QUOTE (Draco18s @ Jan 16 2013, 02:48 PM)

Point was:
"Combat" is not the end-all be-all of a role playing game. "Combat" is roll intensive and (some) people (seem to) enjoy rolling piles of dice, and without that, they are not having "fun."
OF course, there's nothing wrong with that, either.
Treu story: several years back (10, maybe?), I was still part of a university RPG-and-other-games club. I joined a 3.5E Ravenloft game, run by a very "rolE play" sort of guy. And he did, respectfully, express concern that I might not enjoy the sort of game he was likely to run ... focussing, as you just have, on whether or not there would be much combat.
My answer to him, was: "REally for me, it's liek this: if I have a character sheet in front of me, that is by and large a listing of capabilities and
modifiers to die rolls ...? It doesn't have to be combat, but I'd like to have a reason to actually look at that sheet, and use something from it, on a semiregular basis. Even if it's just a skill roll, if I drop some dice once or twice a session, and the story is fun, I'll be a happy gamer."
...
Several months later, at the close of the academic year (and thus, that short campaign), he went out of his way to thank me for joining the game and contributing as much to it as I had. And I, meanwhile, had an absolute BLAST of a time. One of the best games I've been part of, ever. And yes, I had reason to drop dice a coupel times during each weekly session - knowledge checks for "what do I know about ___", perception checks,
morale checks (hey, it
was Ravenloft, lolol), and so on.
Plenty of dice-rolling. Combat ... not so much. (Did I mention,
Ravenloft ...?)
EDIT TO ADD: What Fisk said.