A long time ago, when I was a little kid, I remember finding a novel by Mickey Zukert (sp?) called "By Chaos Cursed" which was about a Vietnam vet who was transported to ancient Scandinavia by Loki. Then he got put back into NYC and got guns so he could pwn an evil mage, super 80s style. It's like, "I cast magic missile!" vs. "I shoot you, tee hee."
For some reason, this morning, I felt inspired to make a SR starting 123 point character who is sort of based on that concept. I think that it's something of a continuation of my Damage, Inc (http://www.bullshido.net/modules.php?name=Reviews&file=viewreview&id=121) binge, which earlier manifested itself as a "Vietnam War Sterotype Mod" post I made on DSF.
For the purpose of fleshing out this character, I also designed a M16A1 assault rifle using the firearms customization rules. I basically decided to go with Raygun's 5.56 damage code of 9M, and then added weight decreases and some recoil comp since the point of the M16 was to be lighter and easier to use than the older battle rifles. The details are at the very bottom of this post.
So, here's the character backstory:
Thomas Blake was an ordinary young bus driver who worked for the MTA in New York City during the 1960s. Being a New Yorker he was sardonic and clever, but he never really succeeded in getting ahead in the city because the cost of living was so high.
Anyway, Lyndon Johnson decided it would be fun to start sending draftees to Vietnam instead of reservists so that legally he didn't have to shift the country to a war footing, which would have derailed his Great Society political goals. As a consequence of this, Blake ended up getting drafted and going to 'Nam just in time to catch a first-run jam-o-matic M16A1.
So, being an unmotivated and relatively unskilled draftee, Thomas Blake spent his time partrolling the jungle with a lot of his friends who were in the same unit. He got into many vicious firefights with the VC in which he freaked out, screamed, and used spray and pray tactics, but luckily the M16A1 would jam at strategic intervals to stop him from blowing all his magazines at trees. Given enough repetition, he actually got pretty handy with the M16A1, since that's what a high pressure practice environment will do for you.
Blake also became pretty cynical about the US government, like many people in the US at the time became. He decided that the war, with its seemingly meaningless and endless patrols and hill-stormings, was nothing but a half-assed political ploy by Lyndon Johnson and the federal government; a half-assed ploy that ordinary citizens were forced to give their lives to maintain. His opinion ended up going in this direction because he was a cynical, downtrodden New Yorker in the first place.
Anyway, one day he and his friends got totally surrounded by huge amounts of VC. Willie Pete was going everywhere and bullets zinged through the jungle. However, it was pretty clear that Blake and all his friends were going to die. Blake got to see many of his friends die around him and it was quite traumatic.
Then all of sudden, BAM...the god from the D&D 1st edition pantheon, Rad the Preserver, teleports Blake and his remaining friends out of the jungle where they are destined to die anyway in a few minutes. It seems that over in the Planescape world some naughty and irresponsible immortals were teleporting in various demons from the multiverse to raise hell and make more worlds shift towards chaos than towards law.
So, Rad the Preserver is like, "yeah right", and with a wave of his hand he creates piles of +5 5.56 ammo for Blake and his remaining buddies, and tells them that he saved them so they could go and kill the demons that were trying to mess with the balance of the Planescape campaign setting. Then Gary Gygax appears and writes them in some doughty 1st edition translated Mk2 hand grenades that do d20 damage a pop. Blake screamed as he felt his soul being transformed into d20 statistics, but before he could dwell on it for too long he found himself drifting through the planes and confronting every manner of d20 demon and chaos-spawn. To make the experience even harder to deal with, as soon as Blake was exposed to a magically active campaign setting, he expressed into an elf.
All the demons and chaos-spawns were pretty powerful, but Blake and his friends just kinda shot them.
Anyway, the campaign against the influx of demons and monsters takes many years, and as the gruelling battles go on all of Blake's remaining friends end up being killed one way or another, suffering horrific deaths at the hands of the D&D Monster Manual. Blake got even more traumatized. Why was Blake the sole survivor? Probably because he'd expressed into an elf, and we all know that elves are better.
Finally, all the extra chaos-orientated demons injected into the campaign setting were gone, but since Blake was supposed to have died in Vietnam it would have upset the game balance, uh, I mean cosmic balance of the 1960s, the immortals decided that instead no one would notice if they just plunked Blake in the Redmond Barrens in the generic Shadowrun campaign setting.
Blake screamed once again, vomitted, and passed out as he felt his soul being torn down from d20 statistics into d6 statistics, and when he woke up he was in the Barrens, with only a pile of Mk2 hand grenades and a bunch of M16A1s from his fallen comrades around him. He probably would have starved to death, but a kindly gang in the Redmond Barrens decided to take advantage of his situation by offering him food if he'd go into that burnt out building over there and kill all the "ghouls".
Not having many alternatives, Blake went ahead and was totally underwhelmed by the local ghouls. He wasn't afraid of them because he didn't know about the Krieger Strain. It all worked out, though, because slobbering ghoul-ness was no match for spray-and-pray tactics and Vietnam-desperation-fu. One of the ghouls tried to magic Blake, but luckily for Blake his Mk2 exploded on his next phase and blew the magic ghoul to somewhat infectious smithereens. PWNED!
