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Aria
post Apr 14 2011, 12:47 PM
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Sabs, just a minor point, you are Squad 2, squad 1 was Klink's...

Will try and IC this afternoon...
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sabs
post Apr 14 2011, 12:49 PM
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ooops (IMG:style_emoticons/default/smile.gif)
I'll fix that
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BlackHat
post Apr 14 2011, 03:06 PM
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I'm not sure how many men it makes sense to send. I don't really expect them to make it back unscathed, but we did clear the way on the way in, so I think we wouldn't, for example, split the platoon in half.

Also not sure how many men to send up to protect the LAV (I suppose it depends on how clear Sticks thinks the way up to that is), but I think we should send some to protect the wounded.

Everyone else will be coming with us down to save squad that got cut off.
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BlackHat
post Apr 14 2011, 03:08 PM
Post #729


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Oh, and the team sent back to report, will have orders about what to report in. The idea being that even if we don't make it back up cause some werewolves rip us apart in the next room, Deep Watch needs to know what is going on in this tower, because that was the whole reason our platoons were diverted into this area. Maybe the next team to be sent in will be better equipped to handle the situation. (IMG:style_emoticons/default/wink.gif)
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Aria
post Apr 14 2011, 04:10 PM
Post #730


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Don't count on it (IMG:style_emoticons/default/smile.gif)
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sabs
post Apr 14 2011, 04:32 PM
Post #731


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Aria, most of the wounded ARE in the LAV. Except for a handful that are protecting the hardwired link. They should all fit in the LAV, especially now that I lost so many drones! (Big meany)


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Aria
post Apr 14 2011, 05:14 PM
Post #732


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Ah, ok

Don't forget that you haven't explored the auditorium space yet (without wishing to get too D&D about the whole thing...)
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Aria
post Apr 14 2011, 05:15 PM
Post #733


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QUOTE (BlackHat @ Apr 14 2011, 05:58 PM) *
Cpt Jon Roberts
[23:22 August 22, 2070 – Stillwater Eco Tower Level 2]


Roberts looked to Sticks. Nothing he had seen (or heard) gave him any reason to believe that these people were not allied with a powerful AI, but we was becoming less and less concerned with the successful achievement of their primary objective. Tactically, it made sense to withdraw, but Sticks refused until the other squad was safe. Wait a minute....

"Why only return the Lieutenant? What will become of the rest of our men? We have no plans to take hostages, but if that is your intent, that is hardly a show of good faith...."


As far as I remember he's the only hostage
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BlackHat
post Apr 14 2011, 05:15 PM
Post #734


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I thought we had been talking about a squad that is a couple floors down that we were going to march down and rescue...
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BlackHat
post Apr 14 2011, 05:17 PM
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Let me clarify. This guy wants us to turn around and leave. That isn't going to happen if it means leaving that other squad down there.
If this guy is planning to let those guys walk out too, maybe that's okay, but he needs to say it. So far, all he has agreed to is returning the Lieutenant and letting us walk away.
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sabs
post Apr 14 2011, 06:05 PM
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Well, the other squad is now supposedly outside the tower. Not sure how they managed that.
Also, Kitt is still missing.. so technically she's also a hostage.
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Aria
post Apr 14 2011, 06:05 PM
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Squad 1 has walked out...they are the ones talking about swimming back to meet you all...
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Seth
post Apr 15 2011, 02:10 AM
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Wow that was a lot of posts today

OK So looking at the IC and OOC posts, how people are missing that we don't know about?

I see we are missing Kitt...are there any others?
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Aria
post Apr 15 2011, 08:10 AM
Post #739


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Ok, a very quick summary of what has happened so far (this is from memory so chip in if I miss something...)

