CanRay
Sep 22 2010, 05:43 PM
.45 ACCP, for when you want a Metahuman Stopping Round, and don't want to police your brass.
Tymeaus Jalynsfein
Sep 23 2010, 12:35 AM
QUOTE (CanRay @ Sep 22 2010, 10:43 AM)

.45 ACCP, for when you want a Metahuman Stopping Round, and don't want to police your brass.
Point Taken...
TheWanderingJewels
Jan 12 2011, 03:41 AM
and another entry into the Troll sized pistol
http://www.vincelewis.net/60magnum.html
CanRay
Jan 12 2011, 06:08 AM
Jesus-Allah-Buddha!
The .600 Nitro Express was developed by Holland & Holland as an ELEPHANT CARTRIDGE! One they found to be EXCESSIVE and took off the market! (They only re-released it, and the .700 Nitro Express due to outstanding demand from their market audience!).
It's supposed to be used in Double-Barreled Rifles!!!
TheWanderingJewels
Jan 12 2011, 11:37 AM
yeah. Which brings in the idea of second line manufacturers in Shadowrun. Granted you got the megas....but you are going to have second and third tier corps who are going to fill the nitches that the Megas declare unprofitable able to make a profit. Trolls havea high percentage of military types, demographiclly speaking. someone will figure a way out to make money
Stahlseele
Jan 12 2011, 11:49 AM
*UT-Voice* Iimpressiivee!
Squinky
Jan 12 2011, 07:13 PM
Troll weapons can now be somewhat fixed rules wise with high power chambering available in WAR. Which is kinda nice.
CanRay
Jan 12 2011, 07:20 PM
Wait, you mean I might have a reason for wanting to buy War! now?
Now I'm confused!!!
Mäx
Jan 12 2011, 08:12 PM
QUOTE (Squinky @ Jan 12 2011, 09:13 PM)

Troll weapons can now be somewhat fixed rules wise with high power chambering available in WAR. Which is kinda nice.
Not really, you don't have to be a troll to use high power chambered weapon.
High power chambering and ammo is pretty stupid in general.
Some kind of "higher caliber" mod that ups the weapons damage by 1 and still lets you use special ammo types would have IMHO being a much better and less idiotic.
Squinky
Jan 13 2011, 03:40 AM
The -2 recoil thing is perfect for a Troll pistol, since they could conceivably naturally resist it. I see that others can get it, but they will have figure out recoil like always.
CanRay
Jan 13 2011, 04:49 AM
Counterweight, Gas-Port Compensator, Custom Grips, Cybernetic Arm with Gyro-Stabilizer...
Squinky
Jan 13 2011, 07:46 PM
Mmmm, I guess you guys aren't getting me

I like the fluff of it working for Trolls. Bigger bullets that a Troll is cool with, but others besides the hardcore would shy away from. It's the first thing I thought of when I read about those high power bullets. I know you can build a character to use them, but role play wise I like em.
Mäx
Jan 13 2011, 08:16 PM
QUOTE (Squinky @ Jan 13 2011, 09:46 PM)

It's the first thing I thought of when I read about those high power bullets.
The first think i thought was "why would i ever want to use these when they reguier a specially modded gun and stop me from using any other type of ammo, especially when AP Flechette is better against almost every opponent"
Aku
Jan 13 2011, 08:53 PM
I'll get back to you on that mȁx... once i wrap my head around "armor piercing flechette"
Yerameyahu
Jan 13 2011, 09:01 PM
Flechette is *intended* to pierce armor, at least historically. (Obviously, not tank armor, but kevlar-style).
CanRay
Jan 13 2011, 09:09 PM
QUOTE (Aku @ Jan 13 2011, 04:53 PM)

I'll get back to you on that mȁx... once i wrap my head around "armor piercing flechette"
Tungsten Fin-Stabilized Discarding Sabot Rounds. They were around in WWII, and are, essentially, "Armour Piercing Flechette" for a tank.
Stahlseele
Jan 13 2011, 09:18 PM
so, are there HEAPDS Flechette Grenades for fully automatic grenade launchers with MIRV-software yet?
CanRay
Jan 14 2011, 03:41 AM
Multiple Independent Re-Entry Vehicle Software? I thought that was a mainly hardware system.
HEAPDS Flechette Grenades sound like fun, however!
Stahlseele
Jan 14 2011, 08:35 PM
Or however that piece of software is called in War!
The one that lets you land multiple grenades or arrows on the same target at the same time so they add their damage . .
And yes, they really do sound like bad wrong fun ^^
Medicineman
Jan 14 2011, 09:13 PM
Multiple
Rounds
Simultaneous
Impact
H.O.U.G.H.
Medicineman
CanRay
Jan 14 2011, 09:14 PM
QUOTE (Stahlseele @ Jan 14 2011, 04:35 PM)

