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#2251
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
Ah, I use the "Insert: Acronym" feature that you can find on the left side of the posting window. (IMG:style_emoticons/default/smile.gif) THAT one. I 'scanned' that list, but that one did not register as useful. Hmmm, wonder what else I can use that for ... Maybe making OoC comments in IC thread? Filling in some of the background context stuff that I have been putting in with the @remember tag?I'll have to 'play' some. |
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#2252
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Moving Target ![]() ![]() Group: Members Posts: 590 Joined: 30-January 12 Member No.: 48,557 ![]() |
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#2253
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
@Aria: Assuming that Copperhead and the bug are going toe-to-toe, here are some rolls. Copper will be attacking with Attacks of Will as they ignore ITNW and blocking any counters with unarmed. She will use her reach defensively if allowed (reach does not apply for Attacks of Will). If the thing tries to do something weird like spray acid, she will full dodge
Attacking: Willpower 5 + Banishing 1 = (6d6.hits(5)=0, 6d6.hits(5)=2, 6d6.hits(5)=4, 6d6.hits(5)=0, 6d6.hits(5)=3) - no glitches, base damage is 4P Blocking: Agi 3 + Unarmed 2 + Cyberweapons 2 = 7d6.hits(5)=1, 7d6.hits(5)=3, 7d6.hits(5)=4, 7d6.hits(5)=1, 7d6.hits(5)=4 Full dodge: Reaction 3 + dodge 2 + dodge 2 = 7d6.hits(5)=1, 7d6.hits(5)=2, 7d6.hits(5)=0, 7d6.hits(5)=3, 7d6.hits(5)=0 - pretty crap but no glitches Soaking: Body 6 + Balllistic armor 10 = 16d6.hits(5)=4, 16d6.hits(5)=7, 16d6.hits(5)=7, 16d6.hits(5)=5, 16d6.hits(5)=5 - when all else fails it pays to be a troll with lots of armor |
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#2254
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Finally my character is up (IMG:style_emoticons/default/smile.gif) Aria please let me know if there are any questions/concerns Looks good at first glance - just don't try much sneaking at night if you glow (IMG:style_emoticons/default/biggrin.gif) Need some idea of how you see yourself fitting in to a hacker tribe - I couldn't see any obvious computer type abilities (not that that's a problem)... |
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#2255
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
@Everypne else, just back from a meeting so haven't had as much time to read IC/OoC as I would like...I'll get back to you all as soon as I can
E:PL/UK - looks like the ball is back in Gemeaux's court, I'll respond depending on what he decides to do (that can be OoC if you want but you might as well earn karma from it (IMG:style_emoticons/default/smile.gif) ) |
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#2256
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Moving Target ![]() ![]() Group: Members Posts: 126 Joined: 23-September 08 From: Cal Free State Member No.: 16,366 ![]() |
Looks good at first glance - just don't try much sneaking at night if you glow (IMG:style_emoticons/default/biggrin.gif) Shes learned how to deal with the glow over the years since she SURGED as you'll see in posts, but it is a major annoyance to her even though it can be handy at times. How you would feel if you were a walking night light that couldn't turn itself off (IMG:style_emoticons/default/smile.gif) QUOTE Need some idea of how you see yourself fitting in to a hacker tribe - I couldn't see any obvious computer type abilities (not that that's a problem)... Part of it will be explained in her background, was going to finish it up last night, but my body vetoed the idea and I fell asleep too early think i may be coming down with something. Part of it is my fault for not double checking that I copied the right version onto the post (remember how i mentioned to you i was working on multiple builds. Glyph has been updated with the changes in bold. |
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#2257
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
@Aria, Context: The Urban Tribes post for JackPoint
Do we need some 'legalize' about borrowing the Jackpointer's names for this? Missed this earlier.I had not thought so. Those are names used in rule books and stories all over the place. That includes the 'JackPoint' name itself too. Since those are 'handle' names, they are not particularly unique. If someone finds a reference that includes some 'boilerplate' disclaimer about using the names from another context, it should not hurt anything to include it. Given that Shadowrun rule books have been using those from [I think] the first edition, and the copyright and ownership has changed hands several times, I do not even know who to 'credit' for the usage. Oh, and just for word lawyers, that should be something about legalese to legalize (IMG:style_emoticons/default/smile.gif) I have done a few more content tweaks to the Urban Tribes JackPoint Article. Biggest change was wrapping all the comment blocks into spoiler tags, to get closer to the look I visualize [for JackPoint]. Visually that reduces the post size drastically. Special note for the use of an acronym tag to show OoC content in the 2nd spoiler in inner workings, and nested OoC lifestyle 'suggestions' spoiler in the last [outer] spoiler in Chamber of Commerce. I tried putting that nested spoiler info in another acronym tag, but it does not format well there. Assuming you 'like' those variations [to be] included IC, is this good enough to post? I can leave the DRAFT tag in for awhile, and still edit there too. The point is that once it has a fixed IC location, I can reasonably add a link to it from the Mechanicals entry(s) on the map, just as I did to the character sheet for Sprogget. |
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#2258
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Moving Target ![]() ![]() Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 ![]() |
Having not read any recent sourcebooks, is there a format to Jackpoint comments? It's kind of hard to read, currently.
