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#2401
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 ![]() |
@Virtual Scream: @phlapjack77: Dante doesn't appear to have any gambling skills, so give me a straight edge roll to see how well he is doing against 'Lucky' Lee. Yeah, this kind of skill is on my agenda to pick up (IMG:style_emoticons/default/frown.gif) Not doing too bad tho: 3d6 = 1 hit |
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#2402
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
@Virtual Scream: Waiting to hear from: Aria on how Gossamer spends the rest of her morning / what she is doing for lunch karhig on what Cat does between 11:00 and her virtual meeting at 12:00 Working on it! Probably not until Monday now though, sorry... @Mechanicals: I love the way you are all interacting! I know I'll need to step up to my GM duties once you start to actively 'run' but for now I'm enjoying the reading (IMG:style_emoticons/default/smile.gif) |
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#2403
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Moving Target ![]() ![]() Group: Members Posts: 126 Joined: 23-September 08 From: Cal Free State Member No.: 16,366 ![]() |
If you've got the funds none of this seems too outrageous! Technically the FFBA needs to be custom tailored to you though so just bear that in mind when writing this up IC... Funds should have no problem if we're getting the usual amount per 2 posts, and I know about the custom tailoring it will be mentioned in the next IC post that it wont be ready until the next day so I'll be SOL for having it until later. |
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#2404
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
QUOTE (Aria) If you've got the funds none of this seems too outrageous! Technically the FFBA needs to be custom tailored to you though so just bear that in mind when writing this up IC... Funds should have no problem if we're getting the usual amount per 2 posts, and I know about the custom tailoring it will be mentioned in the next IC post that it wont be ready until the next day so I'll be SOL for having it until later. |
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#2405
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
@kahrig:
Need to know if Cat is planning to attend the meet in AR or VR mode? |
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#2406
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Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 7-April 10 Member No.: 18,423 ![]() |
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#2407
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
AR, she mostly only uses VR for painting, but she will still use her avatar to represent herself instead of her meatself. Being slumped unconscious in VR on a park bench is probably not a good idea anyway. What does Cat's avatar look like? If you are quick, you can post her arriving at the node. It looks like an old English mansion or an old New England house with porch. You arrive in front of a very realistically depicted wooden door. There is a large brass knocker in the shape of a horse's head holding the knocker in its mouth in the middle of the door.@Virtual Scream/all: Assuming we get a post from Aria on Monday, then to keep things moving along, I need the following: 1. A general (or matrix) perception test 2. A seperate audio perception test 3. A reaction test 4. An initiative roll 5. Your link/node's default response to being hacked (if any). |
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#2408
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Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 7-April 10 Member No.: 18,423 ![]() |
Being slumped unconscious in VR on a park bench is probably not a good idea anyway. What does Cat's avatar look like? If you are quick, you can post her arriving at the node. It looks like an old English mansion or an old New England house with porch. You arrive in front of a very realistically depicted wooden door. There is a large brass knocker in the shape of a horse's head holding the knocker in its mouth in the middle of the door. Ahh, I guess it wasn't clear enough in the previous post, she's back home. The location in the post header is her parent's house. Her avatar she acquired while she was still with the corp, so she got to put a lot of resources/time into it. It's an animated, 3D painting that she can change the clothes, make up, hair, etc. of. It gives the impression that each frame of the animation is redrawn as it moves. It's quite realistic, but obviously drawn, not rendered. The style is similar to Warren Louw or Artgerm. Art students *rollseyes* |
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#2409
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Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 7-April 10 Member No.: 18,423 ![]() |
@Virtual Scream
1. A general (or matrix) perception test (6d6.hits(5)=4) 2. A seperate audio perception test (6d6.hits(5)=3) 3. A reaction test (3d6.hits(5)=1) 4. An initiative roll (7d6.hits(5)=0) Ouch!! 5. Your link/node's default response to being hacked (if any). None. Probably hand over all it's secrets to whoever asks (IMG:style_emoticons/default/biggrin.gif)
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#2410
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
