - that's 30 more bp, in addition to the BP's saved paring down your CF's; you may want to consider upping Reaction and Athletics, or just dropping athletics and buying dodge instead. Do you have Unwired? The new sprites in there are very good, in particular Paladin and Code sprites. Pick a stream that gives you one or both of those sprites, and preferably one that has intuition as its drain stat to make up for your orkish subpar mental skills. However, with bound sprites, a TM can put some major matrix hurt on.
Alternatively, you can make a combat hacker who uses Wired Reflexes to hack via AR instead of VR

. You miss out on the +2 die bonus, but you're more useful in a fight. Unfortunately, TM's just aren't that great in physical space (unless they use Machine sprites to operate drones with, that's pretty nasty!)
Edit: If you're lucky, Peter may allow you to start the game Submerged. The new Echos in Unwired go a long, long way to make TM's good.
Unseen
Jan 14 2009, 07:13 AM
PM'ed. I'm definitely going to need a hand with this.
QUOTE (Octopiii @ Jan 14 2009, 07:37 AM)

I don't know; I know TM's are tough with 400, but hopefully they're not so gimped we can't make one with 450 .
Let me see.. ok, you have a lot of complex forms. They're nice, but a TM really lives or dies by his sprites; CF's should be saved for stuff you think you will be using either constantly or in battle where you can't afford the -2 or potential fading damage. Defuse, for example, is pretty situational - if you come across a data bomb, you can thread up defuse or compile a Sprite with that CF to do it for you (which also allows you to get the heck out of the node, just in case

). Command is another thing you can probably leave to your sprites or thread, unless you think you'll be using/taking over drones regularly. Some of the CF's are useful, but don't need to be super high, like Encrypt. One CF you may want to look into is Shield from Unwired.
You should max out either compiling or registering. Drop St to 3 and Bod to 4 and Natural hardening - that's 30 more bp, in addition to the BP's saved paring down your CF's; you may want to consider upping Reaction and Athletics, or just dropping athletics and buying dodge instead. Do you have Unwired? The new sprites in there are very good, in particular Paladin and Code sprites. Pick a stream that gives you one or both of those sprites, and preferably one that has intuition as its drain stat to make up for your orkish subpar mental skills. However, with bound sprites, a TM can put some major matrix hurt on.
Alternatively, you can make a combat hacker who uses Wired Reflexes to hack via AR instead of VR

. You miss out on the +2 die bonus, but you're more useful in a fight. Unfortunately, TM's just aren't that great in physical space (unless they use Machine sprites to operate drones with, that's pretty nasty!)
Edit: If you're lucky, Peter may allow you to start the game Submerged. The new Echos in Unwired go a long, long way to make TM's good.
pbangarth
Jan 14 2009, 08:15 AM
Wow, lots more entries than I expected at 01:15 my time! Great to see. I will pay closer attention tomorrow after some sleep.
In regards to Submersion, and Initiation for mages, I think I will stay away from those in the beginning. There is a LOT of campaign here, and opportunities may well arise to take some in-game time off to build major character improvements like that.
Peter
Knight Saber
Jan 14 2009, 07:55 PM
Oh, are emotitoys going to be limited in power/dice? They're available off the shelf for a pittance and provide much better results than a Detect Lies spell, for instance.
Fyndhal
Jan 14 2009, 08:15 PM
QUOTE (Knight Saber @ Jan 14 2009, 11:55 AM)

Oh, are emotitoys going to be limited in power/dice? They're available off the shelf for a pittance and provide much better results than a Detect Lies spell, for instance.
I bought one, with the expectation that it'll be nerfed hard. It's mainly for showing off to club chicks.
ChiPsiUp
Jan 14 2009, 09:39 PM
Who needs emotitoys? xD I got lie detection software, empathy software, and thermographic imaging.

