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Yerameyahu
Didn't the example have Smart Armor [8] anyway? I just object to the cavalier 'oh, anyone can kill that in one round with a pistol' statement.
sabs
Why doesn't he have a response of 5? at the very least, or 6?

You're going to throw a stock tomino at someone?
Tacnet is nice sure.. but

He's got UWB, Sonar, Thermal, LowLight,

He's got Nanomaintenance system 2 and body stabilizer 2
It's not exactly a wimp.

KarmaInferno
QUOTE (Dumori @ Oct 8 2010, 02:56 PM) *
Cyborges get 4ip base so you only need the accelerator in the CCU for 5ips.


Ahah, you are right, Cyborg CCU adaption INCLUDES a simsense booster as part of the package.

So no need to cheese the implant rules to get 5 IPs.



-k
Neurosis
Welp.

This is a fun exercise.

QUOTE
narrow burst machine pistol for 6p, 15 dice with 2 edge, your hits will vary widly with edge due to the nature of re-rolling 6s, but my guess is you will land anywhere from 6-10 hits. Lets say its 7 hits.
13DV incomming to the tomino.
10 armor + 10 body = 20 to soak. He will average 6-7 hits on a roll. 13DV-6 or 7 = He takes 6-7P on the first shot. In comes the second shot for an additional 13DV. Tomino takes another 6-7p on the second shot. He's sitting at 12p now. His damage track is 8 + half body(5) = 13DV. He barely lives through this scenario, and he's got a huge modifier for all future actions. This is assuming they dont have any fancy ammo to shoot, or a far superior weapon like any assault rifle, for example.


Welp. First off, excuse my mathematics, but let me try to deconstruct the above in a hurry:

1. Assumption that the shooter will have no penalties. In my campaign, there are always penalties, even if this wasn't at the very end of the adventure (it is). To start with, unless the machine pistol has some pretty sweet recoil compensation that's a -2 for a short burst, -4 on the second shot. Drop that down to 13 dice shot 1, 11 dice shot 2. We'll give you six hits on the first one.
2. Narrow Burst? I roll a base of 6 Dice (Response) to avoid the attack. Reduce net hits by 1-3. Let's say two. Net hits 3. Modified. DV 9.
3. Soak roll. Twenty dice. Assuming I embarrass myself and only roll six successes (my dice luck is phenomenal [a bad thing when GMing] and that's hard not to factor into things I stat for my game). That is 3P taken. If I don't feel like taking that 3P, remember that this thing is being rigged by someone with 6 Edge.
4. Second burst (11 Dice). But no it isn't, that's down to nine dice (no exploding 6s) because you're not spending edge anymore, so it's just your normal pool - 4 for recoil. Let's say you roll 3.
5. I am down to five dice on my dodge roll. Let's say I only pull one success. (Although I regularly roll three successes on five dice, and three successes on THREE DICE about half of the time, the fact that my fingers break probability is neither here nor there.)
6. Soaking 7P. Twenty dice. Edge to reroll failures if I fuck up.

Although I forgot something which is that I wouldn't even have to soak any of the above because it would all be reduced to Stun which the Tomino is immune to.

In the event of a more serious weapon--assault rifle, sniper rifle--that weapon's AP gets significantly nerfed by the eight points of smart armor.

QUOTE
He could roll edge, but as a GM, I don't generally make my NPCs use edge, only occassionally. That's just my choice.


Not even on a unique, named NPC that is also meant to be a BOSS FIGHT? You wouldn't use Edge even then?

Anyway, my NPCs almost always use Edge--why else would they have it?--so that's a big difference right there.

QUOTE
There's a lot of ways to make a tomino a lot more deadly than the one presented here. 10 more armor and a R4 tacnet would be a good start.


Not gonna lie, I don't know anything about tacnets.

But 20 Armor would definitely be overkill for my PCs.

QUOTE
Also smart armor... pack a bit of it on top of it too.


It has eight points of smart armor already.

QUOTE
Also his dodge pool is prety rediculous

so response (6) +2 for vr, + 2 for rigger control potentially +dodge skill +2 specialty(anthroform)

so you're looking at 14+dodge dice, vs your 15 attack dice, and you need to get 14 net hits to hurt him.


The Tomino is not going to give a player the satisfaction of giving up an attack for full defense, so let's get rid of the dodge skill. That said, you're right, that's 8-10 Defense dice that Laodicea completely ignored with his example. At the very least Response (6) + VR.

QUOTE
Anyway, the point of this little excercise was to show that your average gunslinger PC(not even truly optimized) can take out this thing without any special ammo, or even a good gun.


I don't want to get combative, but I don't think you've shown this at all.

1. Your example assumes the Tomino stands still and doesn't roll its defense.
2. Your example assumes the BOSS MONSTER doesn't use Edge.
3. Your example assumes there are no penalties.

: )
KarmaInferno
QUOTE (Neurosis @ Oct 8 2010, 07:07 PM) *
I roll a base of 6 Dice (Response) to avoid the attack.

Don't forget Response Boosters.

Also, hot sim.



-k
Laodicea
Yes, Nerosis, if you fundamentally change some things about the example, the example changes. You're going to have a hard time getting cover modifiers on a tomino since they're so effing big. It will be difficult to get good cover unless it has a whole building to hide behind. A car would not be sufficient, maybe a -2 at most. They don't move fast enough to get any really rough movement modifiers. So you're pretty much stuck with your dodge pool, which is alright if he wants to burn all his IPs dodging.

The purpose of my example was to show that a mid range gunslinger can pose a very very serious threat to this thing in one IP. Bear in mind that D6 can do crazy things and you can get a shocking number of misses or hits on either side. This gunslinger could down this tomino in 1 shot, or not in 10 shots. There's also other players who get to weigh in before or after he take his shot.

We can make the player character in the example use an assault rifle with APDS and a lot more dice if you want. It's not hard to do right out of the box.


In any case, consider this: a 1/4million yen piece of equipment is being fielded against your runners, without all of the upgrades necessary to protect that 1/4M investment. Your runners kill it with regular lead bullets. There's now a chasis laying there worth more than whatever run they were doing. You either have to give them some motivation to get the hell out of there, or you just gave them a huge payday or equipment upgrade.
Yerameyahu
So, in conclusion, you tossed off a silly hyperbole that didn't actually pan out. smile.gif
Laodicea
QUOTE (Yerameyahu @ Oct 8 2010, 07:59 PM) *
So, in conclusion, you tossed off a silly hyperbole that didn't actually pan out. smile.gif


No. But claiming silly irrational shit like this is a great way to feel like you've won at dumpshock. Enjoy!
Neraph
Let's keep this from being an e-peen contest and try with some constructive criticism. Besides, whatever it is, I can win it (especially with Yerameyahu refining me like a smith's furnace).

I highly suggest at least tossing on some Special Armor Modification (Nonconductivity), otherwise a stray electrical attack may just put it out (not probably... in fact probably not, but just to make sure). Not to mention the extra defense against everyone's favorite Lightningbolt.

Also, if the 10+ armor makes you uncomfortable because it slows down your machine, you can always Turbocharge it, or do a Modular Walker Mode and get Raptor Legs (my favorite).

I have a cyborg PC (never finished him, but I should get back to it) putting around in my files somewhere and I can show you the Tomino I came up with, if you want.
Marcus
QUOTE (Neraph @ Oct 9 2010, 12:16 AM) *
Raptor Legs (my favorite).



/clap
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