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Fatum
post Dec 24 2012, 11:57 PM
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QUOTE (Elfenlied @ Dec 25 2012, 03:50 AM) *
2) please remove the clusterfoxtrott that are exotic skills.
If anything, exotics are okay. It's a rare distinct skill, it's under exotic category. Seems perfectly reasonable.

QUOTE (Elfenlied @ Dec 25 2012, 03:50 AM) *
3) Make the cost for higher-end 'ware scale better. Price*10 for Deltaware might be justifiable from a fluff perspective, but gameplay wise, it's ridiculous.
Delta seems to be scaling well for endgame, too. Yeah, you're getting that extra edge, but you're paying for that. There's no reason for it to be cheap.
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ikarinokami
post Dec 25 2012, 12:01 AM
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The game needs to be streamlined more. there are two many different machanism, and forces many a GM to exclude parts of the setting, hacking or technomanchers, or vehicle combat, because they are just too combersome, parts of the game world that are really important IMO.

they also need to conduct a playtest, ala paizo/pathfinder.
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Draco18s
post Dec 25 2012, 12:30 AM
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QUOTE (Tymeaus Jalynsfein @ Dec 24 2012, 04:02 PM) *
And yet, because of Grid Guide, you would have had absolutely no problems in Shadowrun. And since Grid Guide does exist in Shadowrun, very few people will actually have ANY training in Driving whatsoever. Why would they need it? *shrug*


And then look up the rules for dogbrains, please.

Your car only has 3 dice to drive itself.

(Hint: grid guide is magical, as it's rule says that It Just Works, apparently, as it provides precisely 0 dice of bonus)
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Fatum
post Dec 25 2012, 12:37 AM
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Ordinary day-to-day driving does not require tests to begin with.
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Udoshi
post Dec 25 2012, 12:37 AM
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Even WORSE than that, is Pilots NEED an autosoft to attempt a skill; they lack the programming and flail about blindly if they don't have the code for a task.

And, guess what?

No pilot comes with the Maneuver autosoft.

Your car can't even drive itself UNLESS you sink money into it.

(its fairly easy to houserule this, otherwise Drones kinda break)
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Elfenlied
post Dec 25 2012, 12:39 AM
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QUOTE (Fatum @ Dec 25 2012, 12:57 AM) *
If anything, exotics are okay. It's a rare distinct skill, it's under exotic category. Seems perfectly reasonable.


Exotic weapons usually do not provide enough gameplay benefits to warrant the -2 DP disadvatange (from lack of specialization). Exotic Melee weapons as a skill to cover all exotic melee weapons, with the option to specialize in a single one for the +2 bonus would be fine. Same for Exotic Range Weapons. And Garrotes and Monofilament Garrotes requiring two separate skills is anything but reasonable.

QUOTE (Fatum @ Dec 25 2012, 12:57 AM) *
Delta seems to be scaling well for endgame, too. Yeah, you're getting that extra edge, but you're paying for that. There's no reason for it to be cheap.


As long as Karma and Nuyen rewards are roughly in line with each other, the current higher-grade 'ware costs mean that mundanes fall off very hard when compared to awakened characters. I've never even seen Delta grade 'ware in my games outside of cybereyes, and unless a DM decides to seriously monty haul the rewards, it's really unlikely that it will ever appear. Meanwhile, our initiates are apparoaching two digits...
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Fatum
post Dec 25 2012, 12:47 AM
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QUOTE (Elfenlied @ Dec 25 2012, 04:39 AM) *
Exotic weapons usually do not provide enough gameplay benefits to warrant the -2 DP disadvatange (from lack of specialization). Exotic Melee weapons as a skill to cover all exotic melee weapons, with the option to specialize in a single one for the +2 bonus would be fine. Same for Exotic Range Weapons. And Garrotes and Monofilament Garrotes requiring two separate skills is anything but reasonable.
So you think that training in bolas, flamethrower and laser cannon usage should be covered by the same skill?

