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Ancient History
1. Blood Drinkers

I taste the salty sweat on her collarbone and receive a flash of insight, a pale echo of her exictement. My tongue seeks her mouth and her arousal flashes through me as I respond. She shivers under my gentle bite, then screams as I rip at her neck and taste the salty blood...her life flashes before our eyes...

This rare talent manifests itself as an outgrowth of Psychomancy. The magician or adept can use thier psychometric abilities on the flesh and fluids of metahumans and other beings, gaining insight into their nature, abilities, history and character...but they suffer a geas (or psychosis) that requires them to actually taste or imbibe the substance.

Blood drinkers make excellent forensic detectives (particularly dissectionists and autopsy specialists), and commonly associate in small fraternal groups where they participate in blood-letting and blood-drinking ceremonies, comingling their blood in chalices to share with the group. Blood drinkers scrupulously test their members for blood-born diseases, especially HMHVV and its variants. Anyone found HMHVV-positive is declared anethema and typically destroyed.

Vampires and nosferatu with this ability/affliction typically make extensive use of it, especially during feeding. It is not unknown for a vampire or nosferatu to become addicted to the ectasy to pain generated by their blood-drinking, eventually degrading into blood-thirsting monstrosities (not a far fall, according to some). Others, particulary those nosferatu past their first century, enjoy subtler psychometric residues in blood, and may even use their abilities to "taste" younger vampires, nosferatu and vampiric pawns in order to determine something of their sire. In this way, a handful of elder nosferatu have become embroiled in an extended project to map the various "bloodlines" of the Infected.

While Black Magicians, whose tradition depends on a perversion of religious dogma and ceremony, especially but not always Catholic, sometimes manifest this ability; true Corrupt magicians and Blood Magicians rarely possess it...the impact their activities leave in the body and blood of their victims makes any use of such psychometry an act of "instant karma" so to speak.

2. Flesh Eaters

The attendant is diligent, yet caring. He is a professional, and performs her autopsy with loving care. A dry voice rasps into the microphone the length of the incisions, the angle of descent, the caliber of the bullet. Almost as an afterthought, a sliver of quiverring purple flesh passes his pallid lips. The black horror of her death closes in on him, and he shudders in horror...or delight...

A variation of the above, the first Flesh Eaters began as a small society of Blood Drinkers who became infected with Krieger Strain HMHVV due to improper precautions during a blood-mingling ceremony. However, other groups have since arisen across the globe.

They maintain, for the greater part, their intelligence and magical ability, and have used their refined psychometric abilities to appreciate the nature of their meals. Circles act as magical support to the Ghoul Liberation movement, as a council of advisors to Thelma Louise, and as a penitent monastical order in a disused Catholic leper colony in Turkey. Aside from these, two other circles stand out:

Les Zombu are in service to a wendigo houngan that follows Baron Samedi, and operates in Paris. Members typically induct only ork or troll members, with one member being served as a feast to all (including the wendigo) every new moon.

The Judges of Duat, by contrast, are a martial order of Hekau magicians dedicated to Anubis, Egyptian god of the Dead, and seek to stem the depredations of shedim and scarab shamans in Egypt. The Judges are skilled at ancient Egyptian mummification techniques, and often perform this service for those who can pay...in exchange for a certain amount of the body being removed for later consumption. The Judge's technique includes tasting the corpse's heart and other major organs, in an attempt to judge how they lived in life.

3. Entrail Readers

Mama Bebe grabs a black cockerol by the head, and wrings its neck. An old wood-handled butchers knife slices open the poor bird as it mindlessly kicks and twitches and defecates. The sunglasses hide her eyes, but her wide white-tooth grin tells her she likes what she sees.
"Whatchoo see, Mama?" says Gabriel. Mama clucks her tongue before she answers.
"I see dinner, boy. Pluck dis her cock and stick 'im in de pot."

Mainly practiced by followers of the Greek and Roman pantheons, although also adopted by the practitioners of Voudoun and some of the more grisly Aztec priest-magicians, Entrail Readers focus their use of Divination through their skill at sacrificing a living animal (typically a chicken or goat), and reading the entrails by way of color and lesion.

Aztec and Celtic priests occaisionally go further by reading the entrails of a human victim sacrificed for this purpose, but only for special occaisions: they prefer to save their victims for more meaningful sacrifices. When such a sacrifice is performed, the body is usually further violated in some way: wrapping the exposed intestines around an oak tree, or dropping the heart of the victim into a brazier to carry the prayers of the priest to the gods.