  • DW arrive. Capture some kids (who escape). Go to the school. Destroy a squad from the tower. Split into 2 groups
  • The tower manage to divert your Heavy reinforcement to the river where they are attacked by toxic spirits (well he did take astral hazing!!!)
  • The tower jams all comms & nicks the Nimrods. Sticks gets them back
  • Squad 1 goes in through Hobbiton, the underground living complex on the mainland
  • Squad 2 takes the LAV to Level 3. The Heavies join you along with reinforcements in the form of Gash & Joshua
  • Lose contact with Squad 1
  • Squad 2 engage the tower. Defeat some bad guys. Get attacked by a drone army carrying grenades. Kit goes missing
  • Proceed inside the tower. Set up comms relay. Find (and ignore) a cybernetics lab. Duke it out with two inhabitants. Get contact back with Squad 1 - Lt missing
  • Roberts & Bryn are diverted to assist as comms have been cut. Attacked by Nimrods, shoot them down
  • Platoons defeat a drone tank in the entrance of the tower. Go up to lvl 2 and defeat some hard shells there
  • All meet up...get a talking to from the Tower(?!?)


As I said, quick summary...! (IMG:style_emoticons/default/smile.gif)
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mister__joshua
post Apr 15 2011, 10:00 AM
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I'll post my intimidation check here in a moment

Ok, a good roll at last!

Intimidation check here

As mentioned in the roll notes I rolled a few extra dice in case there were any modifiers, but none of them hit anyway. I got 5 successes on the base 7 dice (IMG:style_emoticons/default/biggrin.gif)
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BlackHat
post Apr 15 2011, 12:13 PM
Post #741


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Will do an IC this afternoon, but OOC I think this is looking like a good deal (although interrogating our captive may violate the deal). The only concern is that we have to take his word for it that Kitt is electing to voluntarily stay behind. He basically can't prove it, though (even if Kitt told us, personally, there could be coersion or brainwashing involved).

Main thing is, how much of a security-risk is Kitt, for Deep Watch? Assuming Kitt is compromised, how much about Deep Watch do we think they could learn? That would be the perspective Roberts would be looking at it from. You can't just switch sides and walk away - especially voluntarily. (IMG:style_emoticons/default/biggrin.gif)
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sabs
post Apr 15 2011, 12:35 PM
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Kitt is a Rigger/pilot. She's a younger, less experienced version of Sticks.
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Seth
post Apr 15 2011, 02:05 PM
Post #743


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Time to spend some Karma!
I have 1 karma from the last time you gave it out so:
Learning spells: Mind probe range touch (5), Stun ball (5). Leaves 7 left

Casting mind probe: http://invisiblecastle.com/roller/view/2982031/
Spending edge because that sucked http://invisiblecastle.com/roller/view/2982032/
Total of 4 successes
I can eat the drain with the 4:1 rule
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Aria
post Apr 15 2011, 02:38 PM
Post #744


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What do you expect to find in the trog's brain? Just curious...
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sabs
post Apr 15 2011, 02:53 PM
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This seems to be a weird impass. If they let us leave, then.. uh, we're unlikely to come back and the game is over. If they don't (IMG:style_emoticons/default/smile.gif) then things get ugly.
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BlackHat
post Apr 15 2011, 03:26 PM
Post #746


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QUOTE (sabs @ Apr 15 2011, 09:53 AM) *
This seems to be a weird impass. If they let us leave, then.. uh, we're unlikely to come back and the game is over. If they don't (IMG:style_emoticons/default/smile.gif) then things get ugly.

I imagine if we leave, we'll get a chance to lick our wounds (spend some nuyen/karma for real) and report to HQ... and then HQ is going to say "that sounds fascinating, and much more urgent than we originally thought. Suck it up and go back in there."
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BlackHat
post Apr 15 2011, 03:26 PM
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....The advantage is that we can then maybe requisition some specific equipment to deal with some of these issues....
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sabs
post Apr 15 2011, 03:44 PM
Post #748


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I dunno, we lost a lot of officers, and they want us to crack a heavily defended tower that can vanish from space/time? Sticks might tell them to go blow (IMG:style_emoticons/default/smile.gif) Thinking himself lucky they got out once.

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BlackHat
post Apr 15 2011, 03:52 PM
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You fool! You've doomed us never to get away, now!!!!!
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mister__joshua
post Apr 15 2011, 04:17 PM
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Hee hee. Did my intimidate work? I know he's been mindread now, but I like the old methods (IMG:style_emoticons/default/smile.gif)
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