QUOTE (Tashiro @ Dec 21 2012, 11:58 AM)

Thinking about SR5, I decided I'd figure out a few things I'd like to see in it.
1) I'd like to see Technomancers following rules more closely to those of Mages, just for ease of play. Follow the same basic ruleset, but tailored to the Matrix, and we're good to go.
Personally, I'd like to tweak their use of sprites and limit threading.
QUOTE (Tashiro @ Dec 21 2012, 11:58 AM)

2) I'd like to see a more fleshed out section on Astral Space, and what we can do there.
I'd like for grounding to come back too!
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3) I'd like for 'cosmetic' cyberware / bioware, to not have an Essence Cost. Seriously, save Essence Costs for things which are more invasive, and involve 'removing' or 'replacing' parts of the body. If I get cybertattoos, they should have zero impact on my Essence. Also, if you're born with genetic engineering, it shouldn't impact your Essence at all... after all, this IS your astral template. Why the hell would it impact your Magic or Resonance? (After all, you can make a full-blown clone Mage with 6 Essence out of the box in 4E).
+1 this, though as I recall they can't clone mages....
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4) I would like to see a little more detail on commlinks, what you can put in them and such. A focus on consumer society (apps and the like), and how these work together with the character.
Yeah, but I rarely see people using the options they have now.
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5) I'd like to see the magical paths a bit more divergent, so they stand out a little more.
I disagree, it helps if the rules for all mages are similar. A few bonuses here and there are ok, even the different drain stats I am ok with. Spirits being the same water vs lake/river/ocean, not really needed.
Things I want:
Revise stick and shock to be less end all be all--seriously!!!
Armor stacking:Reduce the amount of armor stacking!!!
Cyberware limbs: Change the way armor works to the 1/6 method (Head, torso, arms, legs).
Weapon damage codes: Up the leathality!!
Matrix: Data Searches need to be harder, rules/tips that help GMs run the matrix easier. Make cyber combat quicker. Keep hackers and riggers on the same system (easier to run!!).
Vehicle rules: Sensor rules should make more sense

. Vehicle combat--get rid of it and incorporate into regular combat. I think I used those rules once......
Magic: Up the drain values, mages have too easy a time avoiding drain in SR4. Spirits and edge--it should be better spelled out or offer suggestions on how GM's should handle its use.
Other general things: Compatible with 4E books (simple conversions), give examples, and keep an index!!!