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Aria
post Oct 25 2012, 12:21 PM
Post #2226


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QUOTE (Machine Ghost @ Oct 25 2012, 06:17 AM) *
@Aria, Updated map key information, as a new post. More colors added for SR4, GM, and PC sourced content. You may want to either link to this from info posts, or duplicate it, if you want to maintain it yourself going forward.

It might be a good idea to have a visual key on the map itself - perhaps just off to the east or west where we are unlikely to need to put place markers. That way anyone looking at the map doesn't need this thread to understand it (and we don't have to hunt back for your table).

There's bonus karma in it for you if you want to take on the challenge? (IMG:style_emoticons/default/biggrin.gif)
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Aria
post Oct 25 2012, 12:38 PM
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QUOTE (mister__joshua @ Oct 25 2012, 01:01 PM) *
That's fair enough, I'm in no rush. I think this character will be fun to play (IMG:style_emoticons/default/biggrin.gif)

When you eventually change the date/time stamp can you change the city the party is in to Oxford please? It's a society ball being held in the penthouse of the NeoNet tower in East Oxford. I'll try and update the UK 2072 map at some point with my views of Oxford in the future.
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Machine Ghost
post Oct 26 2012, 02:38 AM
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@Aria,

I noticed a typo in the post 2 information: from the character sheet that should be LeFey, not LeFay.

For Sprogget, I changed the language 'Iroquois' to 'Seneca' after a search for Iroquios names found a reference that says Iroquois 'Nations' speak one of 6 related but unique languages. Also expanded the background details some more.

Idea for campaign: While having a look TM Networks information, I noticed "The Cooperative" UW144. Looks like they could have an interest in what happened to Fre∑dom.

KivaNet looks more interesting to Sprogget. Wonder if he can qualify on their Strictures: NAN citizens? I have him as Iroquois ancestry, but whole family SINless, so what is classed as 'citizen' and NAN while living in Seattle. Assuming he can 'find' them, would have to figure out what attendance and service mean here.

I noticed that the way the lifestyle has been structured and described, it is going to be easy to improve during RP. Sprogget is going to want to keep the actual space, but the parents could get tired of the problems with the AI, and move to a different unit. There are a core set of qualities that just make sense living in tribal space, but many of the others can easily change as Sprogett starts getting outside income, and does various renovations.

Fun with negative lifestyle qualities: AI in Residence : deal with constant annoyances : if attempt to eliminate through 'force', escape and return.
- Sprogget gets to 'deal' with the AI, 'sweet talking' it into resetting things when it is being most annoying.
- AI named "Mister Cookie Monster" by Osha (Sprogget's Sister) :
-- for the humor impaired, multiple puns :
--- MCM movies, entertaining, but not always what you want to see
--- Cookie Monster : sesame street grouch
--- Cookie : computer context, see also Courier Sprite power
--- Cookie : even older computer context, where a hacked program would require a 'cookie' before allowing use. Added as a joke to custom programs. An early form of malware.

What is the general 'moral' stance of the Mechanicals tribe around appropriate attack / defense methods? I am thinking that some of the materials used for farming / gardening could be turned into chemical toxins. I created a customized drone to be used in the greenhouses, and had a thought about using the built in sprayer as a weapon / toxin delivery system. How 'deadly' would the tribe be willing to go? With the farming plus technical focus of the tribe, I expect someone has Chemistry skill to mix something up. If not, Sprogget has a tutor sprite that can have a Chemistry skillsoft. The drone I customized is intended as tribal property. Sprogget was just doing maintenance on it, and remembering some of its history.

Quick but customizable resource calendar, to use for visual reference
full year 2072 http://www.timeanddate.com/calendar/?year=2072&country=1
September 2072 http://www.timeanddate.com/calendar/monthl...9&country=1
Sept 1 is Thursday.

The crime mall information http://redjack.dumpshock.com/?p=2&p2=5 says "The Mall is not open every night, but rather only a number of nights per month to reduce Lone Star's ability to effectively execute operations." Want to post a bit of schedule, about when it will be open in the near future? I guess that Lone Star reference is now KE.

Would a public IC post about some of the 'features' of the Mechanicals turf [lifestyle] be a good idea. Could be done as Tourist Info, Welcome Wagon, Realtor report, View from a resident, or Jackpoint report with comments [fun but take awhile to get all he pieces lined up]

Initial Sprogget IC post up. Given the other starting posts I see so far, Sprogget is going to be way 'quieter'. No scars or nightmares (dreams yes); no special physical abilities. He does his best work at home, in the shop. Quite *willing* to be out and about, but aware of his current limitations, so tries hard to avoid 'encounters'. His current 'uniqueness' for RP options, is the combination of lifestyle qualities.
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RdMarquis
post Oct 26 2012, 07:07 AM
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Ok. I've added LeFey's background, and her profile is now complete.
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Machine Ghost
post Oct 26 2012, 07:08 AM
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QUOTE (Aria @ Oct 25 2012, 06:21 AM) *
QUOTE (Machine Ghost @ Oct 24 2012, 11:17 PM) *
@Aria, Updated map key information, as a new post. More colors added for SR4, GM, and PC sourced content. You may want to either link to this from info posts, or duplicate it, if you want to maintain it yourself going forward.
It might be a good idea to have a visual key on the map itself - perhaps just off to the east or west where we are unlikely to need to put place markers. That way anyone looking at the map doesn't need this thread to understand it (and we don't have to hunt back for your table).

There's bonus karma in it for you if you want to take on the challenge? (IMG:style_emoticons/default/biggrin.gif)
Yes I take bribes (IMG:style_emoticons/default/smile.gif)

Key information added to the east of Puyallup at Mt. Rainier. Can be moved around, but not easily. Not wanting to move it around, just to see what it look like. If going to move or resize it, want to be reasonably sure to only do it once.

While adding that, I discovered various limitations / features of "MyMaps" in Google Maps. Good news bad news stuff.
[ Spoiler ]

I did a bunch of edits to existing content, to bring it closer to the key. A bunch of those edits are going to be wrong, because I do not know the context, and no details have typically been added to the marker text to give me a hint. It is quite easy to make changes by just clicking markers in the side bar. That jumps the map around without needing to zoom out, search, zoom in. Walking the list in sequence also makes it easy to catch all the markers, without missing something that happened to be off of your map view.