So, the ghoul-busting-for-food arrangement continued for a year or two until Blake, through observation, began to understand more how the default Shadowrun campaign setting works. At first, when he only knew about the Barrens, he was consumed with despair, thinking that the entire world had devolved into some kind of Mad Max scenario no doubt due to nuclear war with the Soviets. Eventually, though, he learned about the rest of the city, the corporations, and how he could make actual money using his skills as a Shadowrunner.
Blake decided that the internal disunity which was so shocking and novel in the US during the Vietnam War simply extended and grew until the United States collapsed, which was why there was UCAS and CAS now. Furthermore, he decided that the world situation had gotten worse with the primacy of the mega-corporations. Whereas before, he reasoned, governments tended to justify themselves by representing what was best, or at least workable, for the people, now that corporations were totally in control they could be utterly and barbarically self-serving. More than ever, Blake decided, it was the ordinary citizen who was sacrificed for the advancement of the already powerful, except now there was even an explicit expectation of that.
The icing on the cake was that not even the all-powerful gods like Rad the Preserver were any better than that. They too had no problems with essentially using mortals; no matter how much pretense of principled action or compassion they might exhibit, the fact that they were so much more powerful than mortals and so separated from their day to day lives meant that there would always be a degree of caprice, a lack of genuine sensitivity, towards those under their power. Even the universe was like a gigantic version of the Federal Government!
Filled with the righteous, hippie wrath of the 1960s, Blake decided to work as a Shadowrunner so that he could be as devastating and destructive as possible to the various megacorporations. He bought himself a fake identity, built up a stash of arms, and worked hard to establish his credibility as a Shadowrunner. He would carry out a one-man guerilla campaign, but get paid to do it. He planned to kill and destroy and kill some more to bring his own balance to the universe, since he knew that in the end not even the gods themselves could look at him in the face and tell him he was wrong.
Character sheet:
Name: Thomas Blake
Handle: Peace
Age: 25
Hair: Blond, crew cut (keeps the lice easy to find when in the Barrens)
Eyes: Grey
Play notes: Blake has a skill rating in almost every weapon category, but many of the skills are rather low because he gained only minimal familiarization with them back in 1960s boot camp. The combat skills which are high (such as Assault Rifles) were refined from years of actual use.
Even though Blake has Assault Rifles and SMGs at 5, he will generally prefer spray tactics (suppressive fire, engaging multiple targets) over point fire. This has to do with the philosophy with which he was trained, pertaining to the 1960s theory that large volumes of easy to control automatic fire would be better than masterful and precise single shots.
Blake sees corporations as being evil, and so will try to cause as much damage as is feasible to corporate infrastructure and personnel when on his missions.
Blake has seen a lot of friends die and combat and the prospect continues to terrify him. Blake's Flashbacks are linked to a teammate taking a D wound.
Reflecting his outlook and life and the time from which he came, Blake often paints the 1960s peace symbol on his armor.
Quotes include, "Getsome! Getsome! Getsome!", "Peace, dude!", and "DIE, WHORES!"
Attributes:
B 5
Q 7
S 5
I 5
W 4
C 4
R 6 (9 for the purpose of surprise tests)
Init 6 + 1d6
Combat Pool: 8
Skills:
Assault Rifles 5
Edged Weapons 2
Unarmed Combat 2
Clubs (assault rifles) 2 (4)
Thrown Weapons 5
Spray Weapons 2
Shotguns 5
SMGs 5
Heavy Weapons 3
Pistols 2
Rifles 5
Athletics 3
Stealth 6
Car 5
Parachuting 4
Small Unit Tactics 3
Knowledge Skills:
US History: 1960s 5
1960s military tactics 5
Redmond Barrens 5
Planescape campaign setting 2
Critters (ghouls) 4 (6)
Shadowrunner haunts 3
Edges:
Adrenaline Surge
Lighting Reflexes, + 3 to REA
Flaws:
Computer Illiterate
Combat Monster
Flashbacks (triggered whenever someone on his team takes a D wound; flashbacks are of all his friends dying in 'Nam and in the Planescape campaign setting)
Contacts (level 1)
Redmond Barrens gang leader
fixer
Resources:
Rating 6 fake credstick (uses his real name, since he just appeared magically)
20 Mk2 hand grenades (treat as offensive HE grenades)
5 Walther PB-120s, 100 regular rounds, 25 magazines
5 Defiance T-250 shotguns, 100 regular rounds
5 M16A1 assault rifles, 300 regular rounds, 25 magazines (custom gun; see below)
5 Ruger 100 sport rifles, 100 regular rounds, 25 magazines
5 Sandler TMPs, 300 regular rounds, 25 magazines
Armor Clothing
Shredded up, clawed, and burnt 1960s ballistic nylon (now useless)
Handset unit cellphone
Ford Americar
4 mo. middle lifestyle (apartment is rented using fake credstick; 1 of each gun, 5 magazines for each gun, and half the ammunition listed for each gun above is kept here)
Permanent low lifestyle (Redmond Barrens hideout which is maintained by bribes to the Redmond Barrens Gang Leader contact; the rest of the guns, magazines, and ammunition are kept here.)
APPENDIX: M16A1 custom assault rifle
Assault rifle frame
Increased Power, 1 level (+80 DP, -.25 FCU, +.25 weight)
Recoil Compensation, 2 levels (+140 DP, -1 FCU, +.5 weight)
Weight Decrease 8 levels (+40 DP, -2 weight)
Final: 9M damage code, SA/BF/FA, conc. 3, Wght 4.75, Ammo 30 ©, DPV 485, cost 2425.