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NiL_FisK_Urd
post Mar 7 2012, 09:21 PM
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@Irion: there is no astral damage track - if i am wrong, please show me a page number where an astral damage track is spoken of.
QUOTE (SR4A @ p.193)
Damage inflicted from astral combat attacks can be either Stun or Physical (attacker’s choice).


QUOTE
So, since you do not DIE, damage is not transfered.
Where do you take this statement from? SR4A p.193 states an exception to the rule of deceasing from overflow damage, but nowhere states that the damage simply does not happen. So you have an astral being with full overflow that can fly around for MAG*2 hours (and immediatly dies if hit in astral combat)
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Wiseman
post Mar 7 2012, 09:22 PM
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QUOTE (almost normal @ Mar 7 2012, 04:11 PM) *
The reverse has the potential for exploitation though. A member is getting hit with some heavy Black IC, so the team mage forces the target into Astral, giving him a Get out of Jail/Black IC free card. I.E. "Mages are just better."

I sincerely hope your line of thinking isn't to perpetuate the MagicRun drek that some like to push.


Suppose that it true also. No sir, I like a balanced game and my players seem to have more fun with variety and not being shoe horned into one archetype.

But isn't there already rules for severing a connection when being assaulted with black ice? True the IC try to jam open the connection, but that doesn't prevent other players from using non-magical methods to sever the link before irreparable harm is done. So there is actually already an in game precedent for such things occurring and already balanced for...

Well least it sounded good to me (IMG:style_emoticons/default/smile.gif)

Edit: Cold SIM and AR notwithstanding as an automatic bypass either!
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NiL_FisK_Urd
post Mar 7 2012, 09:37 PM
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A general rule is outlined once, and affects everything that has no exception to it.

QUOTE (Irion @ Mar 7 2012, 10:20 PM) *
It is described how it affects you in the black box. If they wanted to say, that a condition monitor is shared, they should have said so.

No, because it is a general rule. The Exception needs to be stated.
QUOTE (Irion @ Mar 7 2012, 10:20 PM) *
If a condition monitor would be shared, the not beeing dead part would be total bullshit.

This rule is total bullshit (and with me as GM, you will just die and not float around).
QUOTE (Irion @ Mar 7 2012, 10:20 PM) *
If modifiers would be applyed, they should have said so. A distant pain hardly sounds like "inflicts the same modifiers as the real thing".

Everything that lets you ignore wound penalties clearly says so - why should this be an exception?
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Irion
post Mar 7 2012, 09:44 PM
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@NiL_FisK_Urd
We had this allready. If they have the same damage track, the rules would be wrong. It would not just be a "rule never to be used" they would be plain WRONG.
Because if your physical body dies, you would die and you would not fly around for several hours. (And if you are dead, your body can't be put on life support, can it?)

So the only way for the rules to be right (and the rules are right by definition) you need sperated damage tracks!

QUOTE
Where do you take this statement from? SR4A p.193 states an exception to the rule of deceasing from overflow damage, but nowhere states that the damage simply does not happen. So you have an astral being with full overflow that can fly around for MAG*2 hours (and immediatly dies if hit in astral combat)

Dead does not mean you are reduced to one. It means dead. (lower than -body)
QUOTE
If the magician’s physical
body dies,


QUOTE
This rule is total bullshit (and with me as GM, you will just die and not float around).

So well, you houserule it. Because this Rule is in RAW, RAI and in the fluff.
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NiL_FisK_Urd
post Mar 7 2012, 10:02 PM
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What is wrong with "your overflow box is full but you do not die for X hours" - this neither contradicts the rule in the box nor the general rule for dying - because it is a clearly stated exception.

It would be nice though to show me your made up exceptions concerning astral projection + wound modifiers and the made up astral damage track - because i cannot find it in the books.

If you cannot provide me with actual quotes, i will assume you cannot find any.
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JonathanC
post Mar 7 2012, 10:06 PM
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QUOTE (NiL_FisK_Urd @ Mar 7 2012, 12:57 PM) *
You have to use Astral Tracking -> put it behind a ward, and it gets a bit harder ^^
Assensing + Intuition (5+Ward, 1 hour)

At least you don't have to worry about the astral link not being fresh. (IMG:style_emoticons/default/smile.gif)


All of this assumes that the Mage didn't set up any Alarm Wards around his/her body before going on their astral jaunt, didn't bother with any mundane security, didn't summon any spirits to guard them while they were out, or even ask a buddy to keep an eye on them...
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NiL_FisK_Urd
post Mar 7 2012, 10:07 PM
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Or all of the mentioned security measures failed and he was dragged away.
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Yerameyahu
post Mar 7 2012, 10:11 PM
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QUOTE
The reverse has the potential for exploitation though. A member is getting hit with some heavy Black IC, so the team mage forces the target into Astral, giving him a Get out of Jail/Black IC free card. I.E. "Mages are just better."
I don't see the potential for abuse here. I'm not even sure a mage has the option of forcing someone else astral (only a Great Form spirit or an awakened drug can do that, right?), but then the person is stuck astral; not a huge improvement. Remember that physical disconnection is just as much an option to 'defend' against this kind of attack, and vastly easier (and fully mundane). This *isn't* a question of magicrun/mages are better; it's seems like you're really trying to make it about that.