QUOTE (Elfenlied @ Dec 25 2012, 04:39 AM) *
As long as Karma and Nuyen rewards are roughly in line with each other, the current higher-grade 'ware costs mean that mundanes fall off very hard when compared to awakened characters. I've never even seen Delta grade 'ware in my games outside of cybereyes, and unless a DM decides to seriously monty haul the rewards, it's really unlikely that it will ever appear. Meanwhile, our initiates are apparoaching two digits...
If your players are swimming in Karma but can't afford new hardware I wouldn't call your reward system balanced...
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Elfenlied
post Dec 25 2012, 12:55 AM
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QUOTE (Fatum @ Dec 25 2012, 01:47 AM) *
So you think that training in bolas, flamethrower and laser cannon usage should be covered by the same skill?


No, I think Bolas should be part of throwing weapons, and the latter two part of heavy weapons. If people insist on having special snowflake skills for non-mainstream weapons, a single EW skill would be preferable to the balkanization we have right now.

QUOTE (Fatum @ Dec 25 2012, 01:47 AM) *
If your players are swimming in Karma but can't afford new hardware I wouldn't call your reward system balanced...


We're running Missions S4 and official modules (Ghost Cartels, and now the Artefact series). The rewards are run by the book, so I assume it's the way the designer's intended it to be.
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Bull
post Dec 25 2012, 01:14 AM
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As Missions developer, here's my viewpoint (And the general CGL viewpoint).

Deltaware is not something runners are supposed to be able to easily get after a handful of runs. The fat that there are still only a couple dozen clinics in the world that can even install Delta backs that up. It's not something your neighborhood Street Doc is capable of installing.

Deltaware comes after YEARS of running. You'll notice that even in Street Legends, where many characters are 1000+ Karma characters, few have Deltaware.

Simply put, I don't ever expect to see someone sit down at an official Missions game with any Deltaware, and if they do I expect the GM to do a character audit. Maybe, if it's a really long running character, a couple pieces of Delta. Low end stuff. Eyes and ears, stuff that's somewhat cheap. Delta Wired Reflexes or Move By Wire? Not a chance.

Deltaware is up there with things like the jets and tanks. Tey're not really stuff your average Shadowrunner ever gets to play with.

Bull
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Fatum
post Dec 25 2012, 01:17 AM
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QUOTE (Elfenlied @ Dec 25 2012, 04:55 AM) *
No, I think Bolas should be part of throwing weapons, and the latter two part of heavy weapons. If people insist on having special snowflake skills for non-mainstream weapons, a single EW skill would be preferable to the balkanization we have right now.
Oh, so the same skill that also covers cannons, gauss guns and whatnot? I am sure operating them requires completely the same set of skills.

Thanks for the clarification, Bull.
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Halinn
post Dec 25 2012, 01:38 AM
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QUOTE (Fatum @ Dec 25 2012, 02:17 AM) *
Oh, so the same skill that also covers cannons, gauss guns and whatnot? I am sure operating them requires completely the same set of skills.

Thanks for the clarification, Bull.

I'm sure that playing guitars and building sculptures is the same. Shadowrun doesn't need to have overly specialized skills for things that are very rarely used in a game.
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Fatum
post Dec 25 2012, 01:41 AM
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Sure. That's why it has one skill for doing art and a bunch of skills for shooting stuff.
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Elfenlied
post Dec 25 2012, 01:45 AM
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QUOTE (Fatum @ Dec 25 2012, 02:17 AM) *
Oh, so the same skill that also covers cannons, gauss guns and whatnot? I am sure operating them requires completely the same set of skills.


The skill already covers machine guns, cannons and grenade launchers, so it's not that hard to justify laser cannons or flamethrowers. Unless, of course, you prefer to not see those weapons in your game.
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Draco18s
post Dec 25 2012, 04:22 PM
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QUOTE (Fatum @ Dec 24 2012, 07:37 PM) *
Ordinary day-to-day driving does not require tests to begin with.


QUOTE
VEHICLE TEST THRESHOLD TABLE

Situation Threshold
Easy
Ground Example: merging, passing, sudden stop 1


Does it now?
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Fatum
post Dec 25 2012, 04:36 PM
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QUOTE
The gamemaster should not require a player to make a test when the action is something that the character should be expected to do without difficulty. For example, if a character is driving downtown to buy soymilk and NERPS, no test is necessary.
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Draco18s
post Dec 25 2012, 05:00 PM
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PC != NPC

And if "merging" doesn't require a test, wouldn't that be "Threshold -"?

