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Mortax
I'm without my books, can someone tell me what the bonuses and drawbacks of the shark totem are? Thanks chummers. smile.gif
weblife
<P>Can use Sorcery and Conjuring skills, access the astral
plane, and use foci. Plus the benefits and disadvantages of
their totem/tradition. </P>
<P>ENV: On or by the sea</P>
<P>DESC: Shark is a cold and relentless hunter. When Shark
strikes, he does so without mercy, driven into a
frenzy by the blood of his prey. Shark shamans
tend to be wanderers, always on the move. They are
fierce and deadly warriors. A Shark shaman
believes the only good enemy is a dead enemy. If
challenged, they do not waste time with threats or
boasts, but strike to kill.</P>
<P>ADVAN: +2 dice for combat and detection spells, +2 dice
for sea spirits</P>
<P>DISADVAN: Shark shaman can go berserk in combat similar to
Bear shamans, when they are wounded or when they
kill an opponent. A berserk Shark shaman may,
instead of attacking a living target, continue to
attack the body of his victim, if the player
chooses.
Berserk:. Whenever shaman takes physical damage in combat, the
player makes a Willpower (4) Test. The shaman goes
berserk for 3 turns, minus 1 turn per success.
Three or more successes avert the berserk rage
entirely. A berserk shaman will attack the closest
living thing, friend or foe, using the most
powerful weapons available (mundane or magical).
If the shaman incapacitates a target before the
time is up, the berserk fury dissipates.</P>
Mortax
Awsome, thanks. smile.gif
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