--
It still seems like the astral/meat damage sharing question is unresolved. (IMG:style_emoticons/default/frown.gif)
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JonathanC
post Mar 7 2012, 10:16 PM
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QUOTE (NiL_FisK_Urd @ Mar 7 2012, 02:07 PM) *
Or all of the mentioned security measures failed and he was dragged away.

*shrug* the original scenario was a TM, right? I'm having trouble seeing how they'd go about slipping around an Alarm Ward. A mage could do it, but probably not while also remaining unseen by any spirits working for the target mage. I mean, every Mage I've seen in play makes use of Watcher Spirits, at the very least...if they were going Astral, it follows that they'd make better preparations than that.


I'm just saying, kidnapping a mage's body doesn't seem nearly as cost/time-effective as simply killing the body.
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NiL_FisK_Urd
post Mar 7 2012, 10:21 PM
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QUOTE (Yerameyahu @ Mar 7 2012, 11:11 PM) *
It still seems like the astral/meat damage sharing question is unresolved. (IMG:style_emoticons/default/frown.gif)

Not really - astral damage is stun or physical, and there is no mentioning of an Astral damage Track -> it uses the "normal" tracks. Per p. 193, damage to the body immediatly affects the astral entity. Everything that ignores wound modifiers clearly says so - astral projection does not say it, therefore wound modifiers apply normally.

The only "funny/stupid" thing is, that once the body dies, you have an astral entity with a full overflow track that does not die and vanishes in MAG*2 hours. Doing astral damage to it should kill it immeadiately, but it is not mentioned (but as always, general rule is in effect if no exception is stated).
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NiL_FisK_Urd
post Mar 7 2012, 10:22 PM
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QUOTE (JonathanC @ Mar 7 2012, 11:16 PM) *
*shrug* the original scenario was a TM, right? I'm having trouble seeing how they'd go about slipping around an Alarm Ward.

QUOTE (SM @ p.125)
Alarm wards are designed to be as unobtrusive as possible and simply alert its creator when an intruding spell or astral form has passed through it.
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snowRaven
post Mar 7 2012, 10:24 PM
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I think the 'While you were out...' box clearly settles that damage is shared on one track.

Only question is if damage modifiers do...

Because if they do, the astral form would fall unconscious if the physical body fills up on either Stun or Physical damage. Much good it'll do you if you hang around unconscious on the astral while your body is dead... (nowhere does it say that damage to the physical body doesn't knock the astral form unconscious)

Even if you houserule that 'no, you don't fall unconscious, but you do receive wound penalties', an average astral dead mage would have a minimum of -6 dice on everything he or she does, possibly up to -10 if you fill in the stun track first.

Come to think of it, I can find no mention that you return to your body if you get knocked out on the astral...so in that case your astral form should just hang there for Essence Hours until you die, or?
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NiL_FisK_Urd
post Mar 7 2012, 10:27 PM
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Just get a pain editor. Also, the astral form has essence hours to heal stun damage, so maybe he will survive.
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Yerameyahu
post Mar 7 2012, 10:28 PM
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Indeed. NiL, I agree: the funny/stupid bit is key. (IMG:style_emoticons/default/smile.gif) The logical result of full damage/wound mod sharing is… a little undesirable; however, I think the rules and our own intuitions clearly say damage/wound sharing should be present. That's the issue. Is there any good way to resolve this, or are we just stuck with heavily 'wounded' astral forms? It's acceptable if we are, but it's nice to consider options. :/

On a slightly different note, we do know that sensory information from the meat is not relayed to the astral form (except 'maybe as ghostly distant pain'). So, if the astral form is sharing wound penalties, it must be some mechanism like (meat wound is reflected as astral wound) -> (astral wound causes wound penalty). This is perfectly fine, of course. However, it predicts that a pain editor actually wouldn't help the astral form: it's getting the wounds regardless, not the pain.
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NiL_FisK_Urd
post Mar 7 2012, 10:34 PM
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I have not found a solution to this - at least not in the Core Rulebook or in Street Magic.
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Yerameyahu
post Mar 7 2012, 10:39 PM
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Yeah. I'm kind of surprised this question hasn't been previously resolved. (IMG:style_emoticons/default/smile.gif) Like I said, I would personally *want* damage sharing; it seems 'right' and it's consistent with the rules. I think we also really want to avoid having a separate 'astral condition monitor', because complexity creep sucks.

But, we do also want to preserve the idea of the 'awake' astral form, I think? So a killed meat body shouldn't, in theory, cripple the astral form. It'll dissipate soon enough, after all. (IMG:style_emoticons/default/smile.gif) So this is tough to resolve. Maybe the astral form only experiences half the wound penalties? Fluff it as that 'distant pain'. :/ This is a problem, though, for the interaction of astral damage boxes with meat body damage boxes. Hmf. There may not be a way to have both.