Also, is it something that a person can be "reasonably capable of doing" when the person only has 2 dice for the test?
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Mantis
post Dec 25 2012, 05:10 PM
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What I'd like to see is the new version make a transition similar to 3rd ed from 2nd ed rather than the transition from 1st ed to 2nd. That way I can keep using my 4th ed splat books and just roll the new matrix rules (please, please make it actually fun and useful this time) into the game. Basically that transition made it possible for old players to learn the new rules easily and made 3rd more of a streamlined 2nd ed rather than total shakeup the change from 1st to 2nd was.
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Fatum
post Dec 25 2012, 05:59 PM
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QUOTE (Draco18s @ Dec 25 2012, 09:00 PM) *
And if "merging" doesn't require a test, wouldn't that be "Threshold -"?
Please read the second sentence of the quote.

Only challenging problems or attempts made under stressful conditions should require a test. Day to day driving does not require Drive Ground Vehicle, jogging around your walled community does not require Running, playing orkrock on your commlink does not require Computer, etc.
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Draco18s
post Dec 25 2012, 06:52 PM
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Either:

a) all normal people driving do not need rolls to avoid crashing in traffic (ergo no traffic accidents occur, ever, unless there are criminals avoiding the cops)
or
b) all normal people driving DO need rolls to avoid crashing in traffic (ergo the rules stipulate that 43% of all drivers will fail that roll when merging onto the freeway)

Both cannot be true, unless:

c) the rules are complete crap and need to be fixed
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Fatum
post Dec 25 2012, 07:50 PM
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When a situation that requires a roll not to crash arises, average people fail it 43% of the time. Which is perfectly reasonable.
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Sengir
post Dec 25 2012, 08:39 PM
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QUOTE (Fatum @ Dec 25 2012, 12:57 AM) *
Delta seems to be scaling well for endgame, too. Yeah, you're getting that extra edge, but you're paying for that. There's no reason for it to be cheap.

Full ACK, at least as far as prices are concerned. Availability sadly does not scale at all, which should be fixed...along with several other items where fluff says "cutting edge and far away form mass production" but the Availability says it is easier to get than a piece of cyber with analogous function. Nanotech, I'm looking at you.


And since you are discussing vehicles: It would be nice if Sprites could actually control drones. By RAW they can neither use Command nor jump into drones, because they have no Vehicle Skills and most of those tests can't be defaulted on. Yes, they have the Autosoft CF which is probably intended to act as those Vehicle Skills, but by RAW it doesn't.
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Draco18s
post Dec 26 2012, 12:50 AM
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QUOTE (Fatum @ Dec 25 2012, 02:50 PM) *
When a situation that requires a roll not to crash arises, average people fail it 43% of the time. Which is perfectly reasonable.


o..O you have real world statistics on that somewhere?

Because I'm not even sure 43% of drunks crash their cars on a yearly basis.
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Fatum
post Dec 26 2012, 03:54 AM
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What makes you think potentially dangerous situations arise twice a year with GridGuide and all that good jazz?
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ravensmuse
post Dec 26 2012, 04:42 AM
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QUOTE (Draco18s @ Dec 25 2012, 01:52 PM) *
Either:

a) all normal people driving do not need rolls to avoid crashing in traffic (ergo no traffic accidents occur, ever, unless there are criminals avoiding the cops)
or
b) all normal people driving DO need rolls to avoid crashing in traffic (ergo the rules stipulate that 43% of all drivers will fail that roll when merging onto the freeway)

Both cannot be true, unless:

c) the rules are complete crap and need to be fixed

D) who gives a fsk if the roll in question isn't relevant to the story at hand?

Throw all the hypotheticals you want, but this is a freaking game, and I have better things to do than worry if Joe Corper will or won't crash his car - unless he's somehow on the same highway as my runners.
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All4BigGuns
post Dec 26 2012, 04:54 AM
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QUOTE (ravensmuse @ Dec 25 2012, 10:42 PM) *
Throw all the hypotheticals you want, but this is a freaking game, and I have better things to do than worry if Joe Corper will or won't crash his car - unless he's somehow on the same highway as my runners.


This.

Anything else is micromanagement at the expense of enjoyment of the game at hand.
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