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Dingus_McGee
If the link was public, I'd post it, but I read it in the Air Force News at work: The USAF is forming a committee to look into the possiblilty of bring blimps back into service for stratospheric reconnaissance. (Closer than a satellite, but out of firing range for most hostile combatants.)

Upon reading this, I told myself I'd cross over to the Dark Side for a chance to become a blimp pilot. Has anyone managed to use blimps/zepplins successfully in SR? And were they as prevalent in the game world as the books try to hint at?

We got to see one in action once in a game, as it was the floating mansion of some crazy billionaire tycoon. But we were given the impression that even the smallest of blimps were in the upper-echelon of vehicles.

I plan on starting up a gang of air pirates once I get ahold of SR4. biggrin.gif
frostPDP
Final Fantasy of the United States...?
Westiex
QUOTE
Has anyone managed to use blimps/zepplins successfully in SR?


Only for surveilance, and that was a mini blimp.

As for how prevalent they are, the only things I've really heard about them is that a group used one in an attempt to get off of a tower after trying to bomb it in one of the Missions (Book name) scenarios. Apart from that, I haven't read about most of them.
fistandantilus4.0
there's a mention to a few zepplins getting hijacked in SOTA 64
Snow_Fox
The naver used zeppelins in the 1920's with the idea that they could patrol the oceans. The modern, RL US Navy is doing it with blimps. they take very little fuel and can hover so they are very good for searched. Blimps have a very small gondola, about the size of a van, haning beloow the balloon. Zeppelins are not that common in our world. luxury items in a world of speed. they are for expensive trips like cruise ships today when most people fly. Zeppelins can have much larger cabin areas, like small ships, but the bulk is hidden inside the "sausage"
Velocity
My group has also used a blimp for long-term reconnaissance, for exactly the reasons Snow_Fox mentioned: cheap on fuel, silent and can hover forever.
Cray74
I've never quite managed to use airships in SR (mini-blimp drones aside). I always wanted to, but there never seems to be a good reason or something gets in the way.

QUOTE
Zeppelins are not that common in our world. luxury items in a world of speed. they are for expensive trips like cruise ships today when most people fly. Zeppelins can have much larger cabin areas, like small ships, but the bulk is hidden inside the "sausage"


Zeppelins, rigid-framed airships, can have other uses if you let them get large enough. The have the potential to be excellent "skycranes" and can deliver payloads in a VTOL fashion that no rotorcraft could ever match. With moderate growth beyond proven airships, a zeppelin could reasonably deliver 500 to 1000 tons anywhere in the world with no concerns for landing strips or terrain. They're also fuel efficient vehicles for their size and speed; the airships of the 1930s had ranges of thousands of miles.

If you find the funding to grow rigid airships to the levels allowed by modern materials technology, then you can get into some truly fascinating applications.

For example, a 1km-long airship (quite technologically feasible) could have a sea level lift capacity of 20,000 tons (with helium). You probably don't want to use more than half of that for actual lift (allowing operation to 5km altitude, where atmospheric pressure halves), and some of the lift will go to the frame, but it'd still be reasonable to have an airship carry 5000 tons of cargo...and do so at 200kph over tundra, jungle, Siberian wastes, etc. Imagine, for a moment, building a military shipyard in the center of a continent and having an airship carry the resulting destroyers and frigates overland to the ocean...

Alternately, imagine building a skyscraper in several factories scattered around a city (or country) and importing the completed sets of floors to stack atop the growing skyscraper. Think how quickly skyscrapers could be assembled if you didn't have to wait for the painstaking completion of the frame, the floors, the walls...just have five or six factories simultaneously building modular sets of floors.

With a 50% scale-up to a 1-mile airship (should be quite feasible with Shadowrun's technology, if not SR's rules), the lift capacities get truly awesome, on par with a smallish bulk freighter (20,000 tons payload to 5km altitude; 30,000 tons closer to sea level). When combined with Shadowrun's fusion power plants, you'd have a high speed (200-250kph) shipping capacity that could deliver goods fast enough to compete with conventional oceanic shipping...but wouldn't be limited to oceanic ports.
Spookymonster
Check out SkyCats for RL examples of what Cray's talking about.

And here's an example of the military using blimps as portable radio towers.
Birdy
QUOTE (Spookymonster)
Check out SkyCats for RL examples of what Cray's talking about.

And here's an example of the ilitary using blimps as portable radio towers.

Please excuse me while I go out and shoot some Kraut politicians and MBAs!

That's basically CargoLifter but someone in GB was smart enough to generate the necessary financing. Great work Limmeys!


Birdy
nezumi
*sigh* You make me pine for Crimson Skies. I've been dying to get my hands on that book. Needless to say, it's 'unusual'.
hyzmarca
QUOTE (Cray74)

For example, a 1km-long airship (quite technologically feasible) could have a sea level lift capacity of 20,000 tons (with helium). You probably don't want to use more than half of that for actual lift (allowing operation to 5km altitude, where atmospheric pressure halves), and some of the lift will go to the frame, but it'd still be reasonable to have an airship carry 5000 tons of cargo...and do so at 200kph over tundra, jungle, Siberian wastes, etc. Imagine, for a moment, building a military shipyard in the center of a continent and having an airship carry the resulting destroyers and frigates overland to the ocean...

