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Stahlseele
post Jul 19 2012, 08:23 PM
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Also seems as if they are going to use the latest and greatest of unity. Namely Version 4. And if that one has good enough Linux Support, they will release it for Linux too. truly Cross Plattform Compatibility then.
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StealthSigma
post Jul 19 2012, 08:40 PM
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QUOTE (Stahlseele @ Jul 19 2012, 07:14 AM) *
You could expect something like a Dick shaped whip or extending Baton right?


I expect some sort of cyborg pony with neon pink shades....
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Stahlseele
post Jul 19 2012, 08:43 PM
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That's an idea too, i'll admit.
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StealthSigma
post Jul 19 2012, 08:59 PM
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QUOTE (Stahlseele @ Jul 19 2012, 04:43 PM) *
That's an idea too, i'll admit.


You're probably try to get both the dick shaped whip and the cyborg pony with neon pink shades.
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Draco18s
post Jul 19 2012, 09:18 PM
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QUOTE (StealthSigma @ Jul 19 2012, 04:59 PM) *
You're probably try to get both the dick shaped whip and the cyborg pony with neon pink shades.


Cyborg neon-pink-shades wearing pony with a dick-shaped whip?
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Halinn
post Jul 20 2012, 12:57 AM
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QUOTE (almost normal @ Jul 19 2012, 10:14 PM) *
I'm kind of wierded out here, Insofar as me viewing the dumpshock community as intelligent, reasoned folks, and what I'm hearing you all say.

A f2p (bad) browser based (bad) mmo (bad) is on kickstarter (bad). Yes, I realize that individually, some things I've listed as bad can turn out to be okay, or even good. But all together? Come on now, you know better then that. Slapping a shadowrun label onto the game doesn't make it good.


I know of several decent or even quite good f2p MMOs (DDO, DCUO, Guild Wars, to name a few). Why would being browser based or kickstarted be bad?
It's a matter of execution that makes for a good game, not the choice of the platform the developers choose to deliver it on.
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CanadianWolverin...
post Jul 20 2012, 03:02 AM
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I hope this succeeds.

An opposing opinion: A Free 2 Play [F2P] (good) browser based (good) Massively Multiplayer (good) is using Kickstarter (good). We would be fools not to get behind this in a big, bad way.

F2P means longevity. Browser based means accessibility. Massively Mulitplayer means we get to play together and its persistent. And Kickstarter means this isn't as big and as bad as it could be unless we say so together, as a crowd, that this is something we want to be patrons of, showing just how strong this IP is when treated with respect (as Primetide has demonstrated, we were among the first he came to visit to discuss their proposal with) and passion as shown in their carefully considered artwork and integration of familiar mechanics that we appreciate. They have demonstrated a proof of concept beyond a doubt with Jagged Alliance Online, which also indicates they will handle premium content with the appropriate subtlety that will retain the pretty much permanently Free players as a viable player base for the Premium players to have a more entertaining experience with and not at the expense of others. And they have the license already negotiated.

The future is now and it is us.
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toturi
post Jul 20 2012, 03:07 AM
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QUOTE (CanadianWolverine @ Jul 20 2012, 11:02 AM) *
I hope this succeeds.

An opposing opinion: A Free 2 Play [F2P] (good) browser based (good) Massively Multiplayer (good) is using Kickstarter (good). We would be fools not to get behind this in a big, bad way.

F2P means longevity. Browser based means accessibility. Massively Mulitplayer means we get to play together and its persistent. And Kickstarter means this isn't as big and as bad as it could be unless we say so together, as a crowd, that this is something we want to be patrons of, showing just how strong this IP is when treated with respect (as Primetide has demonstrated, we were among the first he came to visit to discuss their proposal with) and passion as shown in their carefully considered artwork and integration of familiar mechanics that we appreciate. They have demonstrated a proof of concept beyond a doubt with Jagged Alliance Online, which also indicates they will handle premium content with the appropriate subtlety that will retain the pretty much permanently Free players as a viable player base for the Premium players to have a more entertaining experience with and not at the expense of others. And they have the license already negotiated.

The future is now and it is us.

I had typed out a reply to almost normal's post, then I saw CanadianWolverine's reply and decided that it expressed my feelings better than I did.
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Bull
post Jul 20 2012, 07:45 AM
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As for why Kickstart? Simple... It gives them the ability to release a much deeper game more quickly, and/or not rely on the usual sources of investment/funding (which could possibly come with the risk of project oversite, ala Publishers).

