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#201
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
I make you on IP3? Complex for long wide burst (am I miss reading that one?) and another simple in IP2 for a burst at the hiding gunman? Not that it matters too much...for simplicity can we say that you are on 3 with Jotamon? Don't worry, you'll have plenty of targets and they aren't shooting back at you until IP1!
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#202
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
I had to chase this up to: I normally mess around with mages and adepts.
Long burst and short burst simple actions. Full burst (9 bullets) are a complex action. So basically you can shoot 9 bullets in a complex action (short/3 + long/6 or full/9) |
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#203
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
@Seth
if we have a little time before the 'enemy' arrives, then see if we can get into some sort of cover/out of the lobby. Perception test if needed: Intuition 3 + Perception 1 + Enhancements 3 = 4 hits |
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#204
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
The lobby looks a little like this (although not quite as nice) ; http://www.google.co.uk/imgres?q=budget+ho...x=111&ty=89
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#205
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Increased Reflexes: Spellcasting 3 + Magic 5 +2 health spells = 10D – 2 hits [+1int & +1IP]
Drain [Force 3/2+2]: Int+Will = 9D vs 3 – 3 hits [no drain] |
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#206
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Moving Target ![]() ![]() Group: Members Posts: 506 Joined: 5-October 10 Member No.: 19,098 ![]() |
Jamie Combat Turn 2 Initiative
Initiative 15 with 2 IP Yokinko Initiative Initiative 12 with 3 IP Combat Phase 1 Simple action: Start Windows roll down Simple action: Command Yokinko Move: Between Doza and Biker Combat Phase 2 Shoot biker twice Yokinko to start intercepting or hacking Galen |
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#207
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@Ember, Copperhead, Demon
Well that IC post should be a WTF moment! Clearly Knight Errant think you are all cop killers, murderers and assassins and have sent a Fire watch team to take you out. At least three of them had very aggressive emotions towards you (only two now), and were going to make sure that you were "shot while trying to escape". However this innocent little hotel had a meeting in it with some tough people that don't seem to like Knight Errant. It seems that they have external backup which is starting to attack Knight Errant from behind. So in the confusion you can do what you want! The incoming SWAT troops are fully occupied in that traditional activity of "Geek The Mage". They seem superbly defended against magic...maybe they were expecting to deal with a mage or two... The Snipers seem to be trying to intimidate or shoot John Haviland who has a hostage in the form of the young mother Gracie. This round the tear gas will not get to you...it takes time to disperse. The door to the rest of the hotel is behind you. |
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#208
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
Oops. This is what happens when I start a post, go to sleep, then finish the post before refreshing the IC thread. x_x
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#209
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
@Ember, Copperhead, Demon Well that IC post should be a WTF moment! Clearly Knight Errant think you are all cop killers, murderers and assassins and have sent a Fire watch team to take you out. At least three of them had very aggressive emotions towards you (only two now), and were going to make sure that you were "shot while trying to escape". However this innocent little hotel had a meeting in it with some tough people that don't seem to like Knight Errant. It seems that they have external backup which is starting to attack Knight Errant from behind. So in the confusion you can do what you want! The incoming SWAT troops are fully occupied in that traditional activity of "Geek The Mage". They seem superbly defended against magic...maybe they were expecting to deal with a mage or two... The Snipers seem to be trying to intimidate or shoot John Haviland who has a hostage in the form of the young mother Gracie. This round the tear gas will not get to you...it takes time to disperse. The door to the rest of the hotel is behind you. WTF!!! indeed (IMG:style_emoticons/default/nyahnyah.gif) And they sent Firewatch after us? That's not just SWAT that's milspec hard boys! Let's tuck our heads between our legs and kiss our arses goodbye (IMG:style_emoticons/default/ohplease.gif) Ember isn't a real shadowrunner so I'm not sure how he'll react to this...he certainly isn't equipped to deal with tear gas or flashpaks at the moment. They've got our mug shots <damn that bloody dwarf!!!> so trying to escape in the crowd of civilians is unlikely to work. He knows enough to know that fighting them won't work either (there are always more cops!) so he'll just have to hope they are distracted by the other forces enough for them to escape?!? Anyone got a cunning plan? I think some cautious astral recon is required...VERY cautious I'll use Tempest's last service to conceal us all [Force 5]. Don't know if she can keep the gas away as she's an air spirit, will leave that to you. |
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#210
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
QUOTE And they sent Firewatch after us? That's not just SWAT that's milspec hard boys! Let's tuck our heads between our legs and kiss our arses goodby I'm not very up on 2072 Swat tactics. They sent in a group designed to take out magical mercenaries who are assassins and cop killers. (Can you say 'I've been framed...its a setup'?). I assumed that they think you would wipe the floor with normal SWAT (which I think you would of). They came in seriously hard...Those boys were anti-magiced to the eyeballs. So they knew that you had powerful mages. And they want you dead. If the fertilizer salesman and his buddies hadn't been there... However the scenes from outside are a serious fire fight, and it's not clear who is winning. Your assessment is that they probably were watching the building through cameras (no astral: you are all mages), and spotted Copperheads actions, and moved in before they were ready. The Fertilizer salesman and his buddies set up precautions against each other (the black van, and snipers across the street). These triggered when the FireWatch came in. The helicopter and the drones are the biggest strategic threat to you, but they seem to be occupied...so what do you want to do? I think it's safe to say that you will make the national news tonight. If you survive, I'll be giving you a free advantage Fame/Global for the duration of the adventure. |
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#211
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
I have a flashpak...do you think that will distract them...?