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#2259
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Moving Target ![]() ![]() Group: Members Posts: 126 Joined: 23-September 08 From: Cal Free State Member No.: 16,366 ![]() |
Having not read any recent sourcebooks, is there a format to Jackpoint comments? It's kind of hard to read, currently. the format is as follows (this is not an exact copy but an edited copy): WHERE WE COME FROM Posted by: Intern > it’s time for some soul-searching, people, so dig around in the deleted-fi les portion of your commlink, fi nd ‘em, dust ‘em off, and let’s get ready to talk about shadowrunners in modern society. Before we can take a long, hard, look at the world around us, let’s take a glance in the mirror, huh? Winterhawk introduced me to a guy he worked with that’s been doing interviews with his fellow shadowrunners on the side, collecting life stories and that sort of thing. intern is a pretty good guy to talk about who shadowrunners are and how we fi nd our way into this line of work, since he’s been playing Captain oral historian for so long and collecting stories. he’s got some interesting things to say, so i thought you all might want to hear them. > FastJack If you ask a hundred shadowrunners what got them into the business, you’ll get at least a hundred di erent answers. I should know; I’ve actually asked them. One interesting tidbit I’ve uncovered? There are a fair number of college-educated folks running the shadows, especially among hermetic magicians and team-tech gurus, who have attended a major university. ere are an awful lot of degrees oating around the underworld, and I’m not the only guy with more than one. While my first Bachelor’s may have been for Hermetic Applications from Texas AM&M, it’s not the only, or the most advanced, of my degrees. > Who cares? i thought this guy was supposed to be talking about shadowrunners, not bragging about his academic résumé. > Riser Thats an example taken from Attitude which I had open. There are some differences which don't copy over such as the comments use a different font as the preceding text and the > is represented by a special graphic which is a black dot with a white > in it . Also the jackpointer's comment is slightly indented but does not exceed the length of preceding text. I used Courier New as the font for the comments, Size 5 and Bold for the Header, and Bold for the byline |
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#2260
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Moving Target ![]() ![]() Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 ![]() |
Is there a way we can include this kind of formatting, then? For both readability and verisimilitude.
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#2261
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Moving Target ![]() ![]() Group: Members Posts: 126 Joined: 23-September 08 From: Cal Free State Member No.: 16,366 ![]() |
Easily as I just used the formatting tools available to us when we post, shouldn't be too hard, just time consuming as you'll have to continuously be checking your preview to make sure the formatting is coming out as intended.
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#2262
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
The basic content of the existing JackPoint Report post was done with lists inside of indent tags for the inline comments. Recently spoiler tags were added around the comment blocks, in an attempt to improve readability. The title lines have size tags to get bigger text. Currently the only thing in there using an alternate font, is the big "draft" tag at the top. The lists use the bullet symbol, which is as close as I could conveniently get to the symbols used in the books. There is one experimental acronym tag, and one nested spoiler to hold some OoC content. To see the gory details, just click the quotepost button, then the browser back button [or just close the tab] when done looking (if nothing to really add).