Let's try for 'above and beyond, and try for some 'extra' bonus karma.
Here is a link to your editable 2072 map. Go there and click on "Aztechnology Pyramid", either the shape, or the marker entry on the 'sidebar'. Click the "View only single page map" link (or use browser specific options to open in a new page or new tab). Click the "Sprogget" icon at the Mechanicals Mall location. Click Character Sheet. Bonus functionality (IMG:style_emoticons/default/smile.gif) Click the Mechanicals Icon or map shape (or sidebar equivalents). Link to the Emerging: Tribes Useful Info post.

Messy map update process
[ Spoiler ]

Now anyone opening the initial map page, can jump to the latest saved full single page view by clicking the "Aztechnology Pyramid", either on the map itself, or in markers list (on the left side with my browser configuration), then clicking the "View only single page map" link. Initially, I had that link in the "key" for SR4 Locations, but that key shape is on the second page. The Pyramid is on the first, and near the top of the markers list. Easier to use. That key shape does still contains a link to the posting containing the key description details. That posting has been tweaked slightly, to fix typos, adjust for changes while building the key on the map, and add the above messy update information.

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Aria
post Oct 26 2012, 12:27 PM
Post #2231


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QUOTE (Machine Ghost @ Oct 26 2012, 03:38 AM) *
@Aria,

I noticed a typo in the post 2 information: from the character sheet that should be LeFey, not LeFay. Corrected (IMG:style_emoticons/default/smile.gif)

[snip]

Idea for campaign: While having a look TM Networks information, I noticed "The Cooperative" UW144. Looks like they could have an interest in what happened to Fre∑dom. Definitely! They are small but likely to have more shadow resources than the tribe.

KivaNet looks more interesting to Sprogget. Wonder if he can qualify on their Strictures: NAN citizens? I have him as Iroquois ancestry, but whole family SINless, so what is classed as 'citizen' and NAN while living in Seattle. Assuming he can 'find' them, would have to figure out what attendance and service mean here. You can always do some service that grants you a SIN (IMG:style_emoticons/default/ork.gif)


[snip]

What is the general 'moral' stance of the Mechanicals tribe around appropriate attack / defense methods? I am thinking that some of the materials used for farming / gardening could be turned into chemical toxins. I created a customized drone to be used in the greenhouses, and had a thought about using the built in sprayer as a weapon / toxin delivery system. How 'deadly' would the tribe be willing to go? With the farming plus technical focus of the tribe, I expect someone has Chemistry skill to mix something up. If not, Sprogget has a tutor sprite that can have a Chemistry skillsoft. The drone I customized is intended as tribal property. Sprogget was just doing maintenance on it, and remembering some of its history.

To my mind they have a slightly more moral stance than the average gang, being a tribe is what sets them apart and they function in similar ways to normal society. That said, 'defend your own' is clearly a driving factor as they live in the barrens! Violence is a way of life here and they are no different or they'd have gone under long ago. So assume their moral code is mostly extended to their own members and outsiders are tolerated until they prove to be hostile rather than 'shoot on sight'

[snip]

Would a public IC post about some of the 'features' of the Mechanicals turf [lifestyle] be a good idea. Could be done as Tourist Info, Welcome Wagon, Realtor report, View from a resident, or Jackpoint report with comments [fun but take awhile to get all the pieces lined up] I like the sound of this. Perhaps we ought to compile it in the OoC thread so that anyone can contribute 'shadowtalk' and then post it up as a single post. Anyone that contributes will get corresponding bonus karma to make it worth their while (IMG:style_emoticons/default/smile.gif)

Thanks for all your work on the map - it's looking good. I'll read through your post in more detail when I get a chance and tweak some of the icons to match my memory of the IC post. Bonus karma is certainly coming your way!!!
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Aria
post Oct 26 2012, 12:52 PM
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QUOTE (Machine Ghost @ Oct 26 2012, 08:08 AM) *
Now anyone opening the initial map page, can jump to the latest saved full single page view by clicking the "Aztechnology Pyramid", either on the map itself, or in markers list (on the left side with my browser configuration), then clicking the "View only single page map" link. Initially, I had that link in the "key" for SR4 Locations, but that key shape is on the second page. The Pyramid is on the first, and near the top of the markers list. Easier to use. That key shape does still contains a link to the posting containing the key description details. That posting has been tweaked slightly, to fix typos, adjust for changes while building the key on the map, and add the above messy update information.

Had a quick tinker with the map...I think I've broken the Aztech link as that's showing the old version, I think that's what you were warning about? It's looking great though!
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Aria
post Oct 26 2012, 04:16 PM
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The E:T post is just meant to be a place maker...feel free to post some more while I consider how to bring you all together. If you want to interact that's great, feel free to talk to members of the tribe or the other tribe...have a ball (IMG:style_emoticons/default/smile.gif)

E:PL skipped you ahead (although if you want to go back and carry on conversations that's cool). You should all now be feeling a bit stranded...that's intended (IMG:style_emoticons/default/ork.gif) time to start dredging your contacts, preferably before air port security come calling. Don't forget you have comm codes for deBathayre and Burch...they might be useful?

Copperhead, Awesome, I'll get to you as soon as I can, sorry I didn't manage that today...
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Machine Ghost
post Oct 26 2012, 04:48 PM
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QUOTE (Aria @ Oct 26 2012, 06:52 AM) *
QUOTE (Machine Ghost @ Oct 26 2012, 01:08 AM) *
Now anyone opening the initial map page, can jump to the latest saved full single page view by clicking the "Aztechnology Pyramid", either on the map itself, or in markers list (on the left side with my browser configuration), then clicking the "View only single page map" link. Initially, I had that link in the "key" for SR4 Locations, but that key shape is on the second page. The Pyramid is on the first, and near the top of the markers list. Easier to use. That key shape does still contains a link to the posting containing the key description details. That posting has been tweaked slightly, to fix typos, adjust for changes while building the key on the map, and add the above messy update information.
Had a quick tinker with the map...I think I've broken the Aztech link as that's showing the old version, I think that's what you were warning about? It's looking great though!
Yeah, that was the warning. If you want new or changed content to show up on the view only map, you have to do the messy recreate / update of that link in AzT. The link goes to a snapshot of what the map content looked like when the link was created. Of course that does give the opportunity to 'batch' updates together. You can do a bunch of changes and they will not be visible [in the full map], until you do that final update step. Sort of like doing multiple edits on a post, then doing the submit. I have some more map stuff to do too. Need to get a couple of contact entries in place, and maybe some more district boundaries. When I update the link, it will pick up your changes too.