Some ghouls and wendigos are very eager to learn this technique. Not only because the magician-priest typically consumes the animal's flesh afterwards-but because of the strange visions granted when they use psychometry as they devour the victim's eyes or brain.

4. Necromancers

I can hardly contain my enthusiasm, to have finally recovered my old enemy's skull. Some witch-doctor out in Hindustan had made it into a cup of all things. To think he thought of it only as a heathen fetish. The fool. You cannot gain the power of your enemy by drinking wine from their skull. You have to make them tell you their secrets, first. For knowledge is power...

The Speakers to the Dead practice an ancient (and occaisionally abhorred) version of Divination, where they speak to the corpse of one who might know the answer to their question...and the corpse answers.

Traditionally performed with the bleached skull of a magus or magician, which answers from beyond the grave in a dry whisper only the magician can hear, modern variants include a twist on the summoning of ancestor spirits.

When the magician, who is in possession of the intact corpse (or at least the disembodied head, although at least one report of a detached hand fluent in sign language or capable of writing has been reported) summons the ancestor spirit of the individual to whom the corpse (or part) belongs to, the spirit immediately possess the corpse (or part). For the duration of its services, the spirit remains in the corpse (which cannot move significantly: only to write or move its jaws, or crane its neck to peer at somethng with its eye sockets; and never for any purposes of combat or defense) and answers the summoner's questions in a voice audible by all present.

Some necromancers have managed to bind ghosts to their remains, creating artificial chains. The exact method of these unique enchantments is unknown.

5. Medicine Men

The girl was sick, and malnourished. Old Dog applied a mustard paste to her face and chest, washed her forehead with cool water, and made her smoke three hand-rolled cigarettes of clove, tobacco and marijuana he had grown himself. very soon, the girl was better. As he left, Old Dog pressed something in her hand and said.
"Take these, and call me in the morning."
The girl opened her hand to find a pair of aspirin sitting in her nut-brown palm.

A variant on the Alchemical school, the Medicine Men (derogatively known as Potion-makers) are a style of magic common in many cultures. Typically sorcery adepts or conjurers that specialize in banishing, potion-makers possess a geas that they must apply some medicine-be it a poultice, ungeuent, ointment, powder, pill, elixir, tincture or other applicable substance for their spell or exorcism to have effect.

Many Medicine Men are traditionalists of one sort or another, using holisitic and herbal techniques; while others use archaic or ultramodern medicinal techniques in addition to their magical abilities. Almost exclusively non-violent, Medicine Men focus on spells of the Health category almost exclusively; others, particularly adepts of the Catholic or Judaic exorcists, use holy wafers, oils and the like to drive out evil spirits from victims. Most Medicine Men learn spells with a range of Touch rather than Line of Sight, and make excessive use of Anchoring and Enchanting to make healing potions and elixirs of various varieties.

Understanding any Medicine Man formulae or making use of their libraries requires a minimum of Medicine or Herbalism:4 skill.

Medicine Men initiations typically focus on ascetism and meditation, using purgatives, sweat lodges, diets and exercise techniques to purify body, mind and spirit.

6. Poisoners

He was dressed in the latest neo-Victorian fashion, glad-handing the glitterati with a willing smile and bottles of non-FDA-approved diet pills, sexual performance enhancers, and little bottles of human adrenochrome or distillate of toad skin extract. When he got to me, I told him he couldn't have anything I would want. He smiled and said to me: "The candyman can!"
Quick as a wink, he puffed a bit of powder into my face, and I sneezed. The next day my lungs began filling with fluid. I felt like I was dying.
Now it's the third day, and the doctors have all gone. This is beyond their medicine. The candyman is back, sitting at my bedside, fingers gently ordering my thinning hair.
Then he pulled out an empty syringe, and grinned. His gums were raw and ragged from where he rubbed them with novacoke, his teeth long and yellowed. Oh God, help me...

Derogatively known as "Candy Men," these darksome variants of the Medicine Men possess the same geas but opposite inclinations. Where the Medicine men heal, the Poisoners harm. They prefer a greater range of spells, including those of Illusion to simulate fear or hallucinogenic effects, and those of Manipulation to dull the mind or enact frightful and harming transformations. In contrast, they are limited in Health spells to ones that harm their "patients," such as Wither Limb.

The medicines applied by Poisoners are typically contact poisons and drugs, which they apply through manners modern or archaic (the hollow reed filled with powder is a favorite among the bruja of the North American southwest). Others are "quack" medicines, such as magnetic water or peneal gland extracts from devil rats, which provide psychosomatic relief at best.

