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Fatum
post Jan 9 2013, 09:30 PM
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I don't think it was anything of note, it just let the admins know that the images are misconfigured to show.
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Stahlseele
post Jan 9 2013, 10:11 PM
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Basically, yes, i remember one or two people being pretty surprised when i could make a picture show up ^^
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Bigity
post Jan 10 2013, 02:16 AM
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Oh right, I forgot about pixies because I don't have Runner's Companion for 4E, if that's what it is in.

And when I see pixie, i think Toot-toot.


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Umidori
post Jan 10 2013, 02:18 AM
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QUOTE (Lionhearted @ Jan 9 2013, 10:37 AM) *
We're in Earthdawn now?
I wish. I want to run around Seattle with a T'skrang SO BAD, you guys.

~Umi
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Tymeaus Jalynsfe...
post Jan 10 2013, 02:30 AM
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QUOTE (Umidori @ Jan 9 2013, 07:18 PM) *
I wish. I want to run around Seattle with a T'skrang SO BAD, you guys.

~Umi


Surge for the Win! (IMG:style_emoticons/default/smile.gif)
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Tymeaus Jalynsfe...
post Jan 10 2013, 02:31 AM
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QUOTE (Bigity @ Jan 9 2013, 07:16 PM) *
Oh right, I forgot about pixies because I don't have Runner's Companion for 4E, if that's what it is in.

And when I see pixie, i think Toot-toot.


It is Indeed...

Don't you mean Major General Toot-Toot Minimus, Major Domo of the Za Lord? (IMG:style_emoticons/default/smile.gif)
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Umidori
post Jan 10 2013, 03:29 AM
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QUOTE (Tymeaus Jalynsfein @ Jan 9 2013, 07:30 PM) *
Surge for the Win! (IMG:style_emoticons/default/smile.gif)

I've tried, and I can't seem to make it work well.

How do you represent the "snout" of a T'skrang? The "Beak" quality isn't quite right, especially as T'skrang have teeth. One solution I've seen is to use the "Deformity" negative quality, but I'm not sure how I feel about that. T'skrang aren't "misformed", they just have a different (but entirely functional) form, while "Deformity" clearly indicates an impairment to either sensory or motor functions, neither of which a T'skrang would have.

Gills are problematic, because while T'skrang do have them, they only allow them to breathe underwater for about ten minutes, whereas the "Gills" quality allows indefinite submersion. Then to accurately portray a T'skrang's tail, you somehow need to combine the three advanced metagenic Tail qualities into one - "Paddle Tail" gives the appropriate swimming bonus, "Prehensile Tail" gives the bonus to balance and the ability to use it as an extra limb, and "Thagomizer" gives the capacity to use the tail as a weapon, all traits which T'skrang tails possess.

(It also doesn't help that the "Thagomizer" is poorly worded and probably incorrectly priced. It describes a thagomizer as "a powerfully muscled prehensile tail which ends in an array of dermal spikes (or a club)" [emphasis mine], but it costs the exact same 10 BP as the prehensile tail quality. Add to this the fact that the "Functional Tail" category into which all of these qualities fall lists a range of BP costs from 5 to 15, but there isn't a variety listed that actually costs 15 BP, and it's entirely unclear what the intended reading of the rules was.)

And I don't even know where to begin if I wanted to play the "K'stulaami" T'skrang subrace, who "possess a flap of skin much like a flying squirrel's patagium, allowing them to glide".

~Umi
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Tymeaus Jalynsfe...
post Jan 10 2013, 02:56 PM
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QUOTE (Umidori @ Jan 9 2013, 08:29 PM) *
I've tried, and I can't seem to make it work well.

How do you represent the "snout" of a T'skrang? The "Beak" quality isn't quite right, especially as T'skrang have teeth. One solution I've seen is to use the "Deformity" negative quality, but I'm not sure how I feel about that. T'skrang aren't "misformed", they just have a different (but entirely functional) form, while "Deformity" clearly indicates an impairment to either sensory or motor functions, neither of which a T'skrang would have.

Gills are problematic, because while T'skrang do have them, they only allow them to breathe underwater for about ten minutes, whereas the "Gills" quality allows indefinite submersion. Then to accurately portray a T'skrang's tail, you somehow need to combine the three advanced metagenic Tail qualities into one - "Paddle Tail" gives the appropriate swimming bonus, "Prehensile Tail" gives the bonus to balance and the ability to use it as an extra limb, and "Thagomizer" gives the capacity to use the tail as a weapon, all traits which T'skrang tails possess.

(It also doesn't help that the "Thagomizer" is poorly worded and probably incorrectly priced. It describes a thagomizer as "a powerfully muscled prehensile tail which ends in an array of dermal spikes (or a club)" [emphasis mine], but it costs the exact same 10 BP as the prehensile tail quality. Add to this the fact that the "Functional Tail" category into which all of these qualities fall lists a range of BP costs from 5 to 15, but there isn't a variety listed that actually costs 15 BP, and it's entirely unclear what the intended reading of the rules was.)

And I don't even know where to begin if I wanted to play the "K'stulaami" T'skrang subrace, who "possess a flap of skin much like a flying squirrel's patagium, allowing them to glide".

