QUOTE (Grinder @ Jan 2 2013, 01:38 AM)

All points regarding production dates for gear have been made. Move on.
I don't believe this is true and will now refute it by posting novel points for your consideration.
The living world is one of the most attractive aspects of the Shadowrun franchise. It is a story which has evolved and it contains settings which exist only in a certain time and place. Novel settings in SR are not exactly popping up like daisies, and, in my experience, this leads active GMs to look to the past. Anything which makes that easier on GMs is good, and anything that maintains that consistent living world is good. Finally, anything that helps people play the game the way they want to play it is good. You like cyberdecks and hate TMs? Then play a pre-crash 2.0 setting. The rules are included!*
*Rules currently not included. Enjoy 2075 and the gradual slouch toward transhumanism. (Wait, were people complaining about this very issue earlier in the thread? And I'm proposing an alternative which allows both sides to be satisfied? What a waste of time. We should probably lock the thread or something.)
Besides, every player deserves to be able to play those iconic runs and experience the whole setting, otherwise it presents a barrier of entry for new players, like walking in halfway through a movie. And as a player, you can look at gear as something that evolves with you. It's that whole living world thing again. If an Ares Alpha is the greatest small arm that has or will ever be created, and you can pick one up on chargen, then it's boring. It's always boring to start at the top and try to stay there. But what if you're in a black site or zero zone and opfor drops a crazy new gun you've never seen before? Is that exciting? OH MY YES. It seems that by expending effort and taking risks, you have gained access to something novel and useful! This is an experience that a player could very easily have if they are denied access to weapons and gear created beyond a certain date when building their characters. It's also an excuse for other gear to exist when there is an obviously superior choice in the mix (see other folk complaining about this earlier in the thread.) [PROTIP for developers: make the latest gear better, statwise, valuewise or accessory-wise.]
I believe that creating the base SR5 books as a rock-solid
rule set rather than a comprehensive
world set makes sense as an evolution of the game. New players can still play food fight without reading the history of the Universal Brotherhood in Chapter 1 of the base book, so why you gotta ruin their surprise?
As a closing argument in favor of reintegrating the experiences of playing old books with new improved rule sets, look at SRR vs. SRO. Sure there's a lot of mitigating factors there, but nostalgia is a god damn goldmine and only a fool walks away from it. MILK IT.
Finally a rebuttal.
If it's too hard to look for when a piece of gear might have been introduced in book form, then make up a date. Just invent one. This is a game of make-believe. I don't care what it is, as long as it makes some sort of internal sense. (Well, the slivergun will never make internal sense...) In the end, if it's not perfect enough for the neckbeards, then they will happily, and loudly, correct you. At this point, they have done your research for you.