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ludomastro
post Oct 11 2010, 10:09 PM
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As soon as he gets his peak of the area. Ghost will maneuver for the cul-de-sac to the southeast of the hideout. Then he'll throw up the invisibility.
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Saytr
post Oct 11 2010, 10:48 PM
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almost a critical glitch riding the bike lol. I will follow Ghost until its time to break some skulls.
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Redjack
post Oct 16 2010, 06:29 AM
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Given that this is a pbp, now that you have successfully made a default roll, you can spend some of that saved Karma to buy the skill if you like.
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ludomastro
post Oct 17 2010, 07:23 AM
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Spellcasting 4 + Magic 5 + Intoxication (-1) = 8
[3,4,1,4,5,6,5,4] = 3 hits

Resist Drain

Willpower 5 + Logic 5 + Intoxication (-1) = 9
= 3 hits
Force 5 / 2 = 2 + 1 = 3
3S - 3 = 0S
No stun.
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Saytr
post Oct 18 2010, 04:31 PM
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that sounds like a great idea RJ. I think i will be needing any pilot skill when we run from this place lol.
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Redjack
post Oct 20 2010, 02:29 AM
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QUOTE (Alex @ Oct 17 2010, 02:23 AM) *
Spellcasting 4 + Magic 5 + Intoxication (-1) = dp8 [3,4,1,4,5,6,5,4] = 3 hits
I assume that is a F5 Improved Invisibility on Val?


QUOTE (Saytr @ Oct 18 2010, 11:31 AM) *
that sounds like a great idea RJ. I think i will be needing any pilot skill when we run from this place lol.
Done. See first post in this thread for updates.
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ludomastro
post Oct 20 2010, 06:48 AM
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Yes, yes it is.

Did we ever decide if Ghost's sustaining focus was fit for invisibility? I know we talked about it but can't find it in my notes.
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Saytr
post Oct 20 2010, 02:49 PM
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thank you sir.
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Redjack
post Oct 22 2010, 01:30 PM
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QUOTE (Alex @ Oct 20 2010, 12:48 AM) *
Did we ever decide if Ghost's sustaining focus was fit for invisibility? I know we talked about it but can't find it in my notes.
I don't think we did. It is rating 3, so it can sustain up to a R3 spell when enabled.

EDIT: So it is an Illusion Sustaining foci?
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ludomastro
post Oct 24 2010, 08:18 AM
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Yes, yes it is.

I've been fighting computer viruses all day so my computer has been rebooting like mad. I'll try to post Sunday afternoon.
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ludomastro
post Oct 25 2010, 05:33 AM
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Force 3 Invisibility

Spellcasting 4 + Magic 5 + Intoxication (-1) + Sustaining (-1) = 7
[5,5,3,5,1,4,4] = 3 hits

Resist Drain

Willpower 5 + Logic 5 + Intoxication (-1) + Sustaining (-1) = 8
[2,1,5,1,2,2,1,1] = 1 hit, GLITCH
Force 3 / 2 = 1 + 1 = 2
2S - 1 = 1S

Stun = 1
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Redjack
post Oct 31 2010, 08:49 PM
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QUOTE (Alex @ Oct 25 2010, 12:33 AM) *
Sustaining (-1)
Sustaining is a -2 penalty, but taking the last die still leaves the same number of hits.
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ludomastro
post Nov 3 2010, 04:17 AM
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Ah yes. Thanks for that.

TAKE 2 -
Force 3 Invisibility

Spellcasting 4 + Magic 5 + Intoxication (-1) + Sustaining (-2) = 6
[4,2,3,4,5,3] = 1 hit

Resist Drain

Willpower 5 + Logic 5 + Intoxication (-1) + Sustaining (-2) = 7
[6,2,5,2,6,2,4] = 3 hits
Force 3 / 2 = 1 + 1 = 2
2S - 3 = 0S

Stun = Still 1

TAKE 3 -

Force 3 Invisibility

Spellcasting 4 + Magic 5 + Intoxication (-1) + Sustaining (-2) = 6
[5,6,2,1,1,3] = 2 hits