Alternately, imagine building a skyscraper in several factories scattered around a city (or country) and importing the completed sets of floors to stack atop the growing skyscraper. Think how quickly skyscrapers could be assembled if you didn't have to wait for the painstaking completion of the frame, the floors, the walls...just have five or six factories simultaneously building modular sets of floors.

With a 50% scale-up to a 1-mile airship (should be quite feasible with Shadowrun's technology, if not SR's rules), the lift capacities get truly awesome, on par with a smallish bulk freighter (20,000 tons payload to 5km altitude; 30,000 tons closer to sea level). When combined with Shadowrun's fusion power plants, you'd have a high speed (200-250kph) shipping capacity that could deliver goods fast enough to compete with conventional oceanic shipping...but wouldn't be limited to oceanic ports.

I have to ask, how big would the airframe have to be to support a small arcology?
JongWK
QUOTE (Cray74)
Imagine, for a moment, building a military shipyard in the center of a continent and having an airship carry the resulting destroyers and frigates overland to the ocean...

Wait until the metal joints, built by the lowest-bidding contractor, start to get rusty... devil.gif
Nikoli
In the Rigger Black Book, one of the zepplins detailed there was some shadow talk of a group of runners using it as a staging base for a salvage operation, using modified VSTOL aircraft along with modified launch and recovery gear.
JongWK
Damn, I hope SoLA sees the light at some point. frown.gif
Herald of Verjigorm
Well, I haven't tried anything as impressive as industrial use LTA craft, I just work with what's already in the book.
The result: House-zeppelins!
Thanks to the joys of suncell and an EFC, your roaming high lifestyle only needs to land to shop and dispose of unwanted, overprocessed biomatter. Since it's EFC and solar, even those tree-hugging (and worse...) hippies can't find much to complain about as you request access into their airspace.

It's not hard to make a basic roaming residence with room for 6 that costs less than a single permanent high lifestyle and has comparable amenities.
Cray74
QUOTE (hyzmarca)
I have to ask, how big would the airframe have to be to support a small arcology?

To what standard of living and population?

You can probably fit in 1 person into 1-2 tons of mass for all amenities and support equipment, so you can have a town of 5000 in a 1-1.5km airship, albeit in spartan conditions.

You want about 10-20 tons per person for a better standard of living - more park space, more business space, etc. - if built with lightweight materials. That'd call for a mile-long airship for 1000-2000 people, which would be a "small arcology" by some definitions.

There's a cubic relation between airship scaling and its lift capacity. Double the size, increase the lift 8-fold. Triple it, lift increases 27-fold.
ShadowDragon8685
Yeah, but if you build an airship too big, dosen't the weight of it's own materials start dragging it down? Of course, we are talking about using SR's 2060+ smart materials and stuff, but still...

In any event, the bigger they are, the harder they fall, and the bigger a target they are. And if you thought Deus was bad taking over the Renraku Arc, give him a mobile platform....


Hoooo boy.
Cray74
QUOTE (ShadowDragon8685)
Yeah, but if you build an airship too big, dosen't the weight of it's own materials start dragging it down? Of course, we are talking about using SR's 2060+ smart materials and stuff, but still...

No. Big airships get more efficient with their structure. The structural weight of an airship is (roughly) defined by its surface area, while its lift capacity is defined by its volume.

If you have two airships of the same shape, but one is a 2-fold scale-up of the other, then...

*The larger airship has four times as much structural material as the small one
*The larger airship has eight times as much lift as the small one

This means that as you scale airships up, you have more spare lift capacity to reinforce the structure than a smaller airship. You can use cheaper and more primitive materials than a smaller airship, or you can use a stronger frame of the same materials.

Incidentally, the shrinking amount of surface area compared to lift also means that bigger airships can go faster with less (proportional) horsepower because aerodynamic drag is related to surface area. For each ton of cargo and engine it's carrying, a bigger airship faces less drag (even if the total drag is higher).

QUOTE
In any event, the bigger they are, the harder they fall, and the bigger a target they are.


Airships can be incredibly tough in some ways. Airships like the Hindenberg had 16 separate gas cells - the loss of one or two might soil underwear, but it wouldn't be a disaster. A big airship like those I proposed earlier can lose up to half their gas cells and, in theory, stay aloft (if they don't have much cargo). (Though rigid airships usually depend on each gas cell carrying its local burden - if you blow too many cells in one spot, that spot will "sink," causing the airship to buckle in that spot.)

And those big airships - even something the size of the Hindenberg - have big gas cells. A large bomb is only going to poke a sizable hole in one or two gas cells. Little shrapnel holes won't bother the others. Meter-wide holes on the undersides of gas cells won't bother them. Unless the airship is hydrogen-lift, you can have small wars on big airships and only the insurance company will care.