Probably no use here, but the 'snapshot' view only would give some ability to show progression. Save that link at various stages, then sequence through them. Stop frame animation (IMG:style_emoticons/default/smile.gif) Doing that could for example show the 'move' of Fre∑dom from the original location to the new, instead of having old and new markers both on the map. Speaking of which, adding timestamp info to the marker text could be useful.

I also need to edit that initial IC post. Forgot to add the color tagging.
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Machine Ghost
post Oct 27 2012, 02:01 AM
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@Aira, I think I must be mixing memory from some other context. I thought there were posting conventions here to show internal thoughts, speech, general remembrances, comm calls, and maybe more. All I found on search though was:
  • [Time/location stamp] in bold and orange
  • “speech” (cyan optional)
  • <<comms>> (yellow optional)
  • first time your character’s name or key NPCs are mentioned in a post in bold
Were there any other general conventions? If that is all, then talking to a spirit/sprite would be normal speech, and responses the same. I have used the convention that text message (separate from a voice/video/trideo call) uses a mono-spaced font (Courier New).
Things that I think (often) deserve visual distinction are:
  • comms 'channel' [speech, [voice] comm call, text messaging / instant message, tac-net / private electronic channel, internal [verbalized] thoughts, remembrances, telepathic [sprite/spirit]
  • source [PC, NPC / spirit / sprite]
with general scene description and actions as the base default

I edited the initial E:T Sprogget post, effectively duplicating it at the end. Just to play with a bit of styling. Thoughts? The indented sections were intended for 'side streams' while remembering, where following one thought would jump to another then back. To try to keep somewhat in character, while filling in background context information. @self: for conscious / verbalize internal thoughts, and @remember for the stream of consciousness flow that goes with the thoughts.

I can see trying to fully style the various situations to be a major effort. But some 'context tagging' might be useful.
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Machine Ghost
post Oct 27 2012, 03:35 AM
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QUOTE (Aria @ Oct 26 2012, 06:27 AM) *
QUOTE (Machine Ghost @ Oct 25 2012, 08:38 PM) *
Would a public IC post about some of the 'features' of the Mechanicals turf [lifestyle] be a good idea. Could be done as Tourist Info, Welcome Wagon, Realtor report, View from a resident, or Jackpoint report with comments [fun but take awhile to get all the pieces lined up]
I like the sound of this. Perhaps we ought to compile it in the OoC thread so that anyone can contribute 'shadowtalk' and then post it up as a single post. Anyone that contributes will get corresponding bonus karma to make it worth their while smile.gif

Here is a start for this.

This is the first in [hopefully] a series of posts, to create a JackPoint style 'report' on Seattle urban tribes, starting with Mechanicals and Fre?dom. Contribution encouraged [and rewarded]. Additional 'report' content welcome, as are 'personalty' side comments to be inserted. Even good handles to associate with the comments. I'll edit some 'in place', then create a new updated post when it seems warranted. I'll keep embedded post links to reference contribution sources for GM to use when assigning points. [Times shown here in my local time, MST]
Oct 29 2012, 10:30 AM Aria
Oct 29 2012, 04:39 PM Machine Ghost
Oct 30 2012, 02:20 PM Machine Ghost
Oct 30 2012, 03:11 PM ChromeZephyr
Oct 30 2012, 04:21 PM faultline
Oct 30 2012, 05:03 PM ChromeZephyr
Oct 30 2012, 05:23 PM faultline
Oct 30 2012, 10:08 PM Machine Ghost
Oct 31 2012, 03:58 AM faultline
Oct 31 2012, 06:43 AM Aria
Oct 31 2012, 10:30 AM ChromeZephyr
Nov 5 2012, 11:50 PM Machine Ghost

Jackpoint handles scavenged from quick reference searches:
/dev/grrl, 2XL, Aufheben, Axis Mundi, Baka Dabora, Beaker, Black Mamba, Butch : doctor, Cerberus, Clockwork, Cosomo, DangerSensei, Dr. Spin, Ecotope, Ethernaut, FastJack, Fatima, Fianchetto, Glitch, Goat Foat, Green Peace, Hannibelle, Hard Exit, Haze, Icarus, Johnny No, KAM, Kat o' Nine Tales, Kay St. Irregular, Kia, Marcos, Mihoshi Oni, Mika, Monkeywrench, Mr. Bonds, Nephrine, Netcat, Picador, Pistons, Plan 9, Puck, Reality Czech, Red Anya, Rigger X, Riser, Slamm-O!, Smiling Bandit, Snopes, Sticks, Sunshine : [investigative] news report, Traveler Jones, Turbo Bunny, Winterhawk, Wyrm Watcher

This is starting to look pretty good [to me, if I say so myself (IMG:style_emoticons/default/cool.gif) ], needs something similar for Fre?dom. I think there is more IC history for them, so someone familiar should get it started.

Recent changes:
  • added spoiler tags around each block of comments, to give this closer to the 'look' of a report with 'sidebar' comments. Where the main article is readable directly, but the comments can be popped up. Not as good as I would like, since the spoiler tag needs its own line. Should be just an inline marker symbol.
  • Test using Acronym tag to embed OoC details
Having trouble coming up with some good example tribe names to fill in the gaps. Everything I come up with is closer to a policlub or guild, like Humanis, Green Peace, Save the Seals, Mothers Against ..., than a tribe.

Draft

JackPoint Report: Seattle Culture

Tribes

Tribes, groups of people banding together behind a common meme, are a common occurrence in modern society. A tribe can range from a half dozen kids staking out the basement of an abandoned building to 'honour' their favourite trideo-star, like the "Satellites of Venus",
[ Spoiler ]
to a worldwide organization with thousands of members, and resources to rival a mid-sized corporation. Tribes can have widely varying monetary, technological, magical, matrix, personnel, political, and other resources available to them.

Even saying that a tribe is a group of people is too limiting. With the public acknowledgment that technomancers, and other matrix denizens exist, there are tribes that have AI's and Free sprites as members, as well as other sentients.
[ Spoiler ]
The only consistent commonality for all tribes, is that it has some central theme or concept to act as a focus. That focus can be quite general, or very specific, common or quite esoteric.