Me an me drones are basically emotitoys! With guns!
pbangarth
Jan 15 2009, 12:03 AM
ChiPsiUp, I see Edge in Skullcracka's Attributes list, under which you have 200 pts. for 'body attributes. The Edge at 3 would add 10 to that 200 but I don't see it accounted for. Also, I count 118 BP worth of skills, not 180.
Hmmm.. addicted to Jazz. That should be fun. I wonder... if he's addicted to Jazz, wouldn't he know that better than the Knowledge skill Goblin rock?

(Yes, yes, I know it's THAT Jazz!)
I'm looking forward to some good chase scenes!
Peter
pbangarth
Jan 15 2009, 12:06 AM
Could someone please give me a page reference for where emotitoys are described?
Thanks,
Peter
Octopiii
Jan 15 2009, 12:21 AM
QUOTE (Knight Saber @ Jan 13 2009, 08:05 PM)

Thanks!
Ahh, there's my cultural imperialism showing. Yes, it's English.
I'm thinking about adding Gremlins 1 and Mentor Spirit (Dark Goddess) to her. I'm kind of old-fashioned though... having a hermetic mage with a mentor spirit feels odd.

I've got a question about the fake SINs. Isn't the limit on gear rating six or availability 12? A fake SIN has an avail. level of 4x rating, so 3 would be the tops. Yet even template characters have them at level 4.
That's a error in the printing - my pdf has rating x 4, my book has rating x3, and my book is newer (and also has the table for drug availability and cost, which my pdf does not!)
Peter, Emotitoys are on p.57 of Arsenal; Empathy software is p. 60.
pbangarth
Jan 15 2009, 01:50 AM
QUOTE (Octopiii @ Jan 14 2009, 05:21 PM)

That's a error in the printing - my pdf has rating x 4, my book has rating x3, and my book is newer (and also has the table for drug availability and cost, which my pdf does not!)
Peter, Emotitoys are on p.57 of Arsenal; Empathy software is p. 60.
Go with ratings X 3. Thanks for the reference.
Peter
pbangarth
Jan 15 2009, 06:55 AM
The emotitoys on p. 57 of arsenal seem to be underpriced, as they are listed as being constructed with empathy software, but the empathy software on p. 60 costs 5 X as much. I think we should go with the costs on p. 60, and add the 2000 nuyen for the minidrone version as per p. 57.
Also, if the emotitoy is to be used discretely, (ie. no verbal question to the toy such as, "How does Mr. Johnson read, Pikachu?"), the user should probably be able to link to it through wifi or cable in order to get the emotional readings silently.
EDIT: I would give a close read to the restrictions in the description of empathy software, too. The bonus from the software is not general.
Peter
pbangarth
Jan 15 2009, 07:10 AM
This reflects info in the 14 January 2009 entry in the Original Post.
The players for the first game, on 24 January, 2009 are:
Fyndhal - Mau - cat shaman
Knight Saber - Lamia - hermetic mage
Octopiii - Fishbreath - ex-armed forces guy
unseen - Invisible - technomancer
ChiPsiUp - Skullcracka - rigger
Iscariot - face
tentative start time: 20:00 GMT (12 noon PST, 13:00 MST)
If there is a problem with this start time, let us know as soon as possible.
Peter
Knight Saber
Jan 15 2009, 08:15 AM
I did some editing on Lamia... took off her Aptitude for Spellcasting (I got mixed up and thought it was needed to get a 6 skill without paying double... but that was attributes I was thinking of).
I added Manabolt, changed Detect Magic to Clairvoyance, bumped up the weapon focus to 2, added 5000 nuyen of general gear (flame and shockproofed the coat, fake licenses, assorted little things), one to contacts and broke up the Conjuring group 3 to Binding and Summoning 4.
Also, it was pointed out that Incompetent: Hacking isn't really a limitation, as it's software, not default skill, that lets you hack. Should I change it to something else?
Iscariot
Jan 15 2009, 10:15 PM
Just checking in to let you know I am still playing, just going over my character a bit before I post him.
He's going to be a Surged elven social adept. Mostly a skill monkey, but not totally useless in a fight.
Unseen
Jan 16 2009, 04:01 AM
Peter, I don't think I'll be able to make that time. I'll probably either be on a plane, or in an airport. I'll catch up with you guys next run, I guess. In the meanwhile, I'll iron out the kinks in my character.
pbangarth
Jan 16 2009, 05:05 AM
Too bad, buddy. See you next time, if the time shift to Korea works.
Peter
Unseen
Jan 16 2009, 07:15 AM
QUOTE (pbangarth @ Jan 16 2009, 05:05 AM)