Suggestions on how to get the forum software to produce better looking output welcome. If you have content to add, full formatting is not needed. Just include the content in a post, and reference where in the JackPoint article and comments it belongs. I'll add it in, and also add a reference to the post with the new or adjusted content. |
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#2263
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Moving Target ![]() ![]() Group: Members Posts: 126 Joined: 23-September 08 From: Cal Free State Member No.: 16,366 ![]() |
Imo there are too many spoiler tags, you also don't really need the indent formatting in there because the list indents enough, you do need to get some separation on the comments though and change the font though.
something like this: [ Spoiler ] BB code is probably a bit to simplistic for what your looking to do, you might want to take a look at an outside program (Google Docs maybe), that will allow for the formatting you want |
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#2264
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
I wanted to do some posts for the day job and lifestyle qualities, to provide some 'feel' for the environment. I'll start condensing those, at least when I have 'campaign' stuff to do. Unless you want more detailed postings like these? Yes, these are great, as much or as little detail as you like but the more you give me to work with (in theory) the better the game will be and the more interesting it will be for everyone else to read (IMG:style_emoticons/default/smile.gif) with the added bonus of karma and cash. For your work on the map and the Jackpoint post you can have 9 OoC karma for the moment (in addition to any IC karma)...I |
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#2265
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Imo there are too many spoiler tags, you also don't really need the indent formatting in there because the list indents enough, you do need to get some separation on the comments though and change the font though. Something like below? BB code is probably a bit to simplistic for what your looking to do, you might want to take a look at an outside program (Google Docs maybe), that will allow for the formatting you want I think we can make it work with what we have?!? Or (to shamelessly borrow Faultline's post) something like this: JackPoint Report: Seattle Culture - Tribes Tribes, groups of people banding together behind a common meme, are a common occurrence in modern society. A tribe can range from a half dozen kids staking out the basement of an abandoned building to 'honour' their favourite trideo-star, like the "Satellites of Venus",
to a worldwide organization with thousands of members, and resources to rival a mid-sized corporation. Tribes can have widely varying monetary, technological, magical, matrix, personnel, political, and other resources available to them The indent command helps to shift the text without needing the bracketted star infront of everything... |
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#2266
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Moving Target ![]() ![]() Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 ![]() |
Yeah, that's a lot better. Helps the readability quite a bit.
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#2267
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Moving Target ![]() ![]() Group: Members Posts: 126 Joined: 23-September 08 From: Cal Free State Member No.: 16,366 ![]() |
Glyph's Background has been added now that I'm happy with it.
It just took 3 days of spellchecking, rebuilding half of what I had written after accidentally deleting it, rewriting a few sections, and finally a few small additions that I realized I left out after a re-read of the entire thing. It also didn't help that my sleep schedule has been all over the place the last few days. |
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#2268
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
Hooray, I finally had another opportunity to show the real reason why I chose a Frenchman: So I could curse in French and feel just like the Merovingian from The Matrix Reloaded!
"Merovingian: I love French wine, like I love the French language. I have sampled every language, French is my favorite. Fantastic language. Especially to curse with. Nom de dieu de putain de bordel de merde de saloperie de connard d'enculer ta mère. It's like wiping your arse with silk. I love it." |
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#2269
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
@Aria, @Mechanicals
Spent the 9 karma, plus 1 from IC post to get first rank in stealth skill group IC Post up with opportunity to connect with Mechanicals that are available Sept 1 timeslot 4:05 PM to about 7:30 PM Aria, let's make the pickup 'worth' about 4000, from the 12000 list, so 33% of new, or 67% of used and running. Similar Model for GAZ P-179 (Pickup Truck) AR109, specs AR110 Inspired (steampunk) quality RC98, 2 street cred for 'fellow artists', I figured the makers guild I have for a contact is at least close enough to be 'known'. Just in case needed, minimal profile axc4mr Alexia (Alex) Chalmers, Age 26, Dwarf of no obvious ancestry. Possibly some Native American, some Anglo, maybe Filipino, probably other. Beautiful without being 'gorgeous'. Guesstimated lifestyle based on casual meet and external home inspection: low, quiet neighborhood, workshop, no privacy(physical)(1). Unit is built into the side of a hill, with the lower side and 2 car garage at the back of the lot on an alley. Garage appears to connect directly into the basement level, and 2nd floor has large windows through which hints of 'equipment' can be seen, presumably for the ceramic work mentioned in her 'Makers Guild' profile. House is big enough to have roommates, although none currently in evidence. Garage contains the posted Peng You, say 5 years old, and next to it a brightly colored JackRabit, customized for a dwarf. The pick up is a drab color with a lot of dirt. 'almost' urban camouflage. Inspection will show some bullet holes, although not in any of the glass, that account for the unit being down, and probably for the ex's sudden exit without it. Alex is not all that 'trusting' although she knows 'of' Sprogget. There is a shotgun under a shop apron just to the side of where she stands to open the garage door. If get to a negotiation roll on price, want to know if Sprogget can use the +2 street cred for the inspired quality. Alex knows 'of' Sprogget through the makers guild, but steampunk is not a direct interest. Re the JackPoint post and comments, I'll 'play' some later, with the trade off between indent and list. List auto includes the bullet symbol, and indents 2nd and following lines. Indent allows more flexibility in choice of comment tag symbol character. and white space. Mono-spaced font makes sense for the comments, given the basic textual structure for the usage scenario. Re faultlines comment about simplistic BB code: I actually already have that in a google doc file (or at least a couple revisions back). This is the 'translation', to be able to post it on the forum. I could publish and link to google doc, but might limit easy access to forum users. |
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#2270
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Moving Target ![]() ![]() Group: Members Posts: 159 Joined: 30-October 09 From: Roseville, MN Member No.: 17,823 ![]() |
@Aria, @Freedomers (Freedomites? Freedomists?)