Resist Drain

Willpower 5 + Logic 5 + Intoxication (-1) + Sustaining (-2) = 7
[5,5,6,5,2,3,1] = 4 hits
Force 3 / 2 = 1 + 1 = 2
2S - 4 = 0S

Stun = Still 1

---~~---~~---

Can you believe that I still haven't found my books yet. In some box I've yet to open I guess. I know they packed them. I made sure of that.
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Redjack
post Nov 4 2010, 02:53 AM
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The house
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ludomastro
post Nov 4 2010, 03:23 AM
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Nice picture.
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Saytr
post Nov 4 2010, 03:42 AM
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is that the house? Looks good.
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Redjack
post Nov 15 2010, 02:42 PM
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Just in case you guys missed the post, its up.
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Redjack
post Nov 16 2010, 11:18 AM
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Infiltration rolls please....
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Saytr
post Nov 16 2010, 01:51 PM
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Ifiltration 3+AGI 8=11dp=5 hits
http://invisiblecastle.com/roller/view/2766962/
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ludomastro
post Nov 17 2010, 02:24 AM
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Untrained roll. This won't suck. No, not at all.

Infiltration 0 + Agility 3 = 3
[1,4,2] = 0 hits, GLITCH

Damn! Yes, it's going to suck.

Edge, yes, edge is a good thing.

Reroll failures:
[1,6,3] = 1 hit

Better.
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Saytr
post Nov 17 2010, 02:41 AM
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maybe you can just stand still and just try to breath quietly lol. its all good if anything goes down have no worries Val will jump through a window and leave you to deal with the bad guys while he makes his escaps j/k
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Redjack
post Nov 17 2010, 03:37 AM
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QUOTE (Alex @ Nov 16 2010, 08:24 PM) *
Infiltration 0 + Agility 3 = 3 [1,4,2] = 0 hits, GLITCH
Good news. 50% or more of your dice must be 1's for glitch. If that glitch is combined with 0 hits, it is a critical glitch. Bad news is you mis-figured your dice pool.
Agility(3) + Defaulting Infiltration(-1) = dp2; [1,4,2] = Critical Glitch

QUOTE (Alex @ Nov 16 2010, 08:24 PM) *
Reroll failures:
[1,6,3] = 1 hit


QUOTE (sr4a @ pg74)
If you spent a point of Edge for extra dice and rolled a critical glitch anyway, for example, you cannot use Edge to negate that critical glitch since you have already applied Edge to that test.
Contrary to some discussion on dumpshock, this makes it clear to me that all dice are considered after edge for determining if a glitch still exists.

QUOTE (sr4a @ 74)
You may declare the use of Edge after you have rolled for one test. In this case, you may roll a number of extra dice equal to your full Edge attribute and add their hits to the test’s total. The Rule of Six (p. 62), however, applies only to the additional Edge dice rolled, not the original dice pool.
With the dice pool being the same between re-roll failures and post-roll edge dice roll, I figure you would have either done this instead.

This makes your total dice rolled: [1,4] + [1,6] + [3] You were able to beat the critical glitch and the glitch, ending up with one success.

EDIT: There is one issue. Your dice pools above did not reflect sustained spell(s). So the above example is solely academic.

Assuming you linked one spell and only sustained the other...
Agility(3) + Defaulting Infiltration(-1) + Sustaining spell (-2) = dp0

QUOTE (sr4a @ 74)
You may make a Long Shot Test (p. 61) even if your dice pool was reduced to 0 or less; roll only your Edge dice for this test (the Rule of Six does not apply).
Being the nice GM and taking the second dice pool as your long shot edge roll, you end up with: [1,6] One success and a Glitch

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Saytr
post Nov 17 2010, 03:50 AM
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Yikes!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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ludomastro
post Nov 17 2010, 06:18 AM
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This is why I need to find my RPG books.
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Redjack
post Nov 19 2010, 02:14 AM
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Intuition(3) + Perception(2) + Hang over(-1) + Actively Looking(3) [2,3,2,3,1,6,2] = 1 hit
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