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Gambitt
EDIT: Sorry the title to this post said tabletop and shadowlands opinions... it should have read tabletop and online/mail opinions.
this was a mistake on my part due to ingorance of never having played online before.

I myself am a tabletop player with a regular group of friends. I check out the boards a fair bit, and grasp that their are a lot of people who play on the Shadowland BBS etc. What i was wondering was if there was a difference between the two types of playing methods in terms of what they thought of SR4.
We had a long SR3 campaign with chars with huge amounts of karma, which while massively fun was getting to the point where hundreds and hundreds of dice were rolled each combat turn, and even more rolled in karma rerolls. Dice pools, karma pools and skills were just getting too vast... so thats kind of a plus point for us with SR4. I can kind of see where this isnt so much of a problem with an internet/mail game where time isnt so much of an issue.
The whole new networkless matrix is also a plus for deckers who no longer have to spend large chunks of an evening isolated from the other players... again maybe this isnt so much of a problem for the internet games.
There were other thoughts too, but im tired and just in from work so cant think of them off the top of my head.

Also im fully aware this doesnt poll doesnt cover the large number of people who do both, but its really just to see if there is a split between the groups.
Kagetenshi
Dude. There are people here who play online who do not have anything whatsoever to do with Shadowland.

You titled the poll appropriately, but I would encourage you strongly to retitle the thread.

You also could have easily accounted for people who do both. Scrap this thread and start over, maybe?

~J
Gambitt
suggest a new title if its going to offend anyone/inaccurate and ill change it.
As i say im tired from work and relaxing with my first beer of the evening so i wont be rewriting it.
Kagetenshi
Understandable. New title, something like "SR4: Tabletop vs. Online Gaming" with "difference of opinions?" as the description perhaps?

~J
Gambitt
Sorry cant work out how to retitle it, so added an edit on my first post explaining.
I dont want to call it tabletop vs online gaming really as im not trying to alienate or compare one to the other, just trying to see if one community/method of playing SR varies in their opinion of the new version of the game.
Shadow_Prophet
I play both but theres no option for that so i just voted for tabletop
Rolemodel
Heh. Yeah. Wouldn't worry about it.

I think SR4 will lend itself well to the online community, or at the least, won't be more of a bitch to code than SR3.

-RM
nezumi
Wooh, finally a poll I feel I can vote in without having the book!

I run online stuff, but don't code anything. The simplicity in rules only helps me if I'm explaining stuff to newbies. I like some of the additions, but truthfully, assuming it's added in SR3R, I'll probably just run that.
mfb
QUOTE (Kagetenshi)
Dude. There are people here who play online who do not have anything whatsoever to do with Shadowland.

do not listen to the blasphemer!
Ellery
Coding a complex die mechanic is easy. Coding lots of individual modifiers is hard. SR4 seems to have almost as many modifiers as SR3, so I would expect it to be about equally hard. Where simplifications exist, they'll help, but things that "run fast" in play aren't necessarily faster to code. And computers are so fast that the time to compute the result is negligible.

For example, in C-ish languages, if you have a function called d6() that returns a number from 1 to 6:

CODE

/* This is for SR3! */
int sr3_roll(int tn,int rerolls)
{
 int result = d6();

 while ( (result%6)== 0 ) result += d6();

 if (result<tn && rerolls>0) result = sr3_roll(tn,rerolls-1);
 return result;
}

int sr3_successes(int tn,int rerolls,int dice)
{
 int success = 0;
 while (dice>0)
 {
   if (sr3_roll(tn,rerolls)) success++;
   dice--;
 }
 return success;
}


/*And this is for SR4!*/
int sr4_roll(int edge)
{
 int hits;
 int result=d6();

 if (result==6) hits = 1 + sr4_roll(edge);
 else if (result < 5)
 {
   if (edge>0) hits = sr4_roll(edge-1);
   else hits=0;
 }
 else hits =1;
 
 return hits;
}

int sr4_success(int edge,int dice)
{
 int success = 0;
 while (dice>0)
 {
   if (edge>0) success += sr4_roll(edge);
   else if (sr4_roll(edge)) success++;
   dice--;
 }
 return success;
}


Both easy enough. If you don't decide whether you use edge/karma in advance, it's a little more complex, but still, it's 50 lines of simple, straightforward code at worst.
Tweeble
I keep meaning to play online, but never seem to get round to joining a game, must do so sometime.

I thought I would hate SR4 (I hate changes, especially to my poor little magic characters) but I'm starting to think the changes aren't that disastrous afterall.

Might change my mind again after I've read the book though. smile.gif
Gambitt
From the votes cast (57 at point of posting) it would seem that the tabletop players like SR4 more than the online/mail players, which kind of makes sense to me. Im reaching here, but its probably due to reduced large dice rolling/rerolling and the new decker rules that could eat up tabletime in SR3.
nezumi
OR it could be that 53 people voted under the 'I play table top category', and only 8 voted in the 'I play online' category.

Unless we get a few more people voting in the online category, the information is fairly worthless as a comparison between the two.
Gambitt
Aye nezumi you are right, there isnt enough to compare. As i say i was reaching with that assumption, but as far as the poll has gone so far it does give a very rough idea that a difference of opinion on SR4 exists between the different communities that play.

(and i mean very rough/vague!!)
blakkie
QUOTE (Gambitt)
From the votes cast (57 at point of posting) it would seem that the tabletop players like SR4 more than the online/mail players, which kind of makes sense to me. Im reaching here, but its probably due to reduced large dice rolling/rerolling and the new decker rules that could eat up tabletime in SR3.

Or it could be the votes from a single group of online players that enjoy SR3 flavored Koolaid. wink.gif
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