Too bad, buddy. See you next time, if the time shift to Korea works.
Peter
I'll make it work.
Knight Saber
Jan 17 2009, 06:02 AM
Ack, I had the day wrong... Saturday I can't be on until 8PM Mountain time... Noon I could do Friday or Sunday.
pbangarth
Jan 17 2009, 06:48 AM
Hey! People are bailing, left right and centre. If Sunday is doable for others, I could do it then, too. Get together here and decide if a switch in date is OK. Otherwise, I will go ahead with the four remaining players on Saturday.
I will be away from my computer tomorrow, so just go ahead and work things out. When I get back, I will be asking help to set up the online interface.
Peter
Fyndhal
Jan 17 2009, 06:26 PM
Sunday is fine by me.
I tweaked Mau a bit, and updated his entry in the original post. I'm pretty happy with him at this point and won't be doing anymore tinkering. So, he's final, unless you find a problem.
ChiPsiUp
Jan 17 2009, 07:52 PM
Sunday the 25th is a no no. Not at noon anyhow. I can make Sunday evening if people are okay with that. I'm pretty sure I've said this repeatedly.

I'm fine the week after that but not 25th at noon. Earliest on Sunday the 25th would still be Sunday at 5 pm (PST)... unless people want to play it earlier in the morning, say from 8 am TILL noon. That I could manage.
BTW, did you figure out what program you'll be running it on?
Octopiii
Jan 18 2009, 03:29 AM
Sunday afternoon is no good for me either, but Sunday 5 (more like 6) pst works.
Knight Saber
Jan 18 2009, 03:41 AM
While normally I'm free all day Friday and Sunday, I overlooked the fact that THIS weekend has a comic con in town and I have to work at a dealer table in it throughout the whole thing. The next weekend would work out much better for me. Sorry for the trouble.
pbangarth
Jan 19 2009, 05:19 AM
No, I haven't worked out the platform yet. I will look back through the posts and figure out what is available.
It looks as if this coming Saturday (the 24th) at 13:00 MST is good for Fyndhal, Octopiii, ChiPsiUp and Iscariot, as well as me. No other time this coming weekend is good for more people.
A couple of people have suggested the weekend after (Jan. 31, Feb 1). I cannot make the Saturday, but Sunday would work for me.
So, are the four who can make it on Saturday the 24th willing to delay till Sunday, Feb 1st? If two or more of them cannot make it that day, then I will go with the original date, Saturday the 24th.
Peter
Fyndhal
Jan 19 2009, 06:38 AM
I'd rather not delay, but won't argue against it. I'd rather have a good run, than have things jury-rigged and haphazard. Both days are fine.
Knight Saber
Jan 19 2009, 09:08 AM
Updated Lamia again and rounded out her background text a good deal too.
Added
Records on File (Renraku) -10 and switched Incomp: Hacking with SINner.
Switched the Manip. Sustianing Focus 3 for a Power Focus 2.
Reduced Etiquette by one. Added Dodge 1 (Ranged 3)
+1 more BP of gear, all different armor types.
Changed Clairvoyance to Extended. Added Ice Aura to spells.
Added +1 reliability to the Talismonger contact.
Iscariot
Jan 19 2009, 10:56 AM
QUOTE (pbangarth @ Jan 18 2009, 09:19 PM)