(IMG:style_emoticons/default/biggrin.gif) Also, if we have the element of surprise going, then...should I start shooting before I'm sucking tear gas penalties? |
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#212
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
lol. Flashpak right now is like the sound from a Chrismas cracker in the middle of a carpet bombing run (IMG:style_emoticons/default/smile.gif)
I think Ember's spirit is going to keep the gas away from you. The Swat team are mildly(?) distracted by lunatics firing Acid Wave attacks, and the hostage holder. They have (had?) sniper support, although by IP 2 the red laser dots on Gracie have vanished. Lets do a time line to make sure everyone is in sync
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#213
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
The helicopter and the drones are the biggest strategic threat to you, but they seem to be occupied...so what do you want to do? Panic? Retire? I think 'run like hell' might be the best option...cop killers are usually shot resisting arrest and I want to have words with a certain dwarf before we allow that to happen! That's what I'll suggest once I return to my body... Is there a clear (ish) path out Seth? If they are coming in the front and are being fired upon from behind that should focus their attention away from a handy fire escape? (IMG:style_emoticons/default/smile.gif) |
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#214
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
@Jamie, Jotamon & Doza [April 15th, 2072 10:47am; Dearborn, Downtown Seattle] [Internal PAN=Passive. Id = <Information not available>] That's the troll Mareno knows! Jamie hits the windows down button. Her perception is hypersensitive due to the redundant nerve systems laid down in her body, so the windows seems like it will take forever to open. Figuring she will not be able to shoot the biker before he targets the troll, Jamie cranks the wheel around and pulls her car between the biker and the troll. As she ducks down behind door frame anticipating to be targeted, she sends to Yokinko, Find the van's node and hack an account for us to use. I'm just waiting to see how Doza wants to respond in IP3...whether she launches a stun grenade or does something else?!? and then we'll move this on. If we don't hear anything then I'll assume she's attacking the van and leave the biker to you! What level of account on the van's node would you like? I'll warn you now that it is rigged and the rigger isn't going to like someone trying to hack in! Seems like all hell is breaking loose in Seattle today (IMG:style_emoticons/default/biggrin.gif) |
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#215
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
QUOTE Seems like all hell is breaking loose in Seattle toda I think their fast response teams might be busy...distracted even... |
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#216
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
Awesome, thanks for the rundown, Seth. (IMG:style_emoticons/default/smile.gif) Just out of curiosity, how many SWAT members walked in the door?
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#217
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Moving Target ![]() ![]() Group: Members Posts: 102 Joined: 23-February 11 Member No.: 22,566 ![]() |
OK I've just done a place holder, I'll revisit it tonight (shopping / kids / decorating etc are calling).
How does the chunky salsa effect work with grenades (IMG:style_emoticons/default/ork.gif) Hopefully that will distract the rigger for you Jamie |
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#218
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
OK I've just done a place holder, I'll revisit it tonight (shopping / kids / decorating etc are calling). How does the chunky salsa effect work with grenades (IMG:style_emoticons/default/ork.gif) Hopefully that will distract the rigger for you Jamie Well the rigger's in a cocoon and as we found out in a previous game there's little chance of a grenade hurting them (20 vehicle armour!) but it will certainly demolish the final gunman in the van (yes there are lots of them...and more on the way!) (IMG:style_emoticons/default/ork.gif) |
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#219
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
Actually if it was a standard grenade, it would probably kill him. 12 + 3 + 3 + 3 + 3 for chunky salsa is way over the hardened armor. But as you point out stun grenades are a whole separate deal.
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#220
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@Copperhead
Can you tell me what type of spirit it is, and what level? |
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#221
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
I'm going to wait for that to resolve, because if that grenade goes away then I'm going to put a pair of gnome-heads in that contemporary example of chivalry-in-action who is hiding behind a lady and her baby.
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#222
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
Now here you have the opportunity to display you heroism to Gracie and Little Darling... what kind of cad would refuse to rise to the challenge! Its only a grenade after all.
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#223
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
@Copperhead Can you tell me what type of spirit it is, and what level? It is the same F3 air spirit I summoned earlier using psychokinesis and possibly accident to get the grenade off the hostage taker and dispose of it safely by tossing it into the melee outside. Copperhead is slow with only 1 IP at 6 + 2 hits = 8 |
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#224
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
Thanks.
Invisible castle was down: som manual rolling Roll by the spirit (2*rank) = 4...go spirit go Roll by the chivalrous hostage taker (str + no counterspelling) = 1 I think the results are clear. |
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#225
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
I will likely regret this, but this "John" person needs to pay. (IMG:style_emoticons/default/nyahnyah.gif)
First shot (I'm guessing he's within 20 meters of Demon, so the improved range finder knocks off the medium range penalty): Agility(6) + Firearms(4) + Smartgun(2) = 12d6 for 4 hits. Second shot Agility(6) + Firearms(4) + Smartgun(2) = 12d6 for 4 hits. It's regular ammo (Demon is a bit "underdressed" for this black-ops event), so the damage is 5P and the Guardian's AP -1 if the shots hit. Also, the gun is still silenced, so maybe they won't realize who shot him with all the other stuff going on? Maybe? (IMG:style_emoticons/default/biggrin.gif) Okay, not my best work, but at least I'm consistent. I hope it frees the mom... Also, initiative test! Reaction(4) + Intuition(3) + Wired Reflexes(1) = 8d6 for 2 hits. So his init is 10, with and IP of 2. |
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