Welp.
This is a fun exercise.
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narrow burst machine pistol for 6p, 15 dice with 2 edge, your hits will vary widly with edge due to the nature of re-rolling 6s, but my guess is you will land anywhere from 6-10 hits. Lets say its 7 hits.
13DV incomming to the tomino.
10 armor + 10 body = 20 to soak. He will average 6-7 hits on a roll. 13DV-6 or 7 = He takes 6-7P on the first shot. In comes the second shot for an additional 13DV. Tomino takes another 6-7p on the second shot. He's sitting at 12p now. His damage track is 8 + half body(5) = 13DV. He barely lives through this scenario, and he's got a huge modifier for all future actions. This is assuming they dont have any fancy ammo to shoot, or a far superior weapon like any assault rifle, for example.
Welp. First off, excuse my mathematics, but let me try to deconstruct the above in a hurry:
1. Assumption that the shooter will have no penalties. In my campaign, there are always penalties, even if this wasn't at the very end of the adventure (it is). To start with, unless the machine pistol has some pretty sweet recoil compensation that's a -2 for a short burst, -4 on the second shot. Drop that down to 13 dice shot 1, 11 dice shot 2. We'll give you six hits on the first one.
2. Narrow Burst? I roll a base of 6 Dice (Response) to avoid the attack. Reduce net hits by 1-3. Let's say two. Net hits 3. Modified. DV 9.
3. Soak roll. Twenty dice. Assuming I embarrass myself and only roll six successes (my dice luck is phenomenal [a bad thing when GMing] and that's hard not to factor into things I stat for my game). That is 3P taken. If I don't feel like taking that 3P, remember that this thing is being rigged by someone with 6 Edge.
4. Second burst (11 Dice). But no it isn't, that's down to nine dice (no exploding 6s) because you're not spending edge anymore, so it's just your normal pool - 4 for recoil. Let's say you roll 3.
5. I am down to five dice on my dodge roll. Let's say I only pull one success. (Although I regularly roll three successes on five dice, and three successes on THREE DICE about half of the time, the fact that my fingers break probability is neither here nor there.)
6. Soaking 7P. Twenty dice. Edge to reroll failures if I fuck up.
Although I forgot something which is that I wouldn't even have to soak any of the above because it would all be reduced to Stun which the Tomino is immune to.
In the event of a more serious weapon--assault rifle, sniper rifle--that weapon's AP gets significantly nerfed by the eight points of smart armor.
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He could roll edge, but as a GM, I don't generally make my NPCs use edge, only occassionally. That's just my choice.
Not even on a unique, named NPC that is also meant to be a BOSS FIGHT? You wouldn't use Edge even then?
Anyway, my NPCs almost always use Edge--why else would they have it?--so that's a big difference right there.
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There's a lot of ways to make a tomino a lot more deadly than the one presented here. 10 more armor and a R4 tacnet would be a good start.
Not gonna lie, I don't know anything about tacnets.
But 20 Armor would definitely be overkill for my PCs.
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Also smart armor... pack a bit of it on top of it too.
It has eight points of smart armor already.
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Also his dodge pool is prety rediculous
so response (6) +2 for vr, + 2 for rigger control potentially +dodge skill +2 specialty(anthroform)
so you're looking at 14+dodge dice, vs your 15 attack dice, and you need to get 14 net hits to hurt him.
The Tomino is not going to give a player the satisfaction of giving up an attack for full defense, so let's get rid of the dodge skill. That said, you're right, that's 8-10 Defense dice that Laodicea completely ignored with his example. At the very least Response (6) + VR.
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Anyway, the point of this little excercise was to show that your average gunslinger PC(not even truly optimized) can take out this thing without any special ammo, or even a good gun.
I don't want to get combative, but I don't think you've shown this at all.
1. Your example assumes the Tomino stands still and doesn't roll its defense.
2. Your example assumes the BOSS MONSTER doesn't use Edge.
3. Your example assumes there are no penalties.
: )