Tossed up an IC post to interact with some Freedom Tribe peeps, as well as set up some background and get a feel for posting again. Man, it's been a while. Quick question about the google map... How do I add a location? I'd like to put Alpha's current location on there, but am unsure how. |
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#2271
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Moving Target ![]() ![]() Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 ![]() |
@Machine Ghost: Nice hook, think I'll have Scrapheap take it up. At least put two of us in the same place for Aria to get the story going.
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#2272
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
.. snip .. When you first open the map [the editable version, not the read only version], the left sidebar should have a big red-ish EDIT button at the top. Click that, and a few icons will get added to the top of the main map area. 2nd one is for placemarks. What you will not be visible on the full read only map until you or someone else recreate the link currently in the AzT pyramid shape on the map.Quick question about the google map... How do I add a location? I'd like to put Alpha's current location on there, but am unsure how. Editable Map itself | Posting with map key plus link recreate instructions |
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#2273
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Moving Target ![]() ![]() Group: Members Posts: 159 Joined: 30-October 09 From: Roseville, MN Member No.: 17,823 ![]() |
When you first open the map [the editable version, not the read only version], the left sidebar should have a big red-ish EDIT button at the top. Click that, and a few icons will get added to the top of the main map area. 2nd one is for placemarks. What you will not be visible on the full read only map until you or someone else recreate the link currently in the AzT pyramid shape on the map. Editable Map itself | Posting with map key plus link recreate instructions Thanks! Figured out my problem. I needed to be signed in in my google account to do anything. |
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#2274
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
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#2275
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
@Aria,
September 1, 2072 15:44:24; Sprogget's Workshop healing stun damage after 1 hour of rest: 9d6.hits(5) → [1,6,3,5,2,2,5,3,3] = (3) fully healed. September 1, 2072 15:51:32; Sprogget's Workshop Compile(2)+RES(4)+In Tune(2) vs tutor sprite(3) with skillsoft: Pilot Groundcraft, and knowsoft: Discrete Vehicular Movement : 8d6.hits(5);3d6.hits(5) → [5,5,6,5,4,1,4,5] = (5);[2,5,3] = (1) 4 tasks; Resist Fading(2): INT(4)+RES(4)+In Tune(2) = 10d6.hits(5) → [5,1,6,5,1,6,1,6,4,5] = (6) fading? what fading? task 1, stability power September 1, 2072 15:51:38; Sprogget's Workshop thread tacsoft complex form Software(2)+LOG(4)+Analytical Mind(2)+In Tune(2)+Feng Shui(3) = 13d6.hits(5) → [4,3,3,3,5,3,6,4,1,6,4,2,2] = (3) 3 threading points available, but only going to use 2 to create tacsoft(2); fading is going to be the limiting factor for threading most of the time Resist Fading(2): INT(4)+RES(4)+In Tune(2) = 10d6.hits(5) → [4,4,6,3,4,1,4,4,5,4] = (2) no stun sustaining tacsoft CF, so -2 to other dice pools for now. For future reference, under what conditions would you allow buying hits, especially for threading and resist fading? @Scrapheap, The spoiler in your message did not list the goggles that show in the character sheet. Sprogget is going to be looking for what you can supply in the way of sensor channels for a tacnet. Most he can tell, just by reading your PAN, especially when active. Hacking is not a main interest [except maybe drones], but he has the abilities. |
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Lo-Fi Version | Time is now: 3rd May 2025 - 05:51 AM |
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