Worst case, we'd have to conclude that a killed meat body *does* KO/cripple the astral form, and just bite that bullet. I think this contradicts the implications of While You Were Out, and the tradition behind that.
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snowRaven
post Mar 7 2012, 10:39 PM
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QUOTE (Yerameyahu @ Mar 7 2012, 11:28 PM) *
Indeed. NiL, I agree: the funny/stupid bit is key. (IMG:style_emoticons/default/smile.gif) The logical result of full damage/wound mod sharing is… a little undesirable; however, I think the rules and our own intuitions clearly say damage/wound sharing should be present. That's the issue. Is there any good way to resolve this, or are we just stuck with heavily 'wounded' astral forms? It's acceptable if we are, but it's nice to consider options. :/

On a slightly different note, we do know that sensory information from the meat is not relayed to the astral form (except 'maybe as ghostly distant pain'). So, if the astral form is sharing wound penalties, it must be some mechanism like (meat wound is reflected as astral wound) -> (astral wound causes wound penalty). This is perfectly fine, of course. However, it predicts that a pain editor actually wouldn't help the astral form: it's getting the wounds regardless, not the pain.


Well, it's clearly stated that pre-existing wounds appear on the astral form. So any wound penalties you had to begin with clearly apply.

It's not stated that wounds to the physical body appear on the astral once you are out, though - only that 'distant pain' thing, and that the damage affects the astral form.

I'd go with what I said above:
Keep any pre-existing damage on both forms, and treat any new damage transferred from the physical to the astral as 'secret'. The mage may very well know that something happened, but not how severely injured he is, until the physical form dies or he goes back.

Use the total of astral and physical to determine point of death.

That raises the question of determining which form dies when - maybe the form that receives the killing blow is the one that dies?
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snowRaven
post Mar 7 2012, 10:41 PM
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QUOTE (Yerameyahu @ Mar 7 2012, 11:39 PM) *
This is a problem, though, for the interaction of astral damage boxes with meat body damage boxes.


Nah. Player is only aware of astral boxes, and gm keeps track of whatever physical damage is received on top of that. When the total hits max overflow: "You can't feel the connection to your body anymore."
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Yerameyahu
post Mar 7 2012, 10:42 PM
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The issue there, snowRaven, is what happens when you take astral damage? Do you get KOd earlier than you'd expect, because you actually have secret boxes of damage? :/ It seems messy, and halfway to just having a separate astral condition monitor.

Right, I'm more worried about how the physical damage should affect the astral form (KOd earlier, and what about wound penalties?), than having the meat body unexpectedly dead (though clearly that's another concern).
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snowRaven
post Mar 7 2012, 10:45 PM
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QUOTE (Yerameyahu @ Mar 7 2012, 11:42 PM) *
The issue there, snowRaven, is what happens when you take astral damage? Do you get KOd earlier than you'd expect, because you actually have secret boxes of damage? :/ It seems messy, and halfway to just having a separate astral condition monitor.


You'd be KO'd sooner than expected then, yes.

You'll get a mess somewhere no matter how you do it, really. (IMG:style_emoticons/default/frown.gif)
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NiL_FisK_Urd
post Mar 7 2012, 10:47 PM
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I am alright with a crippled astral entity, every other character would be completely dead if their body dies.

Take this example: a Mage (witz 0 edge left) will be killed in the nex turn, he has an active pain editor, a full stun track and one box left on his physical track - if he gos astral, he will (probably) be alive for another few hours, and can wreak havoc with spirits or warn others. If he suffrs zero wound modifiers, this will seriously change his abilities to do things.
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Yerameyahu
post Mar 7 2012, 10:50 PM
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Yes, and this isn't exactly a common situation anyway. (IMG:style_emoticons/default/smile.gif) I just wanted to explore if there was a way to resolve this, because the 'stranded astral mage' is sort of a known concept.

On the other hand, the rarity (and hopelessness) of that example doesn't worry me as a source of abuse, either. I think that kind of situation is perfectly reasonable; a dying mage probably *should* be expected to flee his dying body and warn someone, or take some final vengeance. (IMG:style_emoticons/default/smile.gif) Either way, really.

So, our two choices seem to be: (crippled astral form), or (separate astral condition monitor without damage sharing). I'm throwing snowRaven's solution under the latter, though it's a little different. Yes?
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NiL_FisK_Urd
post Mar 7 2012, 10:53 PM
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Well, this is a reason for every astral mage to know a free spirit with endowment and vessel trading XD

Edit: Actually, you would need one possession spirit with endowment and one free spirit with endowment and vessel trading
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Yerameyahu
post Mar 7 2012, 10:56 PM
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Haha, a great form spirit with a greater power? (IMG:style_emoticons/default/biggrin.gif)
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Tymeaus Jalynsfe...
post Mar 7 2012, 11:17 PM
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QUOTE (Irion @ Mar 7 2012, 01:38 PM) *
@NiL_FisK_Urd
Where does it state it does?

It is made clear, that if the body dies the astral form can still act. This would be impossible if damage would carry over. So it does not.

It is neither mentioned anything about modifiers the astral form would have in this case. This means there are none.

Honestly, thats really plain as day.


Honestly, page 193, SR4A is plain as day. Damage Modifiers carry over to both planes of existence.
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