@Virtual Scream Oh dear. Ah well, at least you will be fully aware of the BAD THING when it happens. You can post a reply to DRKH0R5E if you wish and even pick up the items if you agree to his terms, but don't leave the study just yet. 1. A general (or matrix) perception test (6d6.hits(5)=4) 2. A seperate audio perception test (6d6.hits(5)=3) 3. A reaction test (3d6.hits(5)=1) 4. An initiative roll (7d6.hits(5)=0) Ouch!! None. Probably hand over all it's secrets to whoever asks (IMG:style_emoticons/default/biggrin.gif) |
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#2411
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 ![]() |
Being slumped unconscious in VR on a park bench is probably not a good idea anyway. What does Cat's avatar look like? If you are quick, you can post her arriving at the node. It looks like an old English mansion or an old New England house with porch. You arrive in front of a very realistically depicted wooden door. There is a large brass knocker in the shape of a horse's head holding the knocker in its mouth in the middle of the door. @Virtual Scream/all: Assuming we get a post from Aria on Monday, then to keep things moving along, I need the following: 1. A general (or matrix) perception test 2. A seperate audio perception test 3. A reaction test 4. An initiative roll 5. Your link/node's default response to being hacked (if any). @Virtual Scream 1. matrix perception test: 12d6(5) = 5 hits 2. audio perception test: 9d6(5) = 3 hits 3. reaction test: 3d6(5) = 1 hit 4. physical Initiative roll: 5d6(5) = 1 hit for Initiative 6 if matrix Initiative works with Henry being on his commlink: 12d6(5) = 4 hits for Initiative 16 5. link's default response; if it is my dummy Erika Elite commlink being hit - response is to shutdown if it is my custom commlink, it alerts Henry to the intruder and disables access for any account other than his on the node |
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#2412
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 ![]() |
@Virtual Scream/all: Assuming we get a post from Aria on Monday, then to keep things moving along, I need the following: 1. A general (or matrix) perception test = 1 hit 2. A seperate audio perception test = 6 hits 3. A reaction test = 1 hit 4. An initiative roll: 3hits = 13 init 5. Your link/node's default response to being hacked (if any) = Agent hopefully detected it, runs purge to try to clean up any viruses, alerts Dante, shuts down the commlink. |
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#2413
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
@aria + GM duties.
[September 1, 2072 19:26:32; SH Mall, A Whole New You] I have not found anything specific in RAW about effects of jammers on TM 'senses'. For convenience, I am assuming something similar to the stink spell SM171. The 'major' symptoms would go into effect when the jammer becomes strong enough to beat the TM signal rating, effectively reducing it to a zero. That would be similar to a 'normal' person losing sight suddenly. You can still function, but with limited capabilities. Some people have great difficulty standing on one foot with their eyes closed. Sight is used as a secondary sense with balance. Adding a sprite in the bionode becomes a cane. Still blind, but now have an extra reference point to help with balance. If this goes beyond straight IC RP, need a couple of numbers for the base dice pool modifier for a jammed TM with and without a sprite assisting with 'balance'. I figure reduce the base by the hits on a straight willpower roll. Experience and practice could further reduce that to 'simple' sense loss. Not comfortable, but no negatives except related to that sense. Given the way Alpha Apex has 'forwarded' an AR avatar of LeFey to the meeting, and with his bionode running stealth, I do not know if Sprogget ever got the chance to use matrix perception on either of them. The AR projection of LeFey is the most visible item, and is potentially a resonance structure with a signature, I do not know if that signature would be LeFey or Alpha Apex. If Sprogget sees a signature, I do not know if he has enough information to know what he is sensing either. If it is Alpha, Sprogget might think it is Morgan, because he has been told she is a TM, but has not been told the Alpha is a TM. Is there a 'just do it' way for Sprogget to add an AR representation of himself to the conference environment Alpha setup, so he can subscribe and maintain a 2 way presence while heading back to his shop? Alternatives include getting Alpha to add him, or having Scrapheap or Spring link him in through their commlink. The 'clean' way to do this is in the purchases waiting for Sprogget back at the shop. A holo projector and trid camera to carry as part of his standard 'travel pack'. Drop them on the table, and subscribe to [slave] them, putting his avatar in the projected hologram. |
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#2414
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Moving Target ![]() ![]() Group: Members Posts: 869 Joined: 8-March 02 Member No.: 2,252 ![]() |
@Virtual Scream/all: Assuming we get a post from Aria on Monday, then to keep things moving along, I need the following: 1. A general (or matrix) perception test 2. A seperate audio perception test 3. A reaction test 4. An initiative roll 5. Your link/node's default response to being hacked (if any). 1. Intuition 4 + Perception 3 + Visual Enhancement 3 + Enhanced Perception 2 = 3 hits. 2. Intuition 4 + Perception 3 + Enhanced Perception 2 = 0 hits, very nearly a glitch. Selene laughs loudly, apparently. (IMG:style_emoticons/default/wink.gif) 3. Reaction 4 =1 hit. 4. Reaction 4 + Intuition 4 = 5 hits, Initative = 13, 1 IP. Uhhh, wow. 5. If the commlink's Agent detects the hack (it's running Analyze on the 'link for that express purpose) it'll set off an visual alarm for Alex and shut the commlink down. |