No, I haven't worked out the platform yet. I will look back through the posts and figure out what is available.
It looks as if this coming Saturday (the 24th) at 13:00 MST is good for Fyndhal, Octopiii, ChiPsiUp and Iscariot, as well as me. No other time this coming weekend is good for more people.
A couple of people have suggested the weekend after (Jan. 31, Feb 1). I cannot make the Saturday, but Sunday would work for me.
So, are the four who can make it on Saturday the 24th willing to delay till Sunday, Feb 1st? If two or more of them cannot make it that day, then I will go with the original date, Saturday the 24th.
Peter
I'm good either way...I'm just happy to finally find a game that hasn't fallen apart the day after it was advertised. hehehe
My surged social-adept is almost finished. He's pretty damn capable face, probably overkill, but I made him fairly decent with a gun since we need another meat-worlder.
Fyndhal
Jan 19 2009, 04:28 PM
Iscariot:
While reading the rulebooks last week, I came across a rule I had missed which is probably apropos to your character. When making social tests, your skill base is limited to the lower of your skill rating OR the language skill you and your targets have in common. Since this game promises to take us all around the world, knowing a lot of languages well and/or being able to slot knowsofts or translation software will be a necessity.
Peter:
If you need someone to help out with a 'dry run' on the chat software, let me know when and I'll be glad to volunteer.
ChiPsiUp
Jan 19 2009, 07:11 PM
I vote for bumping it to Feb 1st. Mostly so we start off the game with a full or nearly full party.
I'll have my revised and completed character sheet up later today or tomorrow.
The dry run with the software is highly recommended. If possible, Peter should make sure everyone can use the software without problems before we actually play. Different OSes, firewalls, etc might mess people up, and the last thing we want is to have to fiddle around with the program for an hour before we can get started on the actual game day.
pbangarth
Jan 19 2009, 08:40 PM
OK, ChiPsiUp, Iscariot and Fyndhal do not complain about bumping the game to Feb. 1, so that means more of us can play on that date than on Jan. 24.
So Feb. 1 it is. Octopiii and unseen, how about you?
I will get to testing the software in a few days, then. Doing so with everyone is a good idea.
Peter
Octopiii
Jan 20 2009, 04:12 AM
The first, being a Sunday, is normally no good; but if it is a one time thing I can probably make it.
pbangarth
Jan 20 2009, 06:10 AM
I would normally prefer Saturday as well, Octopiii. It's great you can make this game on a Sunday.
Peter
Fyndhal
Jan 20 2009, 08:39 PM
I wrote up a quick "Day in the life" bit of fiction for Mau yesterday and posted it in the general forum for feedback. Alas, none came in the last 24 hours. So, I'm posting a link here so you guys can look it over and get a feel for Mau's personality.
http://forums.dumpshock.com/index.php?showtopic=25076
ChiPsiUp
Jan 20 2009, 09:32 PM
Grr. Was going to post this yesterday, but my 'net at home completely died. Here's my finalized character sheet.
[ Spoiler ]
Name: Patrick Fitzgerald
Handle/Street Name: Skullcracka
Race: Human
Gender: Male
Build Points
Stats 200
Race 0
Edge 20
Mundane 0
Skills 190
Know./Lang. Points 24
Positive Qualities 10