Again, Kickstarter is not pure charity. It's closer to a preorder. You almost always get SOMETHING for your dollars. It's up to you to decide if that something is worth the dollars, though.

Bull
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Stahlseele
post Jul 20 2012, 09:24 AM
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The Question this time around ain't WHY so much as WHY NOW Bull.
They could have and probably should have done it weeks, maybe months ago.
Look at how much success Wasteland 2 and SRR had on there, they could and probably should have used the hype for their own publicity.
Maybe then they'd have a bit more of a Following. Not many people know about the SRO MMO AT ALL.

Edit:
because nobody linked it yet:
http://forums.dumpshock.com/index.php?showtopic=34491
Thread in General Gaming, where Prime answered some questions already.
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DuckEggBlue Omeg...
post Jul 20 2012, 12:16 PM
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QUOTE (Bull @ Jul 20 2012, 05:15 PM) *
As for why Kickstart? Simple... It gives them the ability to release a much deeper game more quickly, and/or not rely on the usual sources of investment/funding (which could possibly come with the risk of project oversite, ala Publishers).

Again, Kickstarter is not pure charity. It's closer to a preorder. You almost always get SOMETHING for your dollars. It's up to you to decide if that something is worth the dollars, though.

Bull

THIS project, SRO, is a PERFECT example of what a kickstarter should be. As a person who will happily ear bash people with all the reasons kickstarter is bad (it's a case by case thing, some kickstarters are little more than charity at best and scams at worst), I urge anyone who enjoys Shadowrun and MMO's to back this.

Also, is it just me or is the guy in the lift in that fan movie 'Last Team Standing'?
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StealthSigma
post Jul 20 2012, 12:33 PM
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QUOTE (Draco18s @ Jul 19 2012, 05:18 PM) *
Cyborg neon-pink-shades wearing pony with a dick-shaped whip?


I've just seeded a story for your next brony competition.
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Halinn
post Jul 20 2012, 01:16 PM
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QUOTE (Stahlseele @ Jul 20 2012, 11:24 AM) *
The Question this time around ain't WHY so much as WHY NOW Bull.
They could have and probably should have done it weeks, maybe months ago.
Look at how much success Wasteland 2 and SRR had on there, they could and probably should have used the hype for their own publicity.
Maybe then they'd have a bit more of a Following. Not many people know about the SRO MMO AT ALL.

It does give people's wallets some time to regenerate after the other big gaming kickstarters.
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Draco18s
post Jul 20 2012, 02:01 PM
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QUOTE (StealthSigma @ Jul 20 2012, 08:33 AM) *
I've just seeded a story for your next brony competition.


It's not a brony competition! D:
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Stahlseele
post Jul 20 2012, 05:01 PM
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QUOTE (Draco18s @ Jul 19 2012, 11:18 PM) *
Cyborg neon-pink-shades wearing pony with a dick-shaped whip?

Might be taking a bit too far, but i will have to see how much Prime and Co. are willing to accept i am afraid ^^
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_Pax._
post Jul 20 2012, 05:31 PM
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QUOTE (Halinn @ Jul 20 2012, 08:16 AM) *
It does give people's wallets some time to regenerate after the other big gaming kickstarters.

^^^ This. ^^^

I pledged $100 to Wasteland 2. I then pledged $60 to SRR.

My budget allows me to spend $300 on myself, no questions asked. I save HALF of that for future big purchases (like the new Notebook I'm posting from right now - or spending $$ and a new camera for the WDW trip we're planning to go on in early 2014, or the new bleeding-edge gaming desktop I plan to buy sometime in 2015 ...). So that represented quite a chunk of change for me to offer up, in a relatively short span of time.

If SRO had been on Kickstarter at the same time, I wouldn't have been able to offer them $30. Not without lowering my pledge toone or both of the others - which would have taken it away from SRR, because, sorry too bad Wasteland got $100 the second I heard there would BE a kickstarter. The only delay in pledging that, was the time it took for me to type in the URL. If made to choose between Shadowrun and Wasteland ... "sorry chummer, you lose" .... Wasteland every time, by a mile. (IMG:style_emoticons/default/smile.gif)

And in fact, if SRR's kickstarter hadn't overlapped Wasteland 2's, I would have pledged even more to SRR. Those dog-tag USB memory sticks would have been very happily welcomed by me. But I just couldn't afford it. And SRO got only $30 from me, because I'm STILL seeing ripples spread from the other two kickstarter pledges I made (other purchases got delayed, etc).