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#2415
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 ![]() |
I'll try and get my rolls done soon. Not had chance to sit down and work it out yet sorry
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#2416
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
I'll try and get my rolls done soon. Not had chance to sit down and work it out yet sorry Me too, up tomorrow I hope... I did get a load of IC up for everyone! @ NSEDM: Not sure if you’ve followed the stuff about the Citadel that has appeared in the IC thread. To save you searching for it I’ve compiled the various entries here as a block of text. [ Spoiler ] The last bit drops some serious hints about where my Emerging games are headed so read at your own risk (IMG:style_emoticons/default/ork.gif) @Everyone: I previously suggested the Citadel was a good place to ‘play’ so that if you are waiting for someone else to post you can run your own side adventures…anyone wants any info/suggestions then feel free to ask or browse back through the OoC for the reference! Anything goes in this thread so there shouldn’t be any reason why you can’t post something out of the main timeline if you are so inclined…it all counts towards your reward total (IMG:style_emoticons/default/smile.gif) |
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#2417
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
@Virtual Scream The good perception tests mean Dubstep is not surprised and can react to whatever is happening, even if that is just trying to work out what exactly is happening at the moment. He is now considered to be in combat and each post should cover roughly one pass of actions, although I will run a bit loose with combat turns for this specific encounter. 1. matrix perception test: 12d6(5) = 5 hits 2. audio perception test: 9d6(5) = 3 hits 3. reaction test: 3d6(5) = 1 hit 4. physical Initiative roll: 5d6(5) = 1 hit for Initiative 6 if matrix Initiative works with Henry being on his commlink: 12d6(5) = 4 hits for Initiative 16 5. link's default response; if it is my dummy Erika Elite commlink being hit - response is to shutdown if it is my custom commlink, it alerts Henry to the intruder and disables access for any account other than his on the node I am assuming Dubstep is running in VR on his primary link while his agent (Cindy) handles music and security on the secondary link: Primary link, PAN: Hidden, SIN: Jo Datsik (Fake SIN Rtg4), Response 6, Signal 5, System 6, Firewall 6, (Armor 3-Ergo, Attack 4-Ergo, Biofeedback Filter 6, Browse 6-Ergo, Command 6-Ergo, Disarm 3, ECCM 3-Ergo, Edit 6-Ergo, Exploit 6, Scan 6, Spoof 3-Ergo, Stealth 6) Secondary link, PAN: Active, SIN: Jo Datsik (Fake SIN Rtg4), Response 3, Signal 4, System 4, Firewall 4, (Agent 3, Analyze 4, Browse 4, Edit 4, Tacsoft 2) If that is correct, let me know if he is running hot or cold sim. I need you to make a few rolls to detect hacking attempts on both links plus some defence and resistance rolls for Cindy (say 5 of each). I also need rolls for any actions that Dubstep plans to take. |
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#2418
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
@E:Tribes,
Seems like a good time to add the post by 'Hobber', that has been sitting in my notes for awhile, now that I had a good 'hook' to it from what Sprogget was trying to explain about tags. Initially, I was going to have Sprogget author it, but this works better. He has it as a reference in addition to his direct knowledge. @Aria, If things go the way indicated in the most recent Sprogget post, I *am* going to want some numbers to go with what happens when the jammer is activated, with a sprite riding the bionode. In addition, with the extended test for removing any security tag, I would like to know if general knowledge + common sense would allow running the first 3 extended tests with the jammer off [buying 2 hits each], finding and getting access to the the tag without disturbing it, then turning the jammer on, and buying a single hit 2 times, extending the time to 5 minutes. Once the tag has been removed and destroyed or put in one of the Faraday cage bags, the jammer can be turned off again. I could even shorten the jammed time a bit more, by buying 2 hits 3 times plus 1 hit 1 times for a total of 7 hits in 4 minutes with the jammer off, then turn the jammer on and buy 1 more hit in the 5th minute. As the post said, using ultra conservative, safe and default process, at the cost of a bit of time. SR4A329 Remove Security Tag : First Aid + Logic(8,1 minute), using a Medkit(6) for the First Aid Skill. Locating the tags is intended to be a couple of steps: Using a radio signal scanner to locate transmitting tags, and determine their 'transmit power'. Security tags have higher power than normal tags. Cross check that with a triple handheld Non-Linear Junction Detector. Three detectors in one sensor package, so it gets 3 separate rolls for detection, each at rating 6. Any stealth tags are still electronically active, even though not transmitting (they need to be active to listen for the code to start transmitting), so threshold 2 or 3 to detect them, same as the regular tags. AR59. Security tags are hardened, so harder to detect with the NLJD, but radio signal scanner should be able to find them. Unless you are going to get nasty with high rating hardened stealth tags, this should be able to find everything, especially with multiple passes: double scan, record signals and locations, erase regular, write security signal to blank stealth tag, substitute stealth signal for security signal and remove security tag, then scan again for signals to make sure got everything. Anything detected by the NLJD but not the radio signal scanner is likely a stealth tag, and extra care needs to be taken with the eraser. Anything that refuses to erase needs to have a decoy, and be physically removed. |
