Wild idea I got in another thread, but it might be playable as a spell.
Anyhow, the idea is that the mage needs to go somewhere else, fast. Usually he can do this by elemental dragging him with Movement power, granting speeds upwards of 240 km/hour.
Or he can fly there using Levitate, giving speeds around 50-70km/h depending on grades of initiation.
But if he's in a real hurry, he needs a new spell. A specialized one.
Basically I want to upgrade the Levitate spell with the Extended Spell option in MiTS, but applying it to movement speed, rather than area.
Increasing area, or mass is linear, but increasing speed is squared, so if (relatively speaking and pseudomathematically) we say +1 DL adds 10 times the mass, then the same +1 DL should be able to buy the squareroot of 10 in speed.
Thats 3,16 something, so lets say its 3.
The new spell thus reads: TN 4, +2S Drain, movement MagicxSuccesses(up to Force)x3
Examples:
Old spell uninitiated mage: 36m/rd - 43,2 km/h
New spell uninitiated mage: 108m/rd - 129,6 km/h
Clearly not unbalanced. But what do you think? - Would you allow it?
Scenario no. 2. More speed needed. Same theory, that its harder to accelerate than to increase mass. But this time, we square the DL. Base DL is M or 2, 2 squared is 4 or Deadly.
This version moves you MagicxSuccesses(up to Force)x10
TN 4, +2 D Drain:
Ver2 of new spell by uninitiated mage: 360m/rd - 432 km/h
Would you allow This version in your games? - As it provides no protection from the speed, nor any tools to react fast enough, it carries its own hazards to use.