Poisoner formulae and libraries may only be understood by those who possess at lesat the Toxicology or Chemistry:4 skills

7. Sponges

The circle sat in prayer, and I watched as the pyramid of power grew above them. Their sending was almost complete. With a flash, their energy expanded and launched itself, the spell dissapearing from my astral vision. On the physical, the circle master Reverend Rick was tired but triumphant. Brother Daniel would soon have the strength he needed to overcome the demoniac sorcery of the Elven paladins.

A technique created by evangelical prayer circles to infuse their champions, this ability ahs unfortunately become associated with racist organizations such as the Humanis Policlub, some chapters of which are determined that the only way to [i[fight[/i] magic is with magic.

The target of the ritual is a friendly sorceror or magician skilled in Absorbing, and who is made aware of the ritual in advance-timing is usually crucial. When the time is correct, the magicians gather in prayer, performing an act of ritual sorcery directed at the target magician. If all goes well, the target magician uses their Absorbing technique to harmlessly absorb the energies directed at them by the prayer circle...energies which are then directed at their enemies.

Naturally, the target magician is the "sponge."
Aku
interesting...
Ancient History
Boredom strikes again. indifferent.gif
Ancient History
Seven. Never claimed I could count. sarcastic.gif
Tanka
I was about to mention that...

God, man, stop being so damn clever! You're giving the rest of us a good name! nyahnyah.gif
Toptomcat
QUOTE
The girl was sick, and malnourished. Old Dog applied a mustard paste to her face and chest, washed her forehead with cool water, and made her smoke three hand-rolled cigarettes of clove, tobacco and marijuana he had grown himself. very soon, the girl was better. As he left, Old Dog pressed something in her hand and said.
"Take these, and call me in the morning."
The girl opened her hand to find a pair of aspirin sitting in her nut-brown palm.

Brilliant. rotfl.gif
Edward
Ok medicine man dog shaman just made it into my list of characters to play.
This in no way implies that I will ever actually get around to doing so but its on the list.

Edward
tisoz
QUOTE (Ancient History)
Seven. Never claimed I could count. sarcastic.gif

6 are new twists but one's been done before. wink.gif
Eldritch
Right on. smile.gif

The first couple kinda reminded me of Brian Lumleys Necromancer books. The hero could speak with the dead just by being in proximity to their corpse. He could converese and learn from them. The villian tore the corpses up, drank their blood, ate the flesh, jabbed a tub into the gut and sucked the air out, (bleh), and generally tore the body up. These poor dead bastards had no choice but to tell their secerets as it was litteraly, and painfully tore from them.
BookWyrm
AH, you continue to intrigue. But there's something missing....slang-monikers, maybe?

I can see the Flash Eaters being nick-named "Lecters";
Entrail Readers can be called "Haruspicators" by their magickal company, or "Vissies" (sort for visceral);
Necromancers get the unflattering nickname "Deadies" (dead-eez).
Ancient History
You try thinking of good nicknames after a two-hour statistics class. nyahnyah.gif
Tanka
Ugh. Stats? Why, god, why?
Ancient History
College requirement. I'm not exactly thrilled about it, either.
DocMortand
More grist for the mill. smile.gif Brilliant as usual, AH.
Kagetenshi
QUOTE (Ancient History)
4. Necromancers

I can hardly contain my enthusiasm, to have finally recovered my old enemy's skull. Some witch-doctor out in Hindustan had made it into a cup of all things. To think he thought of it only as a heathen fetish. The fool. You cannot gain the power of your enemy by drinking wine from their skull. You have to make them tell you their secrets, first. For knowledge is power...

Monday September 15, Outskirts of Tyr

The battle for Madrigal lasted four days without pause. Shiver fell on the first night in a spectacular dream duel with Rabican, one of the Nine. No one expected this. We have never before challenged one of The Fallen and won.

But the truth behind the victory is stranger than any of the rumors. Apparently The Nine found the severed head of one of Balor's enemies from the old days, buried out in the desert under several tons of sand and rock, and managed to start talking to the thing. Balor is the power behind The Fallen Lords, and we figure his enemy is our friend.

They say that The Head had an old score to settle with Shiver, and told Rabican that her one weakness was vanity, and showed him how to exploit it.

The Head appears to know something about everything, and now it has us looking for an artifact called the Total Codex. Its been located in the ruined city of Covenant, but the first group sent to retrieve it has not returned.

In a few minutes Rabican himself is going to send a few of us through a World Knot to Covenant, to bring back the Codex.


~J

(Credit to Bungie Software, RIP.)
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