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#651
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 25-August 08 From: Wherever and whenever Member No.: 16,278 ![]() |
@Cheesy
Yup, I have a combat hacker/minor face ready to play. Just making a few last minute corrections. |
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#652
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
Seen through illusion 4 successes.
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#653
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
Just a little behind the times on what is going on, but I wanted to pop up an IC post pre-shockwave. I'll pop another IC post post-shockwave ASAP. (IMG:style_emoticons/default/smile.gif) This thread also helped me figure out what auto-injectors need, and I'll probably pick up some drugs for it to use if I survive. (IMG:style_emoticons/default/biggrin.gif)
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#654
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 25-August 08 From: Wherever and whenever Member No.: 16,278 ![]() |
Here's my combat hacker. Critique is welcome.
@Cheese Is the boats node easy to find or will I have to roll Electronic Warfare to find it? [ Spoiler ]
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#655
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
@ Seth:
Demon's DV Tests are: Body(4) + Armor(5) = 9d6 for 3 hits and 1 hit. Thankfully, the trauma dampener kicks off 1 box of stun per shockwave. That makes it a net of 6S, added to his 1S from before. Demon's current status: 6P boxes and 7S boxes filled. His motherland is famous for pastries, but he certainly doesn't fight like one. He has 4P boxes and 3S boxes still open. @ Healers: Heal, plz ^_^;;; I made this character with the intention of getting back in the fight ASAP, so he has the quick healer PQ which adds +2 to all healing dice pools. |
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#656
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
@ I'm on a boat
-Seth Welcome aboard. Selkie figures out Robert looks like, as he put it, Count Orlok, and is hiding beneath an illusion. Your sun/healing/guardian mentor spirit is not thrilled at sharing the boat with a Nosferatu. From shipborn experience, you know that most merchantmen either have an on call mage, or at least have contracted spirit support. -Proxy Welcome aboard for Khalil. For your boat, you have identified (and are, indeed, subscribed to) Kunk's node. For the Henry, there is one obvious commo node, and another one on deck running deck operations. You know from pre-run planning that there is a master C2 and sensor node in the bridge - which is hardwired. There are also several sub nodes relating to engineering etc. below decks and the like. Word of warning: Carl is of the old school. He is perfectly capable of bringing the ship in with manual controls, and will, if there's an indication that his control is hacked. It'll take more time, and the crew working it though. Large merchantmen tend to run a Spider, though he is just as often the network maintenance guy as the counter-hacker. You suspect Carl under utilizes his. The tug is also running at least one node. |
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#657
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Here's my combat hacker. Critique is welcome. @Cheese Is the boats node easy to find or will I have to roll Electronic Warfare to find it? [ Spoiler ] Combat hacker with no cyber combat? Silk hasn't really got any either although she's running a Rt5 agent and hopefully I can afford an attack prog - let's hope we don't get spotted (IMG:style_emoticons/default/smile.gif) |
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#658
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Seth's and Lost Proxy's second characters linked in post 2
Quick note on karma/cash awards for multiple characters - they can be split as you like but the 1 karma/2500 nuyen have to be together. May sound obvious but you can't save the karma for the mages and the cash for the samurai (sorry, no egg sucking here...) |
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#659
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
I hadn't noticed he was the Nosferatu: Ill change the mentor spirit: I don't want to create Angst in the group, and will become a little more callous and bloodthirsty. I have knowledge skill "pirating 4", so I suspect I have seen some and done some unpleasant things in my time.
Thing about the Nosferatu is that constantly people will see through the Physical Mask almost no matter what rating it is, so as a group we need a plan to deal with that (assuming we are a group that has worked together before). I recommend the spell alter memory. My counterspelling is active on the rest of the crew, so you need to add 4 to their intuition rolls. (I am counterspelling to stop the bad guys detecting us / blasting us, not to make the Nosferatu's life difficulty: I would exclude him if I could). I'll think a bit about which mentor spirit to change to. |
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#660
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
http://invisiblecastle.com/roller/view/3181579/
Looks like the boat crew still doesn't know Robert's secret, though there is something a little off-putting for all of them. |
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#661
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
@ Seth:
Copperhead's damage resist rolls: 16d6.hits(5)=5, 16d6.hits(5)=2 - 5 boxes stun (-2 dice) @ Demon: Ember is almost certainly a better magical healer, but Copper can attempt a first aid roll when she gets a minute or two (about 11 dice with the her fancy medkit and your fast healing) unless someone else can do better in which case she will assist. |
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#662
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@SuicideKings
We have come to the end of a major chunk of the scenario. It hasn't ended as I anticipated, but I am very happy with the way things turned out.