Tribes can be extremely insular, with any non-tribe member automatically being an enemy, or a resource to be ruthlessly exploited. They can also be very open and inviting, actively recruiting anyone they can get to listen.
[ Spoiler ]

Urban Tribes

A group that gets classed as an urban tribe is typically limited in scope to a single sprawl. There are exceptions. <need reference to multi-sprawl 'urban' tribe>
[ Spoiler ]

Seattle chamber of commerce information

The Mechanicals urban tribe is a group that works out of the Puyallup district. Their main operation is based less than 5 km south of Puyallup City on intercity 161.
[ Spoiler ]
The group performs salvage and recycles technical equipment. They have significant technical skill, refurbishing castoffs, exchanging the results with other groups for resources they do not have themselves.
[ Spoiler ]
The material is collected mostly from the E zones of Puyallup and neighbouring districts, with some from Z zones.
[ Spoiler ]
The operation is effectively a small scale cooperative business operation, leveraging their technical skills to turn end of life equipment into a reasonably comfortable lifestyle.
[ Spoiler ]

Mechanicals Inner Workings: posted by 2XL

The Mechanicals are a socially fairly close knit community of technically oriented individualists. They respect technical skill and expect loyalty to the tribe. As a group, they are not particularly aggressive or expansionist, but they ARE extremely protective of their people and facilities. [Full] members are expected to contribute to the general defence and upkeep of the community. Depending on the skill mix, that could be as simple as occasional security patrols, carrying a squealer or lending a hand with physical renovations or planning. They use peer pressure to keep the worst non-conformists in line.
[ Spoiler ]
So far, as the tribe has grown, they have expanded peacefully one unit and building at a time, convincing any extant residents to relocate.
[ Spoiler ]
Most members are going to have some sort of technical (electronics, mechanical, armorer and more) skills that directly benefit the tribe.
[ Spoiler ]
Membership is by invitation only.
[ Spoiler ]
Their output is not all ‘pure’ tech either. That CoC ‘business’ report left out the rooftop gardens and greenhouses they maintain. They could be nearly self-sufficient, if they were not using some of the produce as exchange goods.
[ Spoiler ]
They also have a bent for some retro technology styles, some of which shows up in the goods at the Crime Mall.
[ Spoiler ]
They present a strong defensive stance to the rest of the world. With the area they control, and limited population to draw from, they do not have the internal resources for full 24x7 armed patrols. They do not have the straight cred to hire a reputable security firm, and are reluctant to rely on outsiders anyway. They do, to a limited extent, use local gangs for street patrols.
[ Spoiler ]
They compensate with some ingenuity. They deliberately and randomly change up their security patrols and other security procedures, making any planned infiltration attempt complex.
[ Spoiler ]
With the community attitude, bribery is a high risk route in. The guards are protecting their home, friends, family, and more important for some of them, the equipment they use. Even the gangers that do some of the ‘protection’ are reluctant to look the other way. They know there would be consequences in access to the fresh food and tech, if they got caught.

This post has been edited by Machine Ghost: Nov 6 2012, 05:55 AM
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Machine Ghost
post Oct 27 2012, 04:01 AM
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@Aria, What discount for 'used' would you allow for a working used vehicle (or other equipment). I have a memory only reference that says 'selling' used is typically at 50% of list [+ negotiation]. Now what about for a vehicle that is not currently running, but repairable? I am thinking something in better shape that the typical salvage the tribe does. Pure salvage would work too. I assume with longer repair time, and more parts needed. If in the range for what Sprogget get his hands on in the next post or 2, need to make a trip to evaluate the pickup previously mentioned. Been sitting in a garage, not running for awhile.
Assuming success on that, he can put a call out to help him get it home: Borrow a 'flatdeck' trailer and vehicle to pull it with from tribal resources, plus some assistance and cover for the trip there and back with the truck and trailer.

Map updated a bit, and readonly link recreated on the pyramid

Resolved questions posted to rules thread
Proficiency Power with PC skill : treat like medkit, add PC skill to the dice pool after base unskilled pool calculated
TM and autosoft complex form : never
In Tune quality and Sprites : no bonus for Sprites but any TM in the space gets the bonus

Local robotics group meeting tomorrow AM [today now], so nothing more from me till probably late
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Aria
post Oct 29 2012, 01:04 PM
Post #2238


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QUOTE (Machine Ghost @ Oct 27 2012, 03:01 AM) *
@Aira, I think I must be mixing memory from some other context. I thought there were posting conventions here to show internal thoughts, speech, general remembrances, comm calls, and maybe more. All I found on search though was:
  • [Time/location stamp] in bold and orange
  • “speech” (cyan optional)
  • <<comms>> (yellow optional)
  • first time your character’s name or key NPCs are mentioned in a post in bold
Were there any other general conventions? If that is all, then talking to a spirit/sprite would be normal speech, and responses the same. I have used the convention that text message (separate from a voice/video/trideo call) uses a mono-spaced font (Courier New).
Things that I think (often) deserve visual distinction are:
  • comms 'channel' [speech, [voice] comm call, text messaging / instant message, tac-net / private electronic channel, internal [verbalized] thoughts, remembrances, telepathic [sprite/spirit]
  • source [PC, NPC / spirit / sprite]
with general scene description and actions as the base default

I edited the initial E:T Sprogget post, effectively duplicating it at the end. Just to play with a bit of styling. Thoughts? The indented sections were intended for 'side streams' while remembering, where following one thought would jump to another then back. To try to keep somewhat in character, while filling in background context information. @self: for conscious / verbalize internal thoughts, and @remember for the stream of consciousness flow that goes with the thoughts.

I can see trying to fully style the various situations to be a major effort. But some 'context tagging' might be useful.

As long as it's legible I've no problem with any posting convention you want to use. The minimal one I suggested at the beginning is just that, a bare minimum, and one I tend to stick to myself as I forget the other colour codes. (IMG:style_emoticons/default/nyahnyah.gif)

QUOTE (Machine Ghost @ Oct 27 2012, 05:01 AM) *
@Aria, What discount for 'used' would you allow for a working used vehicle (or other equipment). I have a memory only reference that says 'selling' used is typically at 50% of list [+ negotiation]. Now what about for a vehicle that is not currently running, but repairable? I am thinking something in better shape that the typical salvage the tribe does. Pure salvage would work too. I assume with longer repair time, and more parts needed. If in the range for what Sprogget get his hands on in the next post or 2, need to make a trip to evaluate the pickup previously mentioned. Been sitting in a garage, not running for awhile.
Assuming success on that, he can put a call out to help him get it home: Borrow a 'flatdeck' trailer and vehicle to pull it with from tribal resources, plus some assistance and cover for the trip there and back with the truck and trailer.