Waiting a bit, JUST a bit, will probably get them more $$ than jumping into the middle of a frenzy would have.
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Sengir
post Jul 20 2012, 10:44 PM
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QUOTE (Halinn @ Jul 20 2012, 02:16 PM) *
It does give people's wallets some time to regenerate after the other big gaming kickstarters.

But now they are competing with the Steam Summer Sale...there goes my raise (IMG:style_emoticons/default/frown.gif)
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McDougle
post Jul 22 2012, 10:46 AM
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Good to see dumpshock is spreading the good word! (IMG:style_emoticons/default/smile.gif)

I wasn´t surprised, but I´m still sad to see that F2P, MMO and browser are 3 words scaring away many SRR-backers...

and the PvP won´t be invasive at all. I played Jagged Alliance Online(SRO will be vaguely based on this) and totally ignored PvP.
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Stahlseele
post Jul 22 2012, 10:51 AM
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Right now, it seems unlikely that SRO will get the 500k.
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McDougle
post Jul 22 2012, 03:08 PM
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And thats EXACTLY the reason WE as a community have the responsibility to GET THE WORD OUT! (IMG:style_emoticons/default/biggrin.gif)

Shadowrun will rule!

PnP and Harebrains Singleplayer concluding in Shadowrun Online will bring this franchise forward!

Let ´em succeed their goal and give us two epic games(along the PnP)!

Make some noise and voice your opinions everywhere, Chummers!
We need to make this happen, because we won´t have 3 EPIC pillars of Shadowrun in 2013 if this one fails.

We will make it happen... SRO will be... and it will be EPIC! (IMG:style_emoticons/default/cool.gif)
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almost normal
post Jul 22 2012, 03:15 PM
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QUOTE (McDougle @ Jul 22 2012, 06:46 AM) *
I wasn´t surprised, but I´m still sad to see that F2P, MMO and browser are 3 words scaring away many SRR-backers...


Games that aim to appeal to the LCD rarely loosen the purse strings of the intelligent consumer.
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Stahlseele
post Jul 22 2012, 03:52 PM
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Oh, by the way, there will be a Client for PC installation too.
F2P, how they plan on doing it, right now, sounds not too bad either.
And MMO . . Face it, SR NEEDS to be an MMORPG. Technically, all Computer Games based on RPG licenses would, to propperly portray the Universe, have to be MMOs.
Hell, Star Trek has/had an MMO.
Star Wars has/had an MMO.
WH40K was planned as an MMO.
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almost normal
post Jul 23 2012, 03:04 AM
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QUOTE (Stahlseele @ Jul 22 2012, 11:52 AM) *
Technically, all Computer Games based on RPG licenses would, to propperly portray the Universe, have to be MMOs.


Ah yes, I cannot tell you the amount of times myself and 24 of my friends sat down at the table every Tuesday night to clear a dungeon.
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Draco18s
post Jul 23 2012, 04:24 AM
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QUOTE (almost normal @ Jul 22 2012, 11:04 PM) *
Ah yes, I cannot tell you the amount of times myself and 24 of my friends sat down at the table every Tuesday night to clear a dungeon.


Who says that an MMO requires that a mission need twenty four people? For Shadowrun to work properly, it'd have to be no more than six. Small teams for easy coordination.

Though I'd allow options for people to create larger groups if they so desired, within reason. The security on the target would scale in response to more players though, so it wouldn't necessarily be the best plan.

(Offhand: figure 4 minimum, if the players are appropriately leveled/skilled, 6 typical and expected, but allow up to 8, above that the group can easily be split into two; you have no idea how often I'd wanted to join up with friends for a game of L4D, LoL, Borderlands...only to be the Fifth Guy, the guy who can't play because there are too many. Allowing the group size to fluctuate slightly depending on how many a group of friends can get together is perfect).

Of course, a dearth of single-player missions will be needed as well. When I play MMOs these days, it's often on a trial basis ("free play weekend") and don't generally know anyone else who can find the time when I can find the time.
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KarmaInferno
post Jul 23 2012, 04:44 AM
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QUOTE (almost normal @ Jul 22 2012, 11:04 PM) *
Ah yes, I cannot tell you the amount of times myself and 24 of my friends sat down at the table every Tuesday night to clear a dungeon.

I'd point out that the vast majority of MMOs players don't do that either.

"Regular" raiders are actually a minority. Most folks play in small groups.




-k

and I say this as someone who raids regularly in an MMO.
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