Negative Qualities -20
Resources 50
Contacts 0
Total 450
Body 3
Agility 5
Reaction 5
Strength 2
Charisma 2
Intuition 4
Logic 4
Willpower 3
Edge 3
Skills
Aeronautics Mechanic 3
Automatics 3
Automotive Mechanics 3
Electronics (Group) 4
Gunnery 4
Perception 2
Pilot Aircraft 5
(Specialty - Drones)
Pilot Groundcraft 5
Pilot Anthroform 3
Hacking 3
Armorer 2
ElectronicWarfare 3
Knowledge Skills
Ork Culture 2
Goblin Rock 2
Drugs 2
Drone Identification 4
Vehicle Identification 3
Matrix Security Systems 3
Mob Connections 2
Language Skills
English (N)
Japanese 1
Chinese 3
Orkish 2
Qualities
<<Positive Qualities>>
High Pain Tolerance (2) 10
<<Negative Qualities>>
Ork Poser -5
Allergy to Peanuts(Uncommon, Mild) -5
Addiction to Jazz (Mild) -5
SINner (Standard) -5
Cyberware
Control Rig
Datajack
Reaction Enhancer (2)
Total Ess cost: 1.2
Total $ cost: 30,500
Gear
Middle Lifestyle (2 months)
Armor: Form Fitting Body Shirt, Globetrotter Camo Jumpsuit
(+Nonconductivity Rating 3)
Guns: Ingram Smartgun X, Ingram White Knight x4, Walter MA 2100
Hermes Ikon
(+Response 5 Upgrade)
(+Signal 4 Upgrade)
Novatech Navi OS (Firewall 3, System 4)
Contect Lenses (+Thermographics, Flare Compensator, Image Link, Smartlink, Low Light)
Lockpick Set
Autopicker (Rating 5)
Maglock Passkey (Rating 4)
Program: Scan 5, ECCM 5, Command 5, Stealth 3
Autosoft: Clearsight 4, Defense 4, Electronic Warfare 4
Autosoft: Manuever (Aircraft) 4, Manuever (Groundcraft) 4
Autosoft: Targetting (Automatics) 4, Targetting (Longarms) 4, Targetting (Heavy Weapons) 4
Offensive Lone Star iBall x5
MCT Fly-Spy x3
MCT-Nissan Rotodrone x2
Stonebrooke Stormcloud x2
Cyberspace Designs Dragonfly x5
Ford LEBD
Aztechology Armadillo
General Products COP (+Small Landing Drone Rack x2, +Rigger Adaptation, +Rigger Cocoon Basic, +Concealed Weapon Mount)
Rover Model 2068 (Pimped Ride Lv 1)
Sensor Software: Empathy, Lie Detection, Facial Recognition
GMC Sandal
Steel Lynx
Fake SINs and Licenses: 2 SINs (Rating 3), Gun License, Car License, Drone License (Rating 4 each)
Tools: Vehicle Shop, Weapon Kit, Survival Kit
Ammo: Normal Ammo x550, Gel Rounds x300, Explosive Rounds x50.
Total Gear Cost: 219375
Iscariot
Jan 20 2009, 10:52 PM
Just an update from me.
Character stats will be posted soon. Found some black mold in our kitchen, so things have been kind of hectic around here with tearing out shelves and appliances.
The character is an a changeling (SURGE) elven face. He has decent weaponry and stealth skills also. He has some bioware but no cyberware or awakened abilities. I figured I would stray away from the usual "pornomancer" and the vastly overdone "adept with kinesics". He should be able at his job without all the baggage and suspicion that cyber and magic can draw to someone.
Gonna go read Mau's fiction now.
Knight Saber
Jan 22 2009, 08:17 AM
It occurs to me we don't have anyone who's a decent pistol shot! I think the highest rating is 2. Pistols are common, easily concealed and generally more acceptable weapons... look at the corporate suits that have built-in concealable holsters. Fishbreath has his machine pistol, but those raise more eyebrows if you get spotted with one. It might be an issue for runs in more delicate situations, or those with metal detectors on the door. Just saying.
Iscariot
Jan 22 2009, 08:55 AM
QUOTE (Knight Saber @ Jan 22 2009, 12:17 AM)