Map updated a bit, and readonly link recreated on the pyramid

Resolved questions posted to rules thread
Proficiency Power with PC skill : treat like medkit, add PC skill to the dice pool after base unskilled pool calculated
TM and autosoft complex form : never
In Tune quality and Sprites : no bonus for Sprites but any TM in the space gets the bonus

Local robotics group meeting tomorrow AM [today now], so nothing more from me till probably late

Vehicles are probably ok up to 50% base cost for a (semi)working one...obviously milspec drones might be a tad more! One that's more broken down - you pick the cost reduction and let me know, the higher it is the harder it will be for you to fix / source the parts you need etc. Your posting suggestions for getting it home sound good to me (IMG:style_emoticons/default/smile.gif)

Thanks for doing the research on those quesitons - the forum tends to be a much better rules lawyer than I will ever be!
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Aria
post Oct 29 2012, 01:25 PM
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Done a quick update to some of the Freedom info in the useful facts post. I'm looking over Machine Ghost's Tribes post now to add some details but if anyone else wants to chip in there's bonus karma in it (even if you aren't taking part in the Tribes thread feel free to contribute!).

@JxJxA: I'll leave you to respond to Mordred before I move things along if that's ok?
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JxJxA
post Oct 29 2012, 05:27 PM
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QUOTE (Aria @ Oct 29 2012, 10:25 PM) *
Done a quick update to some of the Freedom info in the useful facts post. I'm looking over Machine Ghost's Tribes post now to add some details but if anyone else wants to chip in there's bonus karma in it (even if you aren't taking part in the Tribes thread feel free to contribute!).

@JxJxA: I'll leave you to respond to Mordred before I move things along if that's ok?


No problem. I was going to let Fairy get a chance to reply before I moved along. (IMG:style_emoticons/default/smile.gif)
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Aria
post Oct 29 2012, 05:30 PM
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QUOTE (Machine Ghost @ Oct 27 2012, 04:35 AM) *
I like the sound of this. Perhaps we ought to compile it in the OoC thread so that anyone can contribute 'shadowtalk' and then post it up as a single post. Anyone that contributes will get corresponding bonus karma to make it worth their while smile.gif
Here is a start for this.

This is the first in [hopefully] a series of posts, to create a JackPoint style 'report' on Seattle urban tribes, starting with Mechanicals and Fre∑dom. Contribution encouraged [and rewarded]. Additional 'report' content welcome, as are 'personalty' side comments to be inserted. Even good handles to associate with the comments. I'll edit some 'in place', then create a new updated post when it seems warranted. I'll keep embedded post links to reference contribution sources for GM to use when assigning points.

Jackpoint handles scavenged from quick reference searches:
/dev/grrl, 2XL, Aufheben, Axis Mundi, Baka Dabora, Beaker, Black Mamba, Butch : doctor, Cerberus, Clockwork, Cosomo, DangerSensei, Dr. Spin, Ecotope, Ethernaut, FastJack, Fatima, Fianchetto, Glitch, Goat Foat, Green Peace, Hannibelle, Hard Exit, Haze, Icarus, Johnny No, KAM, Kat o' Nine Tales, Kay St. Irregular, Kia, Marcos, Mihoshi Oni, Mika, Monkeywrench, Mr. Bonds, Nephrine, Netcat, Picador, Pistons, Plan 9, Puck, Reality Czech, Red Anya, Rigger X, Riser, Slamm-O!, Smiling Bandit, Snopes, Sticks, Sunshine : [investigative] news report, Traveler Jones, Turbo Bunny, Winterhawk, Wyrm Watcher

This is starting to look pretty good [to me, if I say so myself (IMG:style_emoticons/default/cool.gif) ], needs something similar for Fre∑dom. I think there is more IC history for them, so someone familiar should get it started.

Few tweaks from me...oh and I've anglosized it so feel free to change the spelling back to a more American influence as appropriate (sorry, force of habit!)...


JackPoint Report: Seattle Culture
Tribes
Tribes, groups of people banding together behind a common meme, are a common occurrence in modern society. A tribe can range from a half dozen kids staking out the basement of an abandoned building to 'honour' their favourite trideo-star (<insert pompous tribe name here>), to a worldwide organized with thousands of members, and resources to rival a mid-sized corporation. Tribes can have widely varying monetary, technological, magical, matrix, personnel, political, and other resources available to them.

Even saying that a tribe is a group of people is too limiting. With the public acknowledgment that technomancers, and other matrix denizens exist, there are tribes that have AI's and Free sprites as members, as well as other sentients.
  • AI's are people too. Puck.
  • Oh, pleeeze. Clockwork.
  • New forum rule: Only real people are allowed to post. Available specimens of Hobgoblins do not fit my definition of people. Someone want to remove the time bomb? Sticks.
  • Maybe the Mechanicals can recycle him. They are into obsolete tech. Snopes.
  • Slot off. Clockwork.
  • Children. [waves admonishing finger]. Stop bating the clock. Stop making it so easy. FastJack.
The only consistent commonality for all tribes, is that it has some central theme or concept to act as a focus. That focus can be quite general, of very specific, common or quite esoteric.