I'm going to fast forward time tomorrow by about 1 hour (so that you can if you want to go down into the Auxillary Control Centre and see the spasming, foaming and unconcious Molly, who cannot be awakened. Hansai will take her topside and arrange for treatment). In the fast forward:
Healing rolls: I think Ember is the better healer So first aid rolls:
To recover stun, per hour. [*]Body + Willpower, hits = stun returned Demon can have a days healing, with his logic + medicine skill of 4 acting as a medicine roll At the end of the hour you can decide what to do. I suggest you IC some comments about your options.
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#663
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
@Seth & Suicide Kings...not wanting to spanner the works but Copperhead and I both have spirits on hand that could capture the sniper for questioning if we want...things like engulf, confusion etc spring to mind. If you want us to waive that it's fine by me but I suspect there are those that would like a quiet word (IMG:style_emoticons/default/ork.gif)
Then I suggest the warehouse - preferably leaving before KE turn up and without the world's media breathing down our necks?!? If possible that is? The escape tunnel from the panic room?!? @On a Boat...trying to catch up, we have an infiltrator (Silk), Hacker, Mage and Samurai (Zaranthan is that how we are likely to see you? Those that haven't bothered trying to ignore the illusion anyway...)? @Lost Proxy: Silk we need to talk very nicely to you about program sharing (IMG:style_emoticons/default/smile.gif) @As yet nameless group Seth et al. Are you waiting for me? I think I was waiting for your reaction to the drones but if not then we can plow on - the drones will ask Doza where you want to go...Presumably you'll then contact Mr J and they will give you a safehouse address on the edge of Downtown/Renton not too far away... I can't remember if anyone has done first aid on the boy - I think I said he'd been shot?!? |
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#664
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
@AppliedCheese: Silk is more or less updated now - I have about 5K to spend on some swimming gear, restraints and anything else someone thinks we might need on this op?!?
I've updated her link in post 2. Spent 36 karma on her which leaves me plenty to spend on Ember (IMG:style_emoticons/default/smile.gif) |
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#665
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@Aria
You can try. (I'm not fudging her, or trying to keep a favourite NPC alive, I just don't think you can track her). She is currently out of line of sight of you, and physical objects block assensing. Assensing rolls are made at -6, her infiltration roll is 4 successes, so you need 4 successes to see her. You can have three goes with each spirit if you want, until she is so far away that the search area is huge. Can you make infiltration rolls for the spirits? Defaults to agility -1. If she sees them, she may sniper them. |
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#666
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@Aira
I forget to get in the van! Doza and I will post tonight. I think Jamie tried first aid on him (I threw her my kit while I stood guard in an early post) @OnTheBoat Working on my first post. Should be done tonight. (I had a first post ready, but I wasn't very callous...so I need to change it). I'll change the name too: Selkies are (mostly) good guys, and tree huggers |
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#667
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
@ On A Boat
-Seth She can still be Selkie. She doesn't even need to change her spirit. Just bear in mind that her mentor is not going to be thrilled with this...and mentor's have their ways of letting you know displeasure. That said, I'm sure after several runs and Piracy 4, your mentor spirit has gotten into something of an arrangement with the fact that you do hideously illegal things. That said, Nosferatu are pretty antithesis to your mentor. We'll rule it thusly: anything you do that is supporting the Nos, remove the mentor bonus and double the mentor penalties. And it'll be a bad day on a glitch. -Silk Good to hook. That more or less covers your team. -All Any of you can make the first move, request more information, etc. For all intents and purposes, Kunk will drive the boat to wherever you want him to go, and you can assume IC control of the approach. @ Suicide Kings Invisible castle seems slow..guess I'll wait to see how much Dealer recovers, and how much he needs medikiting away. 8S is, to quote Seth from earlier "really really ropy." KILL THE SNIPER! By all that is sacred, Dealer wants her dead. As a player, I would love to know how the air spirit from Copperhead did in beating on her. Captured is nice too, but if she's a possession mage-sniper, she's too dangerous to let live. We'd be in the middle of interrogation and she'd be flying 100mph all of a sudden. And I don't think any of us have mage-restraints on hand. I'll IC the rest. |
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#668
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Moving Target ![]() ![]() Group: Members Posts: 506 Joined: 5-October 10 Member No.: 19,098 ![]() |
@As yet nameless group Seth et al. Are you waiting for me? I think I was waiting for your reaction to the drones but if not then we can plow on - the drones will ask Doza where you want to go...Presumably you'll then contact Mr J and they will give you a safehouse address on the edge of Downtown/Renton not too far away... I can't remember if anyone has done first aid on the boy - I think I said he'd been shot?!? Jamie did first aid on the kid before the aborted drive. Jamie is currently being carried by Doza and complaining about it. I have been waiting for Doza to post. |