It occurs to me we don't have anyone who's a decent pistol shot! I think the highest rating is 2. Pistols are common, easily concealed and generally more acceptable weapons... look at the corporate suits that have built-in concealable holsters. Fishbreath has his machine pistol, but those raise more eyebrows if you get spotted with one. It might be an issue for runs in more delicate situations, or those with metal detectors on the door. Just saying.

When I post my stats, I'll have a decent pistols skill and a pretty high agility. Won't have the extra IPs though, which kinda sucks.
Octopiii
Jan 22 2009, 10:01 AM
QUOTE (Knight Saber @ Jan 22 2009, 12:17 AM)

It occurs to me we don't have anyone who's a decent pistol shot! I think the highest rating is 2. Pistols are common, easily concealed and generally more acceptable weapons... look at the corporate suits that have built-in concealable holsters. Fishbreath has his machine pistol, but those raise more eyebrows if you get spotted with one. It might be an issue for runs in more delicate situations, or those with metal detectors on the door. Just saying.

I use 8 dice to shoot Pistols with, + 5 edge if I choose to use it. I think we're ok

. Plus my machine pistol only gives a +1 bonus to being spotted when it's in it's holster; while my Palming skill rolls 13 dice. I guess I could buy a lined coat in game if the situation comes up to hide more things, or one of those ceramic SMG's from Arsenal (can't remember what it's called right now).
MAD scanners will be a problem, but then again, we have a TM to deal with that.

Besides, we have TWO mages. Who needs pistols? Not us!
::Two guards are at the entrance, manning the MAD scanner::
::The mages cast Influence, and suddenly both guards decide they REALLY need to use the restroom::
::The team walks around the MAD scanner. The team is too slick for a cheap piece of equipment to stop them::
pbangarth
Jan 22 2009, 05:25 PM
Octopiii, your scenario above is a good suggestion... but what about the video surveillance?
Peter
Knight Saber
Jan 22 2009, 06:27 PM
QUOTE (pbangarth @ Jan 22 2009, 10:25 AM)

Octopiii, your scenario above is a good suggestion... but what about the video surveillance?
Peter
Presumably our Technomancer hacks the cameras to show everything as perfectly normal. The problem being that Lamia has Mob Control instead of Influence, and a variety of other non-subtle "Hurt people and wreck stuff" spells.
Skullcracka has the Sandal delivery drone though... no one notices them. Stuff it full of all the team's illicit gear and cast Mau's Vehicle Mask on it to make it look like a version of itself stuffed with chocolate and it can roll through the MAD sensor with no problem... the guards might not bother to pay attention to it, especially if the face makes interesting small talk as a diversion.
Fyndhal
Jan 22 2009, 07:02 PM
QUOTE (Octopiii @ Jan 22 2009, 02:01 AM)

I use 8 dice to shoot Pistols with, + 5 edge if I choose to use it. I think we're ok

. Plus my machine pistol only gives a +1 bonus to being spotted when it's in it's holster; while my Palming skill rolls 13 dice. I guess I could buy a lined coat in game if the situation comes up to hide more things, or one of those ceramic SMG's from Arsenal (can't remember what it's called right now).
MAD scanners will be a problem, but then again, we have a TM to deal with that.

Besides, we have TWO mages. Who needs pistols? Not us!
::Two guards are at the entrance, manning the MAD scanner::
::The mages cast Influence, and suddenly both guards decide they REALLY need to use the restroom::
::The team walks around the MAD scanner. The team is too slick for a cheap piece of equipment to stop them::
Influence? Don't know that one, omae. I can turn into a cat and sneak past, though? Think that'd work?
QUOTE
Presumably our Technomancer hacks the cameras to show everything as perfectly normal. The problem being that Lamia has Mob Control instead of Influence, and a variety of other non-subtle "Hurt people and wreck stuff" spells.
Skullcracka has the Sandal delivery drone though... no one notices them. Stuff it full of all the team's illicit gear and cast Mau's Vehicle Mask on it to make it look like a version of itself stuffed with chocolate and it can roll through the MAD sensor with no problem... the guards might not bother to pay attention to it, especially if the face makes interesting small talk as a diversion.
I think this is a much more viable solution!
pbangarth
Jan 22 2009, 07:29 PM
QUOTE (Fyndhal @ Jan 20 2009, 01:39 PM)