Tribes can be extremely insular, with any non-tribe member automatically being an enemy, or a resource to be ruthlessly exploited. They can also be very open and inviting, actively recruiting anyone they can get to listen.
  • Too right <us against the world example> <all good neighbors example>. Traveler Jones.
Urban Tribes
A group that gets classed as an urban tribe is typically limited in scope to a single sprawl. There are exceptions. <The Stillwater 'urban' tribe for example>
  • Discount the capabilities of a group, just because it is classed as an urban tribe at your own risk. Plan 9
Seattle chamber of commerce information
The Mechanicals urban tribe is a group that works out of the Puyallup district. Their main operation is based less than 5 km south of Puyallup City on intercity 161.
  • They have converted and renovated several empty industrial buildings around 43rd ave SE. No one seems quite sure when they started. Seems to be about 2060. At the time, those building were nothing more than squatter hangouts. By 2062 though, they had a solid presence, and were successfully defending the space. Not that there was initially much pressure on them. The space they were defending was of no special interest to other groups. It was easier to go somewhere else just as good, than to contest the tribes claim to the area. That has been changing slowly. The improvements that have been made, including significant rooftop farming, have been attracting covetous eyes from other groups, including various local gangs. Sunshine.
  • Not mentioning that they are less than a km from the barrens. On 2 sides. Almost in typical commlink direct signal range. Kay St. Irregular.
  • They initially moved in as squatters, quietly displacing existing residents, then made improvements, starting with defences to discourage poaching. They have been careful to keep the ‘value’ of the improvements less than the ‘cost’ to take the space over. Riser.
  • The Mechanicals leader is a Rat Shaman. That could help account for their success in keeping their gains. Dr Spin.
  • Spindle’s a canny bastard. He’s got his totem’s desire to run and hide in the face of conflict but he wouldn’t have held on to any measure of power without an understanding of how to motivate others to do things for him. He’s a consummate politician, in the worst use of that word. Winterhawk
  • Could also be the leaked information that the whole place is mined. If someone really pushed hard enough to oust them, BLAMM! No useful resources to take over. They’d rather run than fight but they are prepared to defend what’s theirs. Glitch
  • Smarter [group] opponents will know that it takes skill to keep that operation running. They do not need to mine it. Even if the whole tribe just walked off, someone moving in would not get much benefit without the skill walking away with the tribe. Those facilities are built from a patched together jumble of mismatched equipment. It would fall apart without their TLC. It would as likely eat a stranger, as provide an liquid assets, or much in the way of ongoing benefits. They are good enough to keep out the idiots, and most of the 'smart' individuals. Cerberus
  • Which is just another way to mine it. DangerSensei
  • Yeah! Better to continue to trade for what they are willing to offer, so have something next month or year too. Reality Czech.
The group performs salvage and recycling operations of technical equipment. They have significant technical skill, refurbishing technological castoffs, exchanging the results with other groups for resources that do not have themselves.
  • Not all of their output is strictly [or even close to] legal. They also sell interesting things at the Crime Mall made from the salvage. Rigger X.
  • Try scavenged as well as salvaged. My intel says some of that is also ‘re-appropriated’, though they do seem to keep that to a minimum. Would not do to have other groups angry at them for more than existing. Reality Czech.
The material is collected mostly from the E zones of Puyallup and neighbouring districts, with some from Z zones.
  • They do a fair amount of work around the Barrens, seemingly pretty good at avoiding active attention from the gangers and such. Netcat.
The operation is effectively a small scale cooperative business operation, leveraging their technical skills to turn end of life equipment into a reasonably comfortable lifestyle.
  • Yeah, they’re good at turning gomi into usable tech. In some very creative ways. Pistons.
  • That ‘comfortable lifestyle’ is misleading. How well each member lives depends on how much effort they put into helping the tribe, and how much extra time and skill they have to upgrade the individual units. The tribe has not done full apartment renovations throughout. Only the needed facilities are totally a group effort. You can be sure that the shop space used to process the salvage is going to be up to date, but the same cannot be said of basic living units. The members will have a roof over their head, and food to eat, but beyond that, improvements are done on your own time, or based on your usefulness, productivity, and street cred within the tribe. Sunshine.
  • Yep, there are ‘fringe’ members and hangers on that are effectively squatters. Glitch.
  • Although they work extensively with technology, on a very small scale, they are mostly recovering resources that are already well past the 'use by' date. They have to be very efficient with their resources. Their whole tribe is a recycling centre. Their farming operation uses fairly high tech, but they are also trying for organic output. I'll give them a {grudging} A for effort on ecological awareness and support. EcoTope.
  • Why Grudging? Haze.
  • They do not really care about the environment. Efficiency and minimal waste are just the best way for them to get the most out of the resources. EcoTope.
  • That says a bit about them, but what are they like? Haze.
  • I was interested in how the operation worked awhile back, and did a bit of research. Here’s my take attachment. 2XL
Mechanicals Inner Workings: posted by 2XL
The Mechanicals are a socially fairly close knit community of technically oriented individualists. They respect technical skill and expect loyalty to the tribe. As a group, they are not particularly aggressive or expansionist, but they ARE extremely protective of their people and facilities. [Full] members are expected to contribute to the general defence and upkeep of the community. Depending on the skill mix, that could be as simple as occasional security patrols, carrying a squealer or lending a hand with physical renovations or planning. They use peer pressure to keep the worst non-conformists in line.
  • Peer pressure she says. The power goes off to your pad, suddenly no extra tomatoes from the greenhouse. No one available to fix the broken SPU. Yep, that’s peer pressure. Hard Exit.
So far, as the tribe has grown, they have expanded peacefully one unit and building at a time, convincing any extant residents to relocate.
  • Since the area they are claiming is abandoned industrial, with no in place amenities that they do not provide themselves, it is usually not difficult to convince the squatters to look of another crash pad, when the new neighbours become too noisy [or nosy], applying a bit of incentive to move on. The non-tribal hangers-on are normally willing to move a bit further away, to stay in the good graces of their meal ticket, of before they become surrounded by ‘un-friends’. Some of that expansion is from hanger’s on becoming a member, expanding the territory by default. Monkeywrench.
Most members are going to have some sort of technical (electronics, mechanical, armorer and more) skills that directly benefit the tribe.
  • Family and community is important to them too. They provide decent education for the kids, and training resources to members. Those that are willing to make the effort to learn anyway. Home schooling, and a lot of virtual classroom stuff, but what isn't now? Snoops.
  • They do emphasize practical skills, not completely matching public curriculum. Just passing through their node, I noticed an upcoming seminar posted "Building a Crossbow from Common Construction materials". /dev/grrl/.
  • Passing through? They are at the south edge of Puyallup, next to the barrens. Where could you have possibly been passing through to? Slamm-O!.
  • Privileged Information. /dev/grrl/
  • You could reasonably accurately compare them to nomadic hunter/gatherer societies from centuries ago. With modern transportation capabilities, they do not need to move the 'home lodge' while gathering the salvage that is the food fuelling them. With the dross being expelled by the larger sprawl, there has been no problem with over hunting, and needing to move to a new range. Some would compare them to old style wind powered pirates with an island base. That would not be accurate. While there are cases where members would have picked up 'salvage' through questionable means, in the main they work from discarded and abandoned materials. They do the work themselves, not taking from the effort of someone else. Historian.
  • Salvaging from empty buildings is still theft. Somebody still owns it. Wyrm Watcher.
  • Pretentions of morality? Practicing for a bar exam? Marcos.
  • Maybe owned on paper. Sometimes. Given what the crash did to records, ‘who’ is often unclear. They mostly avoid places where someone with a ‘legitimate’ claim is showing continued interest. In a lot of cases, the ‘owner’ should thank them. Any future ‘official’ interest in their targets is likely to start with a wrecking ball. Mr. Bonds.
Membership is by invitation only.
  • A first cut tribal evaluation is done before the initial invite. Whoever proposes a new member will do so internally before the prospective member knows anything about it. The invite may or may not come from the member who proposed the new person. They may never know who initially proposed them. Kat o' Nine Tales.
    Trial memberships may be offered to those without much in the way of directly useful skills, if someone sees enough potential for the future. There does not seem to be a simple evaluation checklist. 2XL.
Their output is not all ‘pure’ tech either. That CoC ‘business’ report left out the rooftop gardens and greenhouses they maintain. They could be nearly self-sufficient, if they were not using some of the produce as exchange goods.
  • And for ‘protection insurance’. Smiling Bandit.
    That farming is pretty hi-tech. Good use of some of that salvage. Turbo Bunny.
They also have a bent for some retro technology styles, some of which shows up in the goods at the Crime Mall.
  • That’s for sure. I picked up this crazy looking holo projector from them one time. Totally ancient 2D flat screen look, with moving mechanical linkages, but when activated, holo pops up just fine. Pistons.
  • The style is called steampunk. Turbo Bunny.
They present a strong defensive stance to the rest of the world. With the area they control, and limited population to draw from, they do not have the internal resources for full 24x7 armed patrols. They do not have the straight cred to hire a reputable security firm, and are reluctant to rely on outsiders anyway. They do, to a limited extent, use local gangs for street patrols.
  • Right, Basically ‘protection’ payments. Icarus.
  • It does help cut down on the competing protectors. The devil you know. Black Mamba.
  • Or is that keep you friends close? DangerSensei.
  • The low population density, is due to all of the shop space they use for processing the salvage, and to build the ‘toys’ found at the Crime Mall. Seems like every other member has some sort of shop. Monkeywrench.
They compensate with some ingenuity. They deliberately and randomly change up their security patrols and other security procedures, making any planned infiltration attempt complex.
  • I’ll say. Had a target suspected to be hiding on their turf one time. Did some research to see what a hard extract would take. Found out there could be fixed checkpoints, armed roving patrols, spirits, mages, roving sensor and combat drones, building sensors with spider and patrolling IC. The could be is because it keeps changing. Typically there are only a couple of items active from that at any one time due to the available resources and limited population to pull from. The roving patrol might be a couple of kids with squealers, or it could be heavily cybered combat veterans. The spirit could be a watcher, or major fire spirit with a flaming chip on its shoulder. The spider could be a kid in AR watching the cameras manually, or a professional that would qualify for work at a triple-A. The drones might be a simple repurposed garden weeder, or a heavily customized combat drone. It all depends on just when, and which particular building you are interested in. If your luck holds on the timing, null sweat, but if the lady figures your karma needs some payback, you might wish it was just a corp fire team. Turned out we did not even need to try. One of their ‘concerned citizens’ spotted the gong trying to steal from a greenhouse. They escorted him out [with bruises], leaving a beacon on him inviting any interested parties to collect the little drek. A little reminder for others. Monkeywrench.
  • The matrix resources, not part of but available, to the group have recently increased. They are on friendly terms with the Fre∑dom tribe that took over the South Hill mall just north of them earlier this year. Common Interest in tech, but not competing for resources. FastJack.
With the community attitude, bribery is a high risk route in. The guards are protecting their home, friends, family, and more important for some of them, the equipment they use. Even the gangers that do some of the ‘protection’ are reluctant to look the other way. They know there would be consequences in access to the fresh food and tech, if they got caught.