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#669
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@AppliedCheese
OK thanks. Curses...I have just posted before reading your comments. I think the Dark Goddess will be more in keeping with Siran. (Also known as "Siran the Impaler" because of the example she made to those fools that stole her equipment). @OnTheBoat I am concealing the boat (-5 to perception checks to see us) I am counterspelling us all (+4 vs magic) Traditionally we would send a hacker to do the electronics, a mage to astrally scout, then physically infiltrate. I am a mystic adept, but Zarathan you could astrally scout. Don't worry we'll keep your body safe! I suggest after the hacker / mage do their thing, we go to the ladder that is as far away from a light source as possible. We can then stealth aboard. What can we see: I am not a perceptive type, so just tell me obvious stuff. I'll leave the high perception stuff to others. |
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#670
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
@ Suicide Kings Unfortunately, Copperhead's air spirit is a mere joe average F3 and doesn't have much in the way of combat powers (Invisible Castle doesn't seem to like Copperhead summoning beast spirits - I think Snake is fudging the rolls). So against a mage/sniper with possession I think it would most likely get geeked.KILL THE SNIPER! By all that is sacred, Dealer wants her dead. As a player, I would love to know how the air spirit from Copperhead did in beating on her. Recovering stun: Bod 6 + Will 5 = 11d6.hits(5)=1 - lol! Glad I didn't roll like this earlier, reduces stun by 1 to 4 boxes. |
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#671
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
So, If I wanted to join you fine gentlemen (IMG:style_emoticons/default/smile.gif) what would I need to do. And oh, what kind of character would fit in nicely?
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#672
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@SuicideKings
Just to say: the sniper probably isn't possessed. Dealer would have seen that. Instead it probably "just" has a summoned/bound spirit |
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#673
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 ![]() |
@Sabs,
Hi I can no longer enumerate the threads running. SuicideKings is sadly closed, as there are enough players and it's about 1/2 way through the story Aria is running a "wrong place wrong time". There are currently 4 players. Heavy on hacking/mundane/cyber, and now have some magic joining us in the the form of Isaac. AppliedCheese is running a "kidnap the Captain of a boat scenario". It's a bit of a dark group: A Nosferatu. I'm playing a Dark Goddess worshipper...you get the idea. |
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#674
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
@sabs
I was planning to kick off a new arc, but it seemed that most of the interested parties jumped into AppliedCheese's boat. If there are enough (2-3) other interested parties, I will throw up the initial post to get it started. I usually prefer my runners to at least believe that they are the good guys, but am willing to take on all sorts for this thead. Don't worry about a specific type, I can always NPC missing skillsets, just post a build. @Interested parties Same goes for you - let me know if you are interested and post a build |
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#675
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 ![]() |
A summary of boat items:
PHYSICAL: Some crew and drones are working final port call lashings, cargo moving, etc. Nothing huge, most of its been done and mroe will be done once docked, but you don't want containers tipping over when you come to a halt or the tug starts yanking. A perplexed maintenance team and some drones are trying to figure out why the bow tow lines won't go taut. Judging from the tacnet feeds, the bridge is all hands on for the final entry to port. There is the occasional crewman wandering the decks, having a smoke, etc. No apparent organized security elements. From Siran's experience on boats, you know a lot of the engine-men and the actual sailors are going to be fully occupied coming in. However, the auxiliary crew are probably getting ready to go ashore. There is a honest-to-god cloth flag flying from the bridge with a giant beer mug on it. Apparently the Captain will be buying for his crew tonight, if they find the bar he is at. The deck and containers are lit by overhanging lights and some light wells combined with a half moon, you can treat the deck as Partial Darkness, and any hidey spots you find as Near Darkness (treat as pitch black, + 1), unless specified otherwise. No visible aerial drones. Others? MAGIC: Assuming you scouted on the way in; The KE are running some watchers in the actual territorial waters, but they seem to be ignoring you. There is a sea spirit (water) unmanifested circling the Henry on the astral. It appears to be there of its own accord. There were two watchers over the Henry, but they bugged out when the second boat broke free. Others? MATRIX: As per Node summary. Commo Node Deck-Ops Node C2 Node on the bridge-hardwired Assorted others below decks. The ship probably has a spider of decent quality. Others? |
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