I wrote up a quick "Day in the life" bit of fiction for Mau yesterday and posted it in the general forum for feedback. Alas, none came in the last 24 hours. So, I'm posting a link here so you guys can look it over and get a feel for Mau's personality.
http://forums.dumpshock.com/index.php?showtopic=25076I finally got around to reading this, Fyndhal. It feels real to me. Both the schedule and the attitude and behaviour of many of the first-year students rings true. Though, I suspect if Mau is at the stage of writing his dissertation, he may spend the -odd- day writing more than this daily routine suggests.
I especially liked the emotisoft/surveillance that protects Mau as a TA (and his students, presumably). I wish I'd had that a few years ago in one of my office hours.
Cool use of a watcher spirit. What is there about Nancy that brings Mau back to her, if he doesn't trust her? (Yeah, yeah, besides that.)
The AR seems good to me. Any other opinions?
Peter
Fyndhal
Jan 22 2009, 08:54 PM
He only has Day Job 10 hours a week, so, it's 4 hours Monday and 3 hours Wednesday and Friday (Class + Office hours, plus one our "staff" meetings on Monday afternoon.) I figure he probably spends another 15-20 hours a week reading/researching for his dissertation, but it's not scheduled and is subject to fits of "Oh, this is cool" syndrome where he spends FAR too long following a thread of thought, as well as the not infrequent bouts of, "frag it, I'll do it tomorrow."
Mostly, I wanted to explore what it'd be like to be awakened in a world filled to the brim with AR. Magic makes you an outsider; very few people can identify with your experience as a mage of any sort. AR on the other hand, is ubiquitous and gives a great common lexicon for people. So, despite his being a shaman, Mau actually spends more time dealing with the world via AR than he does via magical means.
As for Nancy, in my mind, she was someone he had met the night before and didn't really know. So, he was simply being prudent by keeping an "eye" on her. The "follow up performance" just sort of came out as I was wrapping up the story (my lunch hour was over!) and was a bit of a surprise for me. I'd had in my mind that he'd be a bit more of a one night stand guy, until I typed that. It fit well enough, so I left it.
The Emotisoft/Surveillance just seemed like a logical use of the tech to me. Considering the number of scandals and lawsuits colleges (and high schools and middle schools) have to deal with every year now, it seemed cost effective to me.
pbangarth
Jan 22 2009, 09:35 PM
Here's what I think are the most up-to-date character stats/background posts. Please correct me if I am wrong.
#31 - Octopiii - Fishbreath
#34 - Knight Saber - Lamia
#39 - Fyndhal - Mau
#49 - unseen - Invisible
#88 - ChiPsiUp - Skullcracka
#?? - Iscariot - ??
Peter
Octopiii
Jan 23 2009, 02:02 AM
QUOTE (Knight Saber @ Jan 22 2009, 10:27 AM)

Presumably our Technomancer hacks the cameras to show everything as perfectly normal. The problem being that Lamia has Mob Control instead of Influence, and a variety of other non-subtle "Hurt people and wreck stuff" spells.
Skullcracka has the Sandal delivery drone though... no one notices them. Stuff it full of all the team's illicit gear and cast Mau's Vehicle Mask on it to make it look like a version of itself stuffed with chocolate and it can roll through the MAD sensor with no problem... the guards might not bother to pay attention to it, especially if the face makes interesting small talk as a diversion.
Not so sure about that. The MAD scanner will still pick up the presence of weapons; olfactory sensors can also pick up the presence of gunpowder/explosives (vehicle mask only effects vision/sight, I believe). Also, astral surveillance can pick up the spell, though admittedly that is a rare case. Best bet is to have the TM just hack the scanner, but I always like to have back up plans.
Too bad neither mage has Influence, it's such a useful spell. Some spirits have a very similar power, though (compulsion, I believe). The concealment power is also very useful in getting by security posts as well. Fishbreath is pretty good at climbing and sneaking from years of hijacking ships if it gets down to it.
Video surveillence is the TM's job, naturally.

.
pbangarth
Jan 23 2009, 03:29 AM
unseen, you may be on the way from Korea to America as I write this, but how are you for Feb. 1, Sunday at noon California time?
Peter
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