But, yeah, they are big and easy targets. A fighter will find its autocannons are useless, but a brace of contact-fused rockets spread along the hull will cripple an airship.
Panzergeist
I read about that plan a couple years ago. It's way off into the future, but when it happens it will be awesome. They can't make the blimps until they invent some much more efficient solar power cells though.
Nikoli
Another issue with Helium is that at certain altitudes, it will escape no matter what you do, so such vehicles have a built-in safe ceiling.
Snow_Fox
Cray raises some very good points, but misses a verey important one. all his calculations are based on helium. I believe hydrogen has much less lift. Unless I'm badly off there is only one source for helium in the world and that is the south west of what is today the USA. That would mean that the PCC or the Ute's would have a monopoly. construction and luxury companies might not care but I cannot see UCAS or CAS tying their military to a material that can only come form the NAN.
ShadowDragon8685
Hydrogen has a lot more lift than helium. However, it also is a lot more explosive.

OMGWTF PWN'd explosive. smile.gif
SL James
New Spell: "Create Hydrogen"
fistandantilus4.0
talk about a multiple application spell. Think about how much it can create (compare to create water for example). THat's going to be a lot of castings.
nezumi
Hydrogen is not significantly more flammable than gasoline, however. And wouldn't helium be a natural result of hydrogen fusion reactors? If we could get that going, we'd have something with waste products we could sell.
ShadowDragon8685
Nezumi: No, but the average 18-wheeler does not need about 85% of it's bulk to comprise gasoline.

And remember, gasoline burns, unless under high pressure. Under nearly any pressure at all, hydrogen explodes.
Cray74
QUOTE (ShadowDragon8685)
Under nearly any pressure at all, hydrogen explodes.

Hydrogen isn't very explosive. It's mostly just very flammable, though it can form explosive mixes with air. The classic airship example, the Hindenberg, only burned vigorously - it never exploded. (And before someone says it, yes, the Hindenberg's skin was also very flammable.)

Snowfox: Hydrogen has slightly more lift than helium, about 10% more. Hydrogen molecules (2 grams/mole) are half as heavy as helium (4 grams/mole) so they give slightly more lift in air (avg. 29 grams/mole).

http://en.wikipedia.org/wiki/Lighter-than-air
Crusher Bob
Actually, the create spell you want is create helium-3. It's radioabtively stable, non-flammble, and weighs 75% or what normal helium weighs.
Snow_Fox
Bob, you've just given me ideas.


my gang, stop now
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quite possibly these are the sorts of spells being done by corp rtesearch teams. hmmm. Beyond trying to get the right spells, maybe one corp trying to steal the reserach of another or the NAN that has the natural source trying to sabotage the research. hmmm.
hyzmarca
Unless NAN has terrotory on Jupiter, it doesn't have an exploitable source of Helium-3.
You can get some from unranium mines, but not in sufficient quanities.
John Campbell
You can collect it from the lunar surface. Solar wind deposits it there. That kind of leaves NAN out of it, but Ares might be a player.

He-3 isn't just good for zeppelins, either... it's excellent fusion fuel.
hyzmarca
He-3 reactions don't produce any stray neutrons so, theoretically, it can be used to make fusion reactors that don't require an absurd ammount of radiation shielding. However, there is currently no way to prevent stray Hydrogen 2 atoms from fusing inside a He-3. UNtill someone figures out how to do that, the say when you can have a safe hot fusion reactor in your basement is still a long way off.
blakkie
QUOTE (hyzmarca @ Aug 20 2005, 11:17 AM)
Unless NAN has terrotory on Jupiter, it doesn't have an exploitable source of Helium-3.
You can get some from unranium mines, but not in sufficient quanities.

Perhaps they developed some way to gather He-3 built up over the millenia in the uranium deposits/mines in the Canadian shield. Sort of like the coalbed methane recovery technology developed in recent years. There are some deposits there that are too hot to mine with existing developed techniques.
Snow_Fox
My point was normal He, not Helium 3.
Cray74
QUOTE (John Campbell)
You can collect it from the lunar surface. Solar wind deposits it there. That kind of leaves NAN out of it, but Ares might be a player.

He-3 isn't just good for zeppelins, either... it's excellent fusion fuel.

And the fusion industry would probably pay for the trickle of He3 you could get from the moon, but I don't think you could get enough to make a large, all He3 airship feasible.
Snow_Fox
Which is why magicians would be good and as a potentiallyt space based adventure, probes/mines of Jupiter or other outer planets? Anyone remember the movie Outland?
Cray74
QUOTE (Snow_Fox)
Which is why magicians would be good and as a potentiallyt space based adventure, probes/mines of Jupiter or other outer planets? Anyone remember the movie Outland?

I own Outland. Love it. smile.gif

Unfortunately, mages have to deal with a crippling Mana warp (8+) in most areas of space. They won't be good for much but dying or acting as mundanes in space.
CircuitBoyBlue
I think the point was that magicians would be useful, and space mines would be useful, not necessarily in the same operation. As useful as it is to have mages fueling your resources, even their "something from nothing" take on things will be inefficient, given their relative scarcity. The big bucks are still going to be in mining things, simply due to volume concerns.
nezumi
Hmm.. I'm not to averse to getting a group of mages and shooting them off into space so they can spout gas. Heck, I'd buy tickets to watch.
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