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#2419
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 ![]() |
Matrix Perception = 3
Audio Perception = 2 Reaction = 1 Initiative = 1 hit, 9 total If the initiative is also Matrix then my score will be higher Be nice to me (IMG:style_emoticons/default/smile.gif) Edit: I also realised I never posted my Char sheet here. Aria, could you link this back to the first page ta [ Spoiler ] [ Spoiler ]
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#2420
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Moving Target ![]() ![]() Group: Members Posts: 590 Joined: 30-January 12 Member No.: 48,557 ![]() |
http://invisiblecastle.com/roller/view/3803485/
4 hits on Security Procedures (Matrix). LeFey is trying to figure out what the tribe members can expect to contend with. |
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#2421
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Moving Target ![]() ![]() Group: Members Posts: 159 Joined: 30-October 09 From: Roseville, MN Member No.: 17,823 ![]() |
@Tribes
Sorry for the vanishing act. The holidays left me without consistent web access. I am back now, so let the good times roll. |
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#2422
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Matrix Perception: Analyze+Computer+ AI+VR (+HomeNode Autosoft) = 13D (+3D) = 16d6.hits(5) → [5,6,6,5,5,6,6,2,1,6,6,5,3,3,1,3] = (10)
Audio Perception: Sensors+Perception+Enhancement+VR = 14D = 14d6.hits(5) → [2,4,2,1,5,3,6,4,3,5,2,3,6,3] = (4) Reaction (drone): Response+VR = 10D = 10d6.hits(5) → [2,2,4,5,6,3,5,1,1,4] = (3) Reaction (matrix): Node Response+VR Initiative: (drone): 13D (3 passes) = 13d6.hits(5) → [3,6,6,5,4,1,5,1,2,5,1,1,4] = (5) = 18 Initiative: (matrix): Node Response+5D (3 passes) @NSEDM: Because matrix reaction times etc are governed by the node Gossamer is in I’ll roll 8D and you can deduct any hits from the end down to the real figure? That suit? That means I can use the same roll for when she’s acting through the MetaAide, should remove a level of complication I hope…all my rolls can be checked via the link in my sig… Reaction to link being hacked: If it’s on it will be slaved to the MetaAide so auto direct there to be met by a very angry AI! Note: -6 perception to detect her on top of her stealth program [5]. She will always have an open subscription to her home node so I believe she gets to make a perception test if a new icon appears in the node. |
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#2423
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
@E:Tribes, Seems like a good time to add the post by 'Hobber', that has been sitting in my notes for awhile, now that I had a good 'hook' to it from what Sprogget was trying to explain about tags. Initially, I was going to have Sprogget author it, but this works better. He has it as a reference in addition to his direct knowledge. @Aria, [ Spoiler ] I'm inclined to say you have the knowhow so can buy hits without worrying too much about the actual RAW mechanics. 5 mins to remove an implanted tag sounds about right. The jammer doesn't have a RAW effect so RP wise I think the disorientation should be played up and hope I'm not evil enough to attack you while it's on (IMG:style_emoticons/default/ork.gif) If this isn't a satisfactory answer then the numbers you've proposed above sounded fine to me but I'm rushing this out in my lunchbreak (IMG:style_emoticons/default/nyahnyah.gif) |
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#2424
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
@aria + GM duties. Is there a 'just do it' way for Sprogget to add an AR representation of himself to the conference environment Alpha setup, so he can subscribe and maintain a 2 way presence while heading back to his shop? Alternatives include getting Alpha to add him, or having Scrapheap or Spring link him in through their commlink. The 'clean' way to do this is in the purchases waiting for Sprogget back at the shop. A holo projector and trid camera to carry as part of his standard 'travel pack'. Drop them on the table, and subscribe to [slave] them, putting his avatar in the projected hologram. There must be! Probably by linking to the restraunt's node and having it project your AR image alongside the menu choices (IMG:style_emoticons/default/smile.gif) |
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#2425
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
1. A general (or matrix) perception test = 1 hit Stunning audio perception means you actually get to react to whatever is happening. 2. A seperate audio perception test = 6 hits 3. A reaction test = 1 hit 4. An initiative roll: 3hits = 13 init 5. Your link/node's default response to being hacked (if any) = Agent hopefully detected it, runs purge to try to clean up any viruses, alerts Dante, shuts down the commlink. I do need some rolls for your agent to detect a hacking attempt on your commlink as well as some defence and resistance rolls (5 of each should do). Dante now counts as being in combat, so posts should cover about one pass worth of activity and should be supported with any appropriate rolls. |
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