Alright, the campaign's name is Let Sleeping Dogs Lie. It's to take place just before System Faliure so I can integrate my PC's better when 4th edition comes out. This run was A Little R&R&D. I have four PC's. A shapeshifter pistol adept, a full mage, a magician adept that uses a bow, and a combat/stealth decker.
They have a few choices for runs, but one interests them. Get flown out to an Ares compound and get some relaxation in before they are to test some new equipment and prototypes. So they take the 10,000:nuyen: job with glee. They're set down in the middle of a large forest with critters all over the place.
Now the twist is that these critteres are either scared out of their minds or just so docile that they won't move. The first one, I had two cerbruses appear. Of course, the PC's open fire on the first, which was the other one's mate. It jumps down from a tree, but gets blasted just as quickly. Notice that the PC's are getting this done with reletive ease and they think nothing of it.
Then a pack of four hell hounds approuch. Before they even let the hell hounds make a move, the pistol adept blasts one and the mage Flings his knife at another. The one dies and the other lays down and whimpers. The other two bolt and try to run away, but the magician adept fires and knocks one more down. Suffice to say, they kill two and let two go.
Obviously, this was too easy. Then the Johnson comes down and gives them their money, they're met with 4 Knight Errant guards and two mages. All ready to gun them down for their troubles. So they obviously open fire on the Johnson, right? Well, that's when their weapons all lock up Hehehe. ^.^ So they have no on-hand weapons and are being held at gun-point.
The magical adept makes a risky move and pumps a Deadly Flamethrower and a Deadly Acid Stream into the Johnson and one guard. Which gets him down to both D stun and S damage. Good thing he lucked out on the magic loss and stress test. ^.^ The pistol adept moves next and guns the two shamans before they can move. Then it's the guards turns. They fire and almost blow away the mage. He takes an S and fires back with a Deadly Ball Lightning. Lucky for him he hit with enough successes. Cause he goes down and takes some Reaction stress. ^.^
So they all run for the copter and make the rigger pilot them out of their. Which he does gladly at gunpoint. And the best quote of the game comes up.
Rigger NPC: "Ok, guys. I'll take you back. Just...just don't hurt me."
Combat Decker: "Ok. We won't hurt you. Don't worry."
God...he's stupid. Anyway, they get chased back to Seattle by two hornets. The rigger gets hit and the decker takes over driving, barely. The adept manages to man a turret and take one of the hornets out before the other one knocks the helicopter off course and the decker fails his pilot check. He makes a crash landing into the docks and manages to stash their two magical buddies before the Star comes in.
More hilarity ensues as the adept hi-jacks a guy for his car before the Star shows up. He throws the guy into the trunk and Lone Star shows up. They check out the adepts papers and lets him go, but they still have the decker and the two mages unconcious in a crate and hiding. So....he takes a forklift and tries to make a break for it, barely fast-talking the Star.
All in all, I feel it was a damn-good run. Best one I've ever ran.