~Umi


A Snout is a descriptive quality, not a mechanical one. (IMG:style_emoticons/default/smile.gif)
As for the Tail... Pay 15, take the Best one, and describe it. Simple.
Never heard of the subrace.

I have seen T'Skrang style surged characters, I just do not remember much about them. Wish I could help more.
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Draco18s
post Jan 10 2013, 03:04 PM
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QUOTE (Tymeaus Jalynsfein @ Jan 10 2013, 09:56 AM) *
A Snout is a descriptive quality, not a mechanical one. (IMG:style_emoticons/default/smile.gif)
As for the Tail... Pay 15, take the Best one, and describe it. Simple.
Never heard of the subrace.


And if you want something better, go play GURPS, which has rules for g*d d*mn ev*rything.
(No joke. You can pick a gender from the following list, all of which are considered 0-point qualities: male, female, male-to-female transgender, female-to-male transgender, XXY hermaphrodite--i.e. not reproductively functional, aphrodite-hermaphrodite--i.e. reproductively functional for both genders, male neuter, female neuter, and genderless).
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bannockburn
post Jan 10 2013, 03:08 PM
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For T'skrang look at the NPC Simon Andrews in Missions Season 4 (IMG:style_emoticons/default/smile.gif)
Surge III, Scales (green lizard skin), Unusual Hair (lizard frill, no body hair), Deformity (elongated skull resembling a snout), functional tail (balance), claws (non-retractable), fangs
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Bigity
post Jan 10 2013, 03:25 PM
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QUOTE (Tymeaus Jalynsfein @ Jan 9 2013, 08:31 PM) *
It is Indeed...

Don't you mean Major General Toot-Toot Minimus, Major Domo of the Za Lord? (IMG:style_emoticons/default/smile.gif)


Yea that's him, but I'm only up to Grave Peril in my latest read through, so he's not there yet.
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CanRay
post Jan 10 2013, 06:05 PM
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QUOTE (Bigity @ Jan 10 2013, 11:25 AM) *
Yea that's him, but I'm only up to Grave Peril in my latest read through, so he's not there yet.
He level grinds in badass. But, then again, all of Harry's associates do.
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Tymeaus Jalynsfe...
post Jan 10 2013, 06:23 PM
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QUOTE (Bigity @ Jan 10 2013, 08:25 AM) *
Yea that's him, but I'm only up to Grave Peril in my latest read through, so he's not there yet.


Indeed... he is an awesome Pixie. Almost as good as Jenks.
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Stormdrake
post Jan 10 2013, 06:54 PM
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My hopes for 5th are few as I liked 4th after a few home rules. My wish list is:

*The new edition does away with the skill cap which was at least hinted at in the later books of 4th.
*That 5th from the start does not make the whole game about street level play.
*That they do move the time line forward significantly (20+ years.) This was mentioned as an idea on the board with a hundred year leap but I just don't see them doing that.
*They introduce a significant long running foe other than the Mega's. I know the Horrors are out because of Earthdawn being owned by someone else but how about something like the insect spirits or better yet the real Selie Courts? They would have the raw power to make the mega's think twice but they would prefer playing with people by making deals. Kinda a spirity megacorporation, two in fact.
*The mentioned fix to hacking/decking.
*A return of the significance between mage and shaman would be nice.
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Lionhearted
post Jan 10 2013, 07:07 PM
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Hm, Déjà lisais?
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sk8bcn
post Jan 11 2013, 12:40 PM
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QUOTE (Lionhearted @ Jan 10 2013, 08:07 PM) *
Hm, Déjà lisais?


Déjà lu

(sounds better to my ears (IMG:style_emoticons/default/smile.gif) )
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Lionhearted
post Jan 11 2013, 05:11 PM
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I've forgotten most of french grammar and went for the one that seemed most probable.
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Fatum
post Jan 13 2013, 05:25 AM
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Come to think of it, there is one more thing I want.
Decent pregens, both for PCs and NPCs.
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Bigity
post Jan 15 2013, 01:45 AM
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QUOTE (Fatum @ Jan 12 2013, 11:25 PM) *
Come to think of it, there is one more thing I want.
Decent pregens, both for PCs and NPCs.


I'll settle for pregens that follow the damn rules.
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All4BigGuns
post Jan 15 2013, 01:53 AM
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QUOTE (Fatum @ Jan 12 2013, 11:25 PM) *
Come to think of it, there is one more thing I want.
Decent pregens, both for PCs and NPCs.


The archetype characters may not be "optimized", but they are still functional characters.
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Tymeaus Jalynsfe...
post Jan 15 2013, 02:17 AM
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QUOTE (All4BigGuns @ Jan 14 2013, 06:53 PM) *
The archetype characters may not be "optimized", but they are still functional characters.


This....
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_Pax._
post Jan 15 2013, 03:36 AM
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Mayhap so, but it irks me when they aren't built according to the same rules from-scratch characters use.
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All4BigGuns
post Jan 15 2013, 03:38 AM
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I don't see where they're not "built under the same rules".
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Halinn
post Jan 15 2013, 03:45 AM
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IIRC (I haven't run the numbers myself), they are not precisely 400 bp.
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_Pax._
post Jan 15 2013, 05:08 AM
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Exactly that.

Most of them are under-spent, IIRC. And they don't even have the courtesy to say "oh, and this one still has 13BP unspent, if you want something more".
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