Do we need some 'legalize' about borrowing the Jackpointer's names for this?

This post has been edited by Aria: Oct 29 2012, 10:24 PM
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Notsoevildm
post Oct 29 2012, 08:38 PM
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@Aria: Some rolls for Copperhead:

Infiltration roll to avoid the VTOL:
Agi 3 + Infiltration 2 = 5d6.hits(5)=2

Throwing grenades, if required (smoke, flashpak, flashbang):
Defaulting to Agi 2 = 2d6.hits(5)=1, 2d6.hits(5)=0, 2d6.hits(5)=0 - smoke is glitch plus a hit, flashpak is a miss, flashbang would be a critical glitch, but I'll edge that down to a normal glitch.

Casting F4 death touch on ant spirit assuming it gets close enough to touch:
Spellcasting 3 + Magic 2 - Combat 1 + Edge 2 = 6d6.hitsopen(5,6)=3, base damage is 4P, all edge spent again!

Resisting drain (F/2)-2 = 1P minimum:
Charisma 4 + Willpower 5 = 9d6.hits(5)=4 - no drain at least.

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Aria
post Oct 29 2012, 10:25 PM
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You need to roll unarmed combat +2 to make a touch attack. You have +1 reach too...
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Notsoevildm
post Oct 29 2012, 11:16 PM
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@Aria:
Agi 3 + Unarmed 2 + Cyber 2 + Touch 2 + reach 1 = 10d6.hits(5)=1 - not so good and if cyberweapons doesn't count that one success was the last die! Bugger, this is gonna hurt.
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Machine Ghost
post Oct 29 2012, 11:39 PM
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QUOTE (Aria @ Oct 29 2012, 10:30 AM) *
Few tweaks from me...oh and I've anglosized it so feel free to change the spelling back to a more American influence as appropriate (sorry, force of habit!)...
Anglicize away as far as I am concerned. Canadian spelling usually matches British not USA. I end with US, because I sometimes have trouble getting the various spellcheckers to use the right dictionary. USA keyboard should not equal US spelling dictionary. ... Although I guess since the 'scene' is Seattle, US spelling would be appropriate here ... as modified by 50 years and some major Japanese influence. Of course each independent 'author' in the posting and comments will have their own background and preferences too. The main chamber of commerce article does have a bit of 'British professor' feel to it.