Or however that piece of software is called in War!
The one that lets you land multiple grenades or arrows on the same target at the same time so they add their damage . .
And yes, they really do sound like bad wrong fun ^^
Actually that sounds like "Time On Target", a technique developed for artillery to make the most use out of it. It timed the flight of various types of artillery, and set up a firing pattern that let all of them fall at roughly the same time. This was first used in WWII, IIRC.
I can see a Software version of this being incorporated with TacNet Systems quite easily. It co-ordinates your fire team's grenade launchers based on their locations and flight time. With more data, you could also incorporate mortar fire, and even traditional artillery.
For thrown grenades, there'd be too many variables. But launched ones would be ones I could see done.
Stahlseele
Jan 14 2011, 09:39 PM
QUOTE (Medicineman @ Jan 14 2011, 10:13 PM)

Multiple
Rounds
Simultaneous
Impact
H.O.U.G.H.
Medicineman
QUOTE (CanRay @ Jan 14 2011, 10:14 PM)

Actually that sounds like "Time On Target", a technique developed for artillery to make the most use out of it. It timed the flight of various types of artillery, and set up a firing pattern that let all of them fall at roughly the same time. This was first used in WWII, IIRC.
I can see a Software version of this being incorporated with TacNet Systems quite easily. It co-ordinates your fire team's grenade launchers based on their locations and flight time. With more data, you could also incorporate mortar fire, and even traditional artillery.
For thrown grenades, there'd be too many variables. But launched ones would be ones I could see done.
It's exactly that.
And the entry in the book specifically mentions that it works for Troll Bows too . .
WE ARE BACK BITCHES! *snickers*
InfinityzeN
Jan 14 2011, 10:47 PM
Gentlemen, I present to you... the Magnum Opus Hellbringer .666! Now custom made just for trolls!
[ Spoiler ]
Heavy Pistol-Revolver
Damage: 8P / -3
Mode: SA
RC: --
Ammo: 8 (Cy)
Availability: 3R
Cost: $1,600
Smartgun, High Power Chambering, Melee Hardening, Troll Sized, Increased Cylinder, Barrel Extension
CanRay
Jan 15 2011, 12:03 AM
"This, is a .666 Magnum Revolver." "No, that is proof in point that you're overcompensating." "It shoots through schools." "Great, just what we need to give the guy that has 'Low Impulse Control' tattooed on his forehead." "Hey, my Fraternity did that as a prank!"
Mäx
Jan 15 2011, 12:10 AM
QUOTE (InfinityzeN @ Jan 15 2011, 12:47 AM)

Gentlemen, I present to you... the Magnum Opus Hellbringer .666! Now custom made just for trolls!
Oh god, that think so shouldn't have increased cylinder, Hellboys revolver has 4 shots and the original Opus had what 3 shots.
I thought that the normal warhawk with 8 shot cylinder is gonna look funny, that beast with the same is gonna look down right weird
InfinityzeN
Jan 15 2011, 04:40 AM
Well it would only have 3 shots for a normal human. However we're talking about troll sized here.
Tymeaus Jalynsfein
Jan 15 2011, 05:36 PM
QUOTE (InfinityzeN @ Jan 14 2011, 03:47 PM)

Gentlemen, I present to you... the Magnum Opus Hellbringer .666! Now custom made just for trolls!
[ Spoiler ]
Heavy Pistol-Revolver
Damage: 8P / -3
Mode: SA
RC: --
Ammo: 8 (Cy)
Availability: 3R
Cost: $1,600
Smartgun, High Power Chambering, Melee Hardening, Troll Sized, Increased Cylinder, Barrel Extension
I like it... Full of Awesome...
Lugburz
Jan 15 2011, 07:27 PM
Nice. May I have permission to arm some criminals with that thing in my game?
So, Trolls. Maybe I completely missed the it earlier in this discussion, but there's a sweet little rule hidden on page 163 of Arsenal under "Recoil and Strength".
As for Troll weapons, well. I just started a game last week; my players are a Ukrainian SWAT team of sorts, and we have one Troll. (And a large, heavily cybered Ork.) They like Trolls in Europe, so I thought there should be some special weapons for them- and my ideas sound a lot like everyone else's. Not really too worried about player abuse. Fortunately, the ones that I may be less inclined to trust are playing characters too small to wield these damn things, not that they're entirely overpowered anyway:
-Wrote up a heavy pistol chambered for shot-shells, (which feed from a dual-column magazine, heh) which was designed specifically with Troll border guards in mind. They're usually loaded with gel rounds, but can accept pretty much anything.
-Also thought about the ways military designers would think- In the sixth world, there's things like advanced combat armour and hardened cyborgs to worry about- it seems appropriate that people would start thinking again about the merits of anti-materiel rifles. And with Trolls in the picture, these weapons suddenly become more versatile- and much more portable. So I also wrote up a sort of hybrid weapon which is basically a scaled-up M1 Garand- its en-bloc magazine is the size of a large brick.
That said, I'm kind of leaning in the direction that the extra flavor adds more than the special rules on individual weapons.
Stahlseele
Jan 15 2011, 08:10 PM
Pity, that Birdmans Weapon Systems are gone from the web . .
Not even the Archive has them anymore . . Basically, SMG sized .50BMG caliber weaons. And one .50BMG Single Shot Pistol.
That is what Trolls should be using.
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