That reminds me. I have seen IC content in alternate languages, with English translation on mouse over. I know how to do that with straight html, but how is it done in the forum posts? What I came up with, is inserting a url but putting normal text in place of the usual link path. Is there another way?

I copied Aria's content, added a few more tweaks, fixed some more typos, and put the edited content back in my initial JackPoint post.
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Machine Ghost
post Oct 30 2012, 12:06 AM
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@Aria, I think this is going to come under the heading of GM discretion, not rules lawyer. Both Sprogett and the Daedalus paragon are 'tinkerers'. The Daedalus descriptions says:
QUOTE (UW150 Daedalus)
Named after the famous Greek inventor, Daedalus is the embodiment of the machine tinkerer, the master of devices and (sometimes dangerous) technical inventions. As Daedalus is the personification of the constructor and innovator, technomancers with a love of robotic machines, drones, vehicles, and electronic devices feel especially drawn to this paragon.
which implies that 'inventions' are valid, and expected.

I have some ideas for customized equipment, and want to know what is going to be allowed in game. With actual functional improvements. The Targeting(sprayer) autosoft I used in the initial post is a trivial example. It still fits in the standard RAW. Just need to determine attack rolls, if it every gets used IC. Probably similar to the light pistol range of the Ares S-III Super Squirt SR4319/321, although a sprayer could have a larger ammo capacity, and could do something similar to autofire and wide burst.

Getting more 'inventive', I have an idea for customizing the Doble Revolution Enclosed Monocycle AR108 that Sprogett already has. If I have a good 'story', for the modifications, can they be made real IC? This could entail over modification AR129 of devices, so may need to adjust other specs to allow it. Initial proposal will not over modify, unless it gets ruled as needing more than 3 slots. For now, I am going to assume that this sometimes works. I'll post the design thoughts IC, along with some build rolls OoC. GM will need to determine if the change is feasible, the threshold, interval for the build, modification slot requirements, and how much of the intended improvement is actually realized. If it does not work, parts used will be removed, returning equipment to it's previous state. I'll also assume that equipment is available in its initial state during the build/modify process, only needing it in shop temporarily for measurements and tests (in case of longer intervals). At least up until ready to do field tests. That last step would be a relatively simple install, with all parts available, and needed steps known from the extended build rolls. Any needed mount points prepared earlier. If the interval and threshold turn out to be long/high for practical IC work, the project may get abandoned as not practical.

If the idea looks good, but you do not want to deal with 'clones', you could include the paragon negative of -2 dice for any others to use the modified equipment. Parts of the modification are just too 'intuitive' to be easily duplicated, except maybe by another TM with the Daedalus paragon.

Some of the initial thoughts, I would like to have the design and build process done, ready to install now IC.

BTW, Morgan looks like a good teammate / hands across the border with Fre∑dom, for Sprogget. Mix the technical and social skills. Now to figure out how to meet her IC.
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ChromeZephyr
post Oct 30 2012, 12:50 AM
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QUOTE (Machine Ghost @ Oct 29 2012, 04:39 PM) *
That reminds me. I have seen IC content in alternate languages, with English translation on mouse over. I know how to do that with straight html, but how is it done in the forum posts? What I came up with, is inserting a url but putting normal text in place of the usual link path. Is there another way?


I've been wondering that, myself. Gives Gemeaux's posts a really neat flavor.
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faultline
post Oct 30 2012, 12:55 AM
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Emerging: Tribes

Glyph - Fre∑dom tribe nighttime enforcer/scout, aspiring artist/rocker.

Character Sheet
[ Spoiler ]

Description & Background
[ Spoiler ]


Finally my character is up (IMG:style_emoticons/default/smile.gif)

Aria please let me know if there are any questions/concerns

10/31/12 - 7:16AM - Background has been added.
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JxJxA
post Oct 30 2012, 03:39 AM
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QUOTE (ChromeZephyr @ Oct 30 2012, 09:50 AM) *
I've been wondering that, myself. Gives Gemeaux's posts a really neat flavor.


Ah, I use the "Insert: Acronym" feature that you can find on the left side of the posting window. (IMG:style_emoticons/default/smile.gif)
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Machine Ghost
post Oct 30 2012, 08:04 AM
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@Aira, Since this is 'fluff', I won't worry too much about rolls, but figured this is a good chance to check some dice pools

In Sprogget's Shop, doing remote repairs.
Compile Machine sprite: Compile(2)+RES(4)+In Tune(2)+Daedalus(1) Machine Sprite(3) with Linguisoft(Senca) = 9d6.hits(5) -> [5,5,5,6,5,6,6,1,1] = (7) vs 3d6.hits(5) -> [6,5,5] = (3)
High dice, 4 tasks, but this could hurt. Noticed I could have done the rolls together.
Resist Fading(6): INT(4)+RES(4)+In Tune(2) = 10d6.hits(5) -> [5,3,4,5,5,5,2,2,2,4] = (4)
2 stun damage
task 1: Stability power

Want a dice roll for any of the shopping? The Shop is availability 8. Rolling on his own, Sprogget gets Negotiation(1)+CHA(4), but I think for equipment like that, the Tribe has a reasonable chance of either already having it, or having most, and needing a bit of scrounge for the rest.

AR160 workshop/facilities shows that setting up a shop needs at least medium necessities. The workplace lifestyle quality AR162 says in increases the space aspect of necessities by 2 levels. Base necessities is medium, so with the workplace quality, space gets boosted to luxury. Given the jumps shown in the necessities description, I'm going to assume I have LOTS of space. Enough for half a dozen shops, without crowding. A Facility now ...

Task 2: Diagnostics Power, Teamwork Test 6d6.hits(5) -> [1,1,3,4,2,1] = (0)
How about that, a critical glitch, but downgraded to a glitch due to the Stability power. No extra dice on the repair test. Just for fluff, will say this is an easy fix SR4A140, with no situation or tools modifiers, but with AR enhanced reference material, and a 30 minute interval.
Hardware(2)+LOG(4)+Daedalus(2)+Feng Shui(3)+ARRef(2) = 13d6.hits(5) -> [3,4,5,5,5,4,1,1,2,5,4,6,6] = (6)
done in first interval.

I wanted to do some posts for the day job and lifestyle qualities, to provide some 'feel' for the environment. I'll start condensing those, at least when I have 'campaign' stuff to do. Unless you